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(Resolvido)[dúvida] Possivel Adicionar elementos no server? sem sourcer

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  • Autor

nas sources deve da pra fazer, so nao sei como

 

cara leia o topico man o titúlo já diz sem sourcer < ou seja uma método que não precise mecher nas sourcers -.-'

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Projeto ATS (Naruto)

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  • a segunda linha vai alterar a cor local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_HITCOLOR, COLOR_BLUE) setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCo

Postado

Cara, você mudando o TYPE do attack ja vai mudar a cor, se você colocar FIREDAMAGE o hit vai subir Laranja, POISONDAMAGE vai subir verde, HOLYDAMAGE Amarelo, DEATHDAMAGE Preto, PHYSICALDAMANGE Vermelho e assim por diante. Como lhe falei anteriormente olhe na pasta lib/000-constant e olhe lá os tipos de DAMAGE.

Senhoras e senhores, se alguma resposta lhe ajudou, marque-a como a melhor resposta e de ponto positivo, assim você incentiva quem lhe ajudou a continuar ajudando!!.

Postado
  • Autor

minha lib-000

 

NORTH = 0


EAST = 1
SOUTH = 2
WEST = 3
SOUTHWEST = 4
SOUTHEAST = 5
NORTHWEST = 6
NORTHEAST = 7

COMBAT_FORMULA_UNDEFINED = 0
COMBAT_FORMULA_LEVELMAGIC = 1
COMBAT_FORMULA_SKILL = 2
COMBAT_FORMULA_DAMAGE = 3

CONDITION_PARAM_OWNER = 1
CONDITION_PARAM_TICKS = 2
CONDITION_PARAM_OUTFIT = 3
CONDITION_PARAM_HEALTHGAIN = 4
CONDITION_PARAM_HEALTHTICKS = 5
CONDITION_PARAM_MANAGAIN = 6
CONDITION_PARAM_MANATICKS = 7
CONDITION_PARAM_DELAYED = 8
CONDITION_PARAM_SPEED = 9
CONDITION_PARAM_LIGHT_LEVEL = 10
CONDITION_PARAM_LIGHT_COLOR = 11
CONDITION_PARAM_SOULGAIN = 12
CONDITION_PARAM_SOULTICKS = 13
CONDITION_PARAM_MINVALUE = 14
CONDITION_PARAM_MAXVALUE = 15
CONDITION_PARAM_STARTVALUE = 16
CONDITION_PARAM_TICKINTERVAL = 17
CONDITION_PARAM_FORCEUPDATE = 18
CONDITION_PARAM_SKILL_MELEE = 19
CONDITION_PARAM_SKILL_FIST = 20
CONDITION_PARAM_SKILL_CLUB = 21
CONDITION_PARAM_SKILL_SWORD = 22
CONDITION_PARAM_SKILL_AXE = 23
CONDITION_PARAM_SKILL_DISTANCE = 24
CONDITION_PARAM_SKILL_SHIELD = 25
CONDITION_PARAM_SKILL_FISHING = 26
CONDITION_PARAM_STAT_MAXHEALTH = 27
CONDITION_PARAM_STAT_MAXMANA = 28
CONDITION_PARAM_STAT_SOUL = 29
CONDITION_PARAM_STAT_MAGICLEVEL = 30
CONDITION_PARAM_STAT_MAXHEALTHPERCENT = 31
CONDITION_PARAM_STAT_MAXMANAPERCENT = 32
CONDITION_PARAM_STAT_SOULPERCENT = 33
CONDITION_PARAM_STAT_MAGICLEVELPERCENT = 34
CONDITION_PARAM_SKILL_MELEEPERCENT = 35
CONDITION_PARAM_SKILL_FISTPERCENT = 36
CONDITION_PARAM_SKILL_CLUBPERCENT = 37
CONDITION_PARAM_SKILL_SWORDPERCENT = 38
CONDITION_PARAM_SKILL_AXEPERCENT = 39
CONDITION_PARAM_SKILL_DISTANCEPERCENT = 40
CONDITION_PARAM_SKILL_SHIELDPERCENT = 41
CONDITION_PARAM_SKILL_FISHINGPERCENT = 42
CONDITION_PARAM_PERIODICDAMAGE = 43
CONDITION_PARAM_BUFF = 44
CONDITION_PARAM_SUBID = 45

