Postado Agosto 14, 2014 10 anos então como faço pra traduzir npc com todas falas sem erro algum ? QUEM PODER ME AJUDAR DOU REP+ Editado Agosto 14, 2014 10 anos por vinhzika (veja o histórico de edições)
Postado Agosto 14, 2014 10 anos Simplesmente abra o arquivo do npc e troque as falas em ingles pelas em português lol não tem segredo. só não saia das margens.
Postado Agosto 15, 2014 10 anos Autor nao tem ninguem que possa fazer um tutorial mais explicativo para mim
Postado Agosto 15, 2014 10 anos Solução Como o Augusto falou apenas traduz ou edita a fala do seu jeito, vá até o arquivo .lua do Npc que está localizado em C:\Users\pc\Desktop\server\data\npc\scripts, abra o arquivo do npc no meu caso vai ser o de hearla. local posis = { --[storage da city] = {pos da nurse na city}, [897530] = {x = 1053, y = 1046, z = 7}, --saffron --alterado v1.9 TUDO!! \/ [897531] = {x = 1060, y = 900, z = 7}, --cerulean [897532] = {x = 1204, y = 1042, z = 7}, --lavender [897533] = {x = 1213, y = 1321, z = 7}, --fuchsia [897534] = {x = 862, y = 1094, z = 6}, --celadon [897535] = {x = 705, y = 1086, z = 7}, --viridian [897536] = {x = 1075, y = 1233, z = 7}, --vermilion [897537] = {x = 723, y = 847, z = 7}, --pewter [897538] = {x = 850, y = 1396, z = 7}, --cinnabar [897539] = {x = 1429, y = 1597, z = 6}, --snow [897540] = {x = 542, y = 675, z = 7}, --golden } function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('Good bye sir!') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) local msg = string.lower(msg) local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid for a, b in pairs(gobackmsgs) do local gm = string.gsub(b.go, "doka!", "") local bm = string.gsub(b.back, "doka!", "") if string.find(string.lower(msg), string.lower(gm)) or string.find(string.lower(msg), string.lower(bm)) then return true end end if((msgcontains(msg, 'hi') or msgcontains(msg, 'heal') or msgcontains(msg, 'help')) and (getDistanceToCreature(cid) <= 3)) then if exhaustion.get(cid, 9211) then selfSay('Please wait a few moment before asking me to heal your pokemons again!') return true end if not getTileInfo(getThingPos(cid)).protection and nurseHealsOnlyInPZ then selfSay("Please, get inside the pokémon center to heal your pokemons!") return true end if getPlayerStorageValue(cid, 52480) >= 1 then selfSay("You can't do that while in a Duel!") --alterado v1.6.1 return true end for e, f in pairs(posis) do local pos = getThingPos(getNpcCid()) if isPosEqual(pos, f) then if getPlayerStorageValue(cid, e) <= -1 then --alterado v1.7 setPlayerStorageValue(cid, e, 1) end end end exhaustion.set(cid, 9211, 5) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid)) doCureStatus(cid, "all", true) doSendMagicEffect(getThingPos(cid), 132) local mypb = getPlayerSlotItem(cid, 8) if #getCreatureSummons(cid) >= 1 then if not nurseHealsPokemonOut then selfSay("Please, return your pokemon to his ball!") return true end local s = getCreatureSummons(cid)[1] doCreatureAddHealth(s, getCreatureMaxHealth(s)) doSendMagicEffect(getThingPos(s), 13) doCureStatus(s, "all", false) if getPlayerStorageValue(s, 1008) < baseNurseryHappiness then setPlayerStorageValue(s, 1008, baseNurseryHappiness) end if getPlayerStorageValue(s, 1009) > baseNurseryHunger then setPlayerStorageValue(s, 1009, baseNurseryHunger) end else if mypb.itemid ~= 0 and isPokeball(mypb.itemid) then --alterado v1.3 doItemSetAttribute(mypb.uid, "hp", 1) if getItemAttribute(mypb.uid, "hunger") and getItemAttribute(mypb.uid, "hunger") > baseNurseryHunger then doItemSetAttribute(mypb.uid, "hunger", baseNurseryHunger) end for c = 1, 15 do local str = "move"..c setCD(mypb.uid, str, 0) end if getItemAttribute(mypb.uid, "happy") and getItemAttribute(mypb.uid, "happy") < baseNurseryHappiness then doItemSetAttribute(mypb.uid, "happy", baseNurseryHappiness) end if getPlayerStorageValue(cid, 17000) <= 0 and getPlayerStorageValue(cid, 17001) <= 0 and getPlayerStorageValue(cid, 63215) <= 0 then for a, b in pairs (pokeballs) do if isInArray(b.all, mypb.itemid) then doTransformItem(mypb.uid, b.on) end end end end end local bp = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK) local balls = getPokeballsInContainer(bp.uid) if #balls >= 1 then for _, uid in ipairs(balls) do doItemSetAttribute(uid, "hp", 1) for c = 1, 15 do local str = "move"..c setCD(uid, str, 0) end if getItemAttribute(uid, "hunger") and getItemAttribute(uid, "hunger") > baseNurseryHunger then doItemSetAttribute(uid, "hunger", baseNurseryHunger) end if getItemAttribute(uid, "happy") and getItemAttribute(uid, "happy") < baseNurseryHappiness then doItemSetAttribute(uid, "happy", baseNurseryHappiness) end local this = getThing(uid) for