Postado Novembro 22, 2014 10 anos Meu Npc de promotion não esta promovendo nada!! Ele diz tudo certinho mas nao muda nada do que era para mudar... Se alguem souber ai.. Flw Procurando SCRIPTS PARA IBOT barato e compra por celular pelos seus créditos e ultra barata? 7 reais! Vem pra ca! TODAS AS DUVIDAS ESCLARECIDAS NO SITE, QUALQUER COISA MANDAR E-MAIL A SUPORTE suportelucas@script4ibot.url.ph O PACOTE TEM 700+ SCRIPTS DE TODAS A VOCAÇÕES E QUESTS E FUNCIONA EM MAPAS GLOBAL. É ISSO AI TA AI O SITE! http://script4ibot.url.ph/ BOM PROVEITO
Postado Novembro 22, 2014 10 anos Autor local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local node1 = keywordHandler:addKeyword({'promot'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can promote you for 20000 gold coins. Do you want me to promote you?'}) node1:addChildKeyword({'yes'}, StdModule.promotePlayer, {npcHandler = npcHandler, cost = 20000, level = 20, promotion = 1, text = 'Congratulations! You are now promoted.'}) node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then, come back when you are ready.', reset = true}) npcHandler:addModule(FocusModule:new()) ESTE? Procurando SCRIPTS PARA IBOT barato e compra por celular pelos seus créditos e ultra barata? 7 reais! Vem pra ca! TODAS AS DUVIDAS ESCLARECIDAS NO SITE, QUALQUER COISA MANDAR E-MAIL A SUPORTE suportelucas@script4ibot.url.ph O PACOTE TEM 700+ SCRIPTS DE TODAS A VOCAÇÕES E QUESTS E FUNCIONA EM MAPAS GLOBAL. É ISSO AI TA AI O SITE! http://script4ibot.url.ph/ BOM PROVEITO
Postado Novembro 22, 2014 10 anos Troque seu xml por esse : <?xml version="1.0" encoding="UTF-8"?> <npc name="King Tibianus" script="data/npc/scripts/King Tibianus.lua" walkinterval="2000"> <health now="100" max="100"/> <look type="332"/> </npc> e o .lua por esse : local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local Topic = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if (msgcontains(msg, "hail") or msgcontains(msg, "salutations")) and msgcontains(msg, "king") and (not npcHandler:isFocused(cid)) then npcHandler:say("I greet thee, my loyal subject "..getCreatureName(cid)..".", cid) npcHandler:addFocus(cid) Topic[talkUser] = 0 return true end if(not npcHandler:isFocused(cid)) then return false end if msgcontains(msg, "bye") or msgcontains(msg, "farewell") then selfSay("Good bye, "..getCreatureName(cid).."!", cid, TRUE) Topic[talkUser] = 0 npcHandler:releaseFocus(cid) elseif msgcontains(msg, "job") then npcHandler:say("I am your sovereign, King Tibianus III, and it's my duty to uphold {justice} and provide guidance for my subjects.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "justice") then npcHandler:say("I try my best to be just and fair to our citizens. The army and the {TBI} are a great help in fulfilling this duty.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "name") then npcHandler:say("Preposterous! You must know the name of your own King!", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "news") then npcHandler:say("The latest news is usually brought to our magnificent town by brave adventurers. They recount tales of their journeys at Frodo's tavern.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "tibia") or msgcontains(msg, "land") then npcHandler:say("Soon the whole land will be ruled by me once again!", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "how") and msgcontains(msg, "are") and msgcontains(msg, "you") then npcHandler:say("Thank you, I'm fine.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "castle") then npcHandler:say("Rain Castle is my home.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "sell") then npcHandler:say("Sell? Sell what? My kingdom isn't for sale!", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "god") then npcHandler:say("Honour the Gods and above all pay your {taxes}.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "zathroth") then npcHandler:say("Please ask a priest about the gods.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "citizen") then npcHandler:say("The citizens of Tibia are my subjects. Ask the old monk Quentin if you want to learn more about them.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "sam") then npcHandler:say("He is a skilled blacksmith and a loyal subject.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "frodo") then npcHandler:say("He is the owner of Frodo's Hut and a faithful tax-payer.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "gorn") then npcHandler:say("He was once one of Tibia's greatest fighters. Now he sells equipment.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "benjamin") then npcHandler:say("He was once my greatest general. Now he is very old and senile so we assigned him to work for the Royal Tibia Mail.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "harkath") or msgcontains(msg, "bloodblade") or msgcontains(msg, "general") then npcHandler:say("Harkath Bloodblade is the general of our glorious {army}.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "noodles") then npcHandler:say("The royal poodle Noodles is my greatest {treasure}!", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "ferumbras") then npcHandler:say("He is a follower of the evil God Zathroth and responsible for many attacks on us. Kill him on sight!", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "bozo") then npcHandler:say("He is my royal jester and cheers me up now and then.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "treasure") then npcHandler:say("The royal poodle Noodles is my greatest treasure!", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "monster") then npcHandler:say("Go and hunt them! For king and country!", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "help") then npcHandler:say("Visit Quentin the monk for help.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "quest") or msgcontains(msg, "mission") then npcHandler:say("I will call for heroes as soon as the need arises again and then reward them appropriately.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "gold") or msgcontains(msg, "money") or (msgcontains(msg, "tax") and not msgcontains(msg, "collector")) then npcHandler:say("To pay your taxes, visit the royal tax collector.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "sewer") then npcHandler:say("What a disgusting topic!", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "dungeon") then npcHandler:say("Dungeons are no places for kings.