Postado Outubro 22, 2014 10 anos Olá Estou usando os scripts do server do Absolute versão 10.51 Assim que falo com o Oldrak sobre a Demon Oak ( Isso seria o começo da quest ) Oldrak: Welcome ADM ! Rarely I can welcome visitors in these days. ADM [120]: demon oak Oldrak: How do you know? Did you go into the infested area? ADM [120]: yes Oldrak: I don't believe a word of it! How rude to lie to a monk! Ele fica mandando essa mensagem! Não passa disso! Alguma solução?
Postado Outubro 22, 2014 10 anos Autor Segue Oldrak .lua dofile('data/lib/demonOakQuest.lua') local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local start_storage = 1013 function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I guard this humble temple as a monument for the order of the nightmare knights."}) keywordHandler:addKeyword({'name'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "My name is Oldrak."}) keywordHandler:addKeyword({'monster'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "These plains are not safe for ordinary travellers. It will take heroes to survive here."}) keywordHandler:addKeyword({'help'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I can't help you, sorry!"}) keywordHandler:addKeyword({'goshnar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The greatest necromant who ever cursed our land with the steps of his feet. He was defeated by the nightmare knights."}) keywordHandler:addKeyword({'nightmare'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "This ancient order was created by a circle of wise humans who were called 'the dreamers'. The order became extinct a long time ago."}) keywordHandler:addKeyword({'extinct'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Many perished in their battles against evil, some went mad, not able to stand their nightmares any longer. Others were seduced by the darkness."}) keywordHandler:addKeyword({'dreamers'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "They learned the ancient art of dreamwalking from some elves they befriended."}) keywordHandler:addKeyword({'dreamwalking'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "While the dreamwalkers of the elves experienenced the brightest dreams of pleasure, the humans strangely had dreams of dark omen."}) keywordHandler:addKeyword({'omen'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "They dreamed of doom, destruction, talked to dead, tormented souls, and gained unwanted insight into the schemes of darkness."}) keywordHandler:addKeyword({'schemes'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "They figured out how to interpret their dark dreams and so could foresee the plans of the dark gods and their minions."}) keywordHandler:addKeyword({'plan'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Using this knowledge they formed an order to thwart these plans, and because they battled their nightmares as brave as knights, they named their order accordingly."}) keywordHandler:addKeyword({'necromant'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "It is rumoured to open the entrance to the pits of inferno, also called the nightmare pits. Even if I knew about this secret I wouldn't tell you."}) keywordHandler:addKeyword({'havok'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Before the battles raged across them, they were called the fair plains."}) keywordHandler:addKeyword({'tibia'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "That's where we are. The world of Tibia."}) keywordHandler:addKeyword({'god'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "They created Tibia and all life on it ... and unlife, too."}) keywordHandler:addKeyword({'unlife'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Beware the foul undead!"}) keywordHandler:addKeyword({'undead'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Beware the foul undead!"}) keywordHandler:addKeyword({'excalibug'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "A weapon of myth and legend. It was lost in ancient times ... perhaps lost forever."}) keywordHandler:addKeyword({'hugo'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Ah, the bane of the Plains of Havoc, the hidden beast, the unbeatable foe. I live here for years and I am sure it's only a myth."}) keywordHandler:addKeyword({'yenny'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Yenny, known as the Gentle, was one of most powerfull magicwielders in ancient times and known throughout the world for her mercy and kindness."}) keywordHandler:addKeyword({'offer'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I can offer you the holy tible for a small fee."}) keywordHandler:addKeyword({'trade'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I can offer you the holy tible for a small fee."}) keywordHandler:addKeyword({'sell'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I can offer you the holy tible for a small fee."}) keywordHandler:addKeyword({'buy'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I can offer you the holy tible for a small fee."}) keywordHandler:addKeyword({'have'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I can offer you the holy tible for a small fee."}) keywordHandler:addKeyword({'time'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Now, it is "..getTibianTime().."."