Postado Agosto 18, 2014 10 anos Olá galera, quero ajuda de vocês, quero que somente quando o pokemon tiver level 100, podera usar Shiny Stone nele, quando tiver level menor não da, e a rare candy, só da pra usar no seu pokemon, nos dos outros payers não. Se alguém ajudar REP++ SHINY STONE.LUA local evo = { --nome do shiny, qnts stones precisa ["Snorlax"] = {"Shiny Snorlax", 1}, ["Clefable"] = {"Shiny Clefable", 1}, ["Snorlax"] = {"Shiny Snorlax", 1}, ["Gengar"] = {"Shiny Gengar", 1}, ["Mew"] = {"Shiny Mew", 1}, ["Mewtwo"] = {"Shiny Mewtwo", 1}, ["Articuno"] = {"Shiny Articuno", 1}, ["Moltres"] = {"Shiny Moltres", 1}, ["Zapdos"] = {"Shiny Zapdos", 1}, ["Snorlax"] = {"", 1}, ["Aerodactyl"] = {"Shiny Aerodactyl", 1}, ["Ninetales"] = {"Shiny Ninetales", 1}, ["Raichu"] = {"Shiny Raichu", 1}, ["Alakazam"] = {"Shiny Alakazam", 1}, ["Venusaur"] = {"Shiny Venusaur", 1}, ["Charizard"] = {"Shiny Charizard", 1}, ["Blastoise"] = {"Shiny Blastoise", 1}, --alterado v2.4 ["Butterfree"] = {"Shiny Butterfree", 1}, ["Beedrill"] = {"Shiny Beedrill", 1}, ["Pidgeot"] = {"Shiny Pidgeot", 1}, ["Rattata"] = {"Shiny Rattata", 1}, ["Raticate"] = {"Shiny Raticate", 1}, ["Fearow"] = {"Shiny Fearow", 1}, ["Omastar"] = {"Shiny Omastar", 1}, ["Omanyte"] = {"Shiny Omanyte", 1}, ["Nidoking"] = {"Shiny Nidoking", 1}, ["Zubat"] = {"Shiny Zubat", 1}, ["Golbat"] = {"Shiny Golbat", 1}, ["Rhyperior"] = {"Shiny Rhyperior", 1}, ["Onix"] = {"Shiny Onix", 1}, ["Oddish"] = {"Shiny Oddish", 1}, ["Vileplume"] = {"Shiny Vileplume", 1}, ["Paras"] = {"Shiny Paras", 1}, ["Parasect"] = {"Shiny Parasect", 1}, ["Venonat"] = {"Shiny Venonat", 1}, ["Venomoth"] = {"Shiny Venomoth", 1}, ["Growlithe"] = {"Shiny Growlithe", 1}, ["Arcanine"] = {"Shiny Arcanine", 1}, ["Abra"] = {"Shiny Abra", 1}, ["Tentacool"] = {"Shiny Tentacool", 1}, ["Tentacruel"] = {"Shiny Tentacruel", 1}, ["Golem"] = {"Shiny Golem", 1}, ["Farfetch'd"] = {"Shiny Farfetch'd", 1}, ["Grimer"] = {"Shiny Grimer", 1}, ["Muk"] = {"Shiny Muk", 1}, ["Hypno"] = {"Shiny Hypno", 1}, ["Krabby"] = {"Shiny Krabby", 1}, ["Kingler"] = {"Shiny Kingler", 1}, ["Voltorb"] = {"Shiny Voltorb", 1}, ["Electrode"] = {"Shiny Electrode", 1}, ["Cubone"] = {"Shiny Cubone", 1}, ["Marowak"] = {"Shiny Marowak", 1}, ["Hitmonlee"] = {"Shiny Hitmonlee", 1}, ["Hitmonchan"] = {"Shiny Hitmonchan", 1}, ["Tangela"] = {"Shiny Tangela", 1}, ["Horsea"] = {"Shiny Horsea", 1}, ["Seadra"] = {"Shiny Seadra", 1}, ["Scyther"] = {"Shiny Scyther", 1}, ["Jynx"] = {"Shiny Jynx", 1}, ["Electabuzz"] = {"Shiny Electabuzz", 1}, ["Kabutops"] = {"Shiny Kabutops", 1}, ["Kabuto"] = {"Shiny Kabuto", 1}, ["Pinsir"] = {"Shiny Pinsir", 1}, ["Magikarp"] = {"Shiny Magikarp", 1}, ["Gyarados"] = {"Shiny Gyarados", 1}, ["Vaporeon"] = {"Shiny