Postado Novembro 14, 2014 10 anos Me ajudem nesse erro ai galera: [Error - LuaScriptInterface::loadFile] data/actions/scripts/cassino.lua:100: ')' expected near 'd' [Warning - Event::loadScript] Cannot load script (data/actions/scripts/cassino.lua) data/actions/scripts/cassino.lua:100: ')' expected near 'd' Cassino.lua: --[[ Advanced Slot Machine by Cybermaster ]]-- --REQUIRED MONEY(gp) TO PLAY SLOT MACHINE local money = 1000 --MILISECONDS TO CHANGE FRUITS local time = 200 --ITERATOR TIME TO STOP CHANGING FRUIT IF PLAYER DOESN'T (30 is like 7 seconds) local limit = 30 --FRUITS THAT WILL RANDOMLY APPEAR AND SWITCH local fruits = {2674,2675,2676,2679,2680,2682,2683,5097,8841} --PRIZES TABLES local win = { -- [{FRUIT.1,FRUIT.2,FRUIT.3} = {PRIZE,#PRIZE}] --MIXED COMBOS [{2679,2683,2679}] = {2160,2}, -- cherry-pumpkin-cherry [{8841,2682,8841}] = {2160,1}, -- lemon-melon-lemon --TRIPLE COMBOS [{2680,2680,2680}] = {2152,80}, -- triple strawberry [{5097,5097,5097}] = {2152,60}, -- triple mango [{2683,2683,2683}] = {2152,80}, -- triple pumpkin [{2682,2682,2682}] = {2152,50}, -- triple melon [{2676,2676,2676}] = {2152,40}, -- triple banana [{8841,8841,8841}] = {2152,25}, -- triple lemon [{2679,2679,2679}] = {2152,20}, -- triple cherry [{2675,2675,2675}] = {2152,30}, -- triple orange [{2674,2674,2674}] = {2152,10}, -- triple apple --ANY COMBOS [{ANY,2683,2683}] = {2152,5}, -- double pumpkin right [{2683,2683,ANY}] = {2152,5}, -- double pumpkin left [{2683,ANY,2683}] = {2152,10}, -- pumpkin sides combo [{ANY,2679,2679}] = {2152,4}, -- double cherry right [{2679,2679,ANY}] = {2152,4}, -- double cherry left [{2679,ANY,2679}] = {2152,8}, -- cherry sides combo [{ANY,8841,8841}] = {2152,5}, -- double lemon right [{8841,8841,ANY}] = {2152,5}, -- double lemon left [{8841,ANY,8841}] = {2152,5}, -- lemon sides combo } --MESSAGES THAT RANDOMLY APPEAR WHEN PLAYER WINS local messages = {'Bingo!','Lucky!','Jackpot!','Win!'} --FRUITS ROWS local p = { --[LEVER.UNIQUEID] [6297] = {},[6298] = {},[6299] = {},[6300] = {}, --[6301] = {}, } --JUST PUT THE INITIAL ROW POS FROM LEFT, SECOND & THIRD WILL BE AUTOM. GENERATED for i = 1,3 do --p, UNIQUEID.LEVER, {POS FROM TILE OF LEFT} table.insert(p[6297],i,{x=91+(i-1),y=145,z=7,stackpos=1}) table.insert(p[6298],i,{x=95+(i-1),y=145,z=7,stackpos=1}) table.insert(p[6299],i,{x=99+(i-1),y=145,z=7,stackpos=1}) table.insert(p[6300],i,{x=103+(i-1),y=145,z=7,stackpos=1}) -- table.insert(p[6301],i,{x=19+(i-1),y=145,z=7,stackpos=1}) end function verifyRow(cid, array, pos) local result, prize = false, '' for a, b in pairs(win) do if getTileItemById(pos[1],a[1]).uid > 1 or a[1] == ANY then if getTileItemById(pos[2],a[2]).uid > 1 or a[2] == ANY then if getTileItemById(pos[3],a[3]).uid > 1 or a[3] == ANY then doPlayerAddItem(cid, b[1], b[2] or 1, true) doSendAnimatedText(getThingPos(cid), messages[math.random(#messages)], math.random(255)) result, prize, amount = true, b[1], b[2] end end end end if prize ~= '' then doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, 'Congratulations!! You won '..amount..' '..getItemPluralNameById(prize)..'