}) function creatureSayCallback(cid, type, msg) local player = Player(cid) if (not npcHandler:isFocused(cid)) then return false end if (msgcontains(msg, 'mission') or msgcontains(msg, 'demon oak')) then if(player:getStorageValue(storages.done) < 1 and player:getStorageValue(start_storage) < 2) then npcHandler:say("How do you know? Did you go into the infested area?", cid) npcHandler.topic[cid] = 1 elseif (player:getStorageValue(start_storage) == 2 and player:getStorageValue(storages.done) < 1) then npcHandler:say("You better don't return here until you've defeated the Demon Oak.", cid) elseif (player:getStorageValue(storages.done) == 1) then npcHandler:say({"You chopped down the demon oak?!? Unbelievable!! Let's hope it doesn't come back. As long as evil is still existent in the soil of the plains, it won't be over. Still, the demons suffered a setback, that's for sure. ...", "For your brave action, I tell you a secret which has been kept for many many years. There is an old house south of the location where you found the demon oak. There should be a grave with the name 'Yesim Adeit' somewhere close by. ...", "It belongs to a Daramian nobleman named 'Teme Saiyid'. I knew him well and he told me -almost augured- that someone will come who is worthy to obtain his treasure. I'm sure this 'someone' is you. Good luck in finding it!"}, cid, 0, 1, 7000) player:setStorageValue(storages.done, 2) end elseif (msgcontains(msg, 'yes') and npcHandler.topic[cid] == 1) then if (player:getStorageValue(start_storage) == 1) then npcHandler:say("A demon oak?!? <mumbles some blessings> May the gods be on our side. You'll need a {hallowed axe} to harm that tree. Bring me a simple {axe} and I'll prepare it for you.",cid) player:setStorageValue(start_storage, 2) npcHandler.topic[cid] = 0 else npcHandler:say("I don't believe a word of it! How rude to lie to a monk!",cid) npcHandler.topic[cid] = 0 end elseif (msgcontains(msg, 'axe') or msgcontains(msg, 'hallowed axe')) then if (player:getStorageValue(start_storage) == 2) then npcHandler:say("Ahh, you've got an axe. Very good. I can make a hallowed axe out of it. It will cost you... er... a donation of 1,000 gold. Alright?",cid) npcHandler.topic[cid] = 2 else npcHandler:say("You have to first talk about {demon oak} or the {mission} before we continue.",cid) npcHandler.topic[cid] = 0 end elseif (msgcontains(msg, 'yes') and npcHandler.topic[cid] == 2) then if (player:getStorageValue(start_storage) == 2) then if (player:removeMoney(1000)) then if (player:removeItem(2386, 1)) then npcHandler:say("Let's see....<mumbles a prayer>....here we go. The blessing on this axe will be absorbed by all the demonic energy around here. I presume it will not last very long, so better hurry. Actually, I can refresh the blessing as often as you like.",cid) player:addItem(8293, 1) doSendMagicEffect(getThingPos(getNpcCid()), 49) npcHandler.topic[cid] = 0 else npcHandler:say("There is no axe with you.",cid) npcHandler.topic[cid] = 0 end else npcHandler:say("There is not enough of money with you.",cid) npcHandler.topic[cid] = 0 end end elseif (msgcontains(msg, 'no') and npcHandler.topic[cid] == 1) then npcHandler:say("What a pity! Let me know when you managed to get in there. Maybe I can help you when we know what we are dealing with.",cid) npcHandler.topic[cid] = 0 elseif (msgcontains(msg, 'no') and npcHandler.topic[cid] == 2) then npcHandler:say("No then.",cid) npcHandler.topic[cid] = 0 end return true end npcHandler:setCallback(CALLBACK_GREET, greetCallback) npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) Editado Outubro 22, 2014 10 anos por gabrielcepeda (veja o histórico de edições)
Postado Março 5, 2015 10 anos I have the same Problem... when you say 'demon oak' or 'mission' the answer of Oldrak is the same! Help!!
Postado Março 31, 2015 10 anos here this: dofile('data/lib/demonOakQuest.lua') local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local start_storage = 1013 function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I guard this humble temple as a monument for the order of the nightmare knights."}) keywordHandler:addKeyword({'name'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "My name is Oldrak."}) keywordHandler:addKeyword({'monster'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "These plains are not safe for ordinary travellers. It will take heroes to survive here."}) keywordHandler:addKeyword({'help'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I can't help you, sorry!"}) keywordHandler:addKeyword({'goshnar'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "The greatest necromant who ever cursed our land with the steps of his feet. He was defeated by the nightmare knights."}) keywordHandler:addKeyword({'nightmare'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "This ancient order was created by a circle of wise humans who were called 'the dreamers'. The order became extinct a long time ago."}) keywordHandler:addKeyword({'extinct'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Many perished in their battles against evil, some went mad, not able to stand their nightmares any longer. Others were seduced by the darkness."}) keywordHandler:addKeyword({'dreamers'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "They learned the ancient art of dreamwalking from some elves they befriended."}) keywordHandler:addKeyword({'dreamwalking'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "While the dreamwalkers of the elves experienenced the brightest dreams of pleasure, the humans strangely had dreams of dark omen."}) keywordHandler:addKeyword({'omen'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "They dreamed of doom, destruction, talked to dead, tormented souls, and gained unwanted insight into the schemes of darkness."}) keywordHandler:addKeyword({'schemes'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "They figured out how to interpret their dark dreams and so could foresee the plans of the dark gods and their minions."}) keywordHandler:addKeyword({'plan'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Using this knowledge they formed an order to thwart these plans, and because they battled their nightmares as brave as knights, they named their order accordingly."}) keywordHandler:addKeyword({'necromant'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "It is rumoured to open the entrance to the pits of inferno, also called the nightmare pits. Even if I knew about this secret I wouldn't tell you."