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Olá galera, quero ajuda de vocês, quero que somente quando o pokemon tiver level 100, podera usar Shiny Stone nele, quando tiver level menor não da, e a rare candy, só da pra usar no seu pokemon, nos dos outros payers não.

Se alguém ajudar REP++

SHINY STONE.LUA

local evo = {

--nome do shiny, qnts stones precisa
["Snorlax"] = {"Shiny Snorlax", 1},
["Clefable"] = {"Shiny Clefable", 1},
["Snorlax"] = {"Shiny Snorlax", 1},
["Gengar"] = {"Shiny Gengar", 1},
["Mew"] = {"Shiny Mew", 1},
["Mewtwo"] = {"Shiny Mewtwo", 1},
["Articuno"] = {"Shiny Articuno", 1},
["Moltres"] = {"Shiny Moltres", 1},
["Zapdos"] = {"Shiny Zapdos", 1},
["Snorlax"] = {"", 1},
["Aerodactyl"] = {"Shiny Aerodactyl", 1},
["Ninetales"] = {"Shiny Ninetales", 1},
["Raichu"] = {"Shiny Raichu", 1},
["Alakazam"] = {"Shiny Alakazam", 1},
["Venusaur"] = {"Shiny Venusaur", 1},
["Charizard"] = {"Shiny Charizard", 1},
["Blastoise"] = {"Shiny Blastoise", 1}, --alterado v2.4
["Butterfree"] = {"Shiny Butterfree", 1},
["Beedrill"] = {"Shiny Beedrill", 1},
["Pidgeot"] = {"Shiny Pidgeot", 1},
["Rattata"] = {"Shiny Rattata", 1},
["Raticate"] = {"Shiny Raticate", 1},
["Fearow"] = {"Shiny Fearow", 1},
["Omastar"] = {"Shiny Omastar", 1},
["Omanyte"] = {"Shiny Omanyte", 1},
["Nidoking"] = {"Shiny Nidoking", 1},
["Zubat"] = {"Shiny Zubat", 1},
["Golbat"] = {"Shiny Golbat", 1},
["Rhyperior"] = {"Shiny Rhyperior", 1},
["Onix"] = {"Shiny Onix", 1},
["Oddish"] = {"Shiny Oddish", 1},
["Vileplume"] = {"Shiny Vileplume", 1},
["Paras"] = {"Shiny Paras", 1},
["Parasect"] = {"Shiny Parasect", 1},
["Venonat"] = {"Shiny Venonat", 1},
["Venomoth"] = {"Shiny Venomoth", 1},
["Growlithe"] = {"Shiny Growlithe", 1},
["Arcanine"] = {"Shiny Arcanine", 1},
["Abra"] = {"Shiny Abra", 1},
["Tentacool"] = {"Shiny Tentacool", 1},
["Tentacruel"] = {"Shiny Tentacruel", 1},
["Golem"] = {"Shiny Golem", 1},
["Farfetch'd"] = {"Shiny Farfetch'd", 1},
["Grimer"] = {"Shiny Grimer", 1},
["Muk"] = {"Shiny Muk", 1},
["Hypno"] = {"Shiny Hypno", 1},
["Krabby"] = {"Shiny Krabby", 1},
["Kingler"] = {"Shiny Kingler", 1},
["Voltorb"] = {"Shiny Voltorb", 1},
["Electrode"] = {"Shiny Electrode", 1},
["Cubone"] = {"Shiny Cubone", 1},
["Marowak"] = {"Shiny Marowak", 1},
["Hitmonlee"] = {"Shiny Hitmonlee", 1},
["Hitmonchan"] = {"Shiny Hitmonchan", 1},
["Tangela"] = {"Shiny Tangela", 1},
["Horsea"] = {"Shiny Horsea", 1},
["Seadra"] = {"Shiny Seadra", 1},
["Scyther"] = {"Shiny Scyther", 1},
["Jynx"] = {"Shiny Jynx", 1},
["Electabuzz"] = {"Shiny Electabuzz", 1},
["Kabutops"] = {"Shiny Kabutops", 1},
["Kabuto"] = {"Shiny Kabuto", 1},
["Pinsir"] = {"Shiny Pinsir", 1},
["Magikarp"] = {"Shiny Magikarp", 1},
["Gyarados"] = {"Shiny Gyarados", 1},
["Vaporeon"] = {"Shiny Vaporeon", 1},
["Jolteon"] = {"Shiny Jolteon", 1},
["Flareon"] = {"Shiny Flareon", 1},
["Dratini"] = {"Shiny Dratini", 1},
["Dragonair"] = {"Shiny Dragonair", 1},
["Dragonite"] = {"Shiny Dragonite", 1},
["Wigglytuff"] = {"Shiny Wigglytuff", 1},
["Charmander"] = {"Shiny Charmander", 1},
["Metagross"] = {"Shiny Metagross", 1},
["Machamp"] = {"Shiny Machamp", 1},
}
local balls = {
[11826] = {newBall = 11826},
[11832] = {newBall = 11832},
[11835] = {newBall = 11835},
[11829] = {newBall = 11829},
}

