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E ai geral suave?

Primeiro poste, mais vir aki passar um script que o budamunky  não entendeu, seguindo o post dele http://www.tibiaking.com/forum/topic/35631-pokedex-mod/

Mais vamos la. Eu nao sei oque ele quis fazer foi isso mais o meu server nao estava pegando a dex quando clica no player. entao peguei o mods dele e refis o meu e deu certo.

Vamos passos!!

va a pasta: \data\lib\pokedex system.lua 

 

Você coloca isso tudo lah:

local skills = specialabilities                                         --alterado v2.9 \/ TUDO!!

function doAddPokemonInDexList(cid, poke)
if getPlayerInfoAboutPokemon(cid, poke).dex then return true end
	local a = newpokedex[poke]                                              
	local b = getPlayerStorageValue(cid, a.storage)
	setPlayerStorageValue(cid, a.storage, b.." dex,")
end

function getPokemonEvolutionDescription(name, next)
	local kev = poevo[name]
	local stt = {}
	if isInArray(specialevo, name) then
       if name == "Poliwhirl" then
          if next then
             return "\nPoliwrath or Politoed, requires level 65."
          end   
          table.insert(stt, "Evolve Stone: Water Stone and Punch Stone or Water Stone and King's Rock\n\n")
          table.insert(stt, "Evolutions:\nPoliwrath, requires level 65.\nPolitoed, requires level 65.")
       elseif name == "Gloom" then
          if next then
             return "\nVileplume or Bellossom, requires level 50."
          end
          table.insert(stt, "Evolve Stone: Leaf Stone and Venom Stone or Leaf Stone and Sun Stone\n\n")
          table.insert(stt, "Evolutions:\nVileplume, requires level 50.\nBellossom, requires level 50.")
       elseif name == "Slowpoke" then
          if next then
             return "\nSlowbro, requires level 45.\nSlowking, requires level 100."
          end
          table.insert(stt, "Evolve Stone: Enigma Stone or King's Rock\n\n")
          table.insert(stt, "Evolutions:\nSlowbro, requires level 45.\nSlowking, requires level 100.")
       elseif name == "Eevee" then
          if next then
             return "\nVaporeon, requires level 55.\nJolteon, requires level 55.\nFlareon, requires level 55.\nUmbreon, requires level 55.\nEspeon, requires level 55."
          end
          table.insert(stt, "Evolve Stone: Water Stone or Thunder Stone or Fire Stone or Darkness Stone or Enigma Stone\n\n")
          table.insert(stt, "Evolutions:\nVaporeon, requires level 55.\nJolteon, requires level 55.\nFlareon, requires level 55.\nUmbreon, requires level 55.\nEspeon, requires level 55.")
       elseif name == "Tyrogue" then
          if next then
             return "\nHitmonlee, requires level 60.\nHitmonchan, requires level 60.\nHitmontop, requires level 60."
          end
          table.insert(stt, "Evolve Stone: Punch Stone\n\n")   
          table.insert(stt, "Evolutions:\nHitmonlee, requires level 60.\nHitmonchan, requires level 60.\nHitmontop, requires level 60.")
       end
    elseif kev then
       if next then
          table.insert(stt, "\n"..kev.evolution..", requires level "..kev.level..".")
          return table.concat(stt)
       end
       local id = tonumber(kev.stoneid)
       local id2 = tonumber(kev.stoneid2)
       local stone = ""
       if tonumber(kev.count) == 2 then
          stone = doConvertStoneIdToString(id).." (2x)"
       else
          stone = id2 == 0 and doConvertStoneIdToString(id) or doConvertStoneIdToString(id).." and "..doConvertStoneIdToString(id2)
       end
       table.insert(stt, "Evolve Stone: "..stone.."\n\n")
       table.insert(stt, "Evolutions:\n"..kev.evolution..", requeris level "..kev.level..".")
       table.insert(stt, getPokemonEvolutionDescription(kev.evolution, true))
    else
        if not next then
           table.insert(stt, "Evolutions:\nIt doen't evolve." )
        end
    end   
return table.concat(stt)
end