}) keywordHandler:addKeyword({'havok'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Before the battles raged across them, they were called the fair plains."}) keywordHandler:addKeyword({'tibia'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "That's where we are. The world of Tibia."}) keywordHandler:addKeyword({'god'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "They created Tibia and all life on it ... and unlife, too."}) keywordHandler:addKeyword({'unlife'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Beware the foul undead!"}) keywordHandler:addKeyword({'undead'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Beware the foul undead!"}) keywordHandler:addKeyword({'excalibug'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "A weapon of myth and legend. It was lost in ancient times ... perhaps lost forever."}) keywordHandler:addKeyword({'hugo'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Ah, the bane of the Plains of Havoc, the hidden beast, the unbeatable foe. I live here for years and I am sure it's only a myth."}) keywordHandler:addKeyword({'yenny'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Yenny, known as the Gentle, was one of most powerfull magicwielders in ancient times and known throughout the world for her mercy and kindness."}) keywordHandler:addKeyword({'offer'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I can offer you the holy tible for a small fee."}) keywordHandler:addKeyword({'trade'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I can offer you the holy tible for a small fee."}) keywordHandler:addKeyword({'sell'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I can offer you the holy tible for a small fee."}) keywordHandler:addKeyword({'buy'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I can offer you the holy tible for a small fee."}) keywordHandler:addKeyword({'have'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "I can offer you the holy tible for a small fee."}) keywordHandler:addKeyword({'time'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = "Now, it is "..getTibianTime().."."}) function creatureSayCallback(cid, type, msg) local player = Player(cid) if (not npcHandler:isFocused(cid)) then return false end if (msgcontains(msg, 'mission') or msgcontains(msg, 'demon oak')) then if(player:getStorageValue(storages.done) < 1 and player:getStorageValue(start_storage) < 2) then npcHandler:say("How do you know? Did you go into the infested area?", cid) npcHandler.topic[cid] = 1 elseif (player:getStorageValue(start_storage) == 2 and player:getStorageValue(storages.done) < 1) then npcHandler:say("You better don't return here until you've defeated the Demon Oak.", cid) elseif (player:getStorageValue(storages.done) == 1) then npcHandler:say({"You chopped down the demon oak?!? Unbelievable!! Let's hope it doesn't come back. As long as evil is still existent in the soil of the plains, it won't be over. Still, the demons suffered a setback, that's for sure. ...", "For your brave action, I tell you a secret which has been kept for many many years. There is an old house south of the location where you found the demon oak. There should be a grave with the name 'Yesim Adeit' somewhere close by. ...", "It belongs to a Daramian nobleman named 'Teme Saiyid'. I knew him well and he told me -almost augured- that someone will come who is worthy to obtain his treasure. I'm sure this 'someone' is you. Good luck in finding it!"}, cid, 0, 1, 7000) player:setStorageValue(storages.done, 2) end elseif (msgcontains(msg, 'yes') and npcHandler.topic[cid] == 1) then if (player:getStorageValue(start_storage) == 1) then npcHandler:say("A demon oak?!? <mumbles some blessings> May the gods be on our side. You'll need a {hallowed axe} to harm that tree. Bring me a simple {axe} and I'll prepare it for you.",cid) player:setStorageValue(start_storage, 2) npcHandler.topic[cid] = 0 else npcHandler:say("I don't believe a word of it! How rude to lie to a monk!",cid) npcHandler.topic[cid] = 0 end elseif (msgcontains(msg, 'axe') or msgcontains(msg, 'hallowed axe')) then if (player:getStorageValue(start_storage) == 2) then npcHandler:say("Ahh, you've got an axe. Very good. I can make a hallowed axe out of it. It will cost you... er... a donation of 1,000 gold. Alright?",cid) npcHandler.topic[cid] = 2 else npcHandler:say("You have to first talk about {demon oak} or the {mission} before we continue.",cid) npcHandler.topic[cid] = 0 end elseif (msgcontains(msg, 'yes') and npcHandler.topic[cid] == 2) then if (player:getStorageValue(start_storage) == 2) then if (player:removeMoney(1000)) then if (player:removeItem(2386, 1)) then npcHandler:say("Let's see....<mumbles a prayer>....here we go. The blessing on this axe will be absorbed by all the demonic energy around here. I presume it will not last very long, so better hurry. Actually, I can refresh the blessing as often as you like.",cid) player:addItem(8293, 1) doSendMagicEffect(getThingPos(getNpcCid()), 49) npcHandler.topic[cid] = 0 else npcHandler:say("There is no axe with you.",cid) npcHandler.topic[cid] = 0 end else npcHandler:say("There is not enough of money with you.",cid) npcHandler.topic[cid] = 0 end end elseif (msgcontains(msg, 'no') and npcHandler.topic[cid] == 1) then npcHandler:say("What a pity! Let me know when you managed to get in there. Maybe I can help you when we know what we are dealing with.",cid) npcHandler.topic[cid] = 0 elseif (msgcontains(msg, 'no') and npcHandler.topic[cid] == 2) then npcHandler:say("No then.",cid) npcHandler.topic[cid] = 0 end return true end npcHandler:setCallback(CALLBACK_GREET, greetCallback) npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
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