Postado Setembro 19, 2014 10 anos Level dos pokemon são um sistema completo no caso você teria que colocar o aqui no post data/lib/Somefuncitions.lua data/lib/level sistem.lua data/creaturescripte/exp2.0.lua @off Anna entra em contato cmg add skype: lord sorte preciso falar ctg.
Postado Setembro 19, 2014 10 anos Mande os arquivos que o kttallan falou. @Off kttallan irei adiciona mais agora não posso entrar estou escaneando o meu PC por completo (-- Editado Setembro 19, 2014 10 anos por AnnaFeeh (veja o histórico de edições)
Postado Setembro 20, 2014 10 anos Autor Os Scripts são muito grandes então vou postar de um em um '-' exp.lua local combats = { --alterado v2.6 \/ [PSYCHICDAMAGE] = {cor = COLOR_PSYCHIC}, [GRASSDAMAGE] = {cor = COLOR_GRASS}, [POISONEDDAMAGE] = {cor = COLOR_GRASS}, [FIREDAMAGE] = {cor = COLOR_FIRE2}, [bURNEDDAMAGE] = {cor = COLOR_BURN}, [WATERDAMAGE] = {cor = COLOR_WATER}, [iCEDAMAGE] = {cor = COLOR_ICE}, [NORMALDAMAGE] = {cor = COLOR_NORMAL}, [FLYDAMAGE] = {cor = COLOR_FLYING}, [GHOSTDAMAGE] = {cor = COLOR_GHOST}, [GROUNDDAMAGE] = {cor = COLOR_GROUND}, [ELECTRICDAMAGE] = {cor = COLOR_ELECTRIC}, [ROCKDAMAGE] = {cor = COLOR_ROCK}, [bUGDAMAGE] = {cor = COLOR_BUG}, [FIGHTDAMAGE] = {cor = COLOR_FIGHTING}, [DRAGONDAMAGE] = {cor = COLOR_DRAGON}, [POISONDAMAGE] = {cor = COLOR_POISON}, [DARKDAMAGE] = {cor = COLOR_DARK}, [sTEELDAMAGE] = {cor = COLOR_STEEL}, [MIRACLEDAMAGE] = {cor = COLOR_PSYCHIC}, [DARK_EYEDAMAGE] = {cor = COLOR_GHOST}, [sEED_BOMBDAMAGE] = {cor = COLOR_GRASS}, [sACREDDAMAGE] = {cor = COLOR_FIRE2}, [MUDBOMBDAMAGE] = {cor = COLOR_GROUND}, --alterado v2.9 } local function sendPlayerDmgMsg(cid, text) if not isCreature(cid) then return true end doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, text) end local spcevo = { ["Poliwhirl"] = {"Poliwrath", "Politoed"}, ["Gloom"] = {"Bellossom", "Vileplume"}, ["Tyrogue"] = {"Hitmonchan", "Hitmontop", "Hitmonlee"}} local function doEvolveWild(cid) if not isCreature(cid) or getCreatureHealth(cid) <= 0 then return true end local name = getCreatureName(cid) local evolution = "none" if spcevo[name] then evolution = spcevo[name][math.random(1, #spcevo[name])] elseif poevo[name] then evolution = poevo[name].evolution end local a = getPokemonStatus(name) if not a or evolution == "none" then return true end local pk = {} local players = getSpectators(getThingPos(cid), 7, 7) if players then for pp = 1, #players do local this = players[pp] if isCreature(this) and isPlayer(this) and (getCreatureTarget(this) == cid or getDamageMapPercent(this, cid) > 0) then doSendMagicEffect(getThingPos(this), 173) local expstring = cid.."expEx" pk[this] = getItemAttribute(getPlayerSlotItem(this, 8).uid, expstring) doItemSetAttribute(getPlayerSlotItem(this, 8).uid, expstring, 0) end end end local level = getPokemonLevel(cid) local pos = getThingPos(cid) local gender = getCreatureSkull(cid) local lifepercentage = 1 - ((getCreatureHealth(cid) * 1.3) / getCreatureMaxHealth(cid)) local lookdir = getCreatureLookDir(cid) local status = {} status.offense = getOffense(cid) + a.off * 8 status.defense = getDefense(cid) + a.def * 8 status.agi = getSpeed(cid) + a.agi * 8 status.spatk = getSpecialAttack(cid) + a.spatk * 8 status.vit = getVitality(cid) + a.vit * 4 doRemoveCreature(cid) local evo = doCreateMonster(evolution, pos) setWildPokemonLevel(evo, level, status) doCreatureSetLookDir(evo, lookdir) doCreatureSetSkullType(evo, gender) doCreatureAddHealth(evo, -getCreatureMaxHealth(evo) * lifepercentage) doSendMagicEffect(getThingPos(evo), 18) for attacker, experience in pairs (pk) do doWildAttackPlayer(evo, attacker) local expstring = evo.."expEx" local exp = experience or 0 doItemSetAttribute(getPlayerSlotItem(attacker, 8).uid, expstring, exp) end sendFinishEvolutionEffect(evo, true) addEvent(sendFinishEvolutionEffect, 550, evo, true) addEvent(sendFinishEvolutionEffect, 1050, evo) end local races = { [4] = {cor = COLOR_FIRE2}, [6] = {cor = COLOR_WATER}, [7] = {cor = COLOR_NORMAL}, [8] = {cor = COLOR_FIRE2}, [9] = {cor = COLOR_FIGHTING}, [10] = {cor = COLOR_FLYING}, [11] = {cor = COLOR_GRASS}, [12] = {cor = COLOR_POISON}, [13] = {cor = COLOR_ELECTRIC}, [14] = {cor = COLOR_GROUND}, [15] = {cor = COLOR_PSYCHIC}, [16] = {cor = COLOR_ROCK}, [17] = {cor = COLOR_ICE}, [18] = {cor = COLOR_BUG}, [19] = {cor = COLOR_DRAGON}, [20] = {cor = COLOR_GHOST}, [21] = {cor = COLOR_STEEL}, [22] = {cor = COLOR_DARK}, [1] = {cor = 180}, [2] = {cor = 180}, [3] = {cor = 180}, [5] = {cor = 180}, } local damages = {GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE, DARKDAMAGE, STEELDAMAGE} local fixdmgs = {PSYCHICDAMAGE, COMBAT_PHYSICALDAMAGE, GRASSDAMAGE, FIREDAMAGE, WATERDAMAGE, ICEDAMAGE, NORMALDAMAGE, GHOSTDAMAGE} local ignored = {POISONEDDAMAGE, BURNEDDAMAGE} --alterado v2.6 local cannotkill = {BURNEDDAMAGE, POISONEDDAMAGE} function onStatsChange(cid, attacker, type, combat, value) if combat == FLYSYSTEMDAMAGE then return false end if isPlayer(cid) and getCreatureOutfit(cid).lookType == 814 then return false end -- TV local damageCombat = combat if not isCreature(attacker) then --alterado v2.5 cid == attacker if not isInArray(fixdamages, combat) and combats[combat] then doSendAnimatedText(getThingPos(cid), value, combats[combat].cor) end return true end -------------------------------------------------- --alterado v2.6 retirado os combats sleep_powder e poison_powder daki! -------------------------------------------------- if isMonster(cid) then local valor = value if not pokes[getCreatureName(cid)] and damageCombat == COMBAT_PHYSICALDAMAGE then valor = getOffense(attacker) * playerDamageReduction doCreatureAddHealth(cid, -math.abs(valor), 3, races[7].cor) --alterado v2.6 dano nos npcs return false elseif not pokes[getCreatureName(cid)] and damageCombat ~= COMBAT_PHYSICALDAMAGE then doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor) return false end end -------------------------------------------------- if isPlayer(attacker) then local valor = value if valor > getCreatureHealth(cid) then valor = getCreatureHealth(cid) end if combat == COMBAT_PHYSICALDAMAGE then return false end if combat == PHYSICALDAMAGE then doSendMagicEffect(getThingPos(cid), 3) doSendAnimatedText(getThingPos(cid), valor, races[getMonsterInfo(getCreatureName(cid)).race].cor) end if combats[damageCombat] and not isInArray(fixdmgs, damageCombat) then doSendAnimatedText(getThingPos(cid), valor, combats[damageCombat].cor) end if #getCreatureSummons(attacker) >= 1 and not isInArray({POISONEDDAMAGE, BURNEDDAMAGE}, combat) then doPlayerSendTextMessage(attacker, MESSAGE_STATUS_DEFAULT, "Your "..getPokeName(getCreatureSummons(attacker)[1]).." dealt "..valor.." damage to "..getSomeoneDescription(cid)..".") end return true end -------------------------------------------------- if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then return false end -------------------------------------------------- if isPlayer(cid) and #getCreatureSummons(cid) <= 0 and type == STATSCHANGE_HEALTHLOSS then if isSummon(attacker) or isPlayer(attacker) then if canAttackOther(cid, attacker) == "Cant" then return false end end local valor = 0 if combat == COMBAT_PHYSICALDAMAGE then valor = getOffense(attacker) else valor = getSpecialAttack(attacker) end valor = valor * playerDamageReduction valor = valor * math.random(83, 117) / 100 if valor >= getCreatureHealth(cid) then valor = getCreatureHealth(cid) end valor = math.floor(valor) if valor >= getCreatureHealth(cid) then if getPlayerStorageValue(cid, 6598754) >= 1 or getPlayerStorageValue(cid, 6598755) >= 1 then setPlayerStorageValue(cid, 6598754, -1) setPlayerStorageValue(cid, 6598755, -1) doRemoveCondition(cid, CONDITION_OUTFIT) --alterado v2.7 doTeleportThing(cid, posBackPVP, false) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)) return false end if getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then doRemoveCondition(cid, CONDITION_OUTFIT) setPlayerStorageValue(cid, 17000, 0) setPlayerStorageValue(cid, 17001, 0) setPlayerStorageValue(cid, 63215, -1) doChangeSpeed(cid, PlayerSpeed) local item = getPlayerSlotItem(cid, 8) local btype = getPokeballType(item.itemid) if #getCreatureSummons(cid) <= 0 then if isInArray(pokeballs[btype].all, item.itemid) then doTransformItem(item.uid, pokeballs[btype].off) doItemSetAttribute(item.uid, "hp", 0) end end end if getPlayerStorageValue(cid, 22545) == 1 then if getGlobalStorageValue(22550) == 1 then doPlayerSendTextMessage(cid, 20, "You are the last survivor of the golden arena! Take your reward!") doPlayerAddItem(cid, 2152, getPlayerStorageValue(cid, 22551)*2) setPlayerStorageValue(cid, 22545, -1) doTeleportThing(cid, getClosestFreeTile(cid, getClosestFreeTile(cid, posBackGolden)), false) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid)) setPlayerRecordWaves(cid) endGoldenArena() return false else setGlobalStorageValue(22550, getGlobalStorageValue(22550)-1) setPlayerStorageValue(cid, 22545, -1) doTeleportThing(cid, getClosestFreeTile(cid, posBackGolden), false) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid)) setPlayerRecordWaves(cid) return false end end local corpse = doCreateItem(3058, 1, getThingPos(cid)) doDecayItem(corpse) doItemSetAttribute(corpse, "pName", getCreatureName(cid)) --alterado v2.7 coloca corpse quando o player morre! doItemSetAttribute(corpse, "attacker", getCreatureName(attacker)) doItemSetAttribute(corpse, "article", getPlayerSex(cid) == 0 and "She" or "He") if getPlayerStorageValue(cid, 98796) >= 1 then setPlayerStorageValue(cid, 98796, -1) setPlayerStorageValue(cid, 98797, -1) --alterado v2.8 doTeleportThing(cid, SafariOut, false) doSendMagicEffect(getThingPos(cid), 21) doPlayerSendTextMessage(cid, 27, "You die in the saffari...") return false end if getPlayerStorageValue(cid, Agatha.stoIni) >= 1 and getPlayerStorageValue(cid, Agatha.stoIni) <= 10 then setPlayerStorageValue(cid, Agatha.stoIni, -1) setPlayerStorageValue(cid, Agatha.stoRec, -1) setPlayerStorageValue(cid, Agatha.stoPer, -1) setPlayerStorageValue(cid, Agatha.stoEni, -1) --alterado v2.9 agatha quest setPlayerStorageValue(cid, Agatha.stoRes, -1) end end doCreatureAddHealth(cid, -valor, 3, 180) if not isPlayer(cid) and valor > 0 then addEvent(sendPlayerDmgMsg, 5, cid, "You lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".") end return false end -------------------------------------------------- if type == STATSCHANGE_HEALTHGAIN then if cid == attacker then return true end if isSummon(cid) and isSummon(attacker) and canAttackOther(cid, attacker) == "Cant" then return false end return true end -------------------------------------------------- if isMonster(attacker) and getPlayerStorageValue(attacker, 201) ~= -1 then if isPlayer(cid) then return false end if getPlayerStorageValue(getCreatureMaster(cid), ginasios[getPlayerStorageValue(attacker, 201)].storage) ~= 1 then return false end end -------------------------------------------------- if isMonster(cid) and getPlayerStorageValue(cid, 201) ~= -1 then if getPlayerStorageValue(getCreatureMaster(attacker), ginasios[getPlayerStorageValue(cid, 201)].storage) ~= 1 then return false end end -------------------------------------------------- if ehMonstro(cid) and ehMonstro(attacker) and not isSummon(cid) and not isSummon(attacker) then return false --alterado v2.9 /\ end --------------------------------------------------- --------------------REFLECT----------------------- if getPlayerStorageValue(cid, 21099) >= 1 and combat ~= COMBAT_PHYSICALDAMAGE then if not isInArray({"Team Claw", "Team Slice"}, getPlayerStorageValue(attacker, 21102)) then doSendMagicEffect(getThingPosWithDebug(cid), 135) doSendAnimatedText(getThingPosWithDebug(cid), "REFLECT", COLOR_GRASS) addEvent(docastspell, 100, cid, getPlayerStorageValue(attacker, 21102)) if getCreatureName(cid) == "Wobbuffet" then doRemoveCondition(cid, CONDITION_OUTFIT) end setPlayerStorageValue(cid, 21099, -1) --alterado v2.6 setPlayerStorageValue(cid, 21100, 1) setPlayerStorageValue(cid, 21101, attacker) setPlayerStorageValue(cid, 21103, getTableMove(attacker, getPlayerStorageValue(attacker, 21102)).f) setPlayerStorageValue(cid, 