Postado Agosto 24, 2014 10 anos eae galera do tk to querendo saber como faço para almentar a distance effect e a magic effect para 254 .... irei colocar meu const.h aqui const.h enum MagicEffect_t { MAGIC_EFFECT_DRAW_BLOOD = 0x00, MAGIC_EFFECT_LOSE_ENERGY = 0x01, MAGIC_EFFECT_POFF = 0x02, MAGIC_EFFECT_BLOCKHIT = 0x03, MAGIC_EFFECT_EXPLOSION_AREA = 0x04, MAGIC_EFFECT_EXPLOSION_DAMAGE = 0x05, MAGIC_EFFECT_FIRE_AREA = 0x06, MAGIC_EFFECT_YELLOW_RINGS = 0x07, MAGIC_EFFECT_POISON_RINGS = 0x08, MAGIC_EFFECT_HIT_AREA = 0x09, MAGIC_EFFECT_TELEPORT = 0x0A, //10 MAGIC_EFFECT_ENERGY_DAMAGE = 0x0B, //11 MAGIC_EFFECT_WRAPS_BLUE = 0x0C, //12 MAGIC_EFFECT_WRAPS_RED = 0x0D, //13 MAGIC_EFFECT_WRAPS_GREEN = 0x0E, //14 MAGIC_EFFECT_HITBY_FIRE = 0x0F, //15 MAGIC_EFFECT_POISON = 0x10, //16 MAGIC_EFFECT_MORT_AREA = 0x11, //17 MAGIC_EFFECT_SOUND_GREEN = 0x12, //18 MAGIC_EFFECT_SOUND_RED = 0x13, //19 MAGIC_EFFECT_POISON_AREA = 0x14, //20 MAGIC_EFFECT_SOUND_YELLOW = 0x15, //21 MAGIC_EFFECT_SOUND_PURPLE = 0x16, //22 MAGIC_EFFECT_SOUND_BLUE = 0x17, //23 MAGIC_EFFECT_SOUND_WHITE = 0x18, //24 MAGIC_EFFECT_BUBBLES = 0x19, //25 MAGIC_EFFECT_CRAPS = 0x1A, //26 MAGIC_EFFECT_GIFT_WRAPS = 0x1B, //27 MAGIC_EFFECT_FIREWORK_YELLOW = 0x1C, //28 MAGIC_EFFECT_FIREWORK_RED = 0x1D, //29 MAGIC_EFFECT_FIREWORK_BLUE = 0x1E, //30 MAGIC_EFFECT_STUN = 0x1F, //31 MAGIC_EFFECT_SLEEP = 0x20, //32 MAGIC_EFFECT_WATERCREATURE = 0x21, //33 MAGIC_EFFECT_GROUNDSHAKER = 0x22, //34 MAGIC_EFFECT_HEARTS = 0x23, //35 MAGIC_EFFECT_FIREATTACK = 0x24, //36 MAGIC_EFFECT_ENERGY_AREA = 0x25, //37 MAGIC_EFFECT_SMALLCLOUDS = 0x26, //38 MAGIC_EFFECT_HOLYDAMAGE = 0x27, //39 MAGIC_EFFECT_BIGCLOUDS = 0x28, //40 MAGIC_EFFECT_ICEAREA = 0x29, //41 MAGIC_EFFECT_ICETORNADO = 0x2A, //42 MAGIC_EFFECT_ICEATTACK = 0x2B, //43 MAGIC_EFFECT_STONES = 0x2C, //44 MAGIC_EFFECT_SMALLPLANTS = 0x2D, //45 MAGIC_EFFECT_CARNIPHILA = 0x2E, //46 MAGIC_EFFECT_PURPLEENERGY = 0x2F, //47 MAGIC_EFFECT_YELLOWENERGY = 0x30, //48 MAGIC_EFFECT_HOLYAREA = 0x31, //49 MAGIC_EFFECT_BIGPLANTS = 0x32, //50 MAGIC_EFFECT_CAKE = 0x33, //51 MAGIC_EFFECT_GIANTICE = 0x34, //52 MAGIC_EFFECT_WATERSPLASH = 0x35, //53 MAGIC_EFFECT_PLANTATTACK = 0x36, //54 MAGIC_EFFECT_TUTORIALARROW = 0x37, //55 MAGIC_EFFECT_TUTORIALSQUARE = 0x38, //56 MAGIC_EFFECT_MIRRORHORIZONTAL = 0x39, //57 MAGIC_EFFECT_MIRRORVERTICAL = 0x3A, //58 MAGIC_EFFECT_SKULLHORIZONTAL = 0x3B, //59 MAGIC_EFFECT_SKULLVERTICAL = 0x3C, //60 MAGIC_EFFECT_ASSASSIN = 0x3D, //61 MAGIC_EFFECT_STEPSHORIZONTAL = 0x3E, //62 MAGIC_EFFECT_BLOODYSTEPS = 0x3F, //63 MAGIC_EFFECT_STEPSVERTICAL = 0x40, //64 MAGIC_EFFECT_YALAHARIGHOST = 0x41, //65 MAGIC_EFFECT_BATS = 0x42, //66 MAGIC_EFFECT_SMOKE = 0x43, //67 MAGIC_EFFECT_INSECTS = 0x44, //68 MAGIC_EFFECT_NARUTO1 = 0x45, //69 MAGIC_EFFECT_NARUTO2 = 0x46, //70 MAGIC_EFFECT_NARUTO3 = 0x47, //71 MAGIC_EFFECT_NARUTO4 = 0x48, //72 MAGIC_EFFECT_NARUTO5 = 0x49, //73 MAGIC_EFFECT_NARUTO6 = 0x4A, //74 MAGIC_EFFECT_NARUTO7 = 0x4B, //75 MAGIC_EFFECT_NARUTO8 = 0x4C, //76 MAGIC_EFFECT_NARUTO9 = 0x4D, //77 MAGIC_EFFECT_NARUTO10 = 0x4E, //78 MAGIC_EFFECT_NARUTO11 = 0x4F, //79 MAGIC_EFFECT_NARUTO12 = 0x50, //80 MAGIC_EFFECT_NARUTO13 = 0x51, //81 MAGIC_EFFECT_NARUTO14 = 0x52, //82 MAGIC_EFFECT_NARUTO15 = 0x53, //83 MAGIC_EFFECT_NARUTO16 = 0x54, //84 MAGIC_EFFECT_NARUTO17 = 0x55, //85 MAGIC_EFFECT_NARUTO18 = 0x56, //86 MAGIC_EFFECT_NARUTO19 = 0x57, //87 MAGIC_EFFECT_NARUTO20 = 0x58, //88 MAGIC_EFFECT_NARUTO21 = 0x59, //89 MAGIC_EFFECT_NARUTO22 = 0x5A, //90 MAGIC_EFFECT_NARUTO23 = 0x5B, //91 MAGIC_EFFECT_NARUTO24 = 0x5C, //92 MAGIC_EFFECT_NARUTO25 = 0x5D, //93 MAGIC_EFFECT_NARUTO26 = 0x5E, //94 MAGIC_EFFECT_NARUTO27 = 0x5F, //95 MAGIC_EFFECT_NARUTO28 = 0x60, //96 MAGIC_EFFECT_NARUTO29 = 0x61, //97 MAGIC_EFFECT_NARUTO30 = 0x62, //98 MAGIC_EFFECT_NARUTO31 = 0x63, //99 MAGIC_EFFECT_NARUTO32 = 0x64, //100 MAGIC_EFFECT_NARUTO33 = 0x65, //101 MAGIC_EFFECT_NARUTO34 = 0x66, //102 MAGIC_EFFECT_NARUTO35 = 0x67, //103 MAGIC_EFFECT_NARUTO36 = 0x68, //104 MAGIC_EFFECT_NARUTO37 = 0x69, //105 MAGIC_EFFECT_NARUTO38 = 0x6A, //106 MAGIC_EFFECT_NARUTO39 = 0x6B, //107 MAGIC_EFFECT_NARUTO40 = 0x6C, //108 MAGIC_EFFECT_NARUTO41 = 0x6D, //109 MAGIC_EFFECT_NARUTO42 = 0x6E, //110 MAGIC_EFFECT_NARUTO43 = 0x6F, //111 MAGIC_EFFECT_NARUTO44 = 0x70, //112 MAGIC_EFFECT_NARUTO45 = 0x71, //113 MAGIC_EFFECT_NARUTO46 = 0x72, //114 MAGIC_EFFECT_NARUTO47 = 0x73, //115 MAGIC_EFFECT_NARUTO48 = 0x74, //116 MAGIC_EFFECT_NARUTO49 = 0x75, //117 MAGIC_EFFECT_NARUTO50 = 0x76, //118 MAGIC_EFFECT_NARUTO51 = 0x77, //119 MAGIC_EFFECT_NARUTO52 = 0x78, //120 MAGIC_EFFECT_NARUTO53 = 0x79, //121 MAGIC_EFFECT_NARUTO54 = 0x7A, //122 MAGIC_EFFECT_NARUTO55 = 0x7B, //123 MAGIC_EFFECT_NARUTO56 = 0x7C, //124 MAGIC_EFFECT_NARUTO57 = 0x7D, //125 