local function getMoveDexDescr(cid, name, number)
	local x = movestable[name]
	if not x then return "" end
	
	local z = "\n"
	local tables = {x.move1, x.move2, x.move3, x.move4, x.move5, x.move6, x.move7, x.move8, x.move9, x.move10, x.move11, x.move12}
	local y = tables[number]
	if not y then return "" end
	
if getTableMove(cid, y.name) == "" then
   print(""..y.name.." faltando")
   return "unknown error"
end
local txt = ""..z..""..y.name.." - m"..number.." - level "..y.level.." - "..(y.t) 
return txt
end   
                                                                                                                                 --alterado v2.8
local skillcheck = {"fly", "ride", "surf", "teleport", "rock smash", "cut", "dig", "light", "blink", "control mind", "transform", "levitate_fly"}
local passivas = {
["Electricity"] = {"Electabuzz", "Shiny Electabuzz", "Elekid", tpw = "electric"},
["Lava Counter"] = {"Magmar", "Magby", tpw = "fire"},
["Counter Helix"] = {"Scyther", "Shiny Scyther", tpw = "bug"},
["Giroball"] = {"Pineco", "Forretress", tpw = "steel"},
["Counter Claw"] = {"Scizor", tpw = "bug"},
["Counter Spin"] = {"Hitmontop", "Shiny Hitmontop", tpw = "fighting"},
["Demon Kicker"] = {"Hitmonlee", "Shiny Hitmonlee", tpw = "fighting"},
["Demon Puncher"] = {"Hitmonchan", "Shiny Hitmonchan", tpw = "unknow"},               --alterado v2.6
["Stunning Confusion"] = {"Psyduck", "Golduck", "Wobbuffet", tpw = "psychic"},
["Groundshock"] = {"Kangaskhan", tpw = "normal"},
["Electric Charge"] = {"Pikachu", "Raichu", "Shiny Raichu", tpw = "electric"},
["Melody"] = {"Wigglytuff", tpw = "normal"},
["Dragon Fury"] = {"Dratini", "Dragonair", "Dragonite", "Shiny Dratini", "Shiny Dragonair", "Shiny Dragonite", tpw = "dragon"},
["Fury"] = {"Persian", "Raticate", "Shiny Raticate", tpw = "normal"},
["Mega Drain"] = {"Oddish", "Gloom", "Vileplume", "Kabuto", "Kabutops", "Parasect", "Tangela", "Shiny Vileplume", "Shiny Tangela", tpw = "grass"},
["Spores Reaction"] = {"Oddish", "Gloom", "Vileplume", "Shiny Vileplume", tpw = "grass"},
["Amnesia"] = {"Wooper", "Quagsire", "Swinub", "Piloswine", tpw = "psychic"},
["Zen Mind"] = {"Slowking", tpw = "psychic"}, 
["Mirror Coat"] = {"Wobbuffet", tpw = "psychic"},
["Lifesteal"] = {"Crobat", tpw = "normal"},
["Evasion"] = {"Scyther", "Scizor", "Hitmonlee", "Hitmonchan", "Hitmontop", "Tyrogue", "Shiny Scyther", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Hitmontop", "Ledian", "Ledyba", "Sneasel", tpw = "normal"},
["Foresight"] = {"Machamp", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Hitmontop", "Hitmontop", "Hitmonlee", "Hitmonchan", tpw = "fighting"},
["Levitate"] = {"Gengar", "Haunter", "Gastly", "Misdreavus", "Weezing", "Koffing", "Unown", "Shiny Gengar", tpw = "ghost"},
}


function doShowPokedexRegistration(cid, pokemon, ball)
local item2 = pokemon
local virtual = false
   if type(pokemon) == "string" then
      virtual = true
   end
local myball = ball
local name = virtual and pokemon or getCreatureName(item2.uid)

local v = fotos[name]
local stt = {}
table.insert(stt, "Name: "..name.."\n")

if pokes[name].type2 and pokes[name].type2 ~= "no type" then
   table.insert(stt, "Type: "..pokes[name].type.."/"..pokes[name].type2.."")
else
    table.insert(stt, "Type: "..pokes[name].type.."")
end