21104, getCreatureOutfit(attacker).lookType) return false end end ------------------------------------------------- local multiplier = 1 if isCreature(cid) then poketype1 = pokes[getCreatureName(cid)].type --alterado v2.6 poketype2 = pokes[getCreatureName(cid)].type2 end if not poketype1 or not poketype2 then return false end --alterado v2.6 if getCreatureCondition(cid, CONDITION_INVISIBLE) then return false end if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then if isInArray(effectiveness[damageCombat].super, poketype1) then multiplier = multiplier + 0.5 end if isInArray(effectiveness[damageCombat].super, poketype2) then multiplier = multiplier + 0.5 end if isInArray(effectiveness[damageCombat].weak, poketype1) then multiplier = multiplier - 0.25 --alterado v2.3 efetividade q nem na pxg... end if isInArray(effectiveness[damageCombat].weak, poketype2) then multiplier = multiplier - 0.25 end if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then if isInArray(specialabilities["foresight"], getCreatureName(attacker)) then --alterado v2.5 multiplier = 0.5 --alterado v2.6 end end elseif combat == COMBAT_PHYSICALDAMAGE then if isGhostPokemon(cid) then --alterado v2.3 if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) then --alterado v2.5 doSendMagicEffect(getThingPos(cid), 3) return false end end local cd = getPlayerStorageValue(attacker, conds["Miss"]) local cd2 = getPlayerStorageValue(attacker, conds["Confusion"]) --alterado v2.5 local cd3 = getPlayerStorageValue(attacker, conds["Stun"]) if cd >= 0 or cd2 >= 0 or cd3 >= 0 then if math.random(1, 100) > 50 then --50% chance de da miss no atk fisico doSendMagicEffect(getThingPos(cid), 211) doSendAnimatedText(getThingPos(attacker), "MISS", 215) return false end end end -------------------------------------------------- local valor = value if multiplier == 1.5 and poketype2 == "no type" then multiplier = 2 --alterado v2.6 elseif multiplier == 1.5 and poketype2 ~= "no type" then multiplier = 1.75 elseif multiplier == 1.25 then --edited effetivines = pxg multiplier = 1 end -------------------------------------------------- if isSummon(cid) and isSummon(attacker) then if getCreatureMaster(cid) == getCreatureMaster(attacker) then return false end if canAttackOther(cid, attacker) == "Cant" then return false end end local randomRange = math.random(83, 117) / 100 local block = 1 if not isPlayer(cid) then if combat == COMBAT_PHYSICALDAMAGE then --[[local value = getOffense(attacker) > 1000 and 3 or 2 block = 1 - (getDefense(cid) / (getOffense(attacker) + getDefense(cid))) --alterado v1.9 testem essa nova formula plzzz '--' valor = (getOffense(attacker)/value) * block if valor <= 0 then valor = math.random(5, 10) --alterado v1.9 end]] block = 1 - (getDefense(cid) / (getOffense(attacker) + getDefense(cid))) if getPokemonGender(attacker) == SEX_MALE then block = block + 0.2 end if getPokemonGender(cid) == SEX_FEMALE then block = block - 0.2 end valor = getOffense(attacker) * block if getOffenseInRage(attacker) >= 1500 then --alterado v2.8 valor = valor * 0.3 end if isInArray(specialabilities["counter"], getCreatureName(cid)) then if math.random(1, 100) <= 10 then doCreatureAddHealth(attacker, -valor, 3, 180) --alterado v2.5 valor = 0 doSendAnimatedText(getThingPosWithDebug(cid), "COUNTER", 215) end end else block = 1 - (getDefense(cid) / (getSpecialAttack(attacker) + getDefense(cid))) valor = valor * block * generalSpecialAttackReduction if isSummon(cid) then valor = valor * summonSpecialDamageReduction - getPokemonLevel(cid) / 2 end end end valor = valor * multiplier valor = valor * randomRange if isSummon(attacker) then valor = valor * getHappinessRate(attacker) else valor = valor * summonReduction end valor = math.floor(valor) if combat == BURNEDDAMAGE then valor = value * getResistance(cid, FIREDAMAGE) elseif combat == POISONEDDAMAGE then valor = value * getResistance(cid, POISONDAMAGE) end if math.random(1, 100) == 4 and not isInArray(ignorecritical, combat) then doSendAnimatedText(getThingPos(attacker), "CRITICAL", 215) valor = valor * 2 end -------------------------Edited CLAN SYSTEM----------------------------------- if isSummon(attacker) and getPlayerStorageValue(getCreatureMaster(attacker), 86228) >= 1 then valor = valor*getClanPorcent(getCreatureMaster(attacker), combat, "atk") elseif isSummon(cid) and getPlayerStorageValue(getCreatureMaster(cid), 86228) >= 1 then --alterado v2.3 valor = valor - (valor*getClanPorcent(getCreatureMaster(cid), combat, "def", pokes[getCreatureName(cid)].type, pokes[getCreatureName(cid)].type2)) end ----------------------------------------------------------------------- ---------------------- Edited Proteção -------------------------------- if valor <= 10 then valor = math.random(15, 25) end ----------------------------------------------------------------------- ---------------------- FEAR / ROAR ------------------------------------ if getPlayerStorageValue(attacker, conds["Fear"]) >= 1 then --alterado v2.5!! return true end --------------------------------------------------------------------------- if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) and getPlayerStorageValue(attacker, 999457) <= 0 then valor = valor * 0 --alterado v2.5 end end end if damageCombat == GROUNDDAMAGE then if isInArray(specialabilities["levitate"], getCreatureName(cid)) then valor = 0 --alterado v2.5 end end ----------------------------------------------------------------------------- local p = getThingPos(cid) --poke na pos backup if p.x == 1 and p.y == 1 and p.z == 10 then return false --alterado v2.2 end if getPlayerStorageValue(cid, 9658783) == 1 then return false --alterado v2.4 -- skill camuflage/future sight/acid armor e afins end ----------------------------------------------------------------------------- --------------- FIGHT MODE ----------------------- if useOTClient then if isSummon(cid) then --alterado v2.7 soh funciona com o OTClient q eu disponibilizei... local master = getCreatureMaster(cid) if getPlayerStorageValue(master, 248759) == 1 then valor = valor * 1.1 elseif getPlayerStorageValue(master, 248759) == 3 then valor = valor * 0.9 end end if isSummon(attacker) then local master = getCreatureMaster(attacker) if getPlayerStorageValue(master, 248759) == 1 then valor = valor * 1.1 elseif getPlayerStorageValue(master, 248759) == 3 then valor = valor * 0.9 end end end ----------------------------------------------------------------------------- if valor >= getCreatureHealth(cid) then if isInArray(cannotKill, combat) and isPlayer(cid) then valor = getCreatureHealth(cid) - 1 else valor = getCreatureHealth(cid) end end valor = math.floor(valor) --alterado v2.5 ------------------ SKILLs Q CURAM O ATTACKER --------------------------------- local function doHeal(cid, amount) if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then amount = math.abs(getCreatureHealth(cid)-getCreatureMaxHealth(cid)) end if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then --alterado v2.6 doCreatureAddHealth(cid, amount) doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65) end end if damageCombat == PSYCHICDAMAGE or damageCombat == MIRACLEDAMAGE then if getPlayerStorageValue(attacker, 95487) >= 1 then doHeal(attacker, valor) setPlayerStorageValue(attacker, 95487, -1) --alterado v2.6 end elseif damageCombat == SEED_BOMBDAMAGE then doHeal(attacker, valor) end -------------------------------------------- ----------SACRED FIRE----------------------- if combat == SACREDDAMAGE and not ehNPC(cid) then --alterado v2.6 local ret = {} ret.id = cid ret.cd = 9 ret.check = getPlayerStorageValue(cid, conds["Silence"]) ret.eff = 39 ret.cond = "Silence" doCondition2(ret) elseif combat == MUDBOMBDAMAGE and not ehNPC(cid) then local ret = {} --alterado v2.8 ret.id = cid ret.cd = 9 ret.eff = 34 ret.check = getPlayerStorageValue(cid, conds["Miss"]) ret.spell = "Mud Bomb" --alterado v2.9 ret.cond = "Miss" doCondition2(ret) end --------------Passiva Lifesteal Clobat------------ if combat == COMBAT_PHYSICALDAMAGE then if getCreatureName(attacker) == "Crobat" then --alterado v2.4 doCreatureAddHealth(attacker, math.floor(valor)) doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30) end end -------------------------------------------- valor = math.abs(valor) --alterado v2.9 if isSummon(attacker) and not isSummon(cid) and not isPlayer(cid) then local expstring = cid.."expEx" if getItemAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, expstring) == null then doItemSetAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, expstring, 0) end local exp = valor / getCreatureMaxHealth(cid) local ball = getPlayerSlotItem(getCreatureMaster(attacker), 8).uid doItemSetAttribute(ball, expstring, getItemAttribute(ball, expstring) + exp) if getItemAttribute(ball, expstring) > 1 then doItemSetAttribute(ball, expstring, 1) end end if isSummon(attacker) then if combat == COMBAT_PHYSICALDAMAGE then doTargetCombatHealth(getCreatureMaster(attacker), cid, PHYSICALDAMAGE, -valor, -valor, 255) addEvent(doDoubleHit, 1000, attacker, cid, valor, races) --alterado v2.6 agility else doTargetCombatHealth(getCreatureMaster(attacker), cid, damageCombat, -valor, -valor, 255) end else if combat ~= COMBAT_PHYSICALDAMAGE then doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor) else doCreatureAddHealth(cid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(cid)).race].cor) addEvent(doDoubleHit, 1000, attacker, cid, valor, races) --alterado v2.6 agility end if isSummon(cid) then addEvent(sendPlayerDmgMsg, 5, getCreatureMaster(cid), "Your "..getCreatureName(cid).." lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".") end end if damageCombat == FIREDAMAGE and not isBurning(cid) then local ret = {} ret.id = cid ret.cd = math.random(5, 12) --alterado v2.5 ret.check = getPlayerStorageValue(cid, conds["Burn"]) ret.damage = isSummon(attacker) and getMasterLevel(attacker)+getPokemonBoost(attacker) or getPokemonLevel(attacker) ret.cond = "Burn" doCondition2(ret) elseif damageCombat == POISONDAMAGE and not isPoisoned(cid) then local ret = {} ret.id = cid ret.cd = math.random(6, 15) --alterado v2.5 ret.check = getPlayerStorageValue(cid, conds["Poison"]) local lvl = isSummon(attacker) and getMasterLevel(attacker) or getPokemonLevel(attacker) ret.damage = math.floor((getPokemonLevel(attacker)+lvl)/2) ret.cond = "Poison" doCondition2(ret) end ------------------------------------POTIONS------------------------------------------- if isSummon(cid) and type == STATSCHANGE_HEALTHLOSS then if getPlayerStorageValue(cid, 173) >= 1 then if damageCombat ~= BURNEDDAMAGE and damageCombat ~= POISONEDDAMAGE then setPlayerStorageValue(cid, 173, -1) --alterado v2.6 doSendAnimatedText(getThingPos(cid), "Lost Heal", 144) end end end ----------------------------------------PASSIVAS------------------------------------- --alterado v2.7 \/ -------------------------------------------Counter Helix------------------------------------ if passivesChances["Helix"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Helix"][getCreatureName(cid)] then docastspell(cid, "Counter Helix") end -------------------------------------------Lava Counter/Electricity---------------------------- if passivesChances["Fire_Thunder"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Fire_Thunder"][getCreatureName(cid)] then docastspell(cid, "Lava-Electricity") end ---------------------------------------Stunning Confusion----------------------------------------- if passivesChances["Stunning"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Stunning"][getCreatureName(cid)] then docastspell(cid, "Stunning Confusion") end -----------------------------------------Groundshock----------------------------------- if passivesChances["Groundshock"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Groundshock"][getCreatureName(cid)] then docastspell(cid, "Groundshock") end --------------------------------------Electric Charge--------------------------------------------- if passivesChances["Electric Charge"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Electric Charge"][getCreatureName(cid)] then