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "equipment") then npcHandler:say("Feel free to buy it in our town's fine shops.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "food") then npcHandler:say("Ask the royal cook for some food.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "time") or msgcontains(msg, "hero") or msgcontains(msg, "adventurer") then npcHandler:say("It's a time for heroes!", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "tax") and msgcontains(msg, "collector") then npcHandler:say("That tax collector is the bane of my life. He is so lazy. I bet you haven't payed any taxes at all.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "king") then npcHandler:say("I am the king, so watch what you say!", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "army") then npcHandler:say("Ask the soldiers about that.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "enemy") or msgcontains(msg, "enemies") then npcHandler:say("Our enemies are numerous. The evil minotaurs, Ferumbras, and the renegade city of Carlin to the north are just some of them.", cid) Topic[talkUser] = 0 elseif (msgcontains(msg, "city") and msgcontains(msg, "north")) or msgcontains(msg, "carlin") then npcHandler:say("They dare to reject my reign over the whole continent!", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "thais") or msgcontains(msg, "city") then npcHandler:say("Our beloved city has some fine shops, guildhouses and a modern sewerage system.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "shop") then npcHandler:say("Visit the shops of our merchants and craftsmen.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "merchant") or msgcontains(msg, "craftsmen") then npcHandler:say("Ask around about them.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "guild") then npcHandler:say("The four major guilds are the knights, the paladins, the druids, and the sorcerers.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "minotaur") then npcHandler:say("Vile monsters, but I must admit they are strong and sometimes even cunning ... in their own bestial way.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "paladin") or msgcontains(msg, "elane") then npcHandler:say("The paladins are great protectors for Thais.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "knight") or msgcontains(msg, "gregor") then npcHandler:say("The brave knights are necessary for human survival in Thais.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "sorcerer") or msgcontains(msg, "muriel") then npcHandler:say("The magic of the sorcerers is a powerful tool to smite our enemies.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "druid") or msgcontains(msg, "marvik") then npcHandler:say("We need the druidic healing powers to fight evil.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "good") then npcHandler:say("The forces of good are hard pressed in these dark times.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "evil") then npcHandler:say("We need all strength we can muster to smite evil!", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "order") then npcHandler:say("We need order to survive!", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "chaos") then npcHandler:say("Chaos arises from selfishness.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "excalibug") then npcHandler:say("It's the sword of the Kings. If you return this weapon to me I will {reward} you beyond your wildest dreams.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "reward") then npcHandler:say("Well, if you want a reward, go on a quest to bring me Excalibug!", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "chester") then npcHandler:say("A very competent person. A little nervous but very competent.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "tbi") then npcHandler:say("This organisation is an essential tool for holding our enemies in check. Its headquarter is located in the bastion in the northwall.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "promot") then npcHandler:say("Do you want to be promoted in your vocation for 20000 gold?", cid) Topic[talkUser] = 1 elseif msgcontains(msg, "yes") and Topic[talkUser] == 1 then if(getPlayerStorageValue(cid, 30018) == TRUE) then npcHandler:say('You are already promoted.', cid) elseif(getPlayerLevel(cid) < 20) then npcHandler:say('You need to be at least level 20 in order to be promoted.', cid) elseif getPlayerMoney(cid) < 20000 then npcHandler:say('You do not have enough money.', cid) elseif getConfigInfo("freePremium") == "yes" or isPremium(cid) == TRUE then npcHandler:say("Congratulations! You are now promoted. You have learned new spells.", cid) doPlayerSetVocation(cid, getPromotedVocation(getPlayerVocation(cid))) doPlayerRemoveMoney(cid, 20000) else npcHandler:say("You need a premium account in order to promote.", cid) end Topic[talkUser] = 0 elseif Topic[talkUser] == 1 then npcHandler:say("Ok, whatever.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "eremo") then npcHandler:say("It is said that he lives on a small island near Edron. Maybe the people there know more about him.", cid) Topic[talkUser] = 0 elseif msgcontains(msg, "fan club membership") and getPlayerStorageValue(cid, 100000) == 15 and doPlayerTakeItem(cid, 10308, 1) then npcHandler:say("Ah, {A fan club premium membership card}! You must be that intelligent fellow who wrote me all those flattering letters! Nice to finally meet my greatest admirer in person. Here, take this little token of appreciation. ...",cid) npcHandler:say("And now if you will excuse me, I have to attend urgent affairs of state.",cid, 4000) setPlayerStorageValue(cid,100000, 16) doPlayerAddItem(cid,10306,1) setPlayerStorageValue(cid,100063, 24) AddStageExp(cid,100000) setPlayerStorageValue(cid,100162, 9) end return TRUE end npcHandler:setMessage(MESSAGE_WALKAWAY, "How rude!") npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
Postado Novembro 22, 2014 10 anos Autor Então mano fui ver que o problema era pq ele so da promote pra qm e vip da pra tira isso? Procurando SCRIPTS PARA IBOT barato e compra por celular pelos seus créditos e ultra barata? 7 reais! Vem pra ca! TODAS AS DUVIDAS ESCLARECIDAS NO SITE, QUALQUER COISA MANDAR E-MAIL A SUPORTE suportelucas@script4ibot.url.ph O PACOTE TEM 700+ SCRIPTS DE TODAS A VOCAÇÕES E QUESTS E FUNCIONA EM MAPAS GLOBAL. É ISSO AI TA AI O SITE! http://script4ibot.url.ph/ BOM PROVEITO
Participe da conversa
Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.