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Bom pessoal, meu server ta com um bug que quando o player morre de bless, ele perde full items, perde TUDO!!

Queria um script que quando ele comprasse a bless o loss_items loss_containers ficassem = 0, pois nao iria perder nada assim.

Por exemplo:

 

Ele esta assim quando esta sem bless.

post-141918-0-66546400-1415668768_thumb.

 

 

Queria que ele ficasse assim. Tudo 0, pois assim nao perde items nenhum.

post-141918-0-21375400-1415668917_thumb.

 

Me ajudem por favor, Dou +REP

Editado por viimalagogin (veja o histórico de edições)

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Posta o playerdeath.lua e o login.lua que esta na pasta creaturescripts.

Ah posta tb o creaturescripts.xml pra ver se chama algum script de terceiro pra bless.

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<?xml version="1.0" encoding="UTF-8"?>

<creaturescripts>
<event type="login" name="PlayerLogin" event="script" value="login.lua"/>
 
<event type="joinchannel" name="GuildMotd" event="script" value="guildmotd.lua"/>
<event type="receivemail" name="Mail" event="script" value="mail.lua"/>
<event type="reportbug" name="SaveReportBug" script="reportbug.lua"/>
    <event type="preparedeath" name="forever amulet" event="script" value="aol.lua"/>
    <event type="death" name="tp" event="script" value="tp.lua"/>
    <event type="death" name="tp1" event="script" value="tp1.lua"/>
    <event type="death" name="teleportmonster" script="tpmonster.lua"/>
 
<event type="think" name="Idle" event="script" value="idle.lua"/>
<event type="think" name="SkullCheck" event="script" value="skullcheck.lua"/>
<event type="death" name="PlayerDeath" event="script" value="playerdeath.lua"/>
<event type="login" name="FirstItems" event="script" value="firstitems.lua"/>
 
<event type="PrepareDeath" name="pvparena" script="pvparena.lua"/>
<event type="attack" name="attackguild" script="attackguild.lua"/>
<event type="death" name="incendio" script="incendioMonster.lua"/>
        <event type="login" name="CheckVip" script="endvip1.lua"/>
        <event type="login" name="CheckVip" script="endvip2.lua"/>
<event type="outfit" name="Addons" event="script" value="outfits.lua"/>
<event type="login" name="AddonsLogin" event="script" value="outfits.lua"/>
<event type="advance" name="fullmh" event="script" value="fullmh.lua"/>
<event type="statschange" name="zombieevent" event="script" value="zombievent.lua"/>
<event type="login" name="BattleLogin" event="script" value="BattleCreatureScript.lua"/>
<event type="PrepareDeath" name="BattleDeath" event="script" value="BattleCreatureScript.lua"/>
<event type="combat" name="BattleTeam" event="script" value="BattleCreatureScript.lua"/>
<event type="preparedeath" name="CityWar" event="script" value="citywarCreature.lua"/>
<event type="logout" name="CTFLogout" event="script" value="CTFMax.lua"/>      <!-- CTF by MaXwELlDeN -->
<event type="combat" name="CTFCombat" event="script" value="CTFMax.lua"/>      <!-- CTF by MaXwELlDeN -->
<event type="attack" name="CTFAttack" event="script" value="CTFMax.lua"/>      <!-- CTF by MaXwELlDeN -->
<event type="statschange" name="CTFDeath" event="script" value="CTFMax.lua"/> <!-- CTF by MaXwEllDeN -->
<event type="statschange" name="dodge" event="script" value="dodge.lua"/>
<event type="statschange" name="critical" event="script" value="critical.lua"/>
<event type="login" name="fraglook_register" event="script" value="fraglook.lua"/>
<event type="look" name="fraglook" event="script" value="fraglook.lua"/>
<event type="advance" name="recompensa" event="script" value="recompensa.lua"/>
<event type="advance" name="recompensa" event="script" value="recompensa2.lua"/>
<event type="advance" name="itembylevel" event="script" value="lvl30.lua"/>
<event type="login" name="ExpVip" script="vipexp.lua"/>
<event type="login" name="expRate" event="script" value="potexp.lua"/>
<event type="login" name="vipdays" event="script" value="diasvip11.lua"/>
<event type="kill" name="anunciarmorte" event="script" value="anunciar_morte.lua"/>
<event type="preparedeath" name="onPrepareDeath" event="script" value="preparedeath.lua"/>
<event type="death" name="deathEffect" event="script" value="deatheffect.lua"/>
<event type="preparedeath" name="onPrepareDeath" event="script" value="blessdeath.lua"/>
 
</creaturescripts>

 

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