COMBAT_PARAM_TYPE = 1
COMBAT_PARAM_EFFECT = 2
COMBAT_PARAM_DISTANCEEFFECT = 3
COMBAT_PARAM_BLOCKSHIELD = 4
COMBAT_PARAM_BLOCKARMOR = 5
COMBAT_PARAM_TARGETCASTERORTOPMOST = 6
COMBAT_PARAM_CREATEITEM = 7
COMBAT_PARAM_AGGRESSIVE = 8
COMBAT_PARAM_DISPEL = 9
COMBAT_PARAM_USECHARGES = 10
COMBAT_PARAM_TARGETPLAYERSORSUMMONS = 11
COMBAT_PARAM_DIFFERENTAREADAMAGE = 12
COMBAT_PARAM_HITEFFECT = 13
COMBAT_PARAM_HITCOLOR = 14

CALLBACK_PARAM_LEVELMAGICVALUE = 1
CALLBACK_PARAM_SKILLVALUE = 2
CALLBACK_PARAM_TARGETTILE = 3
CALLBACK_PARAM_TARGETCREATURE = 4

COMBAT_NONE = 0
COMBAT_PHYSICALDAMAGE = 1
COMBAT_ENERGYDAMAGE = 2
COMBAT_EARTHDAMAGE = 4
COMBAT_POISONDAMAGE = 4
COMBAT_FIREDAMAGE = 8
COMBAT_UNDEFINEDDAMAGE = 16
COMBAT_LIFEDRAIN = 32
COMBAT_MANADRAIN = 64
COMBAT_HEALING = 128
COMBAT_DROWNDAMAGE = 256
COMBAT_ICEDAMAGE = 512
COMBAT_HOLYDAMAGE = 1024
COMBAT_DEATHDAMAGE = 2048

CONDITION_NONE = 0
CONDITION_POISON = 1
CONDITION_FIRE = 2
CONDITION_ENERGY = 4
CONDITION_PHYSICAL = 8
CONDITION_HASTE = 16
CONDITION_PARALYZE = 32
CONDITION_OUTFIT = 64
CONDITION_INVISIBLE = 128
CONDITION_LIGHT = 256
CONDITION_MANASHIELD = 512
CONDITION_INFIGHT = 1024
CONDITION_DRUNK = 2048
CONDITION_EXHAUST = 4096
CONDITION_FOOD = 8192
CONDITION_REGENERATION = 8192
CONDITION_SOUL = 16384
CONDITION_DROWN = 32768
CONDITION_MUTED = 65536
CONDITION_ATTRIBUTES = 131072
CONDITION_FREEZING = 262144
CONDITION_DAZZLED = 524288
CONDITION_CURSED = 1048576
CONDITION_PACIFIED = 2097152
CONDITION_GAMEMASTER = 4194304
CONDITION_HUNTING = 8388608

EXHAUST_OTHER = 0
EXHAUST_COMBAT = 1
EXHAUST_HEALING = 2
EXHAUST_WEAPON = 3

MUTED_BUFFER = 0
MUTED_YELL = 1
MUTED_TRADE = 2
MUTED_TRADE_ROOK = 3

GAMEMASTER_INVISIBLE = 0
GAMEMASTER_IGNORE = 1
GAMEMASTER_TELEPORT = 2

CONST_SLOT_FIRST = 1
CONST_SLOT_HEAD = CONST_SLOT_FIRST
CONST_SLOT_NECKLACE = 2
CONST_SLOT_BACKPACK = 3
CONST_SLOT_ARMOR = 4
CONST_SLOT_RIGHT = 5
CONST_SLOT_LEFT = 6
CONST_SLOT_LEGS = 7
CONST_SLOT_FEET = 8
CONST_SLOT_RING = 9
CONST_SLOT_AMMO = 10
CONST_SLOT_LAST = CONST_SLOT_AMMO