Vaporeon", 1}, ["Jolteon"] = {"Shiny Jolteon", 1}, ["Flareon"] = {"Shiny Flareon", 1}, ["Dratini"] = {"Shiny Dratini", 1}, ["Dragonair"] = {"Shiny Dragonair", 1}, ["Dragonite"] = {"Shiny Dragonite", 1}, ["Wigglytuff"] = {"Shiny Wigglytuff", 1}, ["Charmander"] = {"Shiny Charmander", 1}, ["Metagross"] = {"Shiny Metagross", 1}, ["Machamp"] = {"Shiny Machamp", 1}, } local balls = { [11826] = {newBall = 11826}, [11832] = {newBall = 11832}, [11835] = {newBall = 11835}, [11829] = {newBall = 11829}, } function onUse(cid, item, fromPosition, itemEx, toPosition) if isMonster(itemEx.uid) and getCreatureMaster(itemEx.uid) == cid then local monster = getCreatureName(itemEx.uid) if evo[monster] then if getPlayerItemCount(cid, item.itemid) >= evo[monster][2] then doPlayerSendTextMessage(cid, 27, "Parabens! Seu "..getPokeName(itemEx.uid).." evoluiu para "..evo[monster][1].."!") local health, maxHealth = getCreatureHealth(itemEx.uid), getCreatureMaxHealth(itemEx.uid) doSendMagicEffect(getThingPos(itemEx.uid), 18) doRemoveCreature(itemEx.uid) doPlayerRemoveItem(cid, item.itemid, evo[monster][2]-1) doRemoveItem(item.uid, 1) doSummonMonster(cid,evo[monster][1]) local pokeball = getPlayerSlotItem(cid, 8) doItemSetAttribute(pokeball.uid, "poke", evo[monster][1]) doItemSetAttribute(pokeball.uid, "level", pokes[evo[monster][1]].level) doItemSetAttribute(ball, "hp", 1) doItemSetAttribute(ball, "happy", 110) local pk = getCreatureSummons(cid)[1] adjustStatus(pk, pokeball.uid, true, false, true) return TRUE else return doPlayerSendTextMessage(cid, 27, "You need atleast ".. evo[monster][2] .." stones to do it!") end end end return FALSE end RARE CANDY.LUA function onUse(cid, item, frompos, item2, topos) if not isCreature(item2.uid) or not isSummon(item2.uid) then doPlayerSendCancel(cid, "You can only give this candy to trainers' pokemons.") return true end if getCreatureHealth(item2.uid) == 0 then return true end local pb = getPlayerSlotItem(getCreatureMaster(item2.uid), 8) if getLevel(item2.uid) >= 100 then doPlayerSendCancel(cid, "Seu pokemon esta no level maximo.") return true end doPlayerSendTextMessage(cid, 27, "Você deu um rare candy ao "..getPokeName(item2.uid)..".") doCreatureSay(cid, getPokeName(item2.uid)..", coma isso!", TALKTYPE_SAY) doRemoveItem(item.uid, 1) local level = getItemAttribute(pb.uid, "level") local exp = getItemAttribute(pb.uid, "exp") local neededexp = getItemAttribute(pb.uid, "nextlevelexp") if getHappiness(item2.uid) < 50 then doSendMagicEffect(getThingPos(item2.uid), 168) return true end doCreatureSay(item2.uid, "Hummm", TALKTYPE_ORANGE_1) doItemSetAttribute(pb.uid, "rarecandy", level + 1) doItemSetAttribute(pb.uid, "exp", exp + neededexp) doPlayerSendTextMessage(getCreatureMaster(item2.uid), 