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Postado

Bom galera, estou precisando de um npc que promova apenas players premium. Eu tenho este aqui, porém ele vender dias vip e eu não quero a opção de vip nele:

 

 

  local focus = 0

local talk_start = 0
local target = 0
local days = 0
 
function onThingMove(creature, thing, oldpos, oldstackpos)
 
end
 
 
function onCreatureAppear(creature)
 
end
 
 
function onCreatureDisappear(cid, pos)
  if focus == cid then
          selfSay('Good bye then.')
          focus = 0
          talk_start = 0
  end
end
 
 
function onCreatureTurn(creature)
 
end
 
 
function msgcontains(txt, str)
  return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
 
 
function onCreatureSay(cid, type, msg)
  msg = string.lower(msg)
 
  if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
  selfSay('Hello ' .. creatureGetName(cid) .. '! I sell premiums and promotions.')
  focus = cid
  talk_start = os.clock()
 
elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
  selfSay('Sorry, ' .. creatureGetName(cid) .. '! I talk to you in a minute.')
 
  elseif focus == cid then
talk_start = os.clock()
 
if msgcontains(msg, 'promotion') or msgcontains(msg, 'promote') then
  if getPlayerVocation(cid) > 4 then
  selfSay('Sorry, you are already promoted.')
  talk_state = 0
  elseif getPlayerLevel(cid) < 20 then
selfSay('Sorry, you need level 20 to buy promotion.')
talk_state = 0
elseif not isPremium(cid) then
selfSay('Sorry, you must be premium to buy promotion.')
talk_state = 0
else
selfSay('Do you want to buy promotion for 20k?')
talk_state = 1
end
 
elseif msgcontains(msg, 'premium') or msgcontains(msg, 'premmy') then
selfSay('Do you want to buy 7 days of premium for 7k?')
talk_state = 2
 
elseif talk_state == 1 then
if msgcontains(msg, 'yes') then
if pay(cid,20000) then
doPlayerSetVocation(cid, getPlayerVocation(cid)+4)
selfSay('You are now promoted!')
else
selfSay('Sorry, you do not have enough money.')
end
  end
talk_state = 0
 
elseif talk_state == 2 then
if msgcontains(msg, 'yes') then
if pay(cid,7000) then
selfSay('/premium '.. creatureGetName(cid) ..', 7')
selfSay('You have 7 days of premium more!')
else
selfSay('Sorry, you do not have enough money.')
end
end
talk_state = 0
 
  elseif msgcontains(msg, 'bye')  and getDistanceToCreature(cid) < 4 then
  selfSay('Good bye, ' .. creatureGetName(cid) .. '!')
  focus = 0
  talk_start = 0
  end
  end
end
 
 
function onCreatureChangeOutfit(creature)
 
end
 
 
function onThink()
doNpcSetCreatureFocus(focus)
  if (os.clock() - talk_start) > 30 then
  if focus > 0 then
  selfSay('Next Please...')
  end
  focus = 0
  end
  if focus ~= 0 then
  if getDistanceToCreature(focus) > 5 then
  selfSay('Good bye then.')
  focus = 0
  end
  end
end
 
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  • Adriano SwaTT
    Adriano SwaTT

    No caso seria para vender apenas Promote então?   Teste assim:   Boa sorte.

  • tenta usar o script original local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHa

Postado

No caso seria para vender apenas Promote então?

 

Teste assim:

  local focus = 0
local talk_start = 0
local target = 0
local days = 0
 
function onThingMove(creature, thing, oldpos, oldstackpos)
end

function onCreatureAppear(creature)
end

function onCreatureDisappear(cid, pos)
  if focus == cid then
          selfSay('Good bye then.')
          focus = 0
          talk_start = 0
  end
end
 
function onCreatureTurn(creature)
end
 
function msgcontains(txt, str)
  return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
 
 
function onCreatureSay(cid, type, msg)
  msg = string.lower(msg)
 
  if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
  selfSay('Hello ' .. creatureGetName(cid) .. '! I sell promotions.')
  focus = cid
  talk_start = os.clock()
 
elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
  selfSay('Sorry, ' .. creatureGetName(cid) .. '! I talk to you in a minute.')
 
  elseif focus == cid then
talk_start = os.clock()
 
if msgcontains(msg, 'promotion') or msgcontains(msg, 'promote') then
  if getPlayerVocation(cid) > 4 then
  selfSay('Sorry, you are already promoted.')
  talk_state = 0
  elseif getPlayerLevel(cid) < 20 then
selfSay('Sorry, you need level 20 to buy promotion.')
talk_state = 0
elseif not isPremium(cid) then
selfSay('Sorry, you must be premium to buy promotion.')
talk_state = 0
else
selfSay('Do you want to buy promotion for 20k?')
talk_state = 1
end
 
elseif talk_state == 1 then
if msgcontains(msg, 'yes') then
if pay(cid,20000) then
doPlayerSetVocation(cid, getPlayerVocation(cid)+4)
selfSay('You are now promoted!')
else
selfSay('Sorry, you do not have enough money.')
end
  end
talk_state = 0
 
elseif msgcontains(msg, 'bye')  and getDistanceToCreature(cid) < 4 then
  selfSay('Good bye, ' .. creatureGetName(cid) .. '!')
  focus = 0
  talk_start = 0
  end
  end
end
 
 
function onThink()
doNpcSetCreatureFocus(focus)
  if (os.clock() - talk_start) > 30 then
  if focus > 0 then
  selfSay('Next Please...')
  end
  focus = 0
  end
  if focus ~= 0 then
  if getDistanceToCreature(focus) > 5 then
  selfSay('Good bye then.')
  focus = 0
  end
  end
end

 

Boa sorte.

Gosta do meu trabalho?

Curta e siga a página do meu projeto de 2016 e 2017 (Lab Z Games) que trará vários servidores OTServs.

 

Atenciosamente,
Adriano Swatt'

 

Para ver meus tutoriais acesse meu perfil.

 

cbCyOSZ.png

Postado
  • Autor

Passou sem erro Adriano, porém quando voce diz hi para o npc da esse erro no distro:

[06/09/2014 11:52:20] [Error - Npc interface] 
[06/09/2014 11:52:20] data/npc/scripts/promote.lua:onCreatureSay
[06/09/2014 11:52:20] Description: 
[06/09/2014 11:52:20] data/npc/scripts/promote.lua:32: attempt to call global 'creatureGetName' (a nil value)
[06/09/2014 11:52:20] stack traceback:
[06/09/2014 11:52:20] data/npc/scripts/promote.lua:32: in function <data/npc/scripts/promote.lua:28>

Editado por jonathangm15 (veja o histórico de edições)

Postado
tenta usar o script original

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)


function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end


local node1 = keywordHandler:addKeyword({'promot'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can promote you for 20000 gold coins. Do you want me to promote you?'})
node1:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 20000, level = 20, promotion = 1, text = 'Congratulations! You are now promoted.'})
node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true})


npcHandler:addModule(FocusModule:new())

 

 

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