if virtual then
   table.insert(stt, "\nLevel Base: "..pokes[name].level.."\n")
else
   table.insert(stt, "\nRequired level: "..getPokemonLevel(item2.uid).."\n")
end

if showStatusInDex then
if virtual then                
   table.insert(stt, "\nStatus:\n")
   local status = getPokemonStatus(name, pokes[name].level)
   table.insert(stt, "•Offense: "..status.offense.."\n•Defense: "..status.defense.."\n•Agility: "..status.agility.."\n•Sp. Attack: "..status.specialattack.."\n•Vitality: "..status.vitality.."\n")
else
   table.insert(stt, "\nStatus:\n")
   local status = getPokemonStatus(name, getPokemonLevel(item2.uid) + getPokemonBoost(item2.uid))
   table.insert(stt, "•Offense: "..status.offense.."\n•Defense: "..status.defense.."\n•Agility: "..status.agility.."\n•Sp. Attack: "..status.specialattack.."\n•Vitality: "..status.vitality.."\n")
end
end 

table.insert(stt, "\n"..getPokemonEvolutionDescription(name).."\n")

table.insert(stt, "\nMoves:")

if name == "Ditto" then
   if virtual then
      table.insert(stt, "\nIt doesn't use any moves until transformed.")
   elseif getPlayerStorageValue(item2.uid, 1010) == "Ditto" or getPlayerStorageValue(item2.uid, 1010) == -1 then
      table.insert(stt, "\nIt doesn't use any moves until transformed.")
   else
      for a = 1, 15 do
         table.insert(stt, getMoveDexDescr(item2.uid, getPlayerStorageValue(item2.uid, 1010), a).."")
      end
   end
else
   for a = 1, 15 do
      table.insert(stt, getMoveDexDescr(item2.uid, name, a).."")
   end
end

for e, f in pairs(passivas) do
   if isInArray(passivas[e], name) then
      local tpw = passivas[e].tpw
      if name == "Pineco" and passivas[e] == "Giroball" then
         tpw = "bug"
      end
      table.insert(stt, "\n"..e.." - passive - "..tpw.."")
   end
end
            
table.insert(stt, "\n\nAbility:\n") 
local abilityNONE = true                   
			
for b, c in pairs(skills) do
   if isInArray(skillcheck, b) then
      if isInArray(c, name) then
         table.insert(stt, (b == "levitate_fly" and "Levitate" or doCorrectString(b)).."\n")
         abilityNONE = false
      end
   end
end
if abilityNONE then
   table.insert(stt, "None")
end
		
if string.len(table.concat(stt)) > 8192 then
   print("Erro ao fazer Informação pokedex com pokemon chamado "..name..".\n   Registro de Pokedex tem mais de 8192 letras (it has "..string.len(stt).." letras), foi bloqueada para evitar erro fatal.")
   doPlayerSendCancel(cid, "Ocorreu um erro, ele foi enviado para o administrador do servidor.") 
return true
end	

doShowTextDialog(cid, v, table.concat(stt))
end

salve e feche.

depois vai na pasta:data\actions\scripts\pokedex.lua

e cola isso tudo lah:

local rate = 20

function onUse(cid, item, fromPos, item2, toPos)
 
if not isCreature(item2.uid) then
return true
end

local poke = getCreatureName(item2.uid)

	if isMonster(item2.uid) then
       local this = newpokedex[getCreatureName(item2.uid)]
	   local leveltable = getPokemonExperienceTable(getCreatureName(item2.uid)) 
	   local myball = 0
	   if isSummon(item2.uid) then
	      myball = getPlayerSlotItem(getCreatureMaster(item2.uid), 8)
       end

       if not getPlayerInfoAboutPokemon(cid, poke).dex then
          local exp = this.level * rate
          doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você desbloqueou"..getCreatureName(item2.uid).." em sua pokedex!")
          doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você ganhou "..exp.." pontos de experiência.")
          doSendMagicEffect(getThingPos(cid), 210)
          doPlayerAddExperience(cid, exp)
          doAddPokemonInDexList(cid, poke)
       else
          doShowPokedexRegistration(cid, item2, myball, leveltable)
       end
    return true
    end