MAGIC_EFFECT_NARUTO58 = 0x7E, //126 MAGIC_EFFECT_NARUTO59 = 0x7F, //127 MAGIC_EFFECT_NARUTO60 = 0x80, //128 MAGIC_EFFECT_NARUTO61 = 0x81, //129 MAGIC_EFFECT_NARUTO62 = 0x82, //130 MAGIC_EFFECT_NARUTO63 = 0x83, //131 MAGIC_EFFECT_NARUTO64 = 0x84, //132 MAGIC_EFFECT_NARUTO65 = 0x85, //133 MAGIC_EFFECT_NARUTO66 = 0x86, //134 MAGIC_EFFECT_NARUTO67 = 0x87, //125 MAGIC_EFFECT_NARUTO68 = 0x88, //136 MAGIC_EFFECT_NARUTO69 = 0x89, //137 MAGIC_EFFECT_NARUTO70 = 0x8A, //138 MAGIC_EFFECT_NARUTO71 = 0x8B, //139 MAGIC_EFFECT_NARUTO72 = 0x8C, //140 MAGIC_EFFECT_NARUTO73 = 0x8D, //141 MAGIC_EFFECT_NARUTO74 = 0x8E, //142 MAGIC_EFFECT_NARUTO75 = 0x8F, //143 MAGIC_EFFECT_NARUTO76 = 0x90, //144 MAGIC_EFFECT_NARUTO77 = 0x91, //145 MAGIC_EFFECT_NARUTO78 = 0x92, //146 MAGIC_EFFECT_NARUTO79 = 0x93, //147 MAGIC_EFFECT_NARUTO80 = 0x94, //148 MAGIC_EFFECT_NARUTO81 = 0x95, //149 MAGIC_EFFECT_NARUTO82 = 0x96, //150 MAGIC_EFFECT_NARUTO83 = 0x97, //151 MAGIC_EFFECT_NARUTO84 = 0x98, //152 MAGIC_EFFECT_NARUTO85 = 0x99, //153 MAGIC_EFFECT_NARUTO86 = 0x9A, //154 MAGIC_EFFECT_NARUTO87 = 0x9B, //155 MAGIC_EFFECT_NARUTO88 = 0x9C, //156 MAGIC_EFFECT_NARUTO89 = 0x9D, //157 MAGIC_EFFECT_NARUTO90 = 0x9E, //158 MAGIC_EFFECT_NARUTO91 = 0x9F, //159 MAGIC_EFFECT_NARUTO92 = 0xA0, //160 MAGIC_EFFECT_NARUTO93 = 0xA1, //161 MAGIC_EFFECT_NARUTO94 = 0xA2, //162 MAGIC_EFFECT_NARUTO95 = 0xA3, //163 MAGIC_EFFECT_NARUTO96 = 0xA4, //164 MAGIC_EFFECT_NARUTO97 = 0xA5, //165 MAGIC_EFFECT_NARUTO98 = 0xA6, //166 MAGIC_EFFECT_NARUTO99 = 0xA7, //167 MAGIC_EFFECT_NARUTO100 = 0xA8, //168 MAGIC_EFFECT_NARUTO101 = 0xA9, //169 MAGIC_EFFECT_NARUTO102 = 0xAA, //170 MAGIC_EFFECT_NARUTO103 = 0xAB, //171 MAGIC_EFFECT_NARUTO104 = 0xAC, //172 MAGIC_EFFECT_NARUTO105 = 0xAD, //173 MAGIC_EFFECT_NARUTO106 = 0xAE, //174 MAGIC_EFFECT_NARUTO107 = 0xAF, //175 MAGIC_EFFECT_NARUTO108 = 0xB0, //176 MAGIC_EFFECT_NARUTO109 = 0xB1, //177 MAGIC_EFFECT_NARUTO110 = 0xB2, //178 MAGIC_EFFECT_NARUTO111 = 0xB3, //179 MAGIC_EFFECT_NARUTO112 = 0xB4, //180 MAGIC_EFFECT_NARUTO113 = 0xB5, //181 MAGIC_EFFECT_NARUTO114 = 0xB6, //182 MAGIC_EFFECT_NARUTO115 = 0xB7, //183 MAGIC_EFFECT_NARUTO116 = 0xB8, //184 MAGIC_EFFECT_NARUTO117 = 0xB9, //185 MAGIC_EFFECT_NARUTO118 = 0xBA, //186 MAGIC_EFFECT_NARUTO119 = 0xBB, //187 MAGIC_EFFECT_NARUTO120 = 0xBC, //188 MAGIC_EFFECT_NARUTO121 = 0xBD, //189 MAGIC_EFFECT_NARUTO122 = 0xBE, //190 