27, "Seu "..getPokeName(item2.uid).." comeu um Rare Candy!") doSendFlareEffect(getThingPos(item2.uid)) doSendAnimatedText(getThingPos(item2.uid), "Upei XD!", 215) adjustPokemonLevel(pb.uid, getCreatureMaster(item2.uid), pb.itemid, true) return true end Editado Agosto 18, 2014 10 anos por felipinkoak (veja o histórico de edições) SE TE AJUDEI CLICA EM , NÃO CUSTA NADA Atenciosamente xPollo Da Play No Reggaezin Ai Boy http://www.mjbstudio.com/myspace/mjb_playlist/jamming.mp3
Postado Agosto 21, 2014 10 anos Autor @UP! SE TE AJUDEI CLICA EM , NÃO CUSTA NADA Atenciosamente xPollo Da Play No Reggaezin Ai Boy http://www.mjbstudio.com/myspace/mjb_playlist/jamming.mp3
Postado Agosto 23, 2014 10 anos Autor @UP! SE TE AJUDEI CLICA EM , NÃO CUSTA NADA Atenciosamente xPollo Da Play No Reggaezin Ai Boy http://www.mjbstudio.com/myspace/mjb_playlist/jamming.mp3
Postado Agosto 23, 2014 10 anos No Shiny Stone: local lvlmin = 100 -- level mínimo local evo = { --nome do shiny, qnts stones precisa ["Snorlax"] = {"Shiny Snorlax", 1}, ["Clefable"] = {"Shiny Clefable", 1}, ["Snorlax"] = {"Shiny Snorlax", 1}, ["Gengar"] = {"Shiny Gengar", 1}, ["Mew"] = {"Shiny Mew", 1}, ["Mewtwo"] = {"Shiny Mewtwo", 1}, ["Articuno"] = {"Shiny Articuno", 1}, ["Moltres"] = {"Shiny Moltres", 1}, ["Zapdos"] = {"Shiny Zapdos", 1}, ["Snorlax"] = {"", 1}, ["Aerodactyl"] = {"Shiny Aerodactyl", 1}, ["Ninetales"] = {"Shiny Ninetales", 1}, ["Raichu"] = {"Shiny Raichu", 1}, ["Alakazam"] = {"Shiny Alakazam", 1}, ["Venusaur"] = {"Shiny Venusaur", 1}, ["Charizard"] = {"Shiny Charizard", 1}, ["Blastoise"] = {"Shiny Blastoise", 1}, --alterado v2.4 ["Butterfree"] = {"Shiny Butterfree", 1}, ["Beedrill"] = {"Shiny Beedrill", 1}, ["Pidgeot"] = {"Shiny Pidgeot", 1}, ["Rattata"] = {"Shiny Rattata", 1}, ["Raticate"] = {"Shiny Raticate", 1}, ["Fearow"] = {"Shiny Fearow", 1}, ["Omastar"] = {"Shiny Omastar", 1}, ["Omanyte"] = {"Shiny Omanyte", 1}, ["Nidoking"] = {"Shiny Nidoking", 1}, ["Zubat"] = {"Shiny Zubat", 1}, ["Golbat"] = {"Shiny Golbat", 1}, ["Rhyperior"] = {"Shiny Rhyperior", 1}, ["Onix"] = {"Shiny Onix", 1}, ["Oddish"] = {"Shiny Oddish", 1}, ["Vileplume"] = {"Shiny Vileplume", 1}, ["Paras"] = {"Shiny Paras", 1}, ["Parasect"] = {"Shiny Parasect", 1}, ["Venonat"] = {"Shiny Venonat", 1}, ["Venomoth"] = {"Shiny Venomoth", 1}, ["Growlithe"] = {"Shiny Growlithe", 1}, ["Arcanine"] = {"Shiny Arcanine", 1}, ["Abra"] = {"Shiny Abra", 1}, ["Tentacool"] = {"Shiny Tentacool", 1}, ["Tentacruel"] = {"Shiny Tentacruel", 1}, ["Golem"] = {"Shiny Golem", 1}, ["Farfetch'd"] = {"Shiny Farfetch'd", 1}, ["Grimer"] = {"Shiny Grimer", 1}, ["Muk"] = {"Shiny Muk", 1}, ["Hypno"] = {"Shiny Hypno", 1}, ["Krabby"] = {"Shiny Krabby", 