Postado Setembro 12, 2014 10 anos RME/data/versão/walls.xml <brush name="New Venore wall" type="wall" server_lookid="19377"> <wall type="horizontal"> <item id="19377" chance="500"/> <door id="20277" type="normal" open="false"/> <door id="20276" type="normal" open="true"/> <door id="20278" type="quest" open="false"/> <door id="20279" type="quest" open="true"/> <door id="20280" type="locked" open="false"/> <door id="20281" type="locked" open="true"/> <door id="20182" type="window"/> </wall> <wall type="vertical"> <item id="19376" chance="400"/> <door id="20284" type="normal" open="true"/> <door id="20285" type="normal" open="false"/> <door id="20287" type="quest" open="false"/> <door id="20288" type="quest" open="true"/> <door id="20289" type="locked" open="false"/> <door id="20290" type="locked" open="true"/> <door id="20185" type="window"/> </wall> <wall type="corner"> <item id="19414" chance="1000"/> </wall> <wall type="pole"> <item id="19378" chance="1000"/> </wall> </brush> <brush name="New Venore Wall 2" type="wall" server_lookid="19485"> <wall type="horizontal"> <item id="19485" chance="500"/> <door id="19980" type="normal" open="false"/> <door id="19982" type="normal" open="true"/> <door id="19985" type="quest" open="false"/> <door id="19986" type="quest" open="true"/> <door id="19987" type="locked" open="false"/> <door id="19988" type="locked" open="true"/> <door id="19809" type="window"/> </wall> <wall type="vertical"> <item id="19481" chance="400"/> <door id="19990" type="normal" open="false"/> <door id="19991" type="normal" open="true"/> <door id="19994" type="quest" open="false"/> <door id="19995" type="quest" open="true"/> <door id="19996" type="locked" open="false"/> <door id="19997" type="locked" open="true"/> <door id="19808" type="window"/> </wall> <wall type="corner"> <item id="19495" chance="1000"/> </wall> <wall type="pole"> <item id="19334" chance="1000"/> </wall> </brush> <brush name="Dirty Venore Wall" type="wall" server_lookid="19487"> <wall type="horizontal"> <item id="19487" chance="500"/> <door id="19810" type="window"/> </wall> <wall type="vertical"> <item id="19503" chance="400"/> <door id="19811" type="window"/> </wall> <wall type="corner"> <item id="19497" chance="1000"/> </wall> <wall type="pole"> <item id="19345" chance="1000"/> </wall> </brush> <brush name="Mini Wall 1" type="wall" server_lookid="19603"> <wall type="horizontal"> <item id="19603" chance="500"/> </wall> <wall type="vertical"> <item id="19604" chance="400"/> </wall> <wall type="corner"> <item id="19605" chance="1000"/> </wall> <wall type="pole"> <item id="19606" chance="1000"/> </wall> </brush> <brush name="Mini Wall 2" type="wall" server_lookid="20164"> <wall type="horizontal"> <item id="20164" chance="500"/> </wall> <wall type="vertical"> <item id="20165" chance="400"/> </wall> <wall type="corner"> <item id="20166" chance="1000"/> </wall> <wall type="pole"> <item id="20167" chance="1000"/> </wall> </brush> <brush name="Mini Wall 3" type="wall" server_lookid="19898"> <wall type="horizontal"> <item id="19898" chance="500"/> </wall> <wall type="vertical"> <item id="19899" chance="400"/> </wall> <wall type="corner"> <item id="19900" chance="1000"/> </wall> <wall type="pole"> <item id="19901" chance="1000"/> </wall> </brush> <brush name="Pilar Venore" type="doodad" server_lookid="19619" draggable="true" on_blocking="true" thickness="15/100"> <composite chance="10"> <tile x="0" y="0" z="0"> <item id="19616"/> </tile> <tile x="0" y="0" z="-1"> <item id="19617"/> </tile> <tile x="0" y="0" z="-2"> <item id="19619"/> </tile> </composite> </brush> <brush name="Pilar Venore 2" type="doodad" server_lookid="19620" draggable="true" on_blocking="true" thickness="15/100"> <composite chance="10"> <tile x="0" y="0" z="0"> <item id="19616"/> </tile> <tile x="0" y="0" z="-1"> <item id="19617"/> </tile> <tile x="1" y="1" z="-2"> <item id="19620"/> </tile> </composite> </brush> RME/data/versão/doodads.xml <brush name="venore bed" type="doodad" server_lookid="20197" draggable="true" on_blocking="true" thickness="100/100"> <alternate> -- south -- <composite chance="10"> <tile x="0" y="0"> <item id="20197"/> </tile> <tile x="0" y="1"> <item id="20198"/> </tile> </composite> </alternate> <alternate> -- east -- <composite chance="10"> <tile x="0" y="0"> <item id="20199"/> </tile> <tile x="1" y="0"> <item id="20200"/> </tile> </composite> </alternate> </brush> <brush name="venore boy bed" type="doodad" server_lookid="20201" draggable="true" on_blocking="true" thickness="100/100"> <alternate> -- south -- <composite chance="10"> <tile x="0" y="0"> <item id="20201"/> </tile> <tile x="0" y="1"> <item id="20202"/> </tile> </composite> </alternate> <alternate> -- east -- <composite chance="10"> <tile x="0" y="0"> <item id="20203"/> </tile> <tile x="1" y="0"> <item id="20204"/> </tile> </composite> </alternate> </brush> RME/data/versão/tilesets.xml <tileset name="New Venore"> <terrain> <brush name="New Venore wall"/> <brush name="New Venore Wall 2"/> <brush name="Dirty Venore Wall"/> <brush name="Pilar Venore"/> <brush name="Pilar Venore 2"/> <brush name="venore bed"/> <brush name="venore boy bed"/> <brush name="venore female bed"/> </terrain> </tileset> Pics; Reservado para atualizações & changelog; novas atualizações em breve 100% Amnexiac Editado Setembro 12, 2014 10 anos por Amnexiac (veja o histórico de edições)
Postado Setembro 13, 2014 10 anos Muito Bom Rep+ Edit1: você esqueceu botar alguns itens no tilesets e não botou o script da venore female bed. <tileset name="New Venore"> <terrain> <brush name="New Venore wall"/> <brush name="New Venore Wall 2"/> <brush name="Dirty Venore Wall"/> <brush name="Pilar Venore"/> <brush name="Pilar Venore 2"/> <brush name="venore bed"/> <brush name="venore boy bed"/> <brush name="Mini Wall 1"/> <brush name="Mini Wall 2"/> <brush name="Mini Wall 3"/> </terrain> </tileset> Editado Setembro 13, 2014 10 anos por willian98 (veja o histórico de edições) »[8.60+] Red Mountain »[8.60+] Sulphur »[8.60+] Rutted Earth »[8.60+] Rutted Stone Tile »[10.10+] Forest Floor
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