MAGIC_EFFECT_NARUTO123 = 0xBF, //191 MAGIC_EFFECT_NARUTO124 = 0xC0, //192 MAGIC_EFFECT_NARUTO125 = 0xC1, //193 MAGIC_EFFECT_NARUTO126 = 0xC2, //194 MAGIC_EFFECT_NARUTO127 = 0xC3, //195 MAGIC_EFFECT_NARUTO128 = 0xC4, //196 MAGIC_EFFECT_NARUTO129 = 0xC5, //197 MAGIC_EFFECT_NARUTO130 = 0xC6, //198 MAGIC_EFFECT_NARUTO131 = 0xC7, //199 MAGIC_EFFECT_NARUTO132 = 0xC8, //200 MAGIC_EFFECT_NARUTO133 = 0xC9, //201 MAGIC_EFFECT_NARUTO134 = 0xCA, //202 MAGIC_EFFECT_NARUTO135 = 0xCB, //203 MAGIC_EFFECT_NARUTO136 = 0xCC, //204 MAGIC_EFFECT_NARUTO137 = 0xCD, //205 MAGIC_EFFECT_NARUTO138 = 0xCE, //206 MAGIC_EFFECT_NARUTO139 = 0xCF, //207 MAGIC_EFFECT_NARUTO140 = 0xD0, //208 MAGIC_EFFECT_NARUTO141 = 0xD1, //209 MAGIC_EFFECT_NARUTO142 = 0xD2, //210 MAGIC_EFFECT_NARUTO143 = 0xD3, //211 MAGIC_EFFECT_NARUTO144 = 0xD4, //212 MAGIC_EFFECT_NARUTO145 = 0xD5, //213 MAGIC_EFFECT_NARUTO146 = 0xD6, //214 MAGIC_EFFECT_NARUTO147 = 0xD7, //215 MAGIC_EFFECT_NARUTO148 = 0xD8, //216 MAGIC_EFFECT_NARUTO149 = 0xD9, //217 MAGIC_EFFECT_NARUTO150 = 0xDA, //218 MAGIC_EFFECT_NARUTO151 = 0xDB, //219 MAGIC_EFFECT_NARUTO152 = 0xDC, //220 MAGIC_EFFECT_NARUTO153 = 0xDD, //221 MAGIC_EFFECT_NARUTO154 = 0xDE, //222 MAGIC_EFFECT_NARUTO155 = 0xDF, //223 MAGIC_EFFECT_NARUTO156 = 0xE0, //224 MAGIC_EFFECT_NARUTO157 = 0xE1, //225 MAGIC_EFFECT_NARUTO158 = 0xE2, //226 MAGIC_EFFECT_NARUTO159 = 0xE3, //227 MAGIC_EFFECT_NARUTO160 = 0xE4, //228 MAGIC_EFFECT_NARUTO161 = 0xE5, //229 MAGIC_EFFECT_NARUTO162 = 0xE6, //230 MAGIC_EFFECT_NARUTO163 = 0xE7, //231 MAGIC_EFFECT_NARUTO164 = 0xE8, //232 MAGIC_EFFECT_NARUTO165 = 0xE9, //233 MAGIC_EFFECT_NARUTO166 = 0xEA, //234 MAGIC_EFFECT_NARUTO167 = 0xEB, //235 MAGIC_EFFECT_NARUTO168 = 0xEC, //236 MAGIC_EFFECT_NARUTO169 = 0xED, //237 MAGIC_EFFECT_NARUTO170 = 0xEE, //238 MAGIC_EFFECT_NARUTO171 = 0xEF, //239 MAGIC_EFFECT_NARUTO172 = 0xF0, //240 MAGIC_EFFECT_NARUTO173 = 0xF1, //241 MAGIC_EFFECT_NARUTO174 = 0xF2, //242 MAGIC_EFFECT_NARUTO175 = 0xF3, //243 MAGIC_EFFECT_NARUTO176 = 0xF4, //244 MAGIC_EFFECT_NARUTO177 = 0xF5, //245 MAGIC_EFFECT_NARUTO178 = 0xF6, //246 MAGIC_EFFECT_NARUTO179 = 0xF7, //247 MAGIC_EFFECT_NARUTO180 = 0xF8, //248 MAGIC_EFFECT_NARUTO181 = 0xF9, //249 MAGIC_EFFECT_NARUTO182 = 0xFA, //250 MAGIC_EFFECT_NARUTO183 = 0xFB, //251 MAGIC_EFFECT_NARUTO184 = 0xFC, //252 MAGIC_EFFECT_NARUTO185 = 0xFD, //253 MAGIC_EFFECT_NARUTO186 = 0xFE, //254 