1}, ["Kingler"] = {"Shiny Kingler", 1}, ["Voltorb"] = {"Shiny Voltorb", 1}, ["Electrode"] = {"Shiny Electrode", 1}, ["Cubone"] = {"Shiny Cubone", 1}, ["Marowak"] = {"Shiny Marowak", 1}, ["Hitmonlee"] = {"Shiny Hitmonlee", 1}, ["Hitmonchan"] = {"Shiny Hitmonchan", 1}, ["Tangela"] = {"Shiny Tangela", 1}, ["Horsea"] = {"Shiny Horsea", 1}, ["Seadra"] = {"Shiny Seadra", 1}, ["Scyther"] = {"Shiny Scyther", 1}, ["Jynx"] = {"Shiny Jynx", 1}, ["Electabuzz"] = {"Shiny Electabuzz", 1}, ["Kabutops"] = {"Shiny Kabutops", 1}, ["Kabuto"] = {"Shiny Kabuto", 1}, ["Pinsir"] = {"Shiny Pinsir", 1}, ["Magikarp"] = {"Shiny Magikarp", 1}, ["Gyarados"] = {"Shiny Gyarados", 1}, ["Vaporeon"] = {"Shiny Vaporeon", 1}, ["Jolteon"] = {"Shiny Jolteon", 1}, ["Flareon"] = {"Shiny Flareon", 1}, ["Dratini"] = {"Shiny Dratini", 1}, ["Dragonair"] = {"Shiny Dragonair", 1}, ["Dragonite"] = {"Shiny Dragonite", 1}, ["Wigglytuff"] = {"Shiny Wigglytuff", 1}, ["Charmander"] = {"Shiny Charmander", 1}, ["Metagross"] = {"Shiny Metagross", 1}, ["Machamp"] = {"Shiny Machamp", 1}, } local balls = { [11826] = {newBall = 11826}, [11832] = {newBall = 11832}, [11835] = {newBall = 11835}, [11829] = {newBall = 11829}, } function onUse(cid, item, fromPosition, itemEx, toPosition) if isMonster(itemEx.uid) and getCreatureMaster(itemEx.uid) == cid then local monster = getCreatureName(itemEx.uid) if evo[monster] then if getLevel(itemEx.uid) < lvlmin then if getPlayerItemCount(cid, item.itemid) >= evo[monster][2] then doPlayerSendTextMessage(cid, 27, "Parabens! Seu "..getPokeName(itemEx.uid).." evoluiu para "..evo[monster][1].."!") local health, maxHealth = getCreatureHealth(itemEx.uid), getCreatureMaxHealth(itemEx.uid) doSendMagicEffect(getThingPos(itemEx.uid), 18) doRemoveCreature(itemEx.uid) doPlayerRemoveItem(cid, item.itemid, evo[monster][2]-1) doRemoveItem(item.uid, 1) doSummonMonster(cid,evo[monster][1]) local pokeball = getPlayerSlotItem(cid, 8) doItemSetAttribute(pokeball.uid, "poke", evo[monster][1]) doItemSetAttribute(pokeball.uid, "level", pokes[evo[monster][1]].level) doItemSetAttribute(ball, "hp", 1) doItemSetAttribute(ball, "happy", 110) local pk = getCreatureSummons(cid)[1] adjustStatus(pk, pokeball.uid, true, false, true) return TRUE else return doPlayerSendTextMessage(cid, 27, "You need atleast ".. evo[monster][2] .." stones to do it!") end else doPlayerSendCancel(cid, "Your pokemon is low level to use this item, "..lvlmin.." he needs at least level.") return false end end end return FALSE end Teste assim o do Rare Candy. function onUse(cid, item, frompos, item2, topos) if not isCreature(item2.uid) or not isSummon(item2.uid) then doPlayerSendCancel(cid, "You can only give this candy to trainers pokemons.") return true end