function onUse(cid, item, fromPosition, itemEx, toPosition)
if isMonster(itemEx.uid) and getCreatureMaster(itemEx.uid) == cid then
local monster = getCreatureName(itemEx.uid)
if evo[monster] then
if getPlayerItemCount(cid, item.itemid) >= evo[monster][2] then
doPlayerSendTextMessage(cid, 27, "Parabens! Seu "..getPokeName(itemEx.uid).." evoluiu para "..evo[monster][1].."!")
local health, maxHealth = getCreatureHealth(itemEx.uid), getCreatureMaxHealth(itemEx.uid)
doSendMagicEffect(getThingPos(itemEx.uid), 18)
doRemoveCreature(itemEx.uid)
doPlayerRemoveItem(cid, item.itemid, evo[monster][2]-1)
doRemoveItem(item.uid, 1)
doSummonMonster(cid,evo[monster][1])
local pokeball = getPlayerSlotItem(cid, 8)
doItemSetAttribute(pokeball.uid, "poke", evo[monster][1])
doItemSetAttribute(pokeball.uid, "level", pokes[evo[monster][1]].level)
doItemSetAttribute(ball, "hp", 1)
doItemSetAttribute(ball, "happy", 110)
local pk = getCreatureSummons(cid)[1]
adjustStatus(pk, pokeball.uid, true, false, true)
return TRUE
else
return doPlayerSendTextMessage(cid, 27, "You need atleast ".. evo[monster][2] .." stones to do it!")
end
end
end
return FALSE
end

 

RARE CANDY.LUA

function onUse(cid, item, frompos, item2, topos)
 
if not isCreature(item2.uid) or not isSummon(item2.uid) then
doPlayerSendCancel(cid, "You can only give this candy to trainers' pokemons.")
return true
end
 
if getCreatureHealth(item2.uid) == 0 then return true end
 
local pb = getPlayerSlotItem(getCreatureMaster(item2.uid), 8)
 
if getLevel(item2.uid) >= 100 then
doPlayerSendCancel(cid, "Seu pokemon esta no level maximo.")
return true
end
 
doPlayerSendTextMessage(cid, 27, "Você deu um rare candy ao "..getPokeName(item2.uid)..".")
 
doCreatureSay(cid, getPokeName(item2.uid)..", coma isso!", TALKTYPE_SAY)
doRemoveItem(item.uid, 1)
 
 
local level = getItemAttribute(pb.uid, "level")
local exp = getItemAttribute(pb.uid, "exp")
local neededexp = getItemAttribute(pb.uid, "nextlevelexp")
 
if getHappiness(item2.uid) < 50 then
doSendMagicEffect(getThingPos(item2.uid), 168)
return true
end
 
doCreatureSay(item2.uid, "Hummm", TALKTYPE_ORANGE_1)
doItemSetAttribute(pb.uid, "rarecandy", level + 1)
doItemSetAttribute(pb.uid, "exp", exp + neededexp)
doPlayerSendTextMessage(getCreatureMaster(item2.uid), 27, "Seu "..getPokeName(item2.uid).." comeu um Rare Candy!")
doSendFlareEffect(getThingPos(item2.uid))
doSendAnimatedText(getThingPos(item2.uid), "Upei XD!", 215)
adjustPokemonLevel(pb.uid, getCreatureMaster(item2.uid), pb.itemid, true)
 
return true
end

Editado por felipinkoak (veja o histórico de edições)

                                                                                           SE TE AJUDEI CLICA EM  :accept:, NÃO CUSTA NADA  ;D 

Atenciosamente

     xPollo                                         

Da Play No Reggaezin Ai Boy

http://www.mjbstudio.com/myspace/mjb_playlist/jamming.mp3
 

Resolvido por Adriano SwaTT

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  • Autor

@UP!

