Postado Dezembro 29, 2014 10 anos Alguém corrige pra min, era pra pegar red skull na quantia que eu puis, e black na quantia que eu puis, porém mato 3 char e ja fico red, 5 char e ja fico black kkkkkkk E o pedido é um script de "!frags" que mostra a quantidade pra pegar red,black useFragHandler = true redSkullLength = 3 * 24 * 60 * 60 blackSkullLength = 5 * 24 * 60 * 60 fragsLimit = 24 * 60 * 60 fragsSecondLimit = 2 * 24 * 60 * 60 fragsThirdLimit = 7 * 24 * 60 * 60 fragsToRedSkull = 20 fragsSecondToRedSkull = 200 fragsThirdToRedSkull = 500 fragsToBlackSkull = 40 fragsSecondToBlackSkull = 300 fragsThirdToBlackSkull = 700 fragsToBanishment = 60 fragsSecondToBanishment = 400 fragsThirdToBanishment = 800 blackSkulledDeathHealth = 40 blackSkulledDeathMana = 0 useBlackSkull = true advancedFragList = false (1º) | [8.60] - Galaxy Server - Download (2º) | [8.60] - Glorious Server - Download (3º) | [8.60] - Epic Server - Download
Postado Dezembro 29, 2014 10 anos creio eu q é só mudar aki pois eu sempre mudo e funciona e.e redSkullLength = "Dias" * 24 * 60 * 60blackSkullLength = "Dias" * 24 * 60 * 60 va na pasta do ot/talkactions/script copie qualquer arquivo.lua e cole oq esta escrito abaixo. local config = { useFragHandler = getBooleanFromString(getConfigValue('useFragHandler')), advancedFragList = getBooleanFromString(getConfigValue('advancedFragList')) } function onSay(cid, words, param, channel) if(not config.useFragHandler) then return false end local time = os.time() local times = {today = (time - 86400), week = (time - (7 * 86400))} local contents, result = {day = {}, week = {}, month = {}}, db.getResult("SELECT `pd`.`date`, `pd`.`level`, `p`.`name` FROM `player_killers` pk LEFT JOIN `killers` k ON `pk`.`kill_id` = `k`.`id` LEFT JOIN `player_deaths` pd ON `k`.`death_id` = `pd`.`id` LEFT JOIN `players` p ON `pd`.`player_id` = `p`.`id` WHERE `pk`.`player_id` = " .. getPlayerGUID(cid) .. " AND `k`.`unjustified` = 1 AND `pd`.`date` >= " .. (time - (30 * 86400)) .. " ORDER BY `pd`.`date` DESC") if(result:getID() ~= -1) then repeat local content = { name = result:getDataString("name"), level = result:getDataInt("level"), date = result:getDataInt("date") } if(content.date > times.today) then table.insert(contents.day, content) elseif(content.date > times.week) then table.insert(contents.week, content) else table.insert(contents.month, content) end until not result:next() result:free() end local size = { day = table.maxn(contents.day), week = table.maxn(contents.week), month = table.maxn(contents.month) } if(config.advancedFragList) then local result = "Frags gained today: " .. size.day .. "." if(size.day > 0) then for _, content in ipairs(contents.day) do result = result .. "\n* " .. os.date("%d %B %Y %X at ", content.date) .. content.name .. " on level " .. content.level end result = result .. "\n" end result = result .. "\nFrags gained this week: " .. (size.day + size.week) .. "." if(size.week > 0) then for _, content in ipairs(contents.week) do result = result .. "\n* " .. os.date("%d %B %Y %X at ", content.date) .. content.name .. " on level " .. content.level end result = result .. "\n" end result = result .. "\nFrags gained this month: " .. (size.day + size.week + size.month) .. "." if(size.month > 0) then for _, content in ipairs(contents.month) do result = result .. "\n* " .. os.date("%d %B %Y %X at ", content.date) .. content.name .. " on level " .. content.level end result = result .. "\n" end local skullEnd = getPlayerSkullEnd(cid) if(skullEnd > 0) then result = result .. "\nYour " .. (getCreatureSkullType(cid) == SKULL_RED and "red" or "black") .. " skull will expire at " .. os.date("%d %B %Y %X", skullEnd) end doPlayerPopupFYI(cid, result) else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You