if getCreatureMaster(item2.uid) ~= cid then doPlayerSendCancel(cid, "You can only give this candy in yours pokemons.") return true end if getCreatureHealth(item2.uid) == 0 then return true end local pb = getPlayerSlotItem(getCreatureMaster(item2.uid), 8) if getLevel(item2.uid) >= 100 then doPlayerSendCancel(cid, "Seu pokemon esta no level maximo.") return true end doPlayerSendTextMessage(cid, 27, "Você deu um rare candy ao "..getPokeName(item2.uid)..".") doCreatureSay(cid, getPokeName(item2.uid)..", coma isso!", TALKTYPE_SAY) doRemoveItem(item.uid, 1) local level = getItemAttribute(pb.uid, "level") local exp = getItemAttribute(pb.uid, "exp") local neededexp = getItemAttribute(pb.uid, "nextlevelexp") if getHappiness(item2.uid) < 50 then doSendMagicEffect(getThingPos(item2.uid), 168) return true end doCreatureSay(item2.uid, "Hummm", TALKTYPE_ORANGE_1) doItemSetAttribute(pb.uid, "rarecandy", level + 1) doItemSetAttribute(pb.uid, "exp", exp + neededexp) doPlayerSendTextMessage(getCreatureMaster(item2.uid), 27, "Seu "..getPokeName(item2.uid).." comeu um Rare Candy!") doSendFlareEffect(getThingPos(item2.uid)) doSendAnimatedText(getThingPos(item2.uid), "Upei XD!", 215) adjustPokemonLevel(pb.uid, getCreatureMaster(item2.uid), pb.itemid, true) return true end Boa sorte. Editado Agosto 23, 2014 10 anos por Adriano SwaTT (veja o histórico de edições) Gosta do meu trabalho? Curta e siga a página do meu projeto de 2016 e 2017 (Lab Z Games) que trará vários servidores OTServs. Atenciosamente,Adriano Swatt' Para ver meus tutoriais acesse meu perfil.
Postado Agosto 23, 2014 10 anos ta ae. candy function onUse(cid, item, frompos, item2, topos) if not isCreature(item2.uid) or not isSummon(item2.uid) then doPlayerSendCancel(cid, "Você só pode dar rare candy para pokemons.") return true end if getCreatureHealth(item2.uid) == 0 then return true end local pb = getPlayerSlotItem(getCreatureMaster(item2.uid), 8) if getLevel(item2.uid) >= 150 then doPlayerSendCancel(cid, "Seu pokemon não pode subir mais leveis com essa candy.") return true end local e = getCreatureMaster(cid) if isSummon(item2.uid) and getCreatureName(item2.uid) == "Evolution" then doPlayerSendCancel(cid, "Seu pokemon está evoluindo!") return true end doPlayerSendTextMessage(cid, 27, "Você deu uma rare candy para "..getPokeName(item2.uid)..".") doCreatureSay(cid, getPokeName(item2.uid)..", eat this candy!", TALKTYPE_SAY) doRemoveItem(item.uid, 1) local level = getItemAttribute(pb.uid, "level") local exp = getItemAttribute(pb.uid, "exp") local neededexp = getItemAttribute(pb.uid, "nextlevelexp") if getHappiness(item2.uid) < 50 then doSendMagicEffect(getThingPos(item2.uid), 168) return true end