!') end for i = 1,3 do doSendMagicEffect(pos, result and CONST_ME_GIFT_WRAPS or CONST_ME_EXPLOSIONHIT) doRemoveItem(getTileThingByPos(pos).uid) end return not result and doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, 'You have lost in the Slot Machine Try again') end function onUse(cid, item, fromPosition, itemEx, toPosition) local function doFruit(pos,cid,id,limit) if not isPlayer(cid) then return doItemEraseAttribute(item.uid, 'aid'), getTileThingByPos(pos).uid > 0 and doRemoveItem(getTileThingByPos(pos).uid) end if getTileThingByPos(pos).itemid < 1 then doSendMagicEffect(pos, CONST_ME_POFF) doCreateItem(fruits[math.random(#fruits)], 1, pos) else doTransformItem(getTileThingByPos(pos).uid,fruits[math.random(#fruits)],1) end if limit <= 0 then doSendMagicEffect(pos,math.random(28,30)) doTransformItem(getTileThingByPos(pos).uid,fruits[math.random(#fruits)],1) doItemSetAttribute(getTileThingByPos(fromPosition) .uid, 'aid', getTileThingByPos(fromPosition).actionid+1) doTransformItem(getTileThingByPos(fromPosition).ui d, getTileThingByPos(fromPosition).itemid == 9826 and 9825 or 9826) elseif getTileThingByPos(fromPosition).actionid > id then doSendMagicEffect(pos,math.random(28,30)) doTransformItem(getTileThingByPos(pos).uid,fruits[math.random(#fruits)],1) else addEvent(doFruit,time,pos,cid,id,limit-1) end end if item.actionid == 0 then if not doPlayerRemoveMoney(cid, money) then return doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, 'You need '..money..' gps to play Slot Machine.') end doItemSetAttribute(item.uid, 'aid', 1) doCreatureSetNoMove(cid, true) doTransformItem(item.uid, item.itemid == 9826 and 9825 or 9826) doSendAnimatedText(getThingPos(cid), '-$'..money,COLOR_RED) for i = 1,3 do doFruit(p[item.uid],cid,i,i*limit) end elseif isInArray({1,2,3},item.actionid) then doItemSetAttribute(item.uid, 'aid', item.actionid+1) doTransformItem(item.uid, item.itemid == 9826 and 9825 or 9826) elseif item.actionid == 4 then doCreatureSetNoMove(cid, false) doItemEraseAttribute(item.uid, 'aid') doTransformItem(item.uid, item.itemid == 9826 and 9825 or 9826) verifyRow(cid, win, p[item.uid]) end return true end
Postado Novembro 16, 2014 10 anos Solução Não testei. --[[ Advanced Slot Machine by Cybermaster ]]-- --REQUIRED MONEY(gp) TO PLAY SLOT MACHINE local money = 1000 --MILISECONDS TO CHANGE FRUITS local time = 200 --ITERATOR TIME TO STOP CHANGING FRUIT IF PLAYER DOESN'T (30 is like 7 seconds) local limit = 30 --FRUITS THAT WILL RANDOMLY APPEAR AND SWITCH local fruits = {2674,2675,2676,2679,2680,2682,2683,5097,8841} --PRIZES TABLES local win = { -- [{FRUIT.1,FRUIT.2,FRUIT.3} = {PRIZE,#PRIZE}] --MIXED COMBOS [{2679,2683,2679}] = {2160,2}, -- cherry-pumpkin-cherry [{8841,2682,8841}] = {2160,1}, -- lemon-melon-lemon --TRIPLE COMBOS [{2680,2680,2680}] = {2152,80}, -- triple strawberry [{5097,5097,5097}] = {2152,60}, -- triple mango [{2683,2683,2683}] = {2152,80}, -- triple pumpkin [{2682,2682,2682}] = {2152,50}, -- triple melon [{2676,2676,2676}] = {2152,40}, -- triple banana [{8841,8841,8841}] = {2152,25}, -- triple lemon [{2679,2679,2679}] = {2152,20}, -- triple cherry [{2675,2675,2675}] = {2152,30}, -- triple orange [{2674,2674,2674}] = {2152,10}, -- triple apple --ANY COMBOS [{ANY,2683,2683}] = {2152,5}, -- double pumpkin right [{2683,2683,ANY}] = {2152,5}, -- double pumpkin left [{2683,ANY,2683}] = {2152,10}, -- pumpkin sides combo [{ANY,2679,2679}] = {2152,4}, -- double cherry right [{2679,2679,ANY}] = {2152,4}, -- double cherry left [{2679,ANY,2679}] = {2152,8}, -- cherry sides combo [{ANY,8841,8841}] = {2152,5}, -- double lemon right [{8841,8841,ANY}] = {2152,5}, -- double lemon left [{8841,ANY,8841}] = {2152,5}, -- lemon sides combo } --MESSAGES THAT RANDOMLY APPEAR WHEN PLAYER WINS local messages = {'Bingo!','Lucky!','Jackpot!','Win!'