Postado Dezembro 29, 2014 10 anos Galera estou procurando em meu servidor o arquivo .lua para trocar o numero que precisa para evoluir em shiny cada pokémon, não tem shiny stone, já tentei evolution, velho nada procurei tudo de shiny e abri.... não tem nada disso mas cada pokémon tem um numero necessario pra evoluir.... podem me ajudar ? Ajudei? REP+ Talvez possa te ajudar: • Launcher AutoUpdate C# - Tutorial • Sprites OtPokémon 9.4 e 10.1 • Liberando espaço de sprites no old client • Deixar OTClient com zoom padrão
Postado Dezembro 30, 2014 10 anos Galera estou procurando em meu servidor o arquivo .lua para trocar o numero que precisa para evoluir em shiny cada pokémon, não tem shiny stone, já tentei evolution, velho nada procurei tudo de shiny e abri.... não tem nada disso mas cada pokémon tem um numero necessario pra evoluir.... podem me ajudar ? Bom, cara, antes posta o arquivo de evoluir o pokémon com stones normais beleza ? _ .-'` `} _./) / } .'o \ | } '.___.'`.\ {` /`\_/ , `. } ME DA UMA NOZ! \=' .-' _`\ { `'`;/ `, } _\ @ ; } /__`;-...'--' Cluck!
Postado Dezembro 30, 2014 10 anos como assim? para nascer shiny? Meu Ultimo projeto em desenvolvimento! http://www.tibiaking.com/forum/topic/47753-show-off-ultimo-projeto-para-download/ Grupo do facebook para OtServidores! (Divulgação + Criação de Equipe) https://www.facebook.com/groups/otservidores/
Postado Dezembro 30, 2014 10 anos como assim? para nascer shiny? É para evoluir um pokémon shiny @Offtopic Gabrieltxu, posso falar com você ? Se puder adiciona skype: adelsojunior1 _ .-'` `} _./) / } .'o \ | } '.___.'`.\ {` /`\_/ , `. } ME DA UMA NOZ! \=' .-' _`\ { `'`;/ `, } _\ @ ; } /__`;-...'--' Cluck!
Postado Dezembro 30, 2014 10 anos Autor Eu já fiquei muito tempo olhando: local special = specialevo local types = { [leaf] = {"Bulbasaur", "Ivysaur", "Oddish", "Gloom", "Bellsprout", "Weepinbell", "Exeggcute", "Chikorita", "Bayleef", "Hoppip", "Skiploom", "Sunkern", "Treecko", "Grovyle", "Lileep"}, [water] = {"Squirtle", "Wartortle", "Horsea", "Goldeen", "Magikarp", "Psyduck", "Poliwag", "Poliwhirl", "Tentacool", "Krabby", "Staryu", "Omanyte", "Eevee", "Totodile", "Croconow", "Chinchou", "Marill", "Wooper", "Slowpoke", "Remoraid", "Seadra", "Mudkip", "Marshtomp", "Seel", "Shellder", "Smoochum", "Swinub"}, [venom] = {"Zubat", "Ekans", "Nidoran male", "Nidoran female", "Nidorino", "Nidorina", "Gloom", "Venonat", "Tentacool", "Grimer", "Koffing", "Spinarak", "Golbat"}, [thunder] = {"Magnemite", "Pikachu", "Voltorb", "Eevee", "Chinchou", "Pichu", "Mareep", "Flaaffy", "Elekid"}, [rock] = {"Geodude", "Graveler", "Rhyhorn", "Kabuto", "Slugma", "Pupitar", "Aron", "Lairon"}, [punch] = {"Machop", "Machoke", "Mankey", "Poliwhirl", "Tyrogue"}, [fire] = {"Charmander", "Charmeleon", "Vulpix", "Growlithe", "Ponyta", "Eevee", "Cyndaquil", "Quilava", "Slugma", "Houndour", "Magby", "Torchic", "Combusken"}, [coccon] = {"Caterpie", "Metapod", "Weedle", "Kakuna", "Paras", "Venonat", "Scyther", "Ledyba", "Spinarak", "Pineco"}, [crystal] = {"Dratini", "Dragonair", "Magikarp", "Omanyte", "Kabuto", "Seadra", "Bagon", "Shelgon", "Vibrava", "Feebas"}, [dark] = {"Gastly", "Haunter", "Eevee", "Houndour", "Pupitar"}, [earth] = {"Cubone", "Sandshrew", "Nidorino", "Nidorina", "Diglett", "Onix", "Rhyhorn", "Wooper", "Swinub", "Phanpy", "Larvitar", "Trapinch"}, [enigma] = {"Abra", "Kadabra", "Psyduck", "Slowpoke", "Drowzee", "Eevee", "Natu", "Smoochum", "Beldum", "Metang"}, [heart] = {"Rattata", "Pidgey", "Pidgeotto", "Spearow", "Clefairy", "Jigglypuff", "Meowth", "Doduo", "Porygon", "Chansey", "Sentret", "Hoothoot", "Cleffa", "Igglybuff", "Togepi", "Snubull", "Teddiursa"}, [ice] = {"Seel", "Shellder", "Smoochum", "Swinub"}, [king] = {"Slowpoke", "Poliwhirl"}, [shiny] = {"Alakazam", "Gyarados", "Venusaur", "Charizard", "Blastoise", "Tentacruel", "Seadra", "Tropius", "Metang", "Metagross", "Milotic