if not isPlayer(item2.uid) then return true end
                                                  --alterado v2.7 \/\/
	local kanto = 0
	local johto = 0

	for i = 1, #oldpokedex do
		if getPlayerInfoAboutPokemon(item2.uid, oldpokedex[i][1]).dex then
		   if i <= 151 then
              kanto = kanto+1
           elseif i >= 209 then
              johto = johto+1
           end
		end
	end   
	local player = getRecorderPlayer(toPos, cid)

	if cid == player then
	    doPlayerSendTextMessage(cid, 27, "Você desbloqueou "..kanto.." kanto's e "..johto.." johto's pokémons até agora.") 
		doPlayerSetVocation(cid, 9)
        openChannelDialog(cid)

	end

return true
end


salve e fecha.

agora vai na pasta :\data\lib\some functions.lua

e localiza isso "function getRecorderPlayer" cola isso no lugar :

 
function getRecorderPlayer(pos, cid)
local ret = 0
if cid and getThingPos(cid).x == pos.x and getThingPos(cid).y == pos.y then
return cid
end
local s = {}
s.x = pos.x
s.y = pos.y
s.z = pos.z
for a = 0, 255 do
s.stackpos = a
local b = getTileThingByPos(s).uid
if b > 1 and isPlayer(b) and getCreatureOutfit(b).lookType ~= 814 then
ret = b
end
end
return ret
end

salve e fecha.

a Pokedex deve ficar assim.

24pay37.jpg

 

 

agora sou vou tentar colocar um * para poques que ja demos catch.

Espero que fique bom ao entendimento de todos.

 

Site em contrucao:pokecyan.esy.es.

  • 3 weeks later...
Postado

Parabens... Rep +

Mas você poderia explicar como adicionar pokemons novos à pokedex!

Grande abraço.

Nb3SnA.gifRnGIf3.gifYIEW9W.gif

 

Ajudei ? Foda-se

Não ajudei ? Rep -

  • 3 years later...
Postado
Em 29/11/2014 em 11:47, Kibbutz disse:

E ai geral suave?

Primeiro poste, mais vir aki passar um script que o budamunky  não entendeu, seguindo o post dele http://www.tibiaking.com/forum/topic/35631-pokedex-mod/

Mais vamos la. Eu nao sei oque ele quis fazer foi isso mais o meu server nao estava pegando a dex quando clica no player. entao peguei o mods dele e refis o meu e deu certo.

Vamos passos!!

va a pasta: \data\lib\pokedex system.lua 

 

Você coloca isso tudo lah:


local skills = specialabilities                                         --alterado v2.9 \/ TUDO!!

function doAddPokemonInDexList(cid, poke)
if getPlayerInfoAboutPokemon(cid, poke).dex then return true end
	local a = newpokedex[poke]                                              
	local b = getPlayerStorageValue(cid, a.storage)
	setPlayerStorageValue(cid, a.storage, b.." dex,")
end

