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tenho um servidor versão 8.00, e no meu client não contem a pasta SERVER LOG, nem NPCS, alguem me ajuda a colocar? porque as mensagens de hit, look, npc etc ficam aparecendo no default.. dificultando ver as msgs..

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Att: Abreu

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tente mandar o config.lua do server para da 1 olha se tem algo relacionado com as spells mostrar ou algo assim.

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tente mandar o config.lua do server para da 1 olha se tem algo relacionado com as spells mostrar ou algo assim.

Aqui está:

 -------- config.lua --------
-- Config file for OTServ --
----------------------------

-- data directory location
datadir = "data/"

-- map location
map = "data/world/map.otbm"

-- mapkind
-- options: OTBM for binary map, XML for OTX map
mapkind = "OTBM"

-- map store location (for XML only)
mapstore = "data/world/map-mapstore.xml"

-- house store location (for XML only)
housestore = "data/world/map-housestore.xml"

-- bans storage (for XML only)
banIdentifier = "data/bans.xml"

-- server name
servername = "	Dragon Ball TW	"

-- server location
location = "Brasil"

-- server ip (the ip that server listens on)
ip = "127.0.0.1"

-- server port (the port that server listens on)
port = "7171"

-- server owner name
ownername = "Triple Wolf"

-- world type
-- options: pvp, no-pvp, pvp-enforced
worldtype = "pvp"

-- exhausted time in ms (1000 = 1 second) for none-aggressive spells/weapons
exhausted = 1000

-- exhausted time in ms (1000 = 1 second) for aggressive spells/weapons 
fightexhausted = 1000

-- how many ms to add if the player is already exhausted and tries to cast a spell (1000 = 1 second)
exhaustedadd = 0

-- how long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1 second)
pzlocked = 15*1000

-- set to 0 = disabled (default), 1 = enabled 
enablehotkeys = 1 

-- minimum amount of time between actions ('Use') (1000 = 1 second)
minactioninterval = 100

-- minimum amount of time between extended actions ('Use with...') (1000 = 1 second)
minactionexinterval = 2000

-- how many messages player can span before get muted
maxmessagebuffer = 7

despawnragne = 2

despawnradius = 50

-- house rent period
-- options: daily, weekly, monthly
houserentperiod = "weekly"

-- motd (the message box that you sometimes get before you choose characters)
motd = "Seja Bem-vindo ao Dragon Ball Triple Wolf"
motdnum = "1"

-- login message
loginmsg = "Welcome to Dragon Ball Triple Wolf"

-- how many logins attempts until ip is temporary disabled 
-- set to 0 to disable
logintries = 0

-- how long the retry timeout until a new login can be made (without disabling the ip)
retrytimeout = 60*1000

-- how long the player need to wait until the ip is allowed again
logintimeout = 60 * 1000

-- allow clones (multiple logins of the same char)
-- options: 0 (no), 1 (yes)
allowclones = 0

-- max number of players allowed
maxplayers = "120"

-- SQL type
-- options: mysql
sql_type = "mysql"

--- MySQL part (ignore if you are using SQLite)
sql_host = "localhost"
sql_user = "root"
sql_pass = ""
sql_db   = "xxxx"



--- SQLite part (ignore if you are using MySQL)
sqlite_db = "db.s3db"

-------------------------------------------------------------------------------------------------
---------------------------- Configuration ------------------------------------------------------
-------------------------------------------------------------------------------------------------

-- world name (shows in the character list)
worldname = "DBTW"

-- time to save the server (default = 1)
autosave = 9

-- do you want to enable cap system? (yes/no)
capsystem = "yes"

-- anti-afk - maximum idle time to kick player (1 = 1min)
kicktime = 10

-- how many summons player can have
maxsummons = 4

-- maximum items in depot
maxdepotitems = 1000

-- learn spells (yes/no)
learnspells = "no"

-- do you want everyone to have premium
freepremium = "no"

-- how many mana grow in 1 min sleep
bedregen = 10

-- Price for each SQM when buying a house
houseprice = 10000

-- level to buy a house
houselevel = 300

-- maximum death entries per player
maxdeathentries = 10

-- time, what player need wait to open body, if he not kill this creature (in seconds)
ownerloot = 0

-- players with that and lower lvl's cant be attacked 
protectlevel = 200

-- color o exp above player
expcolor = 81

-- animated spells above player (yes/no)
animatedspells = "yes"


-- remove distance ammunition (yes/no)
removedistance = "no"

-- remove runes (yes/no
removerunes = "no"


-------------------------------------------------------------------------------------
----------------------------------- Multipliers -----------------------------------
-------------------------------------------------------------------------------------

-- experience multiplier (how much faster you got exp from monsters)
rate_exp = 150

-- monster lootrating (how much faster you get items from monsters)
rate_loot = 1

-- skill multiplier (another multiplier in data/vocations.xml)
rate_skill = 6

-- manaspent multiplier  (another multiplier in data/vocations.xml)
rate_magic = 7

-- spawn multiplier
rate_spawn = 3

---------------------------------------------------------------------------------------
-------------------------- Skull System -----------------------------------------------
---------------------------------------------------------------------------------------

-- time to lose a white skull (1 = 1 minute)
whitetime = 10

-- time to lose one frag (1 = 1 hour)
fragtime = 2

-- ban unjust, how many frags you need to get banned (1 = 1 frag)
banunjust = 22

-- red skull unjust, how many frags you need to get a red skull (1 = 1 frag)
redunjust = 15

-- bantime, for how long the player is banned (1 = 1 hour)
bantime = 48*1

--------------------------------------------------------------------------------------
------------------------------- GM access rights -------------------------------------
--------------------------------------------------------------------------------------

-- access to walk into houses and open house doors
accesshouse = 6

-- access to login without waiting in the queue or when server is closed
accessenter = 6

-- access to ignore damage, exhaustion, cap limit and be ignored by monsters
accessprotect = 2

-- access to broadcast messages and talk in colors (#c blabla - in public channels)
accesstalk = 6

-- access to see id and position of the item you are looking at
accesslook = 6

enfo = "yes"

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Att: Abreu

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animatedspells = "no"

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