MAGIC_EFFECT_LAST = MAGIC_EFFECT_NARUTO186, //for internal use, dont send to client MAGIC_EFFECT_NONE = 0xFF, MAGIC_EFFECT_UNKNOWN = 0xFFFF }; enum ShootEffect_t { SHOOT_EFFECT_SPEAR = 0x00, SHOOT_EFFECT_BOLT = 0x01, SHOOT_EFFECT_ARROW = 0x02, SHOOT_EFFECT_FIRE = 0x03, SHOOT_EFFECT_ENERGY = 0x04, SHOOT_EFFECT_POISONARROW = 0x05, SHOOT_EFFECT_BURSTARROW = 0x06, SHOOT_EFFECT_THROWINGSTAR = 0x07, SHOOT_EFFECT_THROWINGKNIFE = 0x08, SHOOT_EFFECT_SMALLSTONE = 0x09, SHOOT_EFFECT_DEATH = 0x0A, //10 SHOOT_EFFECT_LARGEROCK = 0x0B, //11 SHOOT_EFFECT_SNOWBALL = 0x0C, //12 SHOOT_EFFECT_POWERBOLT = 0x0D, //13 SHOOT_EFFECT_POISONFIELD = 0x0E, //14 SHOOT_EFFECT_INFERNALBOLT = 0x0F, //15 SHOOT_EFFECT_HUNTINGSPEAR = 0x10, //16 SHOOT_EFFECT_ENCHANTEDSPEAR = 0x11, //17 SHOOT_EFFECT_REDSTAR = 0x12, //18 SHOOT_EFFECT_GREENSTAR = 0x13, //19 SHOOT_EFFECT_ROYALSPEAR = 0x14, //20 SHOOT_EFFECT_SNIPERARROW = 0x15, //21 SHOOT_EFFECT_ONYXARROW = 0x16, //22 SHOOT_EFFECT_PIERCINGBOLT = 0x17, //23 SHOOT_EFFECT_WHIRLWINDSWORD = 0x18, //24 SHOOT_EFFECT_WHIRLWINDAXE = 0x19, //25 SHOOT_EFFECT_WHIRLWINDCLUB = 0x1A, //26 SHOOT_EFFECT_ETHEREALSPEAR = 0x1B, //27 SHOOT_EFFECT_ICE = 0x1C, //28 SHOOT_EFFECT_EARTH = 0x1D, //29 SHOOT_EFFECT_HOLY = 0x1E, //30 SHOOT_EFFECT_SUDDENDEATH = 0x1F, //31 SHOOT_EFFECT_FLASHARROW = 0x20, //32 SHOOT_EFFECT_FLAMMINGARROW = 0x21, //33 SHOOT_EFFECT_SHIVERARROW = 0x22, //34 SHOOT_EFFECT_ENERGYBALL = 0x23, //35 SHOOT_EFFECT_SMALLICE = 0x24, //36 SHOOT_EFFECT_SMALLHOLY = 0x25, //37 SHOOT_EFFECT_SMALLEARTH = 0x26, //38 SHOOT_EFFECT_EARTHARROW = 0x27, //39 SHOOT_EFFECT_EXPLOSION = 0x28, //40 SHOOT_EFFECT_CAKE = 0x29, //41 SHOOT_EFFECT_NARUTO1 = 0x29, //42 SHOOT_EFFECT_NARUTO2 = 0x29, //43 SHOOT_EFFECT_NARUTO3 = 0x29, //44 SHOOT_EFFECT_NARUTO4 = 0x29, //45 SHOOT_EFFECT_NARUTO5 = 0x29, //46 SHOOT_EFFECT_NARUTO6 = 0x29, //47 SHOOT_EFFECT_NARUTO7 = 0x29, //48 SHOOT_EFFECT_NARUTO8 = 0x29, //49 SHOOT_EFFECT_NARUTO9 = 0x29, //50 SHOOT_EFFECT_NARUTO10 = 0x29, //51 SHOOT_EFFECT_NARUTO11 = 0x29, //52 SHOOT_EFFECT_NARUTO12 = 0x29, //53 SHOOT_EFFECT_LAST = SHOOT_EFFECT_NARUTO12, gostaria de saber oque faço para almentar ... 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Postado Agosto 27, 2014 10 anos Olha tenta editar na abra tools.cpp lah tb tem que adiciona os efeito. Se ajuda da um rep+
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