docastspell(cid, "Electric Charge", 0, 0) end -------------------------------------Melody------------------------------------ if passivesChances["Melody"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Melody"][getCreatureName(cid)] then docastspell(cid, "Melody") end ------------------------------------- Dragon Fury / Fury --------------------------------------- if passivesChances["Dragon Fury"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Dragon Fury"][getCreatureName(cid)] then docastspell(cid, "Dragon Fury", 0, 0) end ------------------------------------- Mega Drain --------------------------------------- if passivesChances["Mega Drain"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Mega Drain"][getCreatureName(cid)] then docastspell(cid, "Mega Drain") end ------------------------------------- Spores Reaction --------------------------------------- if passivesChances["Spores Reaction"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Spores Reaction"][getCreatureName(cid)] then docastspell(cid, "Spores Reaction") end ------------------------------------ Amnesia ---------------------------------------- if passivesChances["Amnesia"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Amnesia"][getCreatureName(cid)] then docastspell(cid, "Amnesia", 0, 0) end ----------------------------------- Zen Mind ----------------------------------------- if passivesChances["Zen Mind"][getCreatureName(cid)] and isWithCondition(cid) and math.random(1, 100) <= passivesChances["Zen Mind"][getCreatureName(cid)] then docastspell(cid, "Zen Mind", 0, 0) end ---------------------------------- Mirror Coat --------------------------------------- if passivesChances["Mirror Coat"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Mirror Coat"][getCreatureName(cid)] then docastspell(cid, "Mirror Coat", 0, 0) end --------------------------------- Illusion ----------------------------------------- return false end level system.lua function getPokemonStatus(name, multiplier) local a = pokes[name] local m = 1 if not a then return false end if not a.offense then return false end if multiplier then m = multiplier end local ret = {} ret.off = a.offense * m ret.offense = ret.off ret.def = a.defense * m ret.defense = ret.def ret.agi = a.agility * m ret.agility = ret.agi ret.spatk = a.specialattack * m ret.specialattack = ret.spatk ret.vit = a.vitality * m ret.vitality = ret.vit return ret end function getPokemonXMLOutfit(name) --alterado v2.9 \/ local path = "data/monster/pokes/Shiny/"..name..".xml" local tpw = io.type(io.open(path)) if not tpw then path = "data/monster/pokes/geracao 2/"..name..".xml" tpw = io.type(io.open(path)) end if not tpw then path = "data/monster/pokes/geracao 1/"..name..".xml" tpw = io.type(io.open(path)) end if not tpw then path = "data/monster/pokes/"..name..".xml" tpw = io.type(io.open(path)) end if not tpw then path = "data/monster/pokes/geracao 4/"..name..".xml" tpw = io.type(io.open(path)) end if not tpw then return print("[getPokemonXMLOutfit] Poke with name: "..name.." ins't in any paste on monster/pokes/") and 2 end local arq = io.open(path, "a+") local txt = arq:read("*all") arq:close() local a, b = txt:find('look type="(.-)"') txt = string.sub(txt, a + 11, b - 1) return tonumber(txt) end function doEvolutionOutfit(cid, oldout, outfit) if not isCreature(cid) then return true end if getCreatureOutfit(cid).lookType == oldout then doSetCreatureOutfit(cid, {lookType = outfit}, -1) else doSetCreatureOutfit(cid, {lookType = oldout}, -1) end end function doStartEvolution(cid, evolution, seconds) if not isCreature(cid) then return true end local a = getPlayerStorageValue(cid, 1007) local b = getCreatureHealth(cid) / getCreatureMaxHealth(cid) local d = getThingPos(cid) local e = getCreatureMaster(cid) if getHappinessRate(cid) < 1 then return true end local f = getCreatureOutfit(cid).lookType local g = getItemAttribute(getPlayerSlotItem(e, 8).uid, "nick") or getCreatureName(cid) local h = getPokemonXMLOutfit(evolution) doItemSetAttribute(getPlayerSlotItem(e, 8).uid, "hp", b) doCreatureSay(e, "What? My "..g.." is evolving!", TALKTYPE_SAY) doSummonMonster(e, "Evolution") doReturnPokemon(e, cid, getPlayerSlotItem(e, 8), 0, true) local evo = getCreatureSummons(e)[1] doEvolutionOutfit(evo, h, f) doCreatureSetHideHealth(evo, true) doCreatureSetLookDir(evo, 2) setPlayerStorageValue(evo, 1007, g) doTeleportThing(evo, d, false) addEvent(sendSSJEffect, 250, evo) doSendAnimatedText(getThingPos(evo), "EVOLUTION", COLOR_GRASS) doSendEvolutionEffect(evo, getThingPos(evo), evolution, 20, false, false, f, h) end function doSendEvolutionEffect(cid, pos, evolution, turn, ssj, evolve, f, h) if not isCreature(cid) then doSendAnimatedText(pos, "CANCEL", 215) return true end if evolve then doEvolvePokemon(getCreatureMaster(cid), {uid = cid}, evolution, 0, 0) return true end doSendMagicEffect(pos, 18) if ssj then sendSSJEffect(evo) end doEvolutionOutfit(cid, f, h) addEvent(doSendEvolutionEffect, math.pow(1900, turn/20), cid, getThingPos(cid), evolution, turn - 1, turn == 19, turn == 2, f, h) end function sendSSJEffect(cid) if not isCreature(cid) then return true end local pos1 = getThingPos(cid) local pos2 = getThingPos(cid) pos2.x = pos2.x + math.random(-1, 1) pos2.y = pos2.y - math.random(1, 2) doSendDistanceShoot(pos1, pos2, 37) addEvent(sendSSJEffect, 45, cid) end function sendFinishEvolutionEffect(cid, alternate) if not isCreature(cid) then return true end local pos1 = getThingPos(cid) if alternate then local pos = { [1] = {-2, 0}, [2] = {-1, -1}, [3] = {0, -2}, [4] = {1, -1}, [5] = {2, 0}, [6] = {1, 1}, [7] = {0, 2}, [8] = {-1, 1}} for a = 1, 8 do local pos2 = getThingPos(cid) pos2.x = pos2.x + pos[a][1] pos2.y = pos2.y + pos[a][2] local pos = getThingPos(cid) doSendDistanceShoot(pos2, pos, 37) addEvent(doSendDistanceShoot, 300, pos, pos2, 37) end else for a = 0, 3 do doSendDistanceShoot(pos1, getPosByDir(pos1, a), 37) end for a = 4, 7 do addEvent(doSendDistanceShoot, 600, pos1, getPosByDir(pos1, a), 37) end end end function doEvolvePokemon(cid, item2, theevo, stone1, stone2) if not isCreature(cid) then return true end if not pokes[theevo] or not pokes[theevo].offense then doReturnPokemon(cid, item2.uid, getPlayerSlotItem(cid, 8), pokeballs[getPokeballType(getPlayerSlotItem(cid, 8).itemid)].effect, false, true) return true end local owner = getCreatureMaster(item2.uid) local pokeball = getPlayerSlotItem(cid, 8) local description = "Contains a "..theevo.."." local pct = getCreatureHealth(item2.uid) / getCreatureMaxHealth(item2.uid) doItemSetAttribute(pokeball.uid, "hp", pct) doItemSetAttribute(pokeball.uid, "poke", theevo) doItemSetAttribute(pokeball.uid, "description", "Contains a "..theevo..".") doPlayerSendTextMessage(cid, 27, "Congratulations! Your "..getPokeName(item2.uid).." evolved into a "..theevo.."!") doSendMagicEffect(getThingPos(item2.uid), 18) doTransformItem(getPlayerSlotItem(cid, 7).uid, fotos[theevo]) doSendMagicEffect(getThingPos(cid), 173) local oldpos = getThingPos(item2.uid) local oldlod = getCreatureLookDir(item2.uid) local oldlvl = getPokemonLevel(item2.uid) doRemoveCreature(item2.uid) doSummonMonster(cid, theevo) local pk = getCreatureSummons(cid)[1] doTeleportThing(pk, oldpos, false) doCreatureSetLookDir(pk, oldlod) sendFinishEvolutionEffect(pk, true) addEvent(sendFinishEvolutionEffect, 550, pk, true) addEvent(sendFinishEvolutionEffect, 1050, pk) doPlayerRemoveItem(cid, stone1, 1) doPlayerRemoveItem(cid, stone2, 1) doAddPokemonInOwnList(cid, theevo) local status = getPokemonStatus(getCreatureName(pk)) local off = status.off * 7.5 local def = status.def * 7.5 local agi = status.agi * 7.5 local spatk = status.spatk * 7.5 local vit = status.vit * 7 doItemSetAttribute(pokeball.uid, "offense", getItemAttribute(pokeball.uid, "offense") + off) doItemSetAttribute(pokeball.uid, "defense", getItemAttribute(pokeball.uid, "defense") + def) doItemSetAttribute(pokeball.uid, "speed", getItemAttribute(pokeball.uid, "speed") + agi) doItemSetAttribute(pokeball.uid, "specialattack", getItemAttribute(pokeball.uid, "specialattack") + spatk) doItemSetAttribute(pokeball.uid, "vitality", getItemAttribute(pokeball.uid, "vitality") + vit) doPlayerSendTextMessage(cid, 27, "Evolution bonus: • Offense: +"..doMathDecimal(off).." • Defense: +"..doMathDecimal(def).." • Spc. Atk: +"..doMathDecimal(spatk).." • Agility: +"..doMathDecimal(agi).." • Vitality: +"..doMathDecimal(vit).."") local happy = getItemAttribute(pokeball.uid, "happy") doItemSetAttribute(pokeball.uid, "happy", happy + happyGainedOnEvolution) if happy + happyGainedOnEvolution > 255 then doItemSetAttribute(pokeball.uid, "happy", 255) end adjustStatus(pk, pokeball.uid, true, false) if useKpdoDlls then doUpdateMoves(cid) end end function givePokemonExp(cid, item, expe, pct, rarecandy) if expe <= 0 or not isCreature(cid) then return true end local leveltable = getPokemonExperienceTable(getPokeballName(item.uid, true)) if getItemAttribute(item.uid, "exp") + expe > leveltable[100] then givePokemonExp(cid, item, leveltable[100] - getItemAttribute(item.uid, "exp")) return true end doItemSetAttribute(item.uid, "exp", getItemAttribute(item.uid, "exp") + expe) doItemSetAttribute(item.uid, "happy", getItemAttribute(item.uid, "happy") + 1) doItemSetAttribute(item.uid, "nextlevelexp", getItemAttribute(item.uid, "nextlevelexp") - expe) if pct then doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item.uid).." has received "..expe.." experience points ("..pct.."%).") else if getItemAttribute(item.uid, "nextlevelexp") > 0 then doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item.uid).." ["..getItemAttribute(item.uid, "level").."] has received "..expe.." experience points ("..getItemAttribute(item.uid, "nextlevelexp").." to next level).") else doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item.uid).." ["..getItemAttribute(item.uid, "level").."] has received "..expe.." experience points and has leveled up!") end end if isBeingUsed(item.itemid) then doSendAnimatedText(getThingPos(getCreatureSummons(cid)[1]), expe, 215) end if getItemAttribute(item.uid, "nextlevelexp") <= 0 then local summon = getCreatureSummons(cid)[1] if not isCreature(summon) then return true end doSendFlareEffect(getThingPos(summon)) doSendAnimatedText(getThingPos(summon), "Level up!", 215) adjustPokemonLevel(item.uid, cid, item.itemid) doCreatureAddHealth(summon, getCreatureMaxHealth(summon)) end end function givePokemonExpInBp(cid, item, expe, ballid, pct, hidemessage) if expe <= 0 or not isCreature(cid) then return true end local leveltable = getPokemonExperienceTable(getPokeballName(item, true)) if getItemAttribute(item, "exp") + expe > leveltable[100] then givePokemonExpInBp(cid, item, leveltable[100] - getItemAttribute(item, "exp"), ballid) return true end doItemSetAttribute(item, "exp", getItemAttribute(item, "exp") + expe) doItemSetAttribute(item, "happy", getItemAttribute(item, "happy") + 1) doItemSetAttribute(item, "nextlevelexp", getItemAttribute(item, "nextlevelexp") - expe) if not hidemessage then if pct then doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item).." has received "..expe.." experience points ("..pct.."