                                                                                           SE TE AJUDEI CLICA EM  :accept:, NÃO CUSTA NADA  ;D 

Atenciosamente

     xPollo                                         

Da Play No Reggaezin Ai Boy

http://www.mjbstudio.com/myspace/mjb_playlist/jamming.mp3
 

Postado
  • Autor

@UP!

                                                                                           SE TE AJUDEI CLICA EM  :accept:, NÃO CUSTA NADA  ;D 

Atenciosamente

     xPollo                                         

Da Play No Reggaezin Ai Boy

http://www.mjbstudio.com/myspace/mjb_playlist/jamming.mp3
 

Postado

No Shiny Stone:

local lvlmin = 100 -- level mínimo

local evo = {
--nome do shiny, qnts stones precisa
["Snorlax"] = {"Shiny Snorlax", 1},
["Clefable"] = {"Shiny Clefable", 1},
["Snorlax"] = {"Shiny Snorlax", 1},
["Gengar"] = {"Shiny Gengar", 1},
["Mew"] = {"Shiny Mew", 1},
["Mewtwo"] = {"Shiny Mewtwo", 1},
["Articuno"] = {"Shiny Articuno", 1},
["Moltres"] = {"Shiny Moltres", 1},
["Zapdos"] = {"Shiny Zapdos", 1},
["Snorlax"] = {"", 1},
["Aerodactyl"] = {"Shiny Aerodactyl", 1},
["Ninetales"] = {"Shiny Ninetales", 1},
["Raichu"] = {"Shiny Raichu", 1},
["Alakazam"] = {"Shiny Alakazam", 1},
["Venusaur"] = {"Shiny Venusaur", 1},
["Charizard"] = {"Shiny Charizard", 1},
["Blastoise"] = {"Shiny Blastoise", 1}, --alterado v2.4
["Butterfree"] = {"Shiny Butterfree", 1},
["Beedrill"] = {"Shiny Beedrill", 1},
["Pidgeot"] = {"Shiny Pidgeot", 1},
["Rattata"] = {"Shiny Rattata", 1},
["Raticate"] = {"Shiny Raticate", 1},
["Fearow"] = {"Shiny Fearow", 1},
["Omastar"] = {"Shiny Omastar", 1},
["Omanyte"] = {"Shiny Omanyte", 1},
["Nidoking"] = {"Shiny Nidoking", 1},
["Zubat"] = {"Shiny Zubat", 1},
["Golbat"] = {"Shiny Golbat", 1},
["Rhyperior"] = {"Shiny Rhyperior", 1},
["Onix"] = {"Shiny Onix", 1},
["Oddish"] = {"Shiny Oddish", 1},
["Vileplume"] = {"Shiny Vileplume", 1},
["Paras"] = {"Shiny Paras", 1},
["Parasect"] = {"Shiny Parasect", 1},
["Venonat"] = {"Shiny Venonat", 1},
["Venomoth"] = {"Shiny Venomoth", 1},
["Growlithe"] = {"Shiny Growlithe", 1},
["Arcanine"] = {"Shiny Arcanine", 1},
["Abra"] = {"Shiny Abra", 1},
["Tentacool"] = {"Shiny Tentacool", 1},
["Tentacruel"] = {"Shiny Tentacruel", 1},
["Golem"] = {"Shiny Golem", 1},
["Farfetch'd"] = {"Shiny Farfetch'd", 1},
["Grimer"] = {"Shiny Grimer", 1},
["Muk"] = {"Shiny Muk", 1},
["Hypno"] = {"Shiny Hypno", 1},
["Krabby"] = {"Shiny Krabby", 1},
["Kingler"] = {"Shiny Kingler", 1},
["Voltorb"] = {"Shiny Voltorb", 1},
["Electrode"] = {"Shiny Electrode", 1},
["Cubone"] = {"Shiny Cubone", 1},
["Marowak"] = {"Shiny Marowak", 1},
["Hitmonlee"] = {"Shiny Hitmonlee", 1},
["Hitmonchan"] = {"Shiny Hitmonchan", 1},
["Tangela"] = {"Shiny Tangela", 1},
["Horsea"] = {"Shiny Horsea", 1},
["Seadra"] = {"Shiny Seadra", 1},
["Scyther"] = {"Shiny Scyther", 1},
["Jynx"] = {"Shiny Jynx", 1},
["Electabuzz"] = {"Shiny Electabuzz", 1},
["Kabutops"] = {"Shiny Kabutops", 1},
["Kabuto"] = {"Shiny Kabuto", 1},
["Pinsir"] = {"Shiny Pinsir", 1},
["Magikarp"] = {"Shiny Magikarp", 1},
["Gyarados"] = {"Shiny Gyarados", 1},
["Vaporeon"] = {"Shiny Vaporeon", 1},
["Jolteon"] = {"Shiny Jolteon", 1},
["Flareon"] = {"Shiny Flareon", 1},
["Dratini"] = {"Shiny Dratini", 1},
["Dragonair"] = {"Shiny Dragonair", 1},
["Dragonite"] = {"Shiny Dragonite", 1},
["Wigglytuff"] = {"Shiny Wigglytuff", 1},
["Charmander"] = {"Shiny Charmander", 1},
["Metagross"] = {"Shiny Metagross", 1},
["Machamp"] = {"Shiny Machamp", 1},
}
local balls = {
[11826] = {newBall = 11826},
[11832] = {newBall = 11832},
[11835] = {newBall = 11835},
[11829] = {newBall = 11829},
}

