Postado Setembro 6, 2014 10 anos Bom galera, estou precisando de um npc que promova apenas players premium. Eu tenho este aqui, porém ele vender dias vip e eu não quero a opção de vip nele: local focus = 0 local talk_start = 0 local target = 0 local days = 0 function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('Good bye then.') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) msg = string.lower(msg) if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then selfSay('Hello ' .. creatureGetName(cid) .. '! I sell premiums and promotions.') focus = cid talk_start = os.clock() elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then selfSay('Sorry, ' .. creatureGetName(cid) .. '! I talk to you in a minute.') elseif focus == cid then talk_start = os.clock() if msgcontains(msg, 'promotion') or msgcontains(msg, 'promote') then if getPlayerVocation(cid) > 4 then selfSay('Sorry, you are already promoted.') talk_state = 0 elseif getPlayerLevel(cid) < 20 then selfSay('Sorry, you need level 20 to buy promotion.') talk_state = 0 elseif not isPremium(cid) then selfSay('Sorry, you must be premium to buy promotion.') talk_state = 0 else selfSay('Do you want to buy promotion for 20k?') talk_state = 1 end elseif msgcontains(msg, 'premium') or msgcontains(msg, 'premmy') then selfSay('Do you want to buy 7 days of premium for 7k?') talk_state = 2 elseif talk_state == 1 then if msgcontains(msg, 'yes') then if pay(cid,20000) then doPlayerSetVocation(cid, getPlayerVocation(cid)+4) selfSay('You are now promoted!') else selfSay('Sorry, you do not have enough money.') end end talk_state = 0 elseif talk_state == 2 then if msgcontains(msg, 'yes') then if pay(cid,7000) then selfSay('/premium '.. creatureGetName(cid) ..', 7') selfSay('You have 7 days of premium more!') else selfSay('Sorry, you do not have enough money.') end end talk_state = 0 elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then selfSay('Good bye, ' .. creatureGetName(cid) .. '!') focus = 0 talk_start = 0 end end end function onCreatureChangeOutfit(creature) end function onThink() doNpcSetCreatureFocus(focus) if (os.clock() - talk_start) > 30 then if focus > 0 then selfSay('Next Please...') end focus = 0 end if focus ~= 0 then if getDistanceToCreature(focus) > 5 then selfSay('Good bye then.') focus = 0 end end end
Postado Setembro 6, 2014 10 anos No caso seria para vender apenas Promote então? Teste assim: local focus = 0 local talk_start = 0 local target = 0 local days = 0 function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('Good bye then.') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) msg = string.lower(msg) if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then selfSay('Hello ' .. creatureGetName(cid) .. '! I sell promotions.') focus = cid talk_start = os.clock() elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then selfSay('Sorry, ' .. creatureGetName(cid) .. '! I talk to you in a minute.') elseif focus == cid then talk_start = os.clock() if msgcontains(msg, 'promotion') or msgcontains(msg, 'promote') then if getPlayerVocation(cid) > 4 then selfSay('Sorry, you are already promoted.') talk_state = 0 elseif getPlayerLevel(cid) < 20 then selfSay('Sorry, you need level 20 to buy promotion.') talk_state = 0 elseif not isPremium(cid) then selfSay('Sorry, you must be premium to buy promotion.') talk_state = 0 else selfSay('Do you want to buy promotion for 20k?') talk_state = 1 end elseif talk_state == 1 then if msgcontains(msg, 'yes') then if pay(cid,20000) then doPlayerSetVocation(cid, getPlayerVocation(cid)+4) selfSay('You are now promoted!') else selfSay('Sorry, you do not have enough money.') end end talk_state = 0 elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then selfSay('Good bye, ' .. creatureGetName(cid) .. '!') focus = 0 talk_start = 0 end end end function onThink() doNpcSetCreatureFocus(focus) if (os.clock() - talk_start) > 30 then if focus > 0 then selfSay('Next Please...') end focus = 0 end if focus ~= 0 then if getDistanceToCreature(focus) > 5 then selfSay('Good bye then.') focus = 0 end end end Boa sorte. Gosta do meu trabalho? Curta e siga a página do meu projeto de 2016 e 2017 (Lab Z Games) que trará vários servidores OTServs. Atenciosamente,Adriano Swatt' Para ver meus tutoriais acesse meu perfil.
Postado Setembro 6, 2014 10 anos Autor Passou sem erro Adriano, porém quando voce diz hi para o npc da esse erro no distro: [06/09/2014 11:52:20] [Error - Npc interface] [06/09/2014 11:52:20] data/npc/scripts/promote.lua:onCreatureSay [06/09/2014 11:52:20] Description: [06/09/2014 11:52:20] data/npc/scripts/promote.lua:32: attempt to call global 'creatureGetName' (a nil value) [06/09/2014 11:52:20] stack traceback: [06/09/2014 11:52:20] data/npc/scripts/promote.lua:32: in function <data/npc/scripts/promote.lua:28> Editado Setembro 6, 2014 10 anos por jonathangm15 (veja o histórico de edições)
Postado Setembro 6, 2014 10 anos tenta usar o script original local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local node1 = keywordHandler:addKeyword({'promot'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can promote you for 20000 gold coins. Do you want me to promote you?'}) node1:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 20000, level = 20, promotion = 1, text = 'Congratulations! You are now promoted.'}) node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true}) npcHandler:addModule(FocusModule:new())
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