%).") else if getItemAttribute(item, "nextlevelexp") > 0 then doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item).." ["..getItemAttribute(item, "level").."] has received "..expe.." experience points inside his pokeball ("..getItemAttribute(item, "nextlevelexp").." to next level).") else doPlayerSendTextMessage(cid, 27, "Your "..getPokeballName(item).." ["..getItemAttribute(item, "level").."] has received "..expe.." experience points and has leveled up inside his pokeball.") adjustPokemonLevel(item, cid, ballid) end end end end function doMathDecimal(number, casas) if math.floor(number) == number then return number end local c = casas and casas + 1 or 3 for a = 0, 10 do if math.floor(number) < math.pow(10, a) then local str = string.sub(""..number.."", 1, a + c) return tonumber(str) end end return number end function adjustPokemonLevel(item, cid, id, rarecandy) if not isCreature(cid) then return true end local exp = getItemAttribute(item, "exp") local level = getItemAttribute(item, "level") local leveltable = getPokemonExperienceTable(getPokeballName(item, true)) local newlevel = 1 for x = 1, 100 do if exp >= leveltable[x] and exp < leveltable[x+1] then newlevel = x end end if newlevel <= 1 then return true end local levelsup = (newlevel - level) local pokemon = getItemAttribute(item, "poke") local happy = getItemAttribute(item, "happy") local rate = happy / 100 local newhappiness = happy if happy >= 250 then newhappiness = 255 elseif happy >= 230 then newhappiness = happy + 4 elseif happy >= 210 then newhappiness = happy + 6 elseif happy >= 180 then newhappiness = happy + 8 elseif happy >= 140 then newhappiness = happy + 10 elseif happy >= 110 then newhappiness = happy + 12 else newhappiness = happy + 15 end local status = getPokemonStatus(pokemon) local off = status.off * rate * levelsup local def = status.def * rate * levelsup local agi = status.agi * rate * levelsup local spatk = status.spatk * rate * levelsup local vit = status.vit * rate * levelsup doItemSetAttribute(item, "level", newlevel) if not rarecandy then doItemSetAttribute(item, "happy", newhappiness) end local nextexp = leveltable[newlevel + 1] - exp doItemSetAttribute(item, "nextlevelexp", nextexp) doItemSetAttribute(item, "offense", getItemAttribute(item, "offense") + off) doItemSetAttribute(item, "defense", getItemAttribute(item, "defense") + def) doItemSetAttribute(item, "speed", getItemAttribute(item, "speed") + agi) doItemSetAttribute(item, "specialattack", getItemAttribute(item, "specialattack") + spatk) doItemSetAttribute(item, "vitality", getItemAttribute(item, "vitality") + vit) if newlevel > getPlayerLevel(cid) + pokemonMaxLevelAbovePlayer then addEvent(doPlayerSendTextMessage, 30, cid, 18, "Warning: Your "..getPokeballName(item).."'s ["..newlevel.."] level is much higher than yours, so you will not be able to call him to battles.") end if isCreature(cid) and id >= 1 and isBeingUsed(id) then adjustStatus(getCreatureSummons(cid)[1], item, false, true) doPlayerSendTextMessage(cid, 27, "• Level: "..newlevel.." (+"..levelsup..") • Offense: +"..doMathDecimal(off).." • Defense: +"..doMathDecimal(def).." • Spc. Atk: +"..doMathDecimal(spatk).." • Agility: +"..doMathDecimal(agi).." • Vitality: +"..doMathDecimal(vit).."") if happy < minHappyToEvolve then return true end if pokemonsCanEvolveByLevel then local summon = getCreatureSummons(cid)[1] local reqlevel = poevo[getCreatureName(summon)] and poevo[getCreatureName(summon)].level or -1 local level = getItemAttribute(item, "level") local evolution = "none" local name = getCreatureName(summon) if name == "Tyrogue" and level >= 20 then if getOffense(summon) == getDefense(summon) then evolution = "Hitmontop" elseif getOffense(summon) > getDefense(summon) then evolution = "Hitmonlee" else evolution = "Hitmonchan" end elseif name == "Eevee" then if happy >= maxHappyToEvolve then if isDay() then evolution = "Espeon" else evolution = "Umbreon" end end elseif name == "Slowpoke" and level >= 28 then evolution = "Slowbro" elseif name == "Poliwhirl" and level >= 36 then evolution = "Poliwrath" elseif reqlevel > 4 and level >= reqlevel then evolution = poevo[getCreatureName(summon)].evolution elseif reqlevel == 2 and happy >= maxHappyToEvolve then evolution = poevo[getCreatureName(summon)] and poevo[getCreatureName(summon)].evolution or "none" end if evolution ~= "none" then doStartEvolution(summon, evolution, 4) end end end end function doAdjustWithDelay(cid, pk, health, vit, status) if isCreature(cid) then --alterado v2.5 if not isCreature(cid) then return true end adjustStatus(pk, getPlayerSlotItem(cid, 8).uid, health, vir, status) end end function adjustStatus(pk, item, health, vite, conditions) if not isCreature(pk) then return true end local bonusoffense = getItemAttribute(item, boffense) or 0 local bonusdefense = getItemAttribute(item, bdefense) or 0 local bonusagility = getItemAttribute(item, bagility) or 0 local bonussattack = getItemAttribute(item, bsattack) or 0 setPlayerStorageValue(pk, 1000, getItemAttribute(item, "level")) setPlayerStorageValue(pk, 1001, getItemAttribute(item, "offense") + bonusoffense) setPlayerStorageValue(pk, 1002, getItemAttribute(item, "defense") + bonusdefense) setPlayerStorageValue(pk, 1003, getItemAttribute(item, "speed") + bonusagility) setPlayerStorageValue(pk, 1005, getItemAttribute(item, "specialattack") + bonussattack) local gender = getItemAttribute(item, "gender") and getItemAttribute(item, "gender") or 0 doCreatureSetSkullType(pk, gender) if vite == true then local pct = getCreatureHealth(pk) / getCreatureMaxHealth(pk) local vit = getItemAttribute(item, "vitality") - getPlayerStorageValue(pk, 1004) setCreatureMaxHealth(pk, getCreatureMaxHealth(pk) + ( vit * HPperVIT )) doCreatureAddHealth(pk, pct * vit * HPperVIT) end setPlayerStorageValue(pk, 1004, getItemAttribute(item, "vitality")) doRegainSpeed(pk) local nick = getItemAttribute(item, "poke") if string.find(tostring(nick), "Shiny") then nick = tostring(nick):match("Shiny (.*)") end if getItemAttribute(item, "nick") then nick = getItemAttribute(item, "nick") end setPlayerStorageValue(pk, 1007, nick) local boostlevel = getItemAttribute(item, "boost") or 0 local boostshow = hideBoost and "]" or " + "..boostlevel.."]" local lvlstr = "" if showBoostSeparated then boostshow = hideBoost and "]" or "] [+"..boostlevel.."]" end if hideSummonsLevel then if not hideBoost then nick = nick.." [+"..boostlevel.."]" end else nick = nick.." ["..getItemAttribute(item, "level")..""..boostshow.."" end doCreatureSetNick(pk, nick) if not getItemAttribute(item, "happy") then doItemSetAttribute(item, "happy", 120) end if not getItemAttribute(item, "hunger") then doItemSetAttribute(item, "hunger", 5) end local happy = getItemAttribute(item, "happy") if happy < 0 then happy = 1 end setPlayerStorageValue(pk, 1008, happy) local hunger = getItemAttribute(item, "hunger") setPlayerStorageValue(pk, 1009, hunger) if health == true then local mh = getCreatureMaxHealth(pk) + HPperVIT * getVitality(pk) local rd = 1 - (tonumber(getItemAttribute(item, "hp"))) setCreatureMaxHealth(pk, mh) doCreatureAddHealth(pk, getCreatureMaxHealth(pk)) doCreatureAddHealth(pk, -(getCreatureMaxHealth(pk) * rd)) end if isSummon(pk) and conditions then --alterado v2.5 daki pra baixo!! local burn = getItemAttribute(item, "burn") if burn and burn >= 0 then local ret = {id = pk, cd = burn, check = false, damage = getItemAttribute(item, "burndmg"), cond = "Burn"} addEvent(doCondition2, 3500, ret) end local poison = getItemAttribute(item, "poison") if poison and poison >= 0 then local ret = {id = pk, cd = poison, check = false, damage = getItemAttribute(item, "poisondmg"), cond = "Poison"} addEvent(doCondition2, 1500, ret) end local confuse = getItemAttribute(item, "confuse") if confuse and confuse >= 0 then local ret = {id = pk, cd = confuse, check = false, cond = "Confusion"} addEvent(doCondition2, 1200, ret) --alterado v2.5 end local sleep = getItemAttribute(item, "sleep") if sleep and sleep >= 0 then local ret = {id = pk, cd = sleep, check = false, first = true, cond = "Sleep"} doCondition2(ret) end local miss = getItemAttribute(item, "miss") if miss and miss >= 0 then local ret = {id = pk, cd = miss, eff = getItemAttribute(item, "missEff"), check = false, spell = getItemAttribute(item, "missSpell"), cond = "Miss"} doCondition2(ret) end local fear = getItemAttribute(item, "fear") if fear and fear >= 0 then local ret = {id = pk, cd = fear, check = false, skill = getItemAttribute(item, "fearSkill"), cond = "Fear"} doCondition2(ret) end local silence = getItemAttribute(item, "silence") if silence and silence >= 0 then local ret = {id = pk, cd = silence, eff = getItemAttribute(item, "silenceEff"), check = false, cond = "Silence"} doCondition2(ret) end local stun = getItemAttribute(item, "stun") if stun and stun >= 0 then local ret = {id = pk, cd = stun, eff = getItemAttribute(item, "stunEff"), check = false, spell = getItemAttribute(item, "stunSpell"), cond = "Stun"} doCondition2(ret) end local paralyze = getItemAttribute(item, "paralyze") if paralyze and paralyze >= 0 then local ret = {id = pk, cd = paralyze, eff = getItemAttribute(item, "paralyzeEff"), check = false, first = true, cond = "Paralyze"} doCondition2(ret) end local slow = getItemAttribute(item, "slow") if slow and slow >= 0 then local ret = {id = pk, cd = slow, eff = getItemAttribute(item, "slowEff"), check = false, first = true, cond = "Slow"} doCondition2(ret) end local leech = getItemAttribute(item, "leech") if leech and leech >= 0 then local ret = {id = pk, cd = leech, attacker = 0, check = false, damage = getItemAttribute(item, "leechdmg"), cond = "Leech"} doCondition2(ret) end for i = 1, 3 do local buff = getItemAttribute(item, "Buff"..i) if buff and buff >= 0 then local ret = {id = pk, cd = buff, eff = getItemAttribute(item, "Buff"..i.."eff"), check = false, buff = getItemAttribute(item, "Buff"..i.."skill"), first = true, attr = "Buff"..i} doCondition2(ret) end end end --alterado v2.9 if getItemAttribute(item, "boost") and getItemAttribute(item, "boost") >= 50 and getItemAttribute(item, "aura") then sendAuraEffect(pk, auraSyst[getItemAttribute(item, "aura")]) end if getPlayerStorageValue(getCreatureMaster(pk), 6598754) >= 1 then setPlayerStorageValue(pk, 6598754, 1) elseif getPlayerStorageValue(getCreatureMaster(pk), 6598755) >= 1 then setPlayerStorageValue(pk, 6598755, 1) end return true end function setWildPokemonLevel(cid, optionalLevel, optionalStatus, optionalNick, optionalExtraExp) if not isCreature(cid) then return true end if not pokes[getCreatureName(cid)] then return true end --alterado v2.6 local levelRange = 0 local off = 0 local def = 0 local agi = 0 local spatk = 0 local vit = 0 local this = getCreatureName(cid) local ee = 1 if optionalExtraExp then ee = optionalExtraExp end if optionalLevel and tonumber(optionalLevel) >= 1 then --alterado v2.8\/ levelRange = optionalLevel else levelRange = math.random(pokes[this].wildLvlMin, pokes[this].wildLvlMax) end local status = getPokemonStatus(this) if status then off = status.off def = status.def agi = status.agi vit = status.vit spatk = status.spatk end setPlayerStorageValue(cid, 1000, (levelRange > 100 and 100 or levelRange)) --alterado v2.8 if optionalStatus and optionalStatus.off then setPlayerStorageValue(cid, 1001, optionalStatus.offense) setPlayerStorageValue(cid, 1002, optionalStatus.defense) setPlayerStorageValue(cid, 1003, optionalStatus.agility) setPlayerStorageValue(cid, 1004, optionalStatus.vitality) setPlayerStorageValue(cid, 1005, optionalStatus.specialattack) setPlayerStorageValue(cid, 1011, optionalStatus.offense) setPlayerStorageValue(cid, 1012, optionalStatus.defense) setPlayerStorageValue(cid, 1013, optionalStatus.agility) setPlayerStorageValue(cid, 1014, optionalStatus.vitality) setPlayerStorageValue(cid, 1015, optionalStatus.specialattack) else setPlayerStorageValue(cid, 1001, 5 + math.random(off * levelRange * 0.9, off * levelRange * 1.8)) setPlayerStorageValue(cid, 1002, 5 + math.random(def * levelRange * 0.9, def * levelRange * 1.8)) setPlayerStorageValue(cid, 1003, math.random(agi * levelRange * 0.9, agi * levelRange * 1.8)) setPlayerStorageValue(cid, 1004, math.random(vit * levelRange * 0.9, vit * levelRange * 1.8)) setPlayerStorageValue(cid, 1005, 5 + math.random(spatk * levelRange * 0.9, spatk * levelRange * 1.8)) setPlayerStorageValue(cid, 1011, getPlayerStorageValue(cid, 1001)) setPlayerStorageValue(cid, 1012, getPlayerStorageValue(cid, 1002)) setPlayerStorageValue(cid, 1013, getPlayerStorageValue(cid, 1003)) setPlayerStorageValue(cid, 1014, getPlayerStorageValue(cid, 1004)) setPlayerStorageValue(cid, 1015, getPlayerStorageValue(cid, 1005)) end doRegainSpeed(cid) setCreatureMaxHealth(cid, getCreatureMaxHealth(cid) + getPlayerStorageValue(cid, 1004) * HPperVIT * vitReductionForWild) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)) if pokes[getCreatureName(cid)].exp then --getMonsterInfo(getCreatureName(cid)).experience local exp = (50 + pokes[getCreatureName(cid)].exp) * baseExpRate + pokes[getCreatureName(cid)].vitality * levelRange * pokemonExpPerLevelRate setPlayerStorageValue(cid, 1006, exp * generalExpRate * ee) if getPlayerStorageValue(cid, 22546) == 1 then setPlayerStorageValue(cid, 1006, 750) doSetCreatureDropLoot(cid, false) --edited golden arena end end local wildshow = wildBeforeNames and "Wild " or "" if optionalNick then if hideWildsLevel then doCreatureSetNick(cid, optionalNick) else doCreatureSetNick(cid, optionalNick.." ["..getWildPokemonLevel(cid).."]") end else if hideWildsLevel then doCreatureSetNick(cid, ""..wildshow..""