", "Salamence", "Dragonite", "Pidgeot", "Abra", "Arcanine", "Ariados", "Beedrill", "Butterfree", "Cubone", "Marowak", "Gengar", "Dratini", "Dragonair", "Electabuzz", "Electrode", "Espeon", "Farfetch'd", "Fearow", "Golbat", "Grimer", "Growlithe", "Hitmonchan", "Hitmonlee", "Horsea", "Jynx", "Kingler", "Krabby", "Magikarp", "Magneton", "Marowak", "Mr. Mime", "Muk", "Oddish", "Onix", "Paras", "Parasect", "Pinsir", "Politoed", "Raichu", "Raticate", "Rhydon", "Scyther", "Tangela", "Zubat", "Venomoth"}, [dragon] = {"Seadra"}, [upgrade] = {"Porygon"}, [sun] = {"Sunkern", "Gloom"}, [sfire] = {"Shiny Charmander", "Shiny Charmeleon", "Shiny Vulpix", "Shiny Growlithe", "Shiny Ponyta", "Shiny Eevee"}, [swater] = {"Shiny Squirtle", "Shiny Wartortle", "Shiny Horsea", "Shiny Goldeen", "Shiny Magikarp", "Shiny Psyduck", "Shiny Poliwag", "Shiny Poliwhirl", "Shiny Tentacool", "Shiny Krabby", "Shiny Staryu", "Shiny Omanyte", "Shiny Eevee"}, [sleaf] = {"Shiny Bulbasaur", "Shiny Ivysaur", "Shiny Oddish", "Shiny Gloom", "Shiny Bellsprout", "Shiny Weepinbell", "Shiny Exeggcute"}, [sheart] = {"Shiny Rattata", "Shiny Pidgey", "Shiny Pidgeotto", "Shiny Spearow", "Shiny Clefairy", "Shiny Jigglypuff", "Shiny Meowth", "Shiny Doduo", "Shiny Porygon", "Shiny Chansey"}, [senigma] = {"Shiny Abra", "Shiny Kadabra", "Shiny Psyduck", "Shiny Slowpoke", "Shiny Drowzee", "Shiny Eevee"}, [srock] = {"Shiny Geodude", "Shiny Graveler", "Shiny Rhyhorn", "Shiny Kabuto"}, [svenom] = {"Shiny Zubat", "Shiny Ekans", "Shiny Nidoran male", "Shiny Nidoran female", "Shiny Nidorino", "Shiny Nidorina", "Shiny Gloom", "Shiny Venonat", "Shiny Tentacool", "Shiny Grimer", "Shiny Koffing"}, [sice] = {"Shiny Seel", "Shiny Shellder"}, [sthunder] = {"Shiny Magnemite", "Shiny Pikachu", "Shiny Voltorb", "Shiny Eevee"}, [scrystal] = {"Shiny Dratini", "Shiny Dragonair", "Shiny Magikarp", "Shiny Omanyte", "Shiny Kabuto"}, [scoccon] = {"Shiny Caterpie", "Shiny Metapod", "Shiny Weedle", "Shiny Kakuna", "Shiny Paras", "Shiny Venonat", "Shiny Scyther"}, [sdarkness] = {"Shiny Gastly", "Shiny Haunter", "Shiny Eevee"}, [spunch] = {"Shiny Machop", "Shiny Machoke", "Shiny Mankey", "Shiny Poliwhirl"}, [searth] = {"Shiny Cubone", "Shiny Sandshrew", "Shiny Nidorino", "Shiny Nidorina", "Shiny Diglett", "Shiny Onix", "Shiny Rhyhorn"} } function onUse(cid, item, frompos, item2, topos) local pokeball = getPlayerSlotItem(cid, 8) if not isMonster(item2.uid) or not isSummon(item2.uid) or #getCreatureSummons(cid) > 1 then --alterado v2.9 return true end if getCreatureCondition(item2.uid, CONDITION_INVISIBLE) then return true end local pevo = poevo[getCreatureName(item2.uid)] if not isInArray(specialevo, getCreatureName(item2.uid)) then if not pevo then doPlayerSendCancel(cid, "This pokemon can't evolve.") return true end if pevo.level ~= 1 and not allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "This pokemon doesn't evolve using stones.") return true end if not isPlayer(getCreatureMaster(item2.uid)) or getCreatureMaster(item2.uid) ~= cid then doPlayerSendCancel(cid, "You can only use stones on pokemons you own.") return true end if pevo.stoneid ~= item.itemid and pevo.stoneid2 ~= item.itemid then doPlayerSendCancel(cid, "This isn't the needed stone to evolve this pokemon.") return true end end local minlevel = 0 if getPokemonName(item2.uid) == "Eevee" then local eevee = "" if item.itemid == thunder then eevee = "Jolteon" elseif item.itemid == water then eevee = "Vaporeon" elseif item.itemid == fire then eevee = "Flareon" elseif item.itemid == enigma and allEvolutionsCanBeInduzedByStone then eevee = "Espeon" elseif item.itemid == dark and allEvolutionsCanBeInduzedByStone then eevee = "Umbreon" else doPlayerSendCancel(cid, "This isn't the required stone to evolve this pokemon.") return true end minlevel = pokes[eevee].