doCreatureSay(item2.uid, "Yum.", TALKTYPE_ORANGE_1) doItemSetAttribute(pb.uid, "rarecandy", level + 1) doItemSetAttribute(pb.uid, "exp", exp + neededexp) doPlayerSendTextMessage(getCreatureMaster(item2.uid), 27, "Seu "..getPokeName(item2.uid).." comeu uma rare candy!") doSendFlareEffect(getThingPos(item2.uid)) doSendAnimatedText(getThingPos(item2.uid), "Level up!", 215) adjustPokemonLevel(pb.uid, getCreatureMaster(item2.uid), pb.itemid, true) return true end shiny stone local evo = { --nome do shiny, qnts stones precisa ["Snorlax"] = {"Shiny Snorlax", 1}, ["Clefable"] = {"Shiny Clefable", 1}, ["Snorlax"] = {"Shiny Snorlax", 1}, ["Gengar"] = {"Shiny Gengar", 1}, ["Mew"] = {"Shiny Mew", 1}, ["Mewtwo"] = {"Shiny Mewtwo", 1}, ["Articuno"] = {"Shiny Articuno", 1}, ["Moltres"] = {"Shiny Moltres", 1}, ["Zapdos"] = {"Shiny Zapdos", 1}, ["Snorlax"] = {"", 1}, ["Aerodactyl"] = {"Shiny Aerodactyl", 1}, ["Ninetales"] = {"Shiny Ninetales", 1}, ["Raichu"] = {"Shiny Raichu", 1}, ["Alakazam"] = {"Shiny Alakazam", 1}, ["Venusaur"] = {"Shiny Venusaur", 1}, ["Charizard"] = {"Shiny Charizard", 1}, ["Blastoise"] = {"Shiny Blastoise", 1}, --alterado v2.4 ["Butterfree"] = {"Shiny Butterfree", 1}, ["Beedrill"] = {"Shiny Beedrill", 1}, ["Pidgeot"] = {"Shiny Pidgeot", 1}, ["Rattata"] = {"Shiny Rattata", 1}, ["Raticate"] = {"Shiny Raticate", 1}, ["Fearow"] = {"Shiny Fearow", 1}, ["Omastar"] = {"Shiny Omastar", 1}, ["Omanyte"] = {"Shiny Omanyte", 1}, ["Nidoking"] = {"Shiny Nidoking", 1}, ["Zubat"] = {"Shiny Zubat", 1}, ["Golbat"] = {"Shiny Golbat", 1}, ["Rhyperior"] = {"Shiny Rhyperior", 1}, ["Onix"] = {"Shiny Onix", 1}, ["Oddish"] = {"Shiny Oddish", 1}, ["Vileplume"] = {"Shiny Vileplume", 1}, ["Paras"] = {"Shiny Paras", 1}, ["Parasect"] = {"Shiny Parasect", 1}, ["Venonat"] = {"Shiny Venonat", 1}, ["Venomoth"] = {"Shiny Venomoth", 1}, ["Growlithe"] = {"Shiny Growlithe", 1}, ["Arcanine"] = {"Shiny Arcanine", 1}, ["Abra"] = {"Shiny Abra", 1}, ["Tentacool"] = {"Shiny Tentacool", 1}, ["Tentacruel"] = {"Shiny Tentacruel", 1}, ["Golem"] = {"Shiny Golem", 1}, ["Farfetch'd"] = {"Shiny Farfetch'd", 1}, ["Grimer"] = {"Shiny Grimer", 1}, ["Muk"] = {"Shiny Muk", 1}, ["Hypno"] = {"Shiny Hypno", 1}, ["Krabby"] = {"Shiny Krabby", 1}, ["Kingler"] = {"Shiny Kingler", 1}, ["Voltorb"] = {"Shiny Voltorb", 1}, ["Electrode"] = {"Shiny Electrode", 1}, ["Cubone"] = {"Shiny Cubone", 1}, ["Marowak"] = {"Shiny Marowak", 1}, ["Hitmonlee"] = {"Shiny Hitmonlee", 1}, ["Hitmonchan"] = {"Shiny Hitmonchan", 1}, ["Tangela"] = {"Shiny Tangela", 1}, ["Horsea"] = {"Shiny Horsea", 1}, ["Seadra"] = {"Shiny Seadra", 1}, ["Scyther"] = {"Shiny Scyther", 1}, ["Jynx"] = {"Shiny Jynx", 1}, ["Electabuzz"] = {"Shiny Electabuzz", 1}, ["Kabutops"] = {"Shiny Kabutops", 1}, ["Kabuto"] = {"Shiny