Postado Abril 26, 2014 11 anos Pessoal eu tenho esse evento aqui, mas eu estou tendo um certa dificuldade com ele pois o mesmo esta funcionando 99% Meu problema é que quando os players começam a ir para o evento, se o primeiro player a entrar no teleporte não sair da pocisão que ele se encontra na sala de espera, outros players não conseguem entrar. Dando este aviso: patient till the event starts and don't logout: Segue o script abaixo: Full auto Team BattleEvent(v2.0) for 0.3.6PL1 : 1- I currently rescripted this event from scratch again. 2- This version is much more better than the one before, it is more cleaner, clearer and with more options. 3- This version dislike the previous one , was tested on 0.3.6PL1 and works just fine. 4- Removed the npc part it is now based on tp creation. 5- More silent boradcasting for in event progress and no spam, I hope! 6- you now get the options to show event stats on cancel msg area and (to / not to) show left players with names each x interval. 8- Team balancer have been added to only balance count in both teams. 9- Added a countdown option before fight starts. 10- Now starts on a defined time every day --[[Local Config]]-- --//storages inBlue = 9900 inRed = 9901 joiner = 9907 blueKills = 9902 redKills = 9903 eventRecruiting = 9904 eventStarted = 9905 eventTime = 9906 itemToGet = 9908 countItemToGet = 9909 nextExecute = 9910 blueCount = 9911 redCount = 9912 --// Positions teleporterPosition = {x = 1585, y = 1025, z = 7} waitRoomPlace = {x = 1477, y = 1314, z = 7} waitRoomDimensions = { startPos = {x = 1473, y = 1312, z = 7}, endPos = {x = 1482, y = 1316 , z = 7} } eventPlaceDimensions = { startPos = {x = 1458, y = 1290, z = 7}, endPos = {x = 1513, y = 1307, z = 7} } blueTeamPos = {x = 1517, y = 1298, z = 7} redTeamPos = {x = 1453, y = 1297, z = 7} --// General settings recruitTime = 1 minimumPlayersJoins = 1 balanceTeams = false removeTeleportOnEventEnd = true eventMaxTime = 15 showEventSats = true sendLeftPlayers = true intervalToSendLeftPlayers = 11 countDownOnStart = true countDownFrom = 10 minJoinLevel = 8 rewards = { [65] = { {2476,1} , {"gold coin",500} }, [25] = { {"golden armor",1} , {2152,90} }, [10] = { {"dragon scale mail",1} , {"crystal coin",10} } } ]]> domodlib('teamSetting') --[[Conditions don't touch]]-- local bmale = createConditionObject(CONDITION_OUTFIT) setConditionParam(bmale, CONDITION_PARAM_TICKS, -1) addOutfitCondition(bmale, {lookType = math.random(128,134), lookHead = 88, lookBody = 88, lookLegs = 88, lookFeet = 88, lookTypeEx = 0, lookAddons = 3}) local bfemale = createConditionObject(CONDITION_OUTFIT) setConditionParam(bfemale, CONDITION_PARAM_TICKS, -1) addOutfitCondition(bfemale, {lookType = math.random(136,142), lookHead = 88, lookBody = 88, lookLegs = 88, lookFeet = 88, lookTypeEx = 0, lookAddons = 3}) local rmale = createConditionObject(CONDITION_OUTFIT) setConditionParam(rmale, CONDITION_PARAM_TICKS, -1) addOutfitCondition(rmale, {lookType = math.random(128,134), lookHead = 94, lookBody = 94, lookLegs = 94, lookFeet = 94, lookTypeEx = 0, lookAddons = 3}) local rfemale = createConditionObject(CONDITION_OUTFIT) setConditionParam(rfemale, CONDITION_PARAM_TICKS, -1) addOutfitCondition(rfemale, {lookType = math.random(136,142),lookHead = 94, lookBody = 94, lookLegs = 94, lookFeet = 94, lookTypeEx = 0, lookAddons = 3}) local infight = createConditionObject(CONDITION_INFIGHT,-1) --[[Local Config]]-- --[[Functions]]-- -- General info function isFightOn() return getStorage(eventStarted) > 0 end function isRecruitOn() return getStorage(eventRecruiting) > 0 end function getMinJoinLevel() return minJoinLevel end function getJoiners() joiners = {} for _,cid in ipairs(getPlayersOnline()) do if isJoiner(cid) then if isInRecruitArea(cid) or isInFightArea(cid) then table.insert(joiners,cid) end end end return joiners end function getLeftMembersNames(team) str = "Oponents left("..