function getPokemonEvolutionDescription(name, next)
	local kev = poevo[name]
	local stt = {}
	if isInArray(specialevo, name) then
       if name == "Poliwhirl" then
          if next then
             return "\nPoliwrath or Politoed, requires level 65."
          end   
          table.insert(stt, "Evolve Stone: Water Stone and Punch Stone or Water Stone and King's Rock\n\n")
          table.insert(stt, "Evolutions:\nPoliwrath, requires level 65.\nPolitoed, requires level 65.")
       elseif name == "Gloom" then
          if next then
             return "\nVileplume or Bellossom, requires level 50."
          end
          table.insert(stt, "Evolve Stone: Leaf Stone and Venom Stone or Leaf Stone and Sun Stone\n\n")
          table.insert(stt, "Evolutions:\nVileplume, requires level 50.\nBellossom, requires level 50.")
       elseif name == "Slowpoke" then
          if next then
             return "\nSlowbro, requires level 45.\nSlowking, requires level 100."
          end
          table.insert(stt, "Evolve Stone: Enigma Stone or King's Rock\n\n")
          table.insert(stt, "Evolutions:\nSlowbro, requires level 45.\nSlowking, requires level 100.")
       elseif name == "Eevee" then
          if next then
             return "\nVaporeon, requires level 55.\nJolteon, requires level 55.\nFlareon, requires level 55.\nUmbreon, requires level 55.\nEspeon, requires level 55."
          end
          table.insert(stt, "Evolve Stone: Water Stone or Thunder Stone or Fire Stone or Darkness Stone or Enigma Stone\n\n")
          table.insert(stt, "Evolutions:\nVaporeon, requires level 55.\nJolteon, requires level 55.\nFlareon, requires level 55.\nUmbreon, requires level 55.\nEspeon, requires level 55.")
       elseif name == "Tyrogue" then
          if next then
             return "\nHitmonlee, requires level 60.\nHitmonchan, requires level 60.\nHitmontop, requires level 60."
          end
          table.insert(stt, "Evolve Stone: Punch Stone\n\n")   
          table.insert(stt, "Evolutions:\nHitmonlee, requires level 60.\nHitmonchan, requires level 60.\nHitmontop, requires level 60.")
       end
    elseif kev then
       if next then
          table.insert(stt, "\n"..kev.evolution..", requires level "..kev.level..".")
          return table.concat(stt)
       end
       local id = tonumber(kev.stoneid)
       local id2 = tonumber(kev.stoneid2)
       local stone = ""
       if tonumber(kev.count) == 2 then
          stone = doConvertStoneIdToString(id).." (2x)"
       else
          stone = id2 == 0 and doConvertStoneIdToString(id) or doConvertStoneIdToString(id).." and "..doConvertStoneIdToString(id2)
       end
       table.insert(stt, "Evolve Stone: "..stone.."\n\n")
       table.insert(stt, "Evolutions:\n"..kev.evolution..", requeris level "..kev.level..".")
       table.insert(stt, getPokemonEvolutionDescription(kev.evolution, true))
    else
        if not next then
           table.insert(stt, "Evolutions:\nIt doen't evolve." )
        end
    end   
return table.concat(stt)
end

local function getMoveDexDescr(cid, name, number)
	local x = movestable[name]
	if not x then return "" end
	
	local z = "\n"
	local tables = {x.move1, x.move2, x.move3, x.move4, x.move5, x.move6, x.move7, x.move8, x.move9, x.move10, x.move11, x.move12}
	local y = tables[number]
	if not y then return "" end
	
if getTableMove(cid, y.name) == "" then
   print(""..y.name.." faltando")
   return "unknown error"
end
local txt = ""..z..""..y.name.." - m"..number.." - level "..y.level.." - "..(y.t) 
return txt
end   
                                                                                                                                 --alterado v2.8
local skillcheck = {"fly", "ride", "surf", "teleport", "rock smash", "cut", "dig", "light", "blink", "control mind", "transform", "levitate_fly"}
local passivas = {
["Electricity"] = {"Electabuzz", "Shiny Electabuzz", "Elekid", tpw = "electric"},
["Lava Counter"] = {"Magmar", "Magby", tpw = "fire"},
["Counter Helix"] = {"Scyther", "Shiny Scyther", tpw = "bug"},
["Giroball"] = {"Pineco", "Forretress", tpw = "steel"},
["Counter Claw"] = {"Scizor", tpw = "bug"},
["Counter Spin"] = {"Hitmontop", "Shiny Hitmontop", tpw = "fighting"},
["Demon Kicker"] = {"Hitmonlee", "Shiny Hitmonlee", tpw = "fighting"},
["Demon Puncher"] = {"Hitmonchan", "Shiny Hitmonchan", tpw = "unknow"},               --alterado v2.6
["Stunning Confusion"] = {"Psyduck", "Golduck", "Wobbuffet", tpw = "psychic"},
["Groundshock"] = {"Kangaskhan", tpw = "normal"},
["Electric Charge"] = {"Pikachu", "Raichu", "Shiny Raichu", tpw = "electric"},
["Melody"] = {"Wigglytuff", tpw = "normal"},
["Dragon Fury"] = {"Dratini", "Dragonair", "Dragonite", "Shiny Dratini", "Shiny Dragonair", "Shiny Dragonite", tpw = "dragon"},
["Fury"] = {"Persian", "Raticate", "Shiny Raticate", tpw = "normal"},
["Mega Drain"] = {"Oddish", "Gloom", "Vileplume", "Kabuto", "Kabutops", "Parasect", "Tangela", "Shiny Vileplume", "Shiny Tangela", tpw = "grass"},
["Spores Reaction"] = {"Oddish", "Gloom", "Vileplume", "Shiny Vileplume", tpw = "grass"},
["Amnesia"] = {"Wooper", "Quagsire", "Swinub", "Piloswine", tpw = "psychic"},
["Zen Mind"] = {"Slowking", tpw = "psychic"}, 
["Mirror Coat"] = {"Wobbuffet", tpw = "psychic"},
["Lifesteal"] = {"Crobat", tpw = "normal"},
["Evasion"] = {"Scyther", "Scizor", "Hitmonlee", "Hitmonchan", "Hitmontop", "Tyrogue", "Shiny Scyther", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Hitmontop", "Ledian", "Ledyba", "Sneasel", tpw = "normal"},
["Foresight"] = {"Machamp", "Shiny Hitmonchan", "Shiny Hitmonlee", "Shiny Hitmontop", "Hitmontop", "Hitmonlee", "Hitmonchan", tpw = "fighting"},
["Levitate"] = {"Gengar", "Haunter", "Gastly", "Misdreavus", "Weezing", "Koffing", "Unown", "Shiny Gengar", tpw = "ghost"},
}


