Postado Dezembro 11, 2014 10 anos Autor O Script é essee. local tempo = 60 -- tempo em segundos. local ml = 10 -- quantos ira aumentar o skill de ML local skillfist = 5 -- quantos ira aumentar o skill de Fist local skillsword = 15 -- quantos ira aumentar o skill de Sword local skillaxe = 0 -- quantos ira aumentar o skill de Axe local skillclub = 0 -- quantos ira aumentar o skill de Club local skilldistance = 0 -- quantos ira aumentar o skill de Distance local skillshield = 0 -- quantos ira aumentar o skill de Shield local health = 25 -- A cada 1 segundo quantos aumentar de vida local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 300) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000) setCombatCondition(combat, condition) function onCastSpell(cid, var) if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then doCombat(cid, combat, var) setPlayerStorageValue(cid, 102053,1) repeatEff(cid, 80, 120) repeatEff(cid, 13, 120) doCreatureSay(cid, "Jashin mode", TALKTYPE_MONSTER) else doPlayerSendCancel(cid, "Sorry, you are transformed.") end end Ai o buff sai pra esquerda <1 sqm a mais,.. onde eu adiciono o position nele pra ficar centralizado?
Postado Dezembro 11, 2014 10 anos Desculpa ruanlol, estava defecando. Veja esse tópico: http://www.tibiaking.com/forum/topic/47309-ajudaerro-no-effect-da-spell/ Se quiser sua dúvida tirada, mande PM com os links, e não com a dúvida (outros podem ter a mesma dúvida, e o fórum serve para ser usado). Tópicos: [FAQ] BBCODE [LIB] Constant [RME] Administrando bordas. [TALK] Broadcast Editável. [TALK] Sugest. [TALK] Checkpoint. [MOVE] Pântano pegajoso. [ACTION] Piggy Bank. (Cassino). [GLOBAL] Uptime Ad. [C0DE] Consertando 'Invalid Password' [PROGRAM] Quest Maker
Postado Fevereiro 22, 2015 10 anos Autor Bom eu consegui arrumar so que as storages entram em conflito agora. local tempo = 60 -- tempo em segundos.local effect = {136} -- effect no playerlocal ml = 6 -- quantos ira aumentar o skill de MLlocal skillfist = 5 -- quantos ira aumentar o skill de Fistlocal skillsword = 5 -- quantos ira aumentar o skill de Swordlocal skillaxe = 5 -- quantos ira aumentar o skill de Axelocal skillclub = 5 -- quantos ira aumentar o skill de Clublocal skilldistance = 5 -- quantos ira aumentar o skill de Distancelocal skillshield = 5 -- quantos ira aumentar o skill de Shieldlocal health = 150 -- A cada 1 segundo quantos aumentar de vidalocal combat = createCombatObject()setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)local condition = createConditionObject(CONDITION_ATTRIBUTES)setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml)setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist)setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe)setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub)setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance)setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)setCombatCondition(combat, condition)local condition = createConditionObject(CONDITION_HASTE)setConditionParam(condition, CONDITION_PARAM_SPEED, 250)setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)setCombatCondition(combat, condition)local condition = createConditionObject(CONDITION_REGENERATION)setConditionParam(condition, CONDITION_PARAM_SUBID, 1)setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000)setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)setCombatCondition(combat, condition)function magicEffect(tempo2,tempo3,cid)if (isCreature(cid)) thenif getPlayerStorageValue(cid, 102053) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) thenfor i=1, #effect dolocal position = {x=getPlayerPosition(cid).x+1, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z}doSendMagicEffect(position, effect)endendendendfunction onCastSpell(cid, var)if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false thendoCombat(cid, combat, var)tempo2 = 0while (tempo2 ~= (tempo*1000)) doaddEvent(magicEffect, tempo2, tempo2, tempo*1000, cid)tempo2 = tempo2 + 300endsetPlayerStorageValue(cid, 102053,1) -- storage verifica transformado, quando = 1 player esta transformado.elsedoPlayerSendCancel(cid, "Voce ja esta com Buff.")endend Tipo se eu adiciona esse buff pra 1 vocação e depois pra outro vocação ficam chocando os mesmo buff saem
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