CONST_ME_DRAWBLOOD = 0
CONST_ME_LOSEENERGY = 1
CONST_ME_POFF = 2
CONST_ME_BLOCKHIT = 3
CONST_ME_EXPLOSIONAREA = 4
CONST_ME_EXPLOSIONHIT = 5
CONST_ME_FIREAREA = 6
CONST_ME_YELLOW_RINGS = 7
CONST_ME_GREEN_RINGS = 8
CONST_ME_HITAREA = 9
CONST_ME_TELEPORT = 10
CONST_ME_ENERGYHIT = 11
CONST_ME_MAGIC_BLUE = 12
CONST_ME_MAGIC_RED = 13
CONST_ME_MAGIC_GREEN = 14
CONST_ME_HITBYFIRE = 15
CONST_ME_HITBYPOISON = 16
CONST_ME_MORTAREA = 17
CONST_ME_SOUND_GREEN = 18
CONST_ME_SOUND_RED = 19
CONST_ME_POISONAREA = 20
CONST_ME_SOUND_YELLOW = 21
CONST_ME_SOUND_PURPLE = 22
CONST_ME_SOUND_BLUE = 23
CONST_ME_SOUND_WHITE = 24
CONST_ME_BUBBLES = 25
CONST_ME_CRAPS = 26
CONST_ME_GIFT_WRAPS = 27
CONST_ME_FIREWORK_YELLOW = 28
CONST_ME_FIREWORK_RED = 29
CONST_ME_FIREWORK_BLUE = 30
CONST_ME_STUN = 31
CONST_ME_SLEEP = 32
CONST_ME_WATERCREATURE = 33
CONST_ME_GROUNDSHAKER = 34
CONST_ME_HEARTS = 35
CONST_ME_FIREATTACK = 36
CONST_ME_ENERGYAREA = 37
CONST_ME_SMALLCLOUDS = 38
CONST_ME_HOLYDAMAGE = 39
CONST_ME_BIGCLOUDS = 40
CONST_ME_ICEAREA = 41
CONST_ME_ICETORNADO = 42
CONST_ME_ICEATTACK = 43
CONST_ME_STONES = 44
CONST_ME_SMALLPLANTS = 45
CONST_ME_CARNIPHILA = 46
CONST_ME_PURPLEENERGY = 47
CONST_ME_YELLOWENERGY = 48
CONST_ME_HOLYAREA = 49
CONST_ME_BIGPLANTS = 50
CONST_ME_CAKE = 51
CONST_ME_GIANTICE = 52
CONST_ME_WATERSPLASH = 53
CONST_ME_PLANTATTACK = 54
CONST_ME_TUTORIALARROW = 55
CONST_ME_TUTORIALSQUARE = 56
CONST_ME_MIRRORHORIZONTAL = 57
CONST_ME_MIRRORVERTICAL = 58
CONST_ME_SKULLHORIZONTAL = 59
CONST_ME_SKULLVERTICAL = 60
CONST_ME_ASSASSIN = 61
CONST_ME_STEPSHORIZONTAL = 62
CONST_ME_BLOODYSTEPS = 63
CONST_ME_STEPSVERTICAL = 64
CONST_ME_YALAHARIGHOST = 65
CONST_ME_BATS = 66
CONST_ME_SMOKE = 67
CONST_ME_INSECTS = 68
CONST_ME_NONE = 255
CONST_ME_LAST = CONST_ME_INSECTS

 

uma spell que gostaria de mudar a cor do hit para azul

 

local combat = createCombatObject()


setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -110.3, 1, -115.3, 1)

local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 5000)
setConditionParam(condition, CONDITION_PARAM_SPEED, -600)
setConditionFormula(condition, -0.9, 0, -0.9, 0)
setCombatCondition(combat, condition)


local arr = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{ 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1},
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}

local area = createCombatArea(arr)
setCombatArea(combat, area)

function onCastSpell(cid, var)
if exhaustion.check(cid, 13148) == TRUE then
doPlayerSendCancel(cid, "You are exhausted.")
doSendMagicEffect(getCreaturePosition(cid), 2)
return false
end

local pos1 = {x=getCreaturePosition(cid).x+7, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z}
local pos2 = {x=getCreaturePosition(cid).x+7, y=getCreaturePosition(cid).y+1, z=getCreaturePosition(cid).z}
local pos3 = {x=getCreaturePosition(cid).x+7, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z}
local pos4 = {x=getCreaturePosition(cid).x+7, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z}
local pos5 = {x=getCreaturePosition(cid).x+7, y=getCreaturePosition(cid).y+4, z=getCreaturePosition(cid).z}
local pos6 = {x=getCreaturePosition(cid).x+7, y=getCreaturePosition(cid).y-1, z=getCreaturePosition(cid).z}
local pos7 = {x=getCreaturePosition(cid).x+7, y=getCreaturePosition(cid).y-2, z=getCreaturePosition(cid).z}
local pos8 = {x=getCreaturePosition(cid).x+7, y=getCreaturePosition(cid).y-3, z=getCreaturePosition(cid).z}
exhaustion.set(cid, 13148, 1.2)
doSendMagicEffect(pos1, 160)
doSendMagicEffect(pos2, 160)
doSendMagicEffect(pos3, 160)
doSendMagicEffect(pos4, 160)
doSendMagicEffect(pos5, 160)
doSendMagicEffect(pos6, 160)
doSendMagicEffect(pos7, 160)
doSendMagicEffect(pos8, 160)
return doCombat(cid, combat, var)
end

Compre seus Scripts Agora totalmente seguro e de forma rápida, aceitamos também encomendas.

discord.gg/phJZeHa2k4

 

Projeto ATS (Naruto)

Informações Abaixo

Facebook

Youtube
Discord

 

Tutoriais / Conteúdos

Clique Aqui

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