..getCreatureName(cid).."") else doCreatureSetNick(cid, ""..wildshow..""..getCreatureName(cid).." ["..getWildPokemonLevel(cid).."]") end end end function getOffenseInRage(cid) --alterado v2.8 if not isCreature(cid) then return 0 end if getPlayerStorageValue(cid, 547888) >= 1 then return tonumber(getPlayerStorageValue(cid, 1001)) / 2 end return tonumber(getPlayerStorageValue(cid, 1001)) end function getOffense(cid) if not isCreature(cid) then return 0 end --[[if getPlayerStorageValue(cid, 3894) >= 1 then return tonumber(getPlayerStorageValue(cid, 1001)) / 2 end ]] return tonumber(getPlayerStorageValue(cid, 1001)) end function getDefense(cid) if not isCreature(cid) then return 0 end --[[ if getPlayerStorageValue(cid, 3894) >= 1 then return tonumber(getPlayerStorageValue(cid, 1002)) / 2 end ]] return tonumber(getPlayerStorageValue(cid, 1002)) end function getSpeed(cid) if not isCreature(cid) then return 0 end return tonumber(getPlayerStorageValue(cid, 1003)) end function getVitality(cid) if not isCreature(cid) then return 0 end return tonumber(getPlayerStorageValue(cid, 1004)) end function getSpecialAttack(cid) if not isCreature(cid) then return 0 end return tonumber(getPlayerStorageValue(cid, 1005)) end function getHappiness(cid) if not isCreature(cid) then return 0 end return tonumber(getPlayerStorageValue(cid, 1008)) end function getSpecialDefense(cid) if not isCreature(cid) then return 0 end return getSpecialAttack(cid) * 0.85 + getDefense(cid) * 0.2 end function getWildPokemonExp(cid) return getPlayerStorageValue(cid, 1006) end function getWildPokemonLevel(cid) return getPlayerStorageValue(cid, 1000) end function getLevel(cid) if isSummon(cid) then return getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "level") end return getPlayerStorageValue(cid, 1000) end function getPokeName(cid) if not isSummon(cid) then return getCreatureName(cid) end if getCreatureName(cid) == "Evolution" then return getPlayerStorageValue(cid, 1007) end local item = getPlayerSlotItem(getCreatureMaster(cid), 8) if getItemAttribute(item.uid, "nick") then --alterado v2.7 return getItemAttribute(item.uid, "nick") end if string.find(tostring(getCreatureName(cid)), "Shiny") then local newName = tostring(getCreatureName(cid)):match("Shiny (.*)") return newName end return getCreatureName(cid) end function getPokeballName(item, truename) if not truename and getItemAttribute(item, "nick") then return getItemAttribute(item, "nick") end return getItemAttribute(item, "poke") end function getPokemonName(cid) return getCreatureName(cid) end function getMasterLevel(poke) if not isSummon(poke) then return 0 end return getPlayerLevel(getCreatureMaster(poke)) --alterado v2.5 end function getPokeballBoost(ball) if not isPokeball(ball.itemid) then return 0 end --alterado v2.8 return getItemAttribute(ball.uid, "boost") or 0 end function getPokemonBoost(poke) if not isSummon(poke) then return 0 end --alterado v2.5 return getItemAttribute(getPlayerSlotItem(getCreatureMaster(poke), 8).uid, "boost") or 0 end function getPokemonLevelByName(name) return pokes[name] and pokes[name].level or 0 --alterado v2.9 end function getPokemonLevel(cid) if not isCreature(cid) then return 0 end return getPlayerStorageValue(cid, 1000) end function getPokemonGender(cid) return getCreatureSkullType(cid) end function setPokemonGender(cid, gender) if isCreature(cid) and gender then --alterado v2.8 doCreatureSetSkullType(cid, gender) return true end return false end e some functions.lua function addPokeToPlayer(cid, pokemon, level, extStr, gender, boost, ball, unique) --alterado v2.9 \/ peguem ele todo... local genders = { ["male"] = 4, ["female"] = 3, [1] = 4, [0] = 3, [4] = 4, [3] = 3, } if not isCreature(cid) then return false end local pokemon = doCorrectString(pokemon) if not pokes[pokemon] then return false end local GENDER = (gender and genders[gender]) and genders[gender] or getRandomGenderByName(pokemon) local btype = (ball and pokeballs[ball]) and ball or isShinyName(pokemon) and "shinynormal" or "normal" local happy = 250 local level = tonumber(level) and tonumber(level) or pokes[pokemon].level local extra = tonumber(extStr) and tonumber(extStr) or 1 local mypoke = pokes[pokemon] if (getPlayerFreeCap(cid) >= 6 and not isInArray({5, 6}, getPlayerGroupId(cid))) or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then item = doCreateItemEx(11826) else item = addItemInFreeBag(getPlayerSlotItem(cid, 3).uid, 11826, 1) end if not item then return false end local off = mypoke.offense * level * extra local def = mypoke.defense * level * extra local sp = mypoke.specialattack * level * extra local vit = mypoke.vitality * level * extra local agi = mypoke.agility * level * extra local leveltable = getPokemonExperienceTable(pokemon) doItemSetAttribute(item, "poke", pokemon) doItemSetAttribute(item, "hp", 1) doItemSetAttribute(item, "level", level) doItemSetAttribute(item, "exp", leveltable[level]) doItemSetAttribute(item, "nextlevelexp", leveltable[level+1] - leveltable[level]) doItemSetAttribute(item, "offense", off) doItemSetAttribute(item, "defense", def) doItemSetAttribute(item, "speed", agi) doItemSetAttribute(item, "vitality", vit) doItemSetAttribute(item, "specialattack", sp) doItemSetAttribute(item, "happy", happy) doItemSetAttribute(item, "gender", GENDER) doSetItemAttribute(item, "hands", 0) doItemSetAttribute(item, "description", "Contains a "..pokemon..".") doItemSetAttribute(item, "fakedesc", "Contains a "..pokemon..".") if boost and tonumber(boost) and tonumber(boost) > 0 and tonumber(boost) <= 50 then local off = mypoke.offense * boost_rate * tonumber(boost) local def = mypoke.defense * boost_rate * tonumber(boost) local agi = mypoke.agility * tonumber(boost) local spatk = mypoke.specialattack * boost_rate * tonumber(boost) local vit = mypoke.vitality * boost_rate * tonumber(boost) doItemSetAttribute(item, "boost", tonumber(boost)) doItemSetAttribute(item, "offense", getItemAttribute(item, "offense") + off) doItemSetAttribute(item, "defense", getItemAttribute(item, "defense") + def) doItemSetAttribute(item, "speed", getItemAttribute(item, "speed") + agi) doItemSetAttribute(item, "specialattack", getItemAttribute(item, "specialattack") + spatk) doItemSetAttribute(item, "vitality", getItemAttribute(item, "vitality") + vit) end if unique then doItemSetAttribute(item, "unique", getCreatureName(cid)) end if (getPlayerFreeCap(cid) >= 6 and not isInArray({5, 6}, getPlayerGroupId(cid))) or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then doPlayerSendMailByName(getCreatureName(cid), item, 1) sendMsgToPlayer(cid, 27, "You are already holding six pokemons, so your new pokemon was sent to your depot.") end if (isShinyName(pokemon) or (boost and tonumber(boost) and tonumber(boost) >= 10)) and pokeballs["shiny"..btype] then doTransformItem(item, pokeballs["shiny"..btype].on) else doTransformItem(item, pokeballs[btype].on) end return true end function unLock(ball) if not ball or ball <= 0 then return false end if getItemAttribute(ball, "lock") and getItemAttribute(ball, "lock") > 0 then local vipTime = getItemAttribute(ball, "lock") local timeNow = os.time() local days = math.ceil((vipTime - timeNow)/(24 * 60 * 60)) if days <= 0 then doItemEraseAttribute(ball, "lock") doItemEraseAttribute(ball, "unique") return true end end return false end function getGuildMembersOnline(GuildId) local players = {} for _, pid in pairs(getPlayersOnline()) do if getPlayerGuildId(pid) == tonumber(GuildId) then table.insert(players, pid) end end --by Vodkart return #players > 0 and players or false end function getGuildMembers(GuildId) local players,query = {},db.getResult("SELECT `name` FROM `players` WHERE `rank_id` IN (SELECT `id` FROM `guild_ranks` WHERE `guild_id` = " .. GuildId .. ");") if (query:getID() ~= -1) then repeat table.insert(players,query:getDataString("name")) until not query:next() --by Vodkart query:free() end return #players > 0 and players or false end --/////////////////////////////////////////////////////////////////////////////////--- function sendMsgToPlayer(cid, tpw, msg) if not isCreature(cid) or not tpw or not msg then return true end doPlayerSendTextMessage(cid, tpw, msg) end function getPlayerDesc(cid, thing, TV) if (not isCreature(cid) or not isCreature(thing)) and not TV then return "" end local pos = getThingPos(thing) local ocup = youAre[getPlayerGroupId(thing)] local rank = (getPlayerStorageValue(thing, 86228) <= 0) and "a Pokemon Trainer" or lookClans[getPlayerStorageValue(thing, 86228)][getPlayerStorageValue(thing, 862281)] local name = thing == cid and "yourself" or getCreatureName(thing) local art = thing == cid and "You are" or (getPlayerSex(thing) == 0 and "She is" or "He is") local str = {} table.insert(str, "You see "..name..". "..art.." ") if youAre[getPlayerGroupId(thing)] then table.insert(str, (ocup).." and "..rank.." from ".. getTownName(getPlayerTown(thing))..".") else table.insert(str, (rank).." from ".. getTownName(getPlayerTown(thing))..".") end if getPlayerGuildId(thing) > 0 then table.insert(str, " "..art.." "..getPlayerGuildRank(thing).." from the "..getPlayerGuildName(thing)..".") end if TV then table.insert(str, " "..art.." watching TV.") end table.insert(str, ((isPlayer(cid) and youAre[getPlayerGroupId(cid)]) and "\nPosition: [X: "..pos.x.."][Y: "..pos.y.."][Z: "..pos.z.."]" or "")) return table.concat(str) end ------------------------------------------------------------------------------------------------- /\/\ function getLivePokeballs(cid, container, duel) --alterado v2.8 if not isCreature(cid) then return {} end if not isContainer(container) then return {} end local items = {} --- local ballSlot = getPlayerSlotItem(cid, 8) if ballSlot.uid ~= 0 then for a, b in pairs (pokeballs) do if ballSlot.itemid == b.on or ballSlot.itemid == b.use then if duel and getPlayerLevel(cid) >= (pokes[getItemAttribute(ballSlot.uid, "poke")].level + getPokeballBoost(ballSlot)) then table.insert(items, ballSlot.uid) --alterado v2.8 elseif not duel then table.insert(items, ballSlot.uid) end end end end --- if isContainer(container) and getContainerSize(container) > 0 then for slot=0, (getContainerSize(container)-1) do local item = getContainerItem(container, slot) if isContainer(item.uid) then local itemsbag = getPokeballsInContainer(item.uid) for i=0, #itemsbag do if not isInArray(items, itemsbag) then table.insert(items, itemsbag) end end elseif isPokeball(item.itemid) then for a, b in pairs (pokeballs) do if item.itemid == b.on then if duel and getPlayerLevel(cid) >= (pokes[getItemAttribute(item.uid, "poke")].level + getPokeballBoost(item)) then table.insert(items, item.uid) --alterado v2.8 elseif not duel then table.insert(items, item.uid) end end end end end end return items end function addItemInFreeBag(container, item, num) if not isContainer(container) then return false end if not item then return false end if not num then num = 1 end --alterado v2.6.1 if getContainerSize(container) < getContainerCap(container) then return doAddContainerItem(container, item, num) else for slot = 0, (getContainerSize(container)-1) do local container2 = getContainerItem(container, slot) if isContainer(container2.uid) and getContainerSize(container2.uid) < getContainerCap(container2.uid) then return doAddContainerItem(container2.uid, item, num) end end end return false end ------------------------------------------------------------------------------------------------------ function pokeHaveReflect(cid) if not isCreature(cid) then return false end local table = getTableMove(cid, "Reflect") if table and table.name then --alterado v1.6 return true end return false end function nextHorario(cid) horarioAtual = os.date("%X") horario = string.explode(horarioAtual, ":") for i = 1, #horas do horarioComparacao = horas horarioComp = string.explode(horarioComparacao, ":") --------------- if tonumber(horarioComp[1]) > tonumber(horario[1]) then return horarioComparacao --alterado v2.3 elseif tonumber(horarioComp[1]) == tonumber(horario[1]) and tonumber(horario[2]) < tonumber(horarioComp[2]) then return horarioComparacao end end return horas[1] --alterado v2.3 end function getTimeDiff(timeDiff) local dateFormat = { {'hour', timeDiff / 60 / 60}, --6% {'min', timeDiff / 60 % 60}, } local out = {} --alterado v2.3 for k, t in ipairs(dateFormat) do local v = math.floor(t[2]) if(v > -1) then table.insert(out, (k < #dateFormat and '' or ' and ') .. v .. '' .. (v <= 1 and t[1] or t[1].."s")) end end if tonumber(dateFormat[1][2]) == 0 and tonumber(dateFormat[2][2]) == 0 then return "seconds" end return table.concat(out) end function showTimeDiff(timeComp) local b = string.explode(os.date("%X"), ":") local c = string.explode(timeComp, ":") --- local d, m, y = os.date("%d"), os.date("%m"), os.date("%Y") local hAtual, mAtual = tonumber(b[1]), tonumber(b[2]) local hComp, mComp = tonumber(c[1]), tonumber(c[2]) --- local t = os.time{year= y, month= m, day= d, hour= hAtual, min= mAtual} local t1 = os.time{year= y, month= m, day= d, hour= hComp, min= mComp} --- --alterado v2.3 comparacao = t1-t if hComp < hAtual then v = os.time{year= y, month= m, day= d, hour= 24, min= 0} v2 = os.time{year= y, month= m, day= d, hour= 0, min= 0} comparacao = (v-t)+(t1-v2) end return getTimeDiff(comparacao) end ------------------------------------------------------------------------- function cleanCMcds(item) if item ~= 0 then for c = 1, 15 do --alterado v2.5 local str = "cm_move"..c setCD(item, str, 0) end end end function ehNPC(cid) --alterado v2.9 return isCreature(cid) and not isPlayer(cid) and not isSummon(cid) and not isMonster(cid) end function ehMonstro(cid) --alterado v2.9 return cid and cid >= AUTOID_MONSTERS and cid < AUTOID_NPCS end function doAppear(cid) --Faz um poke q tava invisivel voltar a ser visivel... if not isCreature(cid) then return true end doRemoveCondition(cid, CONDITION_INVISIBLE) doRemoveCondition(cid, CONDITION_OUTFIT) doCreatureSetHideHealth(cid, false) if getCreatureName(cid) == "Ditto" and pokes[getPlayerStorageValue(cid, 1010)] and getPlayerStorageValue(cid, 1010) ~= "Ditto" then if isSummon(cid) then local item = getPlayerSlotItem(getCreatureMaster(cid), 8) doSetCreatureOutfit(cid, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1) --alterado v2.6.1 end end end function doDisapear(cid) --Faz um pokemon ficar invisivel if not isCreature(cid) then return true end doCreatureAddCondition(cid, permanentinvisible) doCreatureSetHideHealth(cid, true) doSetCreatureOutfit(cid, {lookType = 2}, -1) end function hasTile(pos) --Verifica se tem TILE na pos pos.stackpos = 0 if getTileThingByPos(pos).itemid >= 1 then return true end return false end function getThingFromPosWithProtect(pos) --Pega uma creatura numa posiçao com proteçoes if hasTile(pos) then pos.stackpos = 253 pid = getThingfromPos(pos).uid else pid = getThingfromPos({x=1,y=1,z=10,stackpos=253}).uid end return pid end function getTileThingWithProtect(pos) --Pega um TILE com proteçoes if hasTile(pos) then pos.stackpos = 0 pid = getTileThingByPos(pos) else pid = getTileThingByPos({x=1,y=1,z=10,stackpos=0}) end return pid end function canAttackOther(cid, pid) --Function q verifica se um poke/player pode atacar outro poke/player if not isCreature(cid) or not isCreature(pid) then return "Cant" end local master1 = isSummon(cid) and getCreatureMaster(cid) or cid local master2 = isSummon(pid) and getCreatureMaster(pid) or pid --alterado v2.6.1 Party system agora eh simplismente party system kk ---- --alterado v2.6 duel system if getPlayerStorageValue(master1, 6598754) >= 5 and getPlayerStorageValue(master2, 6598754) >= 5 then if getPlayerStorageValue(master1, 6598754) ~= getPlayerStorageValue(master2, 6598754) then if isDuelingAgainst(master1, master2) then --alterado v2.8 if isSummon(cid) and isPlayer(pid) then return "Cant" else return "Can" end end end end ---- if getPlayerStorageValue(master1, 6598754) >= 1 and getPlayerStorageValue(master2, 6598755) >= 1 then return "Can" end if getPlayerStorageValue(master1, 6598755) >= 1 and getPlayerStorageValue(master2, 6598754) >= 1 then ---estar em times diferentes return "Can" end ---- if ehMonstro(cid) or ehMonstro(pid) then return "Can" end return "Cant" end function stopNow(cid, time) --function q faz o poke/player ficar imovel por um tempo if not isCreature(cid) or not tonumber(time) or isSleeping(cid) then return true end local function podeMover(cid) --alterado v2.9 \/ if isCreature(cid) then mayNotMove(cid, false) end end mayNotMove(cid, true) addEvent(podeMover, time, cid) end function doReduceStatus(cid, off, def, agi) --reduz os status if not isCreature(cid) then return true end setPlayerStorageValue(cid, 547888, -1) --alterado v2.8 local A = getOffense(cid) local B = getDefense(cid) local C = getSpeed(cid) if off > 0 then setPlayerStorageValue(cid, 1001, A - off) end if def > 0 then setPlayerStorageValue(cid, 1002, B - def) end if agi > 0 then setPlayerStorageValue(cid, 1003, C - agi) if getCreatureSpeed(cid) ~= 0 then doRegainSpeed(cid) end --alterado v2.5 functions arrumadas... end end function doRaiseStatus(cid, off, def, agi, time) if not isCreature(cid) then return true end setPlayerStorageValue(cid, 547888, 1) --alterado v2.8 local A = getOffense(cid) local B = getDefense(cid) local C = getSpeed(cid) if off > 0 then setPlayerStorageValue(cid, 1001, A * off) end if def > 0 then setPlayerStorageValue(cid, 1002, B * def) end if agi > 0 then setPlayerStorageValue(cid, 1003, C + agi) if getCreatureSpeed(cid) ~= 0 then doRegainSpeed(cid) end end local D = getOffense(cid) local E = getDefense(cid) local F = getSpeed(cid) --------------------------- local G = D - A local H = E - B local I = F - C addEvent(doReduceStatus, time*1000, cid, G, H, I) end function BackTeam(cid) if isCreature(cid) then local summon = getCreatureSummons(cid) --alterado v2.6 for i = 2, #summon do doSendMagicEffect(getThingPos(summon), 211) doRemoveCreature(summon) end setPlayerStorageValue(cid, 637501, -1) end end function choose(...) -- by mock local arg = {...} return arg[math.random(1,#arg)] end function AddPremium(cid, days) local function removerPlayer(cid) if isCreature(cid) then doRemoveCreature(cid) end end db.executeQuery("UPDATE `accounts` SET `premdays` = '"..days.."' WHERE `accounts`.`id` = ".. getPlayerAccountId(cid) ..";") doPlayerSendTextMessage(cid,25,"Você será kickado em 5 segundos.") addEvent(removerPlayer, 5*1000, cid) return TRUE end function isShiny(cid) return isCreature(cid) and string.find(getCreatureName(cid), "Shiny") --alterado v2.9 end function isShinyName(name) return tostring(name) and string.find(doCorrectString(name), "Shiny") --alterado v2.9 end function doConvertTypeToStone(type, string) local t = { ["fly"] = {heart, "heart"}, ["flying"] = {heart, "heart"}, ["normal"] = {heart, "heart"}, ["fire"] = {fire, "fire"}, ["grass"] = {leaf, "leaf"}, ["leaf"] = {leaf, "leaf"}, ["water"] = {water, "water"}, ["poison"] = {venom, "venom"}, ["venom"] = {venom, "venom"}, ["electric"] = {thunder, "thunder"}, ["thunder"] = {thunder, "thunder"}, ["rock"] = {rock, "rock"}, ["fight"] = {punch, "punch"}, ["fighting"] = {punch, "punch"}, ["bug"] = {coccon, "coccon"}, ["dragon"] = {crystal, "crystal"}, ["dark"] = {dark, "dark"}, ["ghost"] = {dark, "dark"}, ["ground"] = {earth, "earth"}, ["earth"] = {earth, "earth"}, ["psychic"] = {enigma, "enigma"}, ["steel"] = {metal, "metal"}, ["metal"] = {metal, "metal"}, ["ice"] = {ice, "ice"}, ["boost"] = {boostStone, "boost"}, --alterado v2.9 } if string then return t[type][2] else return t[type][1] end end function doConvertStoneIdToString(stoneID) local t = { [11453] = "Heart Stone", [11441] = "Leaf Stone", [11442] = "Water Stone", [11443] = "Venom Stone", [11444] = "Thunder Stone", [11445] = "Rock Stone", [11446] = "Punch Stone", [11447] = "Fire Stone", --alterado v2.6 [11448] = "Cocoon Stone", [11449] = "Crystal Stone", [11450] = "Darkess Stone", [11451] = "Earth Stone", [11452] = "Enigma Stone", [11454] = "Ice Stone", [12244] = "King's Rock", [12232] = "Metal Stone", [12242] = "Sun Stone", [12415] = "Shiny Stone", [12401] = "Shiny Fire Stone", [12402] = "Shiny Water Stone", [12403] = "Shiny Leaf Stone", [12404] = "Shiny Heart Stone", [12405] = "Shiny Enigma Stone", [12406] = "Shiny Rock Stone", [12407] = "Shiny Venom Stone", [12408] = "Shiny Ice Stone", [12409] = "Shiny Thunder Stone", [12410] = "Shiny Crystal Stone", [12411] = "Shiny Cocoon Stone", [12412] = "Shiny Darkness Stone", [12413] = "Shiny Punch Stone", [12414] = "Shiny Earth Stone", [boostStone] = "Boost Stone", --alterado v2.9 } if t[stoneID] then return t[stoneID] else return "" end end function isStone(id) if id >= leaf and id <= ice then return true end if id == boostStone then --alterado v2.9 return true end if id == 12232 or id == 12242 or id == 12244 or id == 12245 then return true --alterado v2.7 com as stones shinys tb soh pra garantir.. end if (id >= sfire and id <= searth) or id == 12417 or id == 12419 then return true end return false end function isWater(id) return tonumber(id) and id >= 4820 and id <= 4825 --alterado v2.9 end function getTopCorpse(position) local pos = position for n = 1, 255 do pos.stackpos = n local item = getTileThingByPos(pos) if item.itemid >= 2 and (string.find(getItemNameById(item.itemid), "fainted ") or string.find(getItemNameById(item.itemid), "defeated ")) then return getTileThingByPos(pos) end end return null end bpslot = CONST_SLOT_BACKPACK function hasPokemon(cid) if not isCreature(cid) then return false end if getCreatureMana(cid) <= 0 then return false end if #getCreatureSummons(cid) >= 1 then return true end local item = getPlayerSlotItem(cid, CONST_SLOT_FEET) local bp = getPlayerSlotItem(cid, bpslot) for a, b in pairs (pokeballs) do if item.itemid == b.on or item.itemid == b.use then return true --alterado v2.4 end if #getItemsInContainerById(bp.uid, b.on) >= 1 then return true end end return false end function isNpcSummon(cid) return isNpc(getCreatureMaster(cid)) end function getPokemonHappinessDescription(cid) if not isCreature(cid) then return true end local str = "" if getPokemonGender(cid) == SEX_MALE then str = "He" elseif getPokemonGender(cid) == SEX_FEMALE then str = "She" else str = "It" end local h = getPlayerStorageValue(cid, 1008) if h >= tonumber(getConfigValue('PokemonStageVeryHappy')) then str = str.." is very happy with you!" elseif h >= tonumber(getConfigValue('PokemonStageHappy')) then str = str.." is happy." elseif h >= tonumber(getConfigValue('PokemonStageOK')) then str = str.." is unhappy." elseif h >= tonumber(getConfigValue('PokemonStageSad')) then str = str.." is sad." elseif h >= tonumber(getConfigValue('PokemonStageMad')) then str = str.." is mad." else str = str.." is very mad at you!" end return str end function doSetItemAttribute(item, key, value) doItemSetAttribute(item, key, value) end function deTransform(cid, check) if not isCreature(cid) then return true end local m = getCreatureMaster(cid) local p = getPlayerSlotItem(m, 8) if getItemAttribute(p.uid, "transTurn") ~= check then return true end setPlayerStorageValue(cid, 1010, "Ditto") doRemoveCondition(cid, CONDITION_OUTFIT) doSendMagicEffect(getThingPos(cid), 184) doCreatureSay(cid, "DITTO!", TALKTYPE_MONSTER) doItemSetAttribute(p.uid, "transBegin", 0) doItemSetAttribute(p.uid, "transLeft", 0) doItemEraseAttribute(p.uid, "transName") doItemEraseAttribute(p.uid, "boffense") doItemEraseAttribute(p.uid, "bdefense") doItemEraseAttribute(p.uid, "bsattack") doItemEraseAttribute(p.uid, "bagility") end function isTransformed(cid) return isCreature(cid) and not isInArray({-1, "Ditto", "Shiny Ditto"}, getPlayerStorageValue(cid, 1010)) --alterado