function onUse(cid, item, fromPosition, itemEx, toPosition)
if isMonster(itemEx.uid) and getCreatureMaster(itemEx.uid) == cid then
local monster = getCreatureName(itemEx.uid)
if evo[monster] then
if getLevel(itemEx.uid) < lvlmin then
if getPlayerItemCount(cid, item.itemid) >= evo[monster][2] then
doPlayerSendTextMessage(cid, 27, "Parabens! Seu "..getPokeName(itemEx.uid).." evoluiu para "..evo[monster][1].."!")
local health, maxHealth = getCreatureHealth(itemEx.uid), getCreatureMaxHealth(itemEx.uid)
doSendMagicEffect(getThingPos(itemEx.uid), 18)
doRemoveCreature(itemEx.uid)
doPlayerRemoveItem(cid, item.itemid, evo[monster][2]-1)
doRemoveItem(item.uid, 1)
doSummonMonster(cid,evo[monster][1])
local pokeball = getPlayerSlotItem(cid, 8)
doItemSetAttribute(pokeball.uid, "poke", evo[monster][1])
doItemSetAttribute(pokeball.uid, "level", pokes[evo[monster][1]].level)
doItemSetAttribute(ball, "hp", 1)
doItemSetAttribute(ball, "happy", 110)
local pk = getCreatureSummons(cid)[1]
adjustStatus(pk, pokeball.uid, true, false, true)
return TRUE
else
return doPlayerSendTextMessage(cid, 27, "You need atleast ".. evo[monster][2] .." stones to do it!")
end
else
    doPlayerSendCancel(cid, "Your pokemon is low level to use this item, "..lvlmin.." he needs at least level.")
return false
end
end
end
return FALSE
end

 

Teste assim o do Rare Candy.

    function onUse(cid, item, frompos, item2, topos)

if not isCreature(item2.uid) or not isSummon(item2.uid) then
doPlayerSendCancel(cid, "You can only give this candy to trainers pokemons.")
return true
end

if getCreatureMaster(item2.uid) ~= cid then
doPlayerSendCancel(cid, "You can only give this candy in yours pokemons.")
return true
end

if getCreatureHealth(item2.uid) == 0 then
return true
end
 
local pb = getPlayerSlotItem(getCreatureMaster(item2.uid), 8)
 
if getLevel(item2.uid) >= 100 then
doPlayerSendCancel(cid, "Seu pokemon esta no level maximo.")
return true
end
 
doPlayerSendTextMessage(cid, 27, "Você deu um rare candy ao "..getPokeName(item2.uid)..".")
 
doCreatureSay(cid, getPokeName(item2.uid)..", coma isso!", TALKTYPE_SAY)
doRemoveItem(item.uid, 1)
 
 
local level = getItemAttribute(pb.uid, "level")
local exp = getItemAttribute(pb.uid, "exp")
local neededexp = getItemAttribute(pb.uid, "nextlevelexp")
 
if getHappiness(item2.uid) < 50 then
doSendMagicEffect(getThingPos(item2.uid), 168)
return true
end
 
doCreatureSay(item2.uid, "Hummm", TALKTYPE_ORANGE_1)
doItemSetAttribute(pb.uid, "rarecandy", level + 1)
doItemSetAttribute(pb.uid, "exp", exp + neededexp)
doPlayerSendTextMessage(getCreatureMaster(item2.uid), 27, "Seu "..getPokeName(item2.uid).." comeu um Rare Candy!")
doSendFlareEffect(getThingPos(item2.uid))
doSendAnimatedText(getThingPos(item2.uid), "Upei XD!", 215)
adjustPokemonLevel(pb.uid, getCreatureMaster(item2.uid), pb.itemid, true)
 
return true
end

 

Boa sorte.