a, b in pairs (pokeballs) do if isInArray(b.all, this.itemid) then doTransformItem(uid, b.on) end end end end selfSay('There you go! You and your pokemons are healthy again.') if useKpdoDlls then --alterado v1.7 doUpdateMoves(cid) end end end Editado/Traduzido, ficando assim. local posis = { --[storage da city] = {pos da nurse na city}, [897530] = {x = 1053, y = 1046, z = 7}, --saffron --alterado v1.9 TUDO!! \/ [897531] = {x = 1060, y = 900, z = 7}, --cerulean [897532] = {x = 1204, y = 1042, z = 7}, --lavender [897533] = {x = 1213, y = 1321, z = 7}, --fuchsia [897534] = {x = 862, y = 1094, z = 6}, --celadon [897535] = {x = 705, y = 1086, z = 7}, --viridian [897536] = {x = 1075, y = 1233, z = 7}, --vermilion [897537] = {x = 723, y = 847, z = 7}, --pewter [897538] = {x = 850, y = 1396, z = 7}, --cinnabar [897539] = {x = 1429, y = 1597, z = 6}, --snow [897540] = {x = 542, y = 675, z = 7}, --golden } function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('Good bye sir!') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) local msg = string.lower(msg) local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid for a, b in pairs(gobackmsgs) do local gm = string.gsub(b.go, "doka!", "") local bm = string.gsub(b.back, "doka!", "") if string.find(string.lower(msg), string.lower(gm)) or string.find(string.lower(msg), string.lower(bm)) then return true end end if((msgcontains(msg, 'hi') or msgcontains(msg, 'heal') or msgcontains(msg, 'help')) and (getDistanceToCreature(cid) <= 3)) then if exhaustion.get(cid, 9211) then selfSay('Por favor, aguarde alguns momentos antes de me pedir para curar seu pokemon de novo!') return true end if not getTileInfo(getThingPos(cid)).protection and nurseHealsOnlyInPZ then selfSay("Por favor, entre o Centro de Pokemon para eu curar seus pokemons!") return true end if getPlayerStorageValue(cid, 52480) >= 1 then selfSay("Voce nao pode fazer isso enquanto em um duelo!") --alterado v1.6.1 return true end for e, f in pairs(posis) do local pos = getThingPos(getNpcCid()) if isPosEqual(pos, f) then if getPlayerStorageValue(cid, e) <= -1 then --alterado v1.7 setPlayerStorageValue(cid, e, 1) end end end exhaustion.set(cid, 9211, 5) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid)) doCureStatus(cid, "all", true) doSendMagicEffect(getThingPos(cid), 132) local mypb = getPlayerSlotItem(cid, 8) if #getCreatureSummons(cid) >= 1 then if not nurseHealsPokemonOut then selfSay("Por favor, retorne o seu pokemon para pokebola!") return true end local s = getCreatureSummons(cid)[1] doCreatureAddHealth(s, getCreatureMaxHealth(s)) doSendMagicEffect(getThingPos(s), 13) doCureStatus(s, "all", false) if getPlayerStorageValue(s, 1008) < baseNurseryHappiness then setPlayerStorageValue(s, 1008, baseNurseryHappiness) end if getPlayerStorageValue(s, 1009) > baseNurseryHunger then setPlayerStorageValue(s, 1009, baseNurseryHunger) end else if mypb.itemid ~= 0 and isPokeball(mypb.itemid) then --alterado v1.3 doItemSetAttribute(mypb.uid, "hp", 1) if getItemAttribute(mypb.uid, "hunger") and getItemAttribute(mypb.uid, "hunger") > baseNurseryHunger then doItemSetAttribute(mypb.uid, "hunger", baseNurseryHunger) end for c = 1, 15 do local str = "move"..c setCD(mypb.uid, str, 0) end if getItemAttribute(mypb.uid, "happy") and getItemAttribute(mypb.uid, "happy") < baseNurseryHappiness then doItemSetAttribute(mypb.uid, "happy", baseNurseryHappiness) end if getPlayerStorageValue(cid, 17000) <= 0 and getPlayerStorageValue(cid, 17001) <= 0 and getPlayerStorageValue(cid, 63215) <= 0 then for a, b in pairs (pokeballs) do if isInArray(b.all, mypb.itemid) then doTransformItem(mypb.uid, b.on) end end end end end local bp = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK) local balls = getPokeballsInContainer(bp.uid) if #balls >= 1 then for _, uid in ipairs(balls) do doItemSetAttribute(uid, "hp", 1) for c = 1, 15 do local str = "move"..c setCD(uid, str, 0) end if getItemAttribute(uid, "hunger") and getItemAttribute(uid, "hunger") > baseNurseryHunger then doItemSetAttribute(uid, "hunger", baseNurseryHunger) end if getItemAttribute(uid, "happy") and getItemAttribute(uid, "happy") < baseNurseryHappiness then doItemSetAttribute(uid, "happy", baseNurseryHappiness) end local this = getThing(uid) for a, b in pairs (pokeballs) do if isInArray(b.all, this.itemid) then doTransformItem(uid, b.on) end end end end selfSay('Seus Pokemons estao saudaveis novamente.') if useKpdoDlls then --alterado v1.7 doUpdateMoves(cid) end end end Simples assim . Editado Agosto 15, 2014 10 anos por TioDoLeite (veja o histórico de edições) Atenciosamente, Knowth.
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