#team..") :" left = "" for k,cid in ipairs(team) do left = (left ..""..(k == 1 and "" or ", ")..""..getCreatureName(cid).."["..getPlayerLevel(cid).."]" ) end str = str .." " .. (left == "" and "none" or left).. "." return str end function disPlayEventStats() if not showEventSats then return false end if getStorage(eventTime) - os.time() <= 0 then return false end left = os.date("%M:%S",(getStorage(eventTime) - os.time())) for _,cid in ipairs(getJoiners()) do oponentsLeft = isBlue(cid) and #getRedMembers() or #getBlueMembers() teamMatesLeft = isBlue(cid) and math.max(0,#getBlueMembers()-1) or math.max(0,#getRedMembers()-1) doPlayerSendCancel(cid,"Time left: ".. left.." || Oponents left: "..oponentsLeft.."/"..oponentCount(cid).." || Team-mates left: "..teamMatesLeft.."/".. math.max(0,matesCount(cid)-1)) end end function doSendLeftPlayers() if not sendLeftPlayers then return false end if intervalToSendLeftPlayers <= 10 then return false end for _,cid in ipairs(getJoiners()) do doPlayerSendTextMessage(cid,MESSAGE_TYPES["orange"],getLeftMembersNames(isRed(cid) and getBlueMembers() or getRedMembers())) end end function getBlueMembers() members = {} for _,cid in ipairs(getPlayersOnline()) do if isBlue(cid) then table.insert(members,cid) end end return members end function getRedMembers() members = {} for _,cid in ipairs(getPlayersOnline()) do if isRed(cid) then table.insert(members,cid) end end return members end -- starting fight function startRecruiting() doSetStorage(eventRecruiting,1) end function startEvent() doSetStorage(eventRecruiting,-1) if removeTeleportOnEventEnd then tp = getTileItemById(teleporterPosition,1387).uid if tp > 0 then doRemoveItem(tp) end end if not balanceTeams() then resetEvent() return false end for _,cid in ipairs(getBlueMembers()) do doTeleportThing(cid,blueTeamPos,false) doSendMagicEffect(getThingPos(cid),10) end setBlueCount(#getBlueMembers()) for _,cid in ipairs(getRedMembers()) do doTeleportThing(cid,redTeamPos,false) doSendMagicEffect(getThingPos(cid),10) end setRedCount(#getRedMembers()) startCountDown() return true end function setBlueCount(count) doSetStorage(blueCount,-1) doSetStorage(blueCount,count) end function oponentCount(cid) return isBlue(cid) and getStorage(redCount) or getStorage(blueCount) end function matesCount(cid) return isBlue(cid) and getStorage(blueCount) or getStorage(redCount) end function setRedCount(count) doSetStorage(redCount,-1) doSetStorage(redCount,count) end function balanceTeams() members = getJoiners() if #members < minimumPlayersJoins then doBroadcastMessage("Team-Battle event was cancelled as only ".. #members .. " players joined.") return false end if (math.mod(#members,2) ~= 0) then kicked = members[#members] clearTeamEventStorages(kicked) doPlayerSendTextMessage(kicked,MESSAGE_TYPES["info"],"Sorry, you have been kicked out of event for balancing both teams.") end count = 1 for _,cid in ipairs(getJoiners()) do if (math.mod(count,2) ~= 0) then addToBlue(cid) else addToRed(cid) end count = count + 1 end return true end function startCountDown() if(countDownOnStart) then for _,cid in ipairs(getJoiners()) do doCreatureSetNoMove(cid,true) for i = 0,countDownFrom do addEvent(doPlayerSendTextMessage,i*1000, cid, MESSAGE_TYPES["info"], (i == 0 and countDownFrom or countDownFrom-i) ) end end addEvent(startFight,(countDownFrom+1)*1000) else startFight() end end function startFight() doSetStorage(eventStarted,1) for _,cid in ipairs(getJoiners()) do doCreatureSetNoMove(cid,false) doPlayerSendTextMessage(cid,MESSAGE_TYPES["warning"],"Fight Starts!") end addEvent(endTeamEvent,eventMaxTime*60*1000,"maxTime") doSetStorage(eventTime,os.time()+eventMaxTime*60) end function teleportToWaitRoom(cid) doTeleportThing(cid,waitRoomPlace) doSendMagicEffect(waitRoomPlace,10) if getPlayerGroupId(cid) < 4 then addToJoiners(cid) end doPlayerSendTextMessage(cid,MESSAGE_TYPES["blue"],"Please be patient till the event starts and don't logout.") return true end -- Modifing teams & checking member states function isBlue(cid) return (getPlayerStorageValue(cid,inBlue) > 0) end function isRed(cid) return (getPlayerStorageValue(cid,inRed) > 0) end function isJoiner(cid) return (getPlayerStorageValue(cid,joiner) > 0) end function addToBlue(cid) setPlayerStorageValue(cid,inBlue,1) doAddCondition(cid, (getPlayerSex(cid) == 1) and bmale or bfemale) doAddCondition(cid,infight) end function addToRed(cid) setPlayerStorageValue(cid,inRed,1) doAddCondition(cid, (getPlayerSex(cid) == 1) and rmale or rfemale) doAddCondition(cid,infight) end function addToJoiners(cid) setPlayerStorageValue(cid,joiner,1) end function removeFromBlue(cid) setPlayerStorageValue(cid,inBlue,-1) end function removeFromRed(cid) setPlayerStorageValue(cid,inRed,-1) end function removeFromjoiners(cid) setPlayerStorageValue(cid,joiner,-1) end function isInRecruitArea(cid) return isInRange(getThingPos(cid),waitRoomDimensions.startPos,waitRoomDimensions.endPos) end function isInFightArea(cid) return isInRange(getThingPos(cid),eventPlaceDimensions.startPos,eventPlaceDimensions.endPos) end function clearTeamEventStorages(cid) if isInRecruitArea(cid) or isInFightArea(cid) then doTeleportThing(cid,getTownTemplePosition(getPlayerTown(cid))) doSendMagicEffect(getThingPos(cid),10) end if isFightOn() then if isJoiner(cid) then if isBlue(cid) then addRedKills() elseif isRed(cid) then addBlueKills() end doPlayerSendTextMessage(cid,MESSAGE_TYPES["orange"],"You have died in Team-Battle Event.") end end removeFromjoiners(cid) removeFromBlue(cid) removeFromRed(cid) doRemoveConditions(cid, false) end function haveUnrecivedReward(cid) return getPlayerStorageValue(cid,itemToGet) > 0 and getPlayerStorageValue(cid,countItemToGet) > 0 end function recieveLateReward(cid) if haveUnrecivedReward(cid) then if not doPlayerAddItem(cid,getPlayerStorageValue(cid,itemToGet),getPlayerStorageValue(cid,countItemToGet),false) then msg = "You need to free some space then relog to take your reward." doPlayerSendTextMessage(cid,MESSAGE_TYPES["warning"],msg) else setPlayerStorageValue(cid,itemToGet,-1) setPlayerStorageValue(cid,countItemToGet,-1) doPlayerSendTextMessage(cid,MESSAGE_TYPES["info"],"You have recieved your reward.") end end end -- Win or lose function thereIsAWinner() if redWon() or blueWon() then return true end return false end function blueWon() return( (#getBlueMembers() > 0 ) and ( #getRedMembers() == 0) ) end function redWon() return( (#getRedMembers() > 0) and (#getBlueMembers() == 0) ) end function isDraw() return #getBlueMembers() == #getRedMembers() end function getWinner() if #getBlueMembers() > #getRedMembers() then return {getBlueMembers(),getRedMembers(),"Blue team won."} elseif #getRedMembers() > #getBlueMembers() then return {getRedMembers(),getBlueMembers(),"Red team won."} else return { {},{},"it was a draw."