v2.9 end function doSendFlareEffect(pos) local random = {28, 29, 79} doSendMagicEffect(pos, random[math.random(1, 3)]) end function isDay() local a = getWorldTime() if a >= 360 and a < 1080 then return true end return false end function doPlayerSendTextWindow(cid, p1, p2) if not isCreature(cid) then return true end local item = 460 local text = "" if type(p1) == "string" then doShowTextDialog(cid, item, p1) else doShowTextDialog(cid, p1, p2) end end function getClockString(tw) local a = getWorldTime() local b = a / 60 local hours = math.floor(b) local minut = a - (60 * hours) if not tw then if hours < 10 then hours = "0"..hours.."" end if minut < 10 then minut = "0"..minut.."" end return hours..":"..minut else local sm = "a.m" if hours >= 12 then hours = hours - 12 sm = "p.m" end if hours < 10 then hours = "0"..hours.."" end if minut < 10 then minut = "0"..minut.."" end return hours..":"..minut.." "..sm end end function doCorrectPokemonName(poke) return doCorrectString(poke) end function doCorrectString(str) local name = str:explode(" ") --alterado v2.9 local final = {} for _, s in ipairs(name) do table.insert(final, s:sub(1, 1):upper()..s:sub(2, #s):lower()) end return table.concat(final, (name[2] and " " or "")) end function getHappinessRate(cid) if not isCreature(cid) then return 1 end local a = getPlayerStorageValue(cid, 1008) if a == -1 then return 1 end if a >= getConfigValue('PokemonStageVeryHappy') then return happinessRate[5].rate elseif a >= getConfigValue('PokemonStageHappy') then return happinessRate[4].rate elseif a >= getConfigValue('PokemonStageOK') then return happinessRate[3].rate elseif a >= getConfigValue('PokemonStageSad') then return happinessRate[2].rate else return happinessRate[1].rate end return 1 end function doBodyPush(cid, target, go, pos) if not isCreature(cid) or not isCreature(target) then doRegainSpeed(cid) doRegainSpeed(target) return true end if go then local a = getThingPos(cid) doChangeSpeed(cid, -getCreatureSpeed(cid)) if not isPlayer(target) then doChangeSpeed(target, -getCreatureSpeed(target)) end doChangeSpeed(cid, 800) doTeleportThing(cid, getThingPos(target)) doChangeSpeed(cid, -800) addEvent(doBodyPush, 350, cid, target, false, a) else doChangeSpeed(cid, 800) doTeleportThing(cid, pos) doRegainSpeed(cid) doRegainSpeed(target) end end function doReturnPokemon(cid, pokemon, pokeball, effect, hideeffects, blockevo) --////////////////////////////////////////////////////////////////////////////////////////-- checkDuel(cid) --alterado v2.6 duel system --////////////////////////////////////////////////////////////////////////////////////////-- if getPlayerStorageValue(cid, 52480) >= 1 and getPlayerStorageValue(cid, 52484) ~= 10 then return sendMsgToPlayer(cid, 27, "You can't do that while the duel don't begins!") --alterado v2.8 end --////////////////////////////////////////////////////////////////////////////////////////-- if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then --alterado v2.6 if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then BackTeam(cid) end end ---------------------- local edit = true if not pokeball then pokeball = getPlayerSlotItem(cid, 8) end if blockevo then edit = false doPlayerSendCancel(cid, "Your pokemon couldn't evolve due to server mistakes, please wait until we fix the problem.") end local happy = getPlayerStorageValue(pokemon, 1008) local hunger = getPlayerStorageValue(pokemon, 1009) local pokelife = (getCreatureHealth(pokemon) / getCreatureMaxHealth(pokemon)) if edit then doItemSetAttribute(pokeball.uid, "happy", happy) doItemSetAttribute(pokeball.uid, "hunger", hunger) doItemSetAttribute(pokeball.uid, "hp", pokelife) end if getCreatureName(pokemon) == "Ditto" then if isTransformed(pokemon) then local left = getItemAttribute(pokeball.uid, "transLeft") - (os.clock() - getItemAttribute(pokeball.uid, "transBegin")) doItemSetAttribute(pokeball.uid, "transLeft", left) end end if hideeffects then doRemoveCreature(pokemon) return true end local pokename = getPokeName(pokemon) local mbk = gobackmsgs[math.random(1, #gobackmsgs)].back:gsub("doka", pokename) if getCreatureCondition(cid, CONDITION_INFIGHT) then if isCreature(getCreatureTarget(cid)) then doItemSetAttribute(pokeball.uid, "happy", happy - 5) else doItemSetAttribute(pokeball.uid, "happy", happy - 2) end end doTransformItem(pokeball.uid, pokeball.itemid-1) doCreatureSay(cid, mbk, TALKTYPE_SAY) doSendMagicEffect(getCreaturePosition(pokemon), effect) doRemoveCreature(pokemon) unLock(pokeball.uid) --alterado v2.8 if useOTClient then doPlayerSendCancel(cid, '12//,hide') --alterado v2.7 end if useKpdoDlls then doUpdateMoves(cid) end end local EFFECTS = { --[OutfitID] = {Effect} ["Magmar"] = 35, --magmar --alterado v2.5 ["Jynx"] = 17, --jynx ["Shiny Jynx"] = 17, --shiny jynx } function doGoPokemon(cid, item) if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then return true end --------------------------------------------------------------- local ballName = getItemAttribute(item.uid, "poke") btype = getPokeballType(item.itemid) local effect = pokeballs[btype].effect if not effect then effect = 21 end ----------------------------------------------------------------- if item.uid ~= getPlayerSlotItem(cid, CONST_SLOT_FEET).uid then doPlayerSendCancel(cid, "You must put your pokeball in the correct place!") return TRUE end local thishp = getItemAttribute(item.uid, "hp") if thishp <= 0 then if isInArray(pokeballs[btype].all, item.itemid) then doTransformItem(item.uid, pokeballs[btype].off) doItemSetAttribute(item.uid, "hp", 0) doPlayerSendCancel(cid, "This pokemon is fainted.") return true end end local pokemon = getItemAttribute(item.uid, "poke") if not pokes[pokemon] then return true end ----------------------- Sistema de nao poder carregar mais que 3 pokes lvl baixo e + q 1 poke de lvl medio/alto --------------------------------- if not isInArray({5, 6}, getPlayerGroupId(cid)) then local balls = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid) --alterado v2.9 \/ local low = {} local lowPokes = {"Rattata", "Caterpie", "Weedle", "Oddish", "Pidgey", "Paras", "Poliwag", "Bellsprout", "Magikarp", "Hoppip", "Sunkern"} if #balls >= 1 then for _, uid in ipairs(balls) do local nome = getItemAttribute(uid, "poke") if not isInArray(lowPokes, pokemon) and nome == pokemon then return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry two pokemons equals!") else if nome == pokemon then table.insert(low, nome) end end end end if #low >= 3 then return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry more than three pokemons equals of low level!") end end --------------------------------------------------------------------------------------------------------------------------------------------------- local x = pokes[pokemon] local boosts = getItemAttribute(item.uid, "boost") or 0 if getPlayerLevel(cid) + pokemonMaxLevelAbovePlayer < getItemAttribute(item.uid, "level") then doPlayerSendCancel(cid, "Your pokemon's level is much higher than yours, you can't use him.") return true end -------------------------------------------------------------------------------------- shinysClan = { ["Shiny Fearow"] = {4, "Wingeon"}, ["Shiny Flareon"] = {1, "Volcanic"}, ["Shiny Vaporeon"] = {2, "Seavel"}, ["Shiny Jolteon"] = {9, "Raibolt"}, ["Shiny Hypno"] = {7, "Psycraft"}, ["Shiny Golem"] = {3, "Orebound"}, ["Shiny Vileplume"] = {8, "Naturia"}, ["Shiny Nidoking"] = {5, "Malefic"}, ["Shiny Hitmontop"] = {6, "Gardestrike"}, --alterado v2.4 } -------------------------------------------------------------------------------------- doSummonMonster(cid, pokemon) local pk = getCreatureSummons(cid)[1] if not isCreature(pk) then return true end ------------------------passiva hitmonchan------------------------------ if isSummon(pk) then --local e = getCreatureMaster(cid) local nameHIT = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "poke") local hands = getItemAttribute(getPlayerSlotItem(cid, 8).uid, "hands") if nameHIT == "Shiny Hitmonchan" or nameHIT == "Hitmonchan" then if getItemAttribute(getPlayerSlotItem(cid, 8).uid, "hands") then doSetCreatureOutfit(pk, {lookType = hitmonchans[nameHIT][hands].out}, -1) else doPlayerSendTextMessage(cid, 27, "Contact a GameMaster! Error in passive system! Attribute \"hands\" missing") end end end ------------------------------------------------------------------------- ---------movement magmar, jynx------------- if EFFECTS[getCreatureName(pk)] then --alterado v2.5 markPosEff(pk, getThingPos(pk)) sendMovementEffect(pk, EFFECTS[getCreatureName(pk)], getThingPos(pk)) --alterado v2.5 end -------------------------------------------------------------------------- if getCreatureName(pk) == "Ditto" then local left = getItemAttribute(item.uid, "transLeft") local name = getItemAttribute(item.uid, "transName") if left and left > 0 then setPlayerStorageValue(pk, 1010, name) doSetCreatureOutfit(pk, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1) addEvent(deTransform, left * 1000, pk, getItemAttribute(item.uid, "transTurn")) doItemSetAttribute(item.uid, "transBegin", os.clock()) else setPlayerStorageValue(pk, 1010, "Ditto") end end if isGhostPokemon(pk) then doTeleportThing(pk, getPosByDir(getThingPos(cid), math.random(0, 7)), false) end doCreatureSetLookDir(pk, 2) adjustStatus(pk, item.uid, true, false, true) doAddPokemonInOwnList(cid, pokemon) doTransformItem(item.uid, item.itemid+1) local pokename = getPokeName(pk) --alterado v2.7 local mgo = gobackmsgs[math.random(1, #gobackmsgs)].go:gsub("doka", pokename) doCreatureSay(cid, mgo, TALKTYPE_SAY) doSendMagicEffect(getCreaturePosition(pk), effect) unLock(item.uid) --alterado v2.8 if useKpdoDlls then doUpdateMoves(cid) end end function doRegainSpeed(cid) --alterado v2.9 \/ if not isCreature(cid) then return true end local speed = PlayerSpeed if isMonster(cid) then speed = getCreatureBaseSpeed(cid) + getSpeed(cid) * speedRate elseif isPlayer(cid) and isInArray({4, 5, 6}, getPlayerGroupId(cid)) then speed = 200*getPlayerGroupId(cid) end if speed > 1500 then speed = 1500 end doChangeSpeed(cid, -getCreatureSpeed(cid)) if getCreatureCondition(cid, CONDITION_PARALYZE) == true then doRemoveCondition(cid, CONDITION_PARALYZE) addEvent(doAddCondition, 10, cid, paralizeArea2) end doChangeSpeed(cid, speed) return speed end function isPosEqualPos(pos1, pos2, checkstackpos) if pos1.x ~= pos2.x or pos1.y ~= pos2.y and pos1.z ~= pos2.z then return false end if checkstackpos and pos1.stackpos and pos2.stackpos and pos1.stackpos ~= pos2.stackpos then return false end return true end function getRandomGenderByName(name) local rate = newpokedex[name] if not rate then return 0 end rate = rate.gender if rate == 0 then gender = 3 elseif rate == 1000 then gender = 4 elseif rate == -1 then gender = 0 elseif math.random(1, 1000) <= rate then gender = 4 else gender = 3 end return gender end function getRecorderPlayer(pos, cid) local ret = 0 if cid and isPosEqual(getThingPos(cid), pos) then --alterado v2.9 return cid end local s = {} s.x = pos.x s.y = pos.y s.z = pos.z for a = 0, 255 do s.stackpos = a local b = getTileThingByPos(s).uid if b > 1 and isPlayer(b) and getCreatureOutfit(b).lookType ~= 814 then ret = b end end return ret end function getRecorderCreature(pos, cid) local ret = 0 if cid and isPosEqual(getThingPos(cid), pos) then --alterado v2.9 return cid end local s = {} s.x = pos.x s.y = pos.y s.z = pos.z --alterado v2.6 for a = 0, 255 do s.stackpos = a local b = getTileThingByPos(s).uid if b > 1 and isCreature(b) and getCreatureOutfit(b).lookType ~= 814 then ret = b end end return ret end function doCreatureSetOutfit(cid, outfit, time) doSetCreatureOutfit(cid, outfit, time) end function doMagicalFlower(cid, away) if not isCreature(cid) then return true end for x = -3, 3 do for y = -3, 3 do local a = getThingPos(cid) a.x = a.x + x a.y = a.y + y if away then doSendDistanceShoot(a, getThingPos(cid), 21) else doSendDistanceShoot(getThingPos(cid), a, 21) end end end end function isItemPokeball(item) --alterado v2.9 \/ if not item then return false end for a, b in pairs (pokeballs) do if isInArray(b.all, item) then