Editado por Adriano SwaTT (veja o histórico de edições)

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Atenciosamente,
Adriano Swatt'

 

Para ver meus tutoriais acesse meu perfil.

 

cbCyOSZ.png

Postado

ta ae.

candy

function onUse(cid, item, frompos, item2, topos)



if not isCreature(item2.uid) or not isSummon(item2.uid) then
doPlayerSendCancel(cid, "Você só pode dar rare candy para pokemons.")
return true
end

if getCreatureHealth(item2.uid) == 0 then return true end

local pb = getPlayerSlotItem(getCreatureMaster(item2.uid), 8)

if getLevel(item2.uid) >= 150 then
doPlayerSendCancel(cid, "Seu pokemon não pode subir mais leveis com essa candy.")
return true
end

local e = getCreatureMaster(cid)

if isSummon(item2.uid) and getCreatureName(item2.uid) == "Evolution" then
doPlayerSendCancel(cid, "Seu pokemon está evoluindo!")
return true
end

doPlayerSendTextMessage(cid, 27, "Você deu uma rare candy para "..getPokeName(item2.uid)..".")

doCreatureSay(cid, getPokeName(item2.uid)..", eat this candy!", TALKTYPE_SAY)
doRemoveItem(item.uid, 1)


local level = getItemAttribute(pb.uid, "level")
local exp = getItemAttribute(pb.uid, "exp")
local neededexp = getItemAttribute(pb.uid, "nextlevelexp")


if getHappiness(item2.uid) < 50 then
doSendMagicEffect(getThingPos(item2.uid), 168)
return true
end


doCreatureSay(item2.uid, "Yum.", TALKTYPE_ORANGE_1)
doItemSetAttribute(pb.uid, "rarecandy", level + 1)
doItemSetAttribute(pb.uid, "exp", exp + neededexp)
doPlayerSendTextMessage(getCreatureMaster(item2.uid), 27, "Seu "..getPokeName(item2.uid).." comeu uma rare candy!")
doSendFlareEffect(getThingPos(item2.uid))
doSendAnimatedText(getThingPos(item2.uid), "Level up!", 215)
adjustPokemonLevel(pb.uid, getCreatureMaster(item2.uid), pb.itemid, true)

return true
end

 