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Você não tem nível suficiente para evoluir esse pokemon ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < 20 then return doPlayerSendCancel(cid, "Desculpe, seu pokemon não tem o nível necessário para evoluir (20).") end doRemoveItem(item.uid, 1) doEvolvePokemon(cid, item2, eevee, 0, 0) return true end if getPokemonName(item2.uid) == "Shiny Eevee" then local eevee = "" if item.itemid == sthunder then eevee = "Shiny Jolteon" elseif item.itemid == swater then eevee = "Shiny Vaporeon" elseif item.itemid == sfire then eevee = "Shiny Flareon" else doPlayerSendCancel(cid, "This isn't the required stone to evolve this pokemon.") return true end minlevel = pokes[eevee].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Você não tem nível suficiente para evoluir esse pokemon ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < 20 then return doPlayerSendCancel(cid, "Desculpe, seu pokemon não tem o nível necessário para evoluir (20).") end doRemoveItem(item.uid, 1) doEvolvePokemon(cid, item2, eevee, 0, 0) return true end if isInArray(specialevo, getPokemonName(item2.uid)) then if getPokemonName(item2.uid) == "Poliwhirl" then local evolution = 0 local theevo = "" local nlevel = 45 if item.itemid == water then if getPokemonLevel(item2.uid) >= 36 and getPlayerItemCount(cid, king) >= 1 then evolution = king theevo = "Politoed" elseif getPokemonLevel(item2.uid) >= 36 and getPlayerItemCount(cid, punch) >= 1 and allEvolutionsCanBeInduzedByStone then evolution = punch theevo = "Poliwrath" else if getPokemonLevel(item2.uid) < 36 then doPlayerSendCancel(cid, "Desculpe, seu pokemon não tem o nível necessário para evoluir (36).") return true end if allEvolutionsCanBeInduzedByStone then if getPlayerItemCount(cid, king) <= 0 and getPlayerItemCount(cid, punch) <= 0 then doPlayerSendCancel(cid, "You need a water stone and a punch stone (Poliwrath) or a King's Rock (Politoed) to evolve this pokemon.") return true end else if getPlayerItemCount(cid, king) <= 0 then doPlayerSendCancel(cid, "You need a Water Stone and a King's Rock to evolve this pokemon to a Politoed.") return true end end end minlevel = pokes[theevo].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Você não tem nível suficiente para evoluir esse pokemon ("..minlevel..").") return true end if theevo == "Poliwrath" and getPokemonLevel(item2.uid) < 36 then doPlayerSendCancel(cid, "Desculpe, seu pokemon não tem o nível necessário para evoluir (36).") return true end if getPlayerItemCount(cid, punch) >= 1 and getPlayerItemCount(cid, king) >= 1 and allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "Please, use your Punch Stone to evolve this pokemon to a Poliwrath, or a King's Rock to a Politoed.") return true end if evolution == 0 then if allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "You need at least one Water Stone, and a Punch Stone (Poliwrath) or a King's Rock (Politoed) to evolve this pokemon.") else doPlayerSendCancel(cid, "You need at least one Water Stone and a King's Rock to evolve this pokemon.") end return true end if evolution ~= 0 then doEvolvePokemon(cid, item2, theevo, evolution, water) return true end elseif item.itemid == punch then minlevel = pokes["Poliwrath"].level if not allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.") return true end if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Você não tem nível suficiente para evoluir esse pokemon ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < 36 then doPlayerSendCancel(cid, "Desculpe, seu pokemon não tem o nível necessário para evoluir (45).") return true end if getPlayerItemCount(cid, water) <= 0 then doPlayerSendCancel(cid, "You need at least one Punch Stone and one Water Stone to evolve this pokemon.") return true end local theevo = "Poliwrath" doEvolvePokemon(cid, item2, theevo, water, punch) elseif item.itemid == king then minlevel = pokes["Politoed"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Você