} --FRUITS ROWS local p = { --[LEVER.UNIQUEID] [6297] = {},[6298] = {},[6299] = {},[6300] = {}, --[6301] = {}, } --JUST PUT THE INITIAL ROW POS FROM LEFT, SECOND & THIRD WILL BE AUTOM. GENERATED for i = 1,3 do --p, UNIQUEID.LEVER, {POS FROM TILE OF LEFT} table.insert(p[6297],i,{x=91+(i-1),y=145,z=7,stackpos=1}) table.insert(p[6298],i,{x=95+(i-1),y=145,z=7,stackpos=1}) table.insert(p[6299],i,{x=99+(i-1),y=145,z=7,stackpos=1}) table.insert(p[6300],i,{x=103+(i-1),y=145,z=7,stackpos=1}) -- table.insert(p[6301],i,{x=19+(i-1),y=145,z=7,stackpos=1}) end function verifyRow(cid, array, pos) local result, prize = false, '' for a, b in pairs(win) do if getTileItemById(pos[1],a[1]).uid > 1 or a[1] == ANY then if getTileItemById(pos[2],a[2]).uid > 1 or a[2] == ANY then if getTileItemById(pos[3],a[3]).uid > 1 or a[3] == ANY then doPlayerAddItem(cid, b[1], b[2] or 1, true) doSendAnimatedText(getThingPos(cid), messages[math.random(#messages)], math.random(255)) result, prize, amount = true, b[1], b[2] end end end end if prize ~= '' then doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, 'Congratulations!! You won '..amount..' '..getItemPluralNameById(prize)..'!') end for i = 1,3 do doSendMagicEffect(pos[i], result and CONST_ME_GIFT_WRAPS or CONST_ME_EXPLOSIONHIT) doRemoveItem(getTileThingByPos(pos[i]).uid) end return not result and doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, 'You have lost in the Slot Machine Try again') end function onUse(cid, item, fromPosition, itemEx, toPosition) local function doFruit(pos,cid,id,limit) if not isPlayer(cid) then return doItemEraseAttribute(item.uid, 'aid'), getTileThingByPos(pos).uid > 0 and doRemoveItem(getTileThingByPos(pos).uid) end if getTileThingByPos(pos).itemid < 1 then doSendMagicEffect(pos, CONST_ME_POFF) doCreateItem(fruits[math.random(#fruits)], 1, pos) else doTransformItem(getTileThingByPos(pos).uid,fruits[math.random(#fruits)],1) end if limit <= 0 then doSendMagicEffect(pos,math.random(28,30)) doTransformItem(getTileThingByPos(pos).uid,fruits[math.random(#fruits)],1) doItemSetAttribute(getTileThingByPos(fromPosition) .uid, 'aid', getTileThingByPos(fromPosition).actionid+1) doTransformItem(getTileThingByPos(fromPosition).uid, getTileThingByPos(fromPosition).itemid == 9826 and 9825 or 9826) elseif getTileThingByPos(fromPosition).actionid > id then doSendMagicEffect(pos,math.random(28,30)) doTransformItem(getTileThingByPos(pos).uid,fruits[math.random(#fruits)],1) else addEvent(doFruit,time,pos,cid,id,limit-1) end end if item.actionid == 0 then if not doPlayerRemoveMoney(cid, money) then return doPlayerSendTextMessage(cid, MESSAGE_STATUS_WARNING, 'You need '..money..' gps to play Slot Machine.') end doItemSetAttribute(item.uid, 'aid', 1) doCreatureSetNoMove(cid, true) doTransformItem(item.uid, item.itemid == 9826 and 9825 or 9826) doSendAnimatedText(getThingPos(cid), '-$'..money,COLOR_RED) for i = 1,3 do doFruit(p[item.uid][i],cid,i,i*limit) end elseif isInArray({1,2,3},item.actionid) then doItemSetAttribute(item.uid, 'aid', item.actionid+1) doTransformItem(item.uid, item.itemid == 9826 and 9825 or 9826) elseif item.actionid == 4 then doCreatureSetNoMove(cid, false) doItemEraseAttribute(item.uid, 'aid') doTransformItem(item.uid, item.itemid == 9826 and 9825 or 9826) verifyRow(cid, win, p[item.uid]) end return true end #Clique na imagem#
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