function doShowPokedexRegistration(cid, pokemon, ball)
local item2 = pokemon
local virtual = false
   if type(pokemon) == "string" then
      virtual = true
   end
local myball = ball
local name = virtual and pokemon or getCreatureName(item2.uid)

local v = fotos[name]
local stt = {}
table.insert(stt, "Name: "..name.."\n")

if pokes[name].type2 and pokes[name].type2 ~= "no type" then
   table.insert(stt, "Type: "..pokes[name].type.."/"..pokes[name].type2.."")
else
    table.insert(stt, "Type: "..pokes[name].type.."")
end

if virtual then
   table.insert(stt, "\nLevel Base: "..pokes[name].level.."\n")
else
   table.insert(stt, "\nRequired level: "..getPokemonLevel(item2.uid).."\n")
end

if showStatusInDex then
if virtual then                
   table.insert(stt, "\nStatus:\n")
   local status = getPokemonStatus(name, pokes[name].level)
   table.insert(stt, "•Offense: "..status.offense.."\n•Defense: "..status.defense.."\n•Agility: "..status.agility.."\n•Sp. Attack: "..status.specialattack.."\n•Vitality: "..status.vitality.."\n")
else
   table.insert(stt, "\nStatus:\n")
   local status = getPokemonStatus(name, getPokemonLevel(item2.uid) + getPokemonBoost(item2.uid))
   table.insert(stt, "•Offense: "..status.offense.."\n•Defense: "..status.defense.."\n•Agility: "..status.agility.."\n•Sp. Attack: "..status.specialattack.."\n•Vitality: "..status.vitality.."\n")
end
end 

table.insert(stt, "\n"..getPokemonEvolutionDescription(name).."\n")

table.insert(stt, "\nMoves:")

if name == "Ditto" then
   if virtual then
      table.insert(stt, "\nIt doesn't use any moves until transformed.")
   elseif getPlayerStorageValue(item2.uid, 1010) == "Ditto" or getPlayerStorageValue(item2.uid, 1010) == -1 then
      table.insert(stt, "\nIt doesn't use any moves until transformed.")
   else
      for a = 1, 15 do
         table.insert(stt, getMoveDexDescr(item2.uid, getPlayerStorageValue(item2.uid, 1010), a).."")
      end
   end
else
   for a = 1, 15 do
      table.insert(stt, getMoveDexDescr(item2.uid, name, a).."")
   end
end