não tem nível suficiente para evoluir esse pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, water) <= 0 then doPlayerSendCancel(cid, "You need at least one Punch Stone and one King's Rock to evolve this pokemon.") return true end local theevo = "Politoed" doEvolvePokemon(cid, item2, theevo, water, king) end elseif getPokemonName(item2.uid) == "Shiny Poliwhirl" then local evolution = 0 local theevo = "" local nlevel = 45 if item.itemid == swater then if getPokemonLevel(item2.uid) >= 36 and getPlayerItemCount(cid, punch) >= 1 and allEvolutionsCanBeInduzedByStone then evolution = spunch theevo = "Shiny Poliwrath" else if getPokemonLevel(item2.uid) < 36 then doPlayerSendCancel(cid, "Desculpe, seu pokemon não tem o nível necessário para evoluir (36).") return true end if allEvolutionsCanBeInduzedByStone then if getPlayerItemCount(cid, punch) <= 0 then doPlayerSendCancel(cid, "You need a shining water stone and a shining punch stone Shiny Poliwrath to evolve this pokemon.") return true end else end end minlevel = pokes[theevo].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Você não tem nível suficiente para evoluir esse pokemon ("..minlevel..").") return true end if theevo == "Shiny Poliwrath" and getPokemonLevel(item2.uid) < 36 then doPlayerSendCancel(cid, "Desculpe, seu pokemon não tem o nível necessário para evoluir (36).") return true end if getPlayerItemCount(cid, spunch) >= 1 and allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "Please, use your shining Punch Stone to evolve this pokemon to a Poliwrath.") return true end if evolution == 0 then if allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "You need at least one shining Water Stone and a shining Punch Stone ,Shiny Poliwrath to evolve this pokemon.") else doPlayerSendCancel(cid, "You need at least one shining Water Stone evolve this pokemon.") end return true end if evolution ~= 0 then doEvolvePokemon(cid, item2, theevo, evolution, swater) return true end elseif item.itemid == spunch then minlevel = pokes["Shiny Poliwrath"].level if not allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "This is not the required shining stone to evolve this pokemon.") return true end if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Você não tem nível suficiente para evoluir esse pokemon ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < 36 then doPlayerSendCancel(cid, "Desculpe, seu pokemon não tem o nível necessário para evoluir (45).") return true end if getPlayerItemCount(cid, swater) <= 0 then doPlayerSendCancel(cid, "You need at least one shining Punch Stone and one shining Water Stone to evolve this pokemon.") return true end local theevo = "Shiny Poliwrath" doEvolvePokemon(cid, item2, theevo, swater, spunch) end elseif getPokemonName(item2.uid) == "Gloom" then if getPokemonLevel(item2.uid) < 31 then doPlayerSendCancel(cid, "Desculpe, seu pokemon não tem o nível necessário para evoluir (31).") return true end if item.itemid == leaf then local theevo = "" local evolution = 0 if getPlayerItemCount(cid, venom) >= 1 and getPlayerItemCount(cid, sun) >= 1 then doPlayerSendCancel(cid, "Please, use your Venom Stone to evolve this pokemon to a Vileplume, or a Sun Stone to a Bellossom.") return true end if getPlayerItemCount(cid, venom) <= 0 and getPlayerItemCount(cid, sun) <= 0 then doPlayerSendCancel(cid, "You need at least one Leaf Stone, and a Sun Stone (Bellossom) or a Venom Stone (Vileplume) to evolve this pokemon.") return true end if getPlayerItemCount(cid, venom) >= 1 then theevo = "Vileplume" evolution = venom elseif getPlayerItemCount(cid, sun) >= 1 then theevo = "Bellossom" evolution = sun end minlevel = pokes[theevo].