} end end -- Adding kills function addBlueKills() doSetStorage(blueKills, math.max(1,getStorage(blueKills)+1)) end function addRedKills() doSetStorage(redKills, math.max(1,getStorage(redKills)+1)) end -- Ending event function endTeamEvent(type) if isFightOn() then doSetStorage(eventStarted,-1) doBroadcastMessage("Team-Battle event ended and "..getWinner()[3]) if not isDraw() then win(getWinner()[1],type) lose(getWinner()[2],type) else draw() end end addEvent(resetEvent,2 * 1000) --- tp player to home remove all storages and reset event global storages end function getPercent() rand= math.random(1,100) prev = 0 chosenItem = 0 for k, v in pairs(rewards) do if rand > prev and rand <= k+prev then chosenItem = k break else prev = k+prev end end return chosenItem end function generateReward(cid) percent = getPercent() if percent == 0 then print("Error in the reward item. Please inform Doggynub.") return true end randomizer = rewards[percent][math.random(1,#rewards[percent])] item = not tonumber(randomizer[1]) and getItemIdByName(randomizer[1]) or randomizer[1] count = isItemStackable(item) and math.min(randomizer[2],100) or 1 if item == nil or item == 0 then print("Error in the item format. Please inform Doggynub.") return true end msg = "You have won ".. (count == 1 and "a" or count) .." " .. getItemNameById(item) .. "" .. (count == 1 and "" or "s").."." if not doPlayerAddItem(cid,item,count,false) then msg = msg.. "You need to free some space then relog to take your reward." setPlayerStorageValue(cid,itemToGet,item) setPlayerStorageValue(cid,countItemToGet,count) end doPlayerSendTextMessage(cid,MESSAGE_TYPES["white"],msg) end function generateStatsMessage(cid, type, stats) msg = { ["KO"] = { ["win"] = "Event ended. Your team have won by killing all oponent's team members. You will recieve your reward shortly, check incoming messages.", ["lose"] = "Event ended. Your team have lost as the Oponent team killed all your team's members." }, ["maxTime"] = { ["win"] = "Event max-time finished and your team have won. You will recieve your reward shortly, check incoming messages.", ["lose"] = "Event max-time finished and your team have lost.", ["draw"] = "Event max-time finished and it is a draw.(no team won)" } } doPlayerSendTextMessage(cid,MESSAGE_TYPES["info"],msg[type][stats]) end function win(winners,type) for _,cid in ipairs(winners) do generateStatsMessage(cid, type, "win") generateReward(cid) end end function lose(losers,type) for _,cid in ipairs(losers) do generateStatsMessage(cid, type, "lose") end end function draw() for _,cid in ipairs(getJoiners()) do generateStatsMessage(cid, "maxTime", "draw") end end function resetEvent() doSetStorage(eventRecruiting,-1) doSetStorage(nextExecute,-1) doSetStorage(eventStarted,-1) doSetStorage(eventTime,-1) doSetStorage(blueKills,-1) doSetStorage(redKills,-1) for _,cid in ipairs(getPlayersOnline()) do if isBlue(cid) or isRed(cid) or isJoiner(cid) then clearTeamEventStorages(cid) end end end ]]> domodlib('teamFunctions') function onLogin(cid) clearTeamEventStorages(cid) recieveLateReward(cid) registerCreatureEvent(cid, "teamEventStats") registerCreatureEvent(cid, "teambattleLogout") registerCreatureEvent(cid, "teambattleCombat") return true end ]]> domodlib('teamFunctions') function onCombat(cid, target) if isFightOn() then if isBlue(cid) and isBlue(target) then return false end if isRed(cid) and isRed(target) then return false end end return true end ]]> domodlib('teamFunctions') function onLogout(cid) clearTeamEventStorages(cid) if thereIsAWinner() then endTeamEvent("KO") end return true end ]]> domodlib('teamFunctions') corpse_ids = { [0] = 3065, -- female [1] = 3058 -- male } function onStatsChange(cid, attacker, type, combat, value) if combat == COMBAT_HEALING then return true end if getCreatureHealth(cid) > value then return true end if isInFightArea(cid) and isFightOn() then if isBlue(cid) or isRed(cid) then corpse = doCreateItem(corpse_ids[getPlayerSex(cid)], 1, getThingPos(cid)) doCreateItem(2016, 2, getThingPos(cid)) clearTeamEventStorages(cid) doItemSetAttribute(corpse, "description", "You recognize "..getCreatureName(cid)..". He was killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item")..".n[Team-Event kill]") doCreatureAddHealth(cid,getCreatureMaxHealth(cid)) if thereIsAWinner() then endTeamEvent("KO") end return false end end return true end ]]> domodlib('teamFunctions') function onTimer() resetEvent() if getTileItemById(teleporterPosition,1387).uid < 1 then tp = doCreateItem(1387,1,teleporterPosition) doItemSetAttribute(tp, "aid", 9990) end startRecruiting() for i = 0, recruitTime-1 do addEvent(doBroadcastMessage, i * 60* 1000,"Team-Battle event is recruting players by entering event tp. Fight begins in "..(i == 0 and recruitTime or recruitTime-i).." minutes.",MESSAGE_TYPES["warning"]) end addEvent(startEvent, recruitTime * 60 * 1000) return true end ]]> domodlib('teamFunctions') function onThink() if isFightOn() then disPlayEventStats() if getStorage(nextExecute) == -1 or getStorage(nextExecute) <= os.time() then doSendLeftPlayers() doSetStorage(nextExecute,os.time()+intervalToSendLeftPlayers) end end return true end ]]> domodlib('teamFunctions') function onStepIn(cid, item, position, fromPosition) if not isRecruitOn() then doPlayerSendTextMessage(cid,MESSAGE_TYPES["orange"],"Event isn't currently opened.") doTeleportThing(cid,fromPosition) doSendMagicEffect(fromPosition,2) return true end if getPlayerLevel(cid) < getMinJoinLevel() then doPlayerSendTextMessage(cid,MESSAGE_TYPES["orange"],"Only players of level ".. getMinJoinLevel().. "+ can join this event.") doTeleportThing(cid,fromPosition) return true end teleportToWaitRoom(cid) return true end ]]>
Postado Abril 30, 2014 11 anos Já pensou em colocar uma escada do outro lado e cercar ela pra não ter mais volta? Ai sempre que chegarem do outro lado do teleport, a escada faria o player andar pra frente automaticamente. Quando ele andar, ele sai da escada. Se tu cercar a escada, não tem como ele voltar nela e nem ficar encima dela trapando os outros players. Não manjo de script, mas seria uma solução.
Postado Maio 2, 2014 11 anos Autor Já pensou em colocar uma escada do outro lado e cercar ela pra não ter mais volta? Ai sempre que chegarem do outro lado do teleport, a escada faria o player andar pra frente automaticamente. Quando ele andar, ele sai da escada. Se tu cercar a escada, não tem como ele voltar nela e nem ficar encima dela trapando os outros players. Não manjo de script, mas seria uma solução. Brother, obrigado pela dica, porem eu já tinha pensando em algo parecido, na verdade eu pensei em colocar as coordenados para os players cairem em cima de um teleporte onde enviariam eles para um lugar diferente, porem o erro fica 50% solucionado, pois, quando o evento começa e um time chega a ganhar no final, os mesmos são teletransportados para o templo, e neste caso o erro atua novamente.
Postado Maio 4, 2014 11 anos só tu apagar a parte do script function teleportToWaitRoom(cid)doTeleportThing(cid,waitRoomPlace)doSendMagicEffect(waitRoomPlace,10)if getPlayerGroupId(cid) < 4 thenaddToJoiners(cid)enddoPlayerSendTextMessage(cid,MESSAGE_TYPES["blue"],"Please be patient till the event starts and don't logout.")return trueend Ajudei? REP+ Spriter: |||||||||| 10%
Postado Maio 4, 2014 11 anos Siga a dica do amigo rodrigorodrigues Certamente funcionara. www.optimuserver.com [email protected] Skype: optimus.host TEL: (16) 98849-6902 Acesse já e garanta seu servidor com um dos melhores Firewall existentes no mercado!
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