for e, f in pairs(passivas) do
   if isInArray(passivas[e], name) then
      local tpw = passivas[e].tpw
      if name == "Pineco" and passivas[e] == "Giroball" then
         tpw = "bug"
      end
      table.insert(stt, "\n"..e.." - passive - "..tpw.."")
   end
end
            
table.insert(stt, "\n\nAbility:\n") 
local abilityNONE = true                   
			
for b, c in pairs(skills) do
   if isInArray(skillcheck, b) then
      if isInArray(c, name) then
         table.insert(stt, (b == "levitate_fly" and "Levitate" or doCorrectString(b)).."\n")
         abilityNONE = false
      end
   end
end
if abilityNONE then
   table.insert(stt, "None")
end
		
if string.len(table.concat(stt)) > 8192 then
   print("Erro ao fazer Informação pokedex com pokemon chamado "..name..".\n   Registro de Pokedex tem mais de 8192 letras (it has "..string.len(stt).." letras), foi bloqueada para evitar erro fatal.")
   doPlayerSendCancel(cid, "Ocorreu um erro, ele foi enviado para o administrador do servidor.") 
return true
end	

doShowTextDialog(cid, v, table.concat(stt))
end

salve e feche.

depois vai na pasta:data\actions\scripts\pokedex.lua

e cola isso tudo lah:


local rate = 20

function onUse(cid, item, fromPos, item2, toPos)
 
if not isCreature(item2.uid) then
return true
end

local poke = getCreatureName(item2.uid)

	if isMonster(item2.uid) then
       local this = newpokedex[getCreatureName(item2.uid)]
	   local leveltable = getPokemonExperienceTable(getCreatureName(item2.uid)) 
	   local myball = 0
	   if isSummon(item2.uid) then
	      myball = getPlayerSlotItem(getCreatureMaster(item2.uid), 8)
       end

       if not getPlayerInfoAboutPokemon(cid, poke).dex then
          local exp = this.level * rate
          doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você desbloqueou"..getCreatureName(item2.uid).." em sua pokedex!")
          doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você ganhou "..exp.." pontos de experiência.")
          doSendMagicEffect(getThingPos(cid), 210)
          doPlayerAddExperience(cid, exp)
          doAddPokemonInDexList(cid, poke)
       else
          doShowPokedexRegistration(cid, item2, myball, leveltable)
       end
    return true
    end

if not isPlayer(item2.uid) then return true end
                                                  --alterado v2.7 \/\/
	local kanto = 0
	local johto = 0

	for i = 1, #oldpokedex do
		if getPlayerInfoAboutPokemon(item2.uid, oldpokedex[i][1]).dex then
		   if i <= 151 then
              kanto = kanto+1
           elseif i >= 209 then
              johto = johto+1
           end
		end
	end   
	local player = getRecorderPlayer(toPos, cid)

	if cid == player then
	    doPlayerSendTextMessage(cid, 27, "Você desbloqueou "..kanto.." kanto's e "..johto.." johto's pokémons até agora.") 
		doPlayerSetVocation(cid, 9)
        openChannelDialog(cid)

	end

return true
end

salve e fecha.

agora vai na pasta :\data\lib\some functions.lua

e localiza isso "function getRecorderPlayer" cola isso no lugar :



 
function getRecorderPlayer(pos, cid)
local ret = 0
if cid and getThingPos(cid).x == pos.x and getThingPos(cid).y == pos.y then
return cid
end
local s = {}
s.x = pos.x
s.y = pos.y
s.z = pos.z
for a = 0, 255 do
s.stackpos = a
local b = getTileThingByPos(s).uid
if b > 1 and isPlayer(b) and getCreatureOutfit(b).lookType ~= 814 then
ret = b
end
end
return ret
end

salve e fecha.

a Pokedex deve ficar assim.

24pay37.jpg

 

 

agora sou vou tentar colocar um * para poques que ja demos catch.

Espero que fique bom ao entendimento de todos.

 

Site em contrucao:pokecyan.esy.es.

amigo eu dei dex  mais da esse erro
image.thumb.png.da5c36e9300939cc55af4650277853bf.png

image.thumb.png.d479d86227564ae25382c08eaa64f2d9.png

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