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Você não tem nível suficiente para evoluir esse pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, theevo, evolution, leaf) elseif item.itemid == venom then minlevel = pokes["Vileplume"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Você não tem nível suficiente para evoluir esse pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, leaf) <= 0 then doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Venom Stone to evolve this pokemon.") return true end doEvolvePokemon(cid, item2, "Vileplume", venom, leaf) elseif item.itemid == sun then minlevel = pokes["Bellossom"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Você não tem nível suficiente para evoluir esse pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, leaf) <= 0 then doPlayerSendCancel(cid, "You need at least one Leaf Stone and one Sun Stone to evolve this pokemon.") return true end doEvolvePokemon(cid, item2, "Bellossom", sun, leaf) end elseif getPokemonName(item2.uid) == "Shiny Gloom" then if getPokemonLevel(item2.uid) < 31 then doPlayerSendCancel(cid, "Desculpe, seu pokemon não tem o nível necessário para evoluir (31).") return true end if item.itemid == sleaf then local theevo = "" local evolution = 0 if getPlayerItemCount(cid, svenom) >= 1 then doPlayerSendCancel(cid, "Please, use your shining Venom Stone to evolve this pokemon to a Shiny Vileplume.") return true end if getPlayerItemCount(cid, svenom) <= 0 then doPlayerSendCancel(cid, "You need at least one shining Leaf Stone or a shining Venom Stone (Shiny Vileplume) to evolve this pokemon.") return true end if getPlayerItemCount(cid, svenom) >= 1 then theevo = "Shiny Vileplume" evolution = svenom end minlevel = pokes[theevo].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Você não tem nível suficiente para evoluir esse pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, theevo, evolution, sleaf) elseif item.itemid == svenom then minlevel = pokes["Shiny Vileplume"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Você não tem nível suficiente para evoluir esse pokemon ("..minlevel..").") return true end if getPlayerItemCount(cid, sleaf) <= 0 then doPlayerSendCancel(cid, "You need at least one Leaf Stone and one shining Venom Stone to evolve this pokemon.") return true end doEvolvePokemon(cid, item2, "Shiny Vileplume", svenom, sleaf) end elseif getPokemonName(item2.uid) == "Slowpoke" then if getPokemonLevel(item2.uid) < 28 then doPlayerSendCancel(cid, "Desculpe, seu pokemon não tem o nível necessário para evoluir (28).") return true end if item.itemid == enigma then if not allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.") return true end minlevel = pokes["Slowbro"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Você não tem nível suficiente para evoluir esse pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, "Slowbro", enigma, 0) elseif item.itemid == king then minlevel = pokes["Slowking"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Você não tem nível suficiente para evoluir esse pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, "Slowking", king, 0) end elseif getPokemonName(item2.uid) == "Dragonair" then if getPokemonLevel(item2.uid) < 28 then doPlayerSendCancel(cid, "Desculpe, seu pokemon não tem o nível necessário para evoluir (28).") return true end if item.itemid == crystal then if not allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.") return true end minlevel = pokes["Dragonite"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Você não tem nível suficiente para evoluir esse pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, "Dragonite", crystal, 0) elseif item.itemid == shiny then minlevel = pokes["Shiny Dragonair"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Você não tem nível suficiente para evoluir esse pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, "Shiny Dragonair", shiny, 0) end elseif getPokemonName(item2.uid) == "Metang" then if getPokemonLevel(item2.uid) < 28 then doPlayerSendCancel(cid, "Desculpe, seu