shiny stone

local evo = {


--nome do shiny, qnts stones precisa
["Snorlax"] = {"Shiny Snorlax", 1},
["Clefable"] = {"Shiny Clefable", 1},
["Snorlax"] = {"Shiny Snorlax", 1},
["Gengar"] = {"Shiny Gengar", 1},
["Mew"] = {"Shiny Mew", 1},
["Mewtwo"] = {"Shiny Mewtwo", 1},
["Articuno"] = {"Shiny Articuno", 1},
["Moltres"] = {"Shiny Moltres", 1},
["Zapdos"] = {"Shiny Zapdos", 1},
["Snorlax"] = {"", 1},
["Aerodactyl"] = {"Shiny Aerodactyl", 1},
["Ninetales"] = {"Shiny Ninetales", 1},
["Raichu"] = {"Shiny Raichu", 1},
["Alakazam"] = {"Shiny Alakazam", 1},
["Venusaur"] = {"Shiny Venusaur", 1},
["Charizard"] = {"Shiny Charizard", 1},
["Blastoise"] = {"Shiny Blastoise", 1}, --alterado v2.4
["Butterfree"] = {"Shiny Butterfree", 1},
["Beedrill"] = {"Shiny Beedrill", 1},
["Pidgeot"] = {"Shiny Pidgeot", 1},
["Rattata"] = {"Shiny Rattata", 1},
["Raticate"] = {"Shiny Raticate", 1},
["Fearow"] = {"Shiny Fearow", 1},
["Omastar"] = {"Shiny Omastar", 1},
["Omanyte"] = {"Shiny Omanyte", 1},
["Nidoking"] = {"Shiny Nidoking", 1},
["Zubat"] = {"Shiny Zubat", 1},
["Golbat"] = {"Shiny Golbat", 1},
["Rhyperior"] = {"Shiny Rhyperior", 1},
["Onix"] = {"Shiny Onix", 1},
["Oddish"] = {"Shiny Oddish", 1},
["Vileplume"] = {"Shiny Vileplume", 1},
["Paras"] = {"Shiny Paras", 1},
["Parasect"] = {"Shiny Parasect", 1},
["Venonat"] = {"Shiny Venonat", 1},
["Venomoth"] = {"Shiny Venomoth", 1},
["Growlithe"] = {"Shiny Growlithe", 1},
["Arcanine"] = {"Shiny Arcanine", 1},
["Abra"] = {"Shiny Abra", 1},
["Tentacool"] = {"Shiny Tentacool", 1},
["Tentacruel"] = {"Shiny Tentacruel", 1},
["Golem"] = {"Shiny Golem", 1},
["Farfetch'd"] = {"Shiny Farfetch'd", 1},
["Grimer"] = {"Shiny Grimer", 1},
["Muk"] = {"Shiny Muk", 1},
["Hypno"] = {"Shiny Hypno", 1},
["Krabby"] = {"Shiny Krabby", 1},
["Kingler"] = {"Shiny Kingler", 1},
["Voltorb"] = {"Shiny Voltorb", 1},
["Electrode"] = {"Shiny Electrode", 1},
["Cubone"] = {"Shiny Cubone", 1},
["Marowak"] = {"Shiny Marowak", 1},
["Hitmonlee"] = {"Shiny Hitmonlee", 1},
["Hitmonchan"] = {"Shiny Hitmonchan", 1},
["Tangela"] = {"Shiny Tangela", 1},
["Horsea"] = {"Shiny Horsea", 1},
["Seadra"] = {"Shiny Seadra", 1},
["Scyther"] = {"Shiny Scyther", 1},
["Jynx"] = {"Shiny Jynx", 1},
["Electabuzz"] = {"Shiny Electabuzz", 1},
["Kabutops"] = {"Shiny Kabutops", 1},
["Kabuto"] = {"Shiny Kabuto", 1},
["Pinsir"] = {"Shiny Pinsir", 1},
["Magikarp"] = {"Shiny Magikarp", 1},
["Gyarados"] = {"Shiny Gyarados", 1},
["Vaporeon"] = {"Shiny Vaporeon", 1},
["Jolteon"] = {"Shiny Jolteon", 1},
["Flareon"] = {"Shiny Flareon", 1},
["Dratini"] = {"Shiny Dratini", 1},
["Dragonair"] = {"Shiny Dragonair", 1},
["Dragonite"] = {"Shiny Dragonite", 1},
["Wigglytuff"] = {"Shiny Wigglytuff", 1},
["Charmander"] = {"Shiny Charmander", 1},
["Metagross"] = {"Shiny Metagross", 1},
["Machamp"] = {"Shiny Machamp", 1},
}
local balls = {
[11826] = {newBall = 11826},
[11832] = {newBall = 11832},
[11835] = {newBall = 11835},
[11829] = {newBall = 11829},
}

function onUse(cid, item, fromPosition, itemEx, toPosition)
if getLevel(itemEx.uid) < 100 then
doPlayerSendCancel(cid, "Seu pokemon ainda não pode evoluir para Shiny , somente level 100..")
return true
end
if isMonster(itemEx.uid) and getCreatureMaster(itemEx.uid) == cid then
local monster = getCreatureName(itemEx.uid)
if evo[monster] then
if getPlayerItemCount(cid, item.itemid) >= evo[monster][2] then
doPlayerSendTextMessage(cid, 27, "Parabens! Seu "..getPokeName(itemEx.uid).." evoluiu para "..evo[monster][1].."!")
local health, maxHealth = getCreatureHealth(itemEx.uid), getCreatureMaxHealth(itemEx.uid)
doSendMagicEffect(getThingPos(itemEx.uid), 18)
doRemoveCreature(itemEx.uid)
doPlayerRemoveItem(cid, item.itemid, evo[monster][2]-1)
doRemoveItem(item.uid, 1)
doSummonMonster(cid,evo[monster][1])
local pokeball = getPlayerSlotItem(cid, 8)
doItemSetAttribute(pokeball.uid, "poke", evo[monster][1])
doItemSetAttribute(pokeball.uid, "level", pokes[evo[monster][1]].level)
doItemSetAttribute(ball, "hp", 1)
doItemSetAttribute(ball, "happy", 110)
local pk = getCreatureSummons(cid)[1]
adjustStatus(pk, pokeball.uid, true, false, true)
return TRUE
else
return doPlayerSendTextMessage(cid, 27, "You need atleast ".. evo[monster][2] .." stones to do it!")
end
end
end
return FALSE
end

Editado por kbpaulo (veja o histórico de edições)

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