Kabuto", 1}, ["Pinsir"] = {"Shiny Pinsir", 1}, ["Magikarp"] = {"Shiny Magikarp", 1}, ["Gyarados"] = {"Shiny Gyarados", 1}, ["Vaporeon"] = {"Shiny Vaporeon", 1}, ["Jolteon"] = {"Shiny Jolteon", 1}, ["Flareon"] = {"Shiny Flareon", 1}, ["Dratini"] = {"Shiny Dratini", 1}, ["Dragonair"] = {"Shiny Dragonair", 1}, ["Dragonite"] = {"Shiny Dragonite", 1}, ["Wigglytuff"] = {"Shiny Wigglytuff", 1}, ["Charmander"] = {"Shiny Charmander", 1}, ["Metagross"] = {"Shiny Metagross", 1}, ["Machamp"] = {"Shiny Machamp", 1}, } local balls = { [11826] = {newBall = 11826}, [11832] = {newBall = 11832}, [11835] = {newBall = 11835}, [11829] = {newBall = 11829}, } function onUse(cid, item, fromPosition, itemEx, toPosition) if getLevel(itemEx.uid) < 100 then doPlayerSendCancel(cid, "Seu pokemon ainda não pode evoluir para Shiny , somente level 100..") return true end if isMonster(itemEx.uid) and getCreatureMaster(itemEx.uid) == cid then local monster = getCreatureName(itemEx.uid) if evo[monster] then if getPlayerItemCount(cid, item.itemid) >= evo[monster][2] then doPlayerSendTextMessage(cid, 27, "Parabens! Seu "..getPokeName(itemEx.uid).." evoluiu para "..evo[monster][1].."!") local health, maxHealth = getCreatureHealth(itemEx.uid), getCreatureMaxHealth(itemEx.uid) doSendMagicEffect(getThingPos(itemEx.uid), 18) doRemoveCreature(itemEx.uid) doPlayerRemoveItem(cid, item.itemid, evo[monster][2]-1) doRemoveItem(item.uid, 1) doSummonMonster(cid,evo[monster][1]) local pokeball = getPlayerSlotItem(cid, 8) doItemSetAttribute(pokeball.uid, "poke", evo[monster][1]) doItemSetAttribute(pokeball.uid, "level", pokes[evo[monster][1]].level) doItemSetAttribute(ball, "hp", 1) doItemSetAttribute(ball, "happy", 110) local pk = getCreatureSummons(cid)[1] adjustStatus(pk, pokeball.uid, true, false, true) return TRUE else return doPlayerSendTextMessage(cid, 27, "You need atleast ".. evo[monster][2] .." stones to do it!") end end end return FALSE end Editado Agosto 25, 2014 10 anos por kbpaulo (veja o histórico de edições) Meus topicos.[Gesior]Layout pokemon vrs1.0[854]OtServer Digimon Vrs.1.1 Spoiler http://free.timeanddate.com/countdown/i48ub0vi/n213/cf11/cm0/cu4/ct0/cs0/ca0/cr0/ss0/cac009/cpc000/pcf90/tcfff/fs100/szw448/szh189/tatTempo%20Para%20Resetar/tac000/tptDigimon%20World%20Cerberus%20Online/tpc000/matDigimon%20World%20Cerberus%20Online/mac000/mptEstá%20Online%20à/mpc000/iso2014-07-19T00:01:00/bas3/bat8/bac00f/pa3 Meu Servidor Digimon World Cerberus OnlineDigimon World Cerberus Online Agradecer sempre a todos que ajudaram, o server a ficar pronto deis de Sprites que não conheço,scripts, etc....como o jogo esta na internet e para todos usarem vlw a todos bjus...
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