pokemon não tem o nível necessário para evoluir (28).") return true end if item.itemid == enigma then if not allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.") return true end minlevel = pokes["Metagross"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Você não tem nível suficiente para evoluir esse pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, "Metagross", enigma, 0) elseif item.itemid == shiny then minlevel = pokes["Shiny Metang"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Você não tem nível suficiente para evoluir esse pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, "Shiny Metang", shiny, 2) end elseif getPokemonName(item2.uid) == "Shiny Slowpoke" then if getPokemonLevel(item2.uid) < 28 then doPlayerSendCancel(cid, "Desculpe, seu pokemon não tem o nível necessário para evoluir (28).") return true end if item.itemid == senigma then if not allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "This is not the required stone to evolve this pokemon.") return true end minlevel = pokes["Shiny Slowbro"].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Você não tem nível suficiente para evoluir esse pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, "Shiny Slowbro", senigma, 0) end elseif getPokemonName(item2.uid) == "Tyrogue" then if getPokemonLevel(item2.uid) < 20 then doPlayerSendCancel(cid, "Desculpe, seu pokemon não tem o nível necessário para evoluir (20).") return true end if not allEvolutionsCanBeInduzedByStone then doPlayerSendCancel(cid, "This pokemon doesn't evolve using stones.") return true end local evolution = "" if getOffense(item2.uid) == getDefense(item2.uid) then evolution = "Hitmontop" elseif getOffense(item2.uid) > getDefense(item2.uid) then evolution = "Hitmonlee" else evolution = "Hitmonchan" end minlevel = pokes[evolution].level if getPlayerLevel(cid) < minlevel then doPlayerSendCancel(cid, "Você não tem nível suficiente para evoluir esse pokemon ("..minlevel..").") return true end doEvolvePokemon(cid, item2, evolution, punch, 0) end return true end local count = poevo[getPokemonName(item2.uid)].count local stnid = poevo[getPokemonName(item2.uid)].stoneid local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2 local evo = poevo[getPokemonName(item2.uid)].evolution local nlevel = poevo[getPokemonName(item2.uid)].level local count = poevo[getPokemonName(item2.uid)].count local stnid = poevo[getPokemonName(item2.uid)].stoneid local stnid2 = poevo[getPokemonName(item2.uid)].stoneid2 local evo = poevo[getPokemonName(item2.uid)].evolution local nlevel = poevo[getPokemonName(item2.uid)].level if stnid2 > 1 and (getPlayerItemCount(cid, stnid2) < count or getPlayerItemCount(cid, stnid) < count) then doPlayerSendCancel(cid, "You need at least one "..getItemNameById(stnid).." and one "..getItemNameById(stnid2).." to evolve this pokemon!") return true end if getPlayerItemCount(cid, stnid) < count then local str = "" if count >= 2 then str = "s" end return doPlayerSendCancel(cid, "You need at least "..count.." "..getItemNameById(stnid)..""..str.." to evolve this pokemon!") end minlevel = pokes[evo].level if getPlayerLevel(cid) < minlevel and evolutionByStoneRequireLevel then doPlayerSendCancel(cid, "Você não tem nível suficiente para evoluir esse pokemon ("..minlevel..").") return true end if getPokemonLevel(item2.uid) < nlevel and evolutionByStoneRequireLevel then doPlayerSendCancel(cid, "Desculpe, seu pokemon não tem o nível necessário para evoluir ("..nlevel..").") return true end if count >= 2 then stnid2 = stnid end doEvolvePokemon(cid, item2, evo, stnid, stnid2) return TRUE end Não tem nada de shiny stone necessarias Ajudei? REP+ Talvez possa te ajudar: • Launcher AutoUpdate C# - Tutorial • Sprites OtPokémon 9.4 e 10.1 • Liberando espaço de sprites no old client • Deixar OTClient com zoom padrão
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