Postado Maio 29, 2014 11 anos Queria coloca tempo nessa alavanca pra quando o tempo acabar se o player tiver la dentro ele se teleportado pra fora da quest e tbm caso eles morra remover os monstro que fica la dentro function onUse(cid, item, frompos, item2, topos) if item.uid == 1004 then if item.itemid == 1945 then player1pos = {x=1125, y=1152, z=7, stackpos=253} player1 = getThingfromPos(player1pos) player2pos = {x=1124, y=1152, z=7, stackpos=253} player2 = getThingfromPos(player2pos) player3pos = {x=1123, y=1152, z=7, stackpos=253} player3 = getThingfromPos(player3pos) player4pos = {x=1122, y=1152, z=7, stackpos=253} player4 = getThingfromPos(player4pos) if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then player1level = getPlayerLevel(player1.uid) player2level = getPlayerLevel(player2.uid) player3level = getPlayerLevel(player3.uid) player4level = getPlayerLevel(player4.uid) questlevel = 100 if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then queststatus1 = getPlayerStorageValue(player1.uid,6026) queststatus2 = getPlayerStorageValue(player2.uid,6026) queststatus3 = getPlayerStorageValue(player3.uid,6026) queststatus4 = getPlayerStorageValue(player4.uid,6026) if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then demon1pos = {x=1121, y=1152, z=8} demon2pos = {x=1121, y=1153, z=8} demon3pos = {x=1121, y=1154, z=8} demon4pos = {x=1129, y=1152, z=8} demon5pos = {x=1129, y=1153, z=8} demon6pos = {x=1129, y=1154, z=8} doSummonCreature("Annihilon", demon1pos) doSummonCreature("Annihilon", demon2pos) doSummonCreature("Annihilon", demon3pos) doSummonCreature("Annihilon", demon4pos) doSummonCreature("Annihilon", demon5pos) doSummonCreature("Annihilon", demon6pos) nplayer1pos = {x=1127, y=1153, z=8} nplayer2pos = {x=1126, y=1153, z=8} nplayer3pos = {x=1125, y=1153, z=8} nplayer4pos = {x=1124, y=1153, z=8} nplayer5pos = {x=1123, y=1153, z=8} doSendMagicEffect(player1pos,2) doSendMagicEffect(player2pos,2) doSendMagicEffect(player3pos,2) doSendMagicEffect(player4pos,2) doTeleportThing(player1.uid,nplayer1pos) doTeleportThing(player2.uid,nplayer2pos) doTeleportThing(player3.uid,nplayer3pos) doTeleportThing(player4.uid,nplayer4pos) doSendMagicEffect(nplayer1pos,10) doSendMagicEffect(nplayer2pos,10) doSendMagicEffect(nplayer3pos,10) doSendMagicEffect(nplayer4pos,10) doTransformItem(item.uid,item.itemid+0) else doPlayerSendCancel(cid,"Sorry, not possible.") end else doPlayerSendCancel(cid,"Sorry, not possible.") end else doPlayerSendCancel(cid,"Sorry, not possible.") end elseif item.itemid == 1945 then if getPlayerAccess(cid) == 3 then doTransformItem(item.uid,item.itemid-1) else doPlayerSendCancel(cid,"Sorry, not possible.") end end end return 1 end
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