return true end end return false end function isPokeball(item) return isItemPokeball(item) end --/\ function getPokeballType(id) for a, b in pairs (pokeballs) do if isInArray(b.all, id) then return a end end return "none" end randomdiagonaldir = { [NORTHEAST] = {NORTH, EAST}, [sOUTHEAST] = {SOUTH, EAST}, [NORTHWEST] = {NORTH, WEST}, [sOUTHWEST] = {SOUTH, WEST}} function doFaceOpposite(cid) local a = getCreatureLookDir(cid) local d = { [NORTH] = SOUTH, [sOUTH] = NORTH, [EAST] = WEST, [WEST] = EAST, [NORTHEAST] = SOUTHWEST, [NORTHWEST] = SOUTHEAST, [sOUTHEAST] = NORTHWEST, [sOUTHWEST] = NORTHEAST} doCreatureSetLookDir(cid, d[a]) end function doFaceRandom(cid) local a = getCreatureLookDir(cid) local d = { [NORTH] = {SOUTH, WEST, EAST}, [sOUTH] = {NORTH, WEST, EAST}, [WEST] = {SOUTH, NORTH, EAST}, [EAST] = {SOUTH, WEST, NORTH}} doChangeSpeed(cid, 1) doCreatureSetLookDir(cid, d[a][math.random(1, 3)]) doChangeSpeed(cid, -1) end function getFaceOpposite(dir) local d = { [NORTH] = SOUTH, [sOUTH] = NORTH, [EAST] = WEST, [WEST] = EAST, [NORTHEAST] = SOUTHWEST, [NORTHWEST] = SOUTHEAST, [sOUTHEAST] = NORTHWEST, [sOUTHWEST] = NORTHEAST} return d[dir] end function getResistance(cid, combat) if isPlayer(cid) then return false end local poketype1 = pokes[getCreatureName(cid)].type local poketype2 = pokes[getCreatureName(cid)].type2 local multiplier = 1 if effectiveness[combat].super and isInArray(effectiveness[combat].super, poketype1) then multiplier = multiplier * 2 end if poketype2 and effectiveness[combat].super and isInArray(effectiveness[combat].super, poketype2) then multiplier = multiplier * 2 end if effectiveness[combat].weak and isInArray(effectiveness[combat].weak, poketype1) then multiplier = multiplier * 0.5 end if poketype2 and effectiveness[combat].weak and isInArray(effectiveness[combat].weak, poketype2) then multiplier = multiplier * 0.5 end if effectiveness[combat].non and isInArray(effectiveness[combat].non, poketype1) then multiplier = multiplier * 0 end if poketype2 and effectiveness[combat].non and isInArray(effectiveness[combat].non, poketype2) then multiplier = multiplier * 0 end if multiplier == 0.25 then multiplier = 0.5 elseif multiplier == 4 then multiplier = 2 end return multiplier end function getCreatureDirectionToTarget(cid, target, ranged) if not isCreature(cid) then return true end if not isCreature(target) then return getCreatureLookDir(cid) end local dirs = { [NORTHEAST] = {NORTH, EAST}, [sOUTHEAST] = {SOUTH, EAST}, [NORTHWEST] = {NORTH, WEST}, [sOUTHWEST] = {SOUTH, WEST}} local x = getDirectionTo(getThingPos(cid), getThingPos(target), false) if x <= 3 then return x else local xdistance = math.abs(getThingPos(cid).x - getThingPos(target).x) local ydistance = math.abs(getThingPos(cid).y - getThingPos(target).y) if xdistance > ydistance then return dirs[x][2] elseif ydistance > xdistance then return dirs[x][1] elseif isInArray(dirs[x], getCreatureLookDir(cid)) then return getCreatureLookDir(cid) else return dirs[x][math.random(1, 2)] end end end function getSomeoneDescription(cid) if isPlayer(cid) then return getPlayerNameDescription(cid) end return getMonsterInfo(getCreatureName(cid)).description end function isGhostPokemon(cid) if not isCreature(cid) then return false end --alterado v2.7 if isInArray({"Gengar", "Haunter", "Gastly", "Misdreavus", "Shiny Gengar", "Shiny Abra"}, getCreatureName(cid)) then return true end return false end function updateGhostWalk(cid) if not isCreature(cid) then return false end local pos = getThingPos(cid) pos.x = pos.x + 1 pos.y = pos.y + 1 local ret = getThingPos(cid) doTeleportThing(cid, pos, false) doTeleportThing(cid, ret, false) return true end function doRemoveElementFromTable(t, e) local ret = {} for a = 1, #t do if t[a] ~= e then table.insert(ret, t[a]) end end return ret end function doFaceCreature(sid, pos) if not isCreature(sid) then return true end if getThingPos(sid).x == pos.x and getThingPos(sid).y == pos.y then return true end local ret = 0 local ld = getCreatureLookDir(sid) local dir = getDirectionTo(getThingPos(sid), pos) local al = { [NORTHEAST] = {NORTH, EAST}, [NORTHWEST] = {NORTH, WEST}, [sOUTHEAST] = {SOUTH, EAST}, [sOUTHWEST] = {SOUTH, WEST}} if dir >= 4 and isInArray(al[dir], ld) then return true end doChangeSpeed(sid, 1) if dir == 4 then ret = math.random(2, 3) elseif dir == 5 then ret = math.random(1, 2) elseif dir == 6 then local dirs = {0, 3} ret = dirs[math.random(1, 2)] elseif dir == 7 then ret = math.random(0, 1) else ret = getDirectionTo(getThingPos(sid), pos) end doCreatureSetLookDir(sid, ret) doChangeSpeed(sid, -1) return true end function doCreatureAddCondition(cid, condition) if not isCreature(cid) then return true end doAddCondition(cid, condition) end function doCreatureRemoveCondition(cid, condition) if not isCreature(cid) then return true end doRemoveCondition(cid, condition) end function setCD(item, tipo, tempo) if not tempo or not tonumber(tempo) then doItemEraseAttribute(item, tipo) return true end doItemSetAttribute(item, tipo, "cd:"..(tempo + os.time()).."") return tempo + os.time() end function getCD(item, tipo, limite) if not getItemAttribute(item, tipo) then return 0 end local string = getItemAttribute(item, tipo):gsub("cd:", "") local number = tonumber(string) - os.time() if number <= 0 then return 0 end if limite and limite < number then return 0 end return number end function doSendMoveEffect(cid, target, effect) if not isCreature(cid) or not isCreature(target) then return true end doSendDistanceShoot(getThingPos(cid), getThingPos(target), effect) return true end function doSetItemActionId(uid, actionid) doItemSetAttribute(uid, "aid", actionid) return true end function threeNumbers(number) if number <= 9 then return "00"..number.."" elseif number <= 99 then return "0"..number.."" end return ""..number.."" end function isBr(cid) if getPlayerStorageValue(cid, 105505) ~= -1 then return true end return false end function isBeingUsed(ball) if not ball then return false end for a, b in pairs (pokeballs) do --alterado v2.9 if b.use == ball then return true end end return false end function doRemoveTile(pos)-- Script by mock pos.stackpos = 0 local sqm = getTileThingByPos(pos) doRemoveItem(sqm.uid,1) end function doCreateTile(id,pos) -- By mock doAreaCombatHealth(0,0,pos,0,0,0,CONST_ME_NONE) doCreateItem(id,1,pos) end function hasSqm(pos) local f = getTileThingByPos(pos) if f.itemid ~= 0 and f.itemid ~= 1 then return true end return false end function getPosDirs(p, dir) -- By MatheusMkalo return dir == 1 and {x=p.x-1, y=p.y, z=p.z} or dir == 2 and {x=p.x-1, y=p.y+1, z=p.z} or dir == 3 and {x=p.x, y=p.y+1, z=p.z} or dir == 4 and {x=p.x+1, y=p.y+1, z=p.z} or dir == 5 and {x=p.x+1, y=p.y, z=p.z} or dir == 6 and {x=p.x+1, y=p.y-1, z=p.z} or dir == 7 and {x=p.x, y=p.y-1, z=p.z} or dir == 8 and {x=p.x-1, y=p.y-1, z=p.z} end function canWalkOnPos(pos, creature, pz, water, sqm, proj) if not pos then return false end if not pos.x then return false end if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid <= 1 and sqm then return false end if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 919 then return false end if isInArray({4820, 4821, 4822, 4823, 4824, 4825}, getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end if getTopCreature(pos).uid > 0 and creature then return false end if getTileInfo(pos).protection and pz then return false end local n = not proj and 3 or 2 --alterado v2.6 for i = 0, 255 do pos.stackpos = i local tile = getTileThingByPos(pos) if tile.itemid ~= 0 and i ~= 253 and not isCreature(tile.uid) then --edited if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then return false end end end return true end function canWalkOnPos2(pos, creature, pz, water, sqm, proj) --alterado v2.6 if not pos then return false end if not pos.x then return false end if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid <= 1 and sqm then return false end if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 919 then return false end if isInArray({4820, 4821, 4822, 4823, 4824, 4825}, getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end if getTopCreature(pos).uid > 0 and creature then return false end if getTileInfo(pos).protection and pz then return false end --[[local n = not proj and 3 or 2 for i = 0, 255 do pos.stackpos = i --edited pra retirar um bug.. ;x local tile = getTileThingByPos(pos) if tile.itemid ~= 0 and i ~= 253 and not isCreature(tile.uid) then --edited if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then return false end end end ]] return true end function getFreeTile(pos, cid) if canWalkOnPos(pos, true, false, true, true, false) then return pos end local positions = {} for a = 0, 7 do if canWalkOnPos(getPosByDir(pos, a), true, false, true, true, false) then table.insert(positions, pos) end end if #positions >= 1 then if isCreature(cid) then local range = 1000 local ret = getThingPos(cid) for b = 1, #positions do if getDistanceBetween(getThingPos(cid), positions) < range then ret = positions range = getDistanceBetween(getThingPos(cid), positions) end end return ret else return positions[math.random(#positions)] end end return getThingPos(cid) end function isWalkable(pos, creature, proj, pz, water)-- by Nord if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end if isWater(getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end if getTopCreature(pos).uid > 0 and creature then return false end if getTileInfo(pos).protection and pz then return false, true end local n = not proj and 3 or 2 for i = 0, 255 do pos.stackpos = i local tile = getTileThingByPos(pos) if tile.itemid ~= 0 and not isCreature(tile.uid) then if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then return false end end end return true end function isPlayerSummon(cid, uid) return getCreatureMaster(uid) == cid --alterado v2.9 end function isSummon(sid) return isCreature(sid) and getCreatureMaster(sid) ~= sid and isPlayer(getCreatureMaster(sid)) --alterado v2.9 end function hasSpaceInContainer(container) --alterado v2.6 if not isContainer(container) then return false end if getContainerSize(container) < getContainerCap(container) then return true end for slot = 0, (getContainerSize(container)-1) do local item = getContainerItem(container, slot) if isContainer(item.uid) then if hasSpaceInContainer(item.uid) then return true end end end return false end function getItemsInContainerById(container, itemid) -- Function By Kydrai local items = {} if isContainer(container) and getContainerSize(container) > 0 then for slot=0, (getContainerSize(container)-1) do local item = getContainerItem(container, slot) if isContainer(item.uid) then local itemsbag = getItemsInContainerById(item.uid, itemid) for i=0, #itemsbag do table.insert(items, itemsbag) end else if itemid == item.itemid then table.insert(items, item.uid) end end end end return items end function getPokeballsInContainer(container) -- Function By Kydrai if not isContainer(container) then return {} end local items = {} if isContainer(container) and getContainerSize(container) > 0 then for slot=0, (getContainerSize(container)-1) do local item = getContainerItem(container, slot) if isContainer(item.uid) then local itemsbag = getPokeballsInContainer(item.uid) for i=0, #itemsbag do table.insert(items, itemsbag) end elseif isPokeball(item.itemid) then table.insert(items, item.uid) end end end return items end function getItensUniquesInContainer(container) --alterado v2.6 if not isContainer(container) then return {} end local items = {} if isContainer(container) and getContainerSize(container) > 0 then for slot=0, (getContainerSize(container)-1) do local item = getContainerItem(container, slot) if isContainer(item.uid) then local itemsbag = getItensUniquesInContainer(item.uid) for i=0, #itemsbag do table.insert(items, itemsbag) end elseif getItemAttribute(item.uid, "unique") then table.insert(items, item) end end end return items end
Postado Novembro 9, 2016 8 anos Em 15/09/2014 ás 17:05, Wend disse: troca o pokeexp por esse; Conteúdo Oculto amigo ajudo muito Rep+
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