currently have " .. size.day .. " frags today, " .. (size.day + size.week) .. " this week and " .. (size.day + size.week + size.month) .. " this month.") if(size.day > 0) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Last frag at " .. os.date("%d %B %Y %X", contents.day[1].date) .. " on level " .. contents.day[1].level .. " (" .. contents.day[1].name .. ").") end local skullEnd = getPlayerSkullEnd(cid) if(skullEnd > 0) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your " .. (getCreatureSkullType(cid) == SKULL_RED and "red" or "black") .. " skull will expire at " .. os.date("%d %B %Y %X", skullEnd)) end end return true end em talkactions.xml coloque <talkaction words="!frags" event="script" value="frags.lua"/> a script eu n sei muinto bem se é a q se quer pois itendi bem oq se quis fala... Projeto/Serviços que desenvolvi durante esse Tempo. [SERVIDOR] - NTO By Madara Rinnegan - Criado em 2014
Postado Dezembro 29, 2014 10 anos Autor creio eu q é só mudar aki pois eu sempre mudo e funciona e.e redSkullLength = "Dias" * 24 * 60 * 60 blackSkullLength = "Dias" * 24 * 60 * 60 va na pasta do ot/talkactions/script copie qualquer arquivo.lua e cole oq esta escrito abaixo. local config = { useFragHandler = getBooleanFromString(getConfigValue('useFragHandler')), advancedFragList = getBooleanFromString(getConfigValue('advancedFragList')) } function onSay(cid, words, param, channel) if(not config.useFragHandler) then return false end local time = os.time() local times = {today = (time - 86400), week = (time - (7 * 86400))} local contents, result = {day = {}, week = {}, month = {}}, db.getResult("SELECT `pd`.`date`, `pd`.`level`, `p`.`name` FROM `player_killers` pk LEFT JOIN `killers` k ON `pk`.`kill_id` = `k`.`id` LEFT JOIN `player_deaths` pd ON `k`.`death_id` = `pd`.`id` LEFT JOIN `players` p ON `pd`.`player_id` = `p`.`id` WHERE `pk`.`player_id` = " .. getPlayerGUID(cid) .. " AND `k`.`unjustified` = 1 AND `pd`.`date` >= " .. (time - (30 * 86400)) .. " ORDER BY `pd`.`date` DESC") if(result:getID() ~= -1) then repeat local content = { name = result:getDataString("name"), level = result:getDataInt("level"), date = result:getDataInt("date") } if(content.date > times.today) then table.insert(contents.day, content) elseif(content.date > times.week) then table.insert(contents.week, content) else table.insert(contents.month, content) end until not result:next() result:free() end local size = { day = table.maxn(contents.day), week = table.maxn(contents.week), month = table.maxn(contents.month) } if(config.advancedFragList) then local result = "Frags gained today: " .. size.day .. "." if(size.day > 0) then for _, content in ipairs(contents.day) do result = result .. "\n* " .. os.date("%d %B %Y %X at ", content.date) .. content.name .. " on level " .. content.level end result = result .. "\n" end result = result .. "\nFrags gained this week: " .. (size.day + size.week) .. "." if(size.week > 0) then for _, content in ipairs(contents.week) do result = result .. "\n* " .. os.date("%d %B %Y %X at ", content.date) .. content.name .. " on level " .. content.level end result = result .. "\n" end result = result .. "\nFrags gained this month: " .. (size.day + size.week + size.month) .. "." if(size.month > 0) then for _, content in ipairs(contents.month) do result = result .. "\n* " .. os.date("%d %B %Y %X at ", content.date) .. content.name .. " on level " .. content.level end result = result .. "\n" end local skullEnd = getPlayerSkullEnd(cid) if(skullEnd > 0) then result = result .. "\nYour " .. (getCreatureSkullType(cid) == SKULL_RED and "red" or "black") .. " skull will expire at " .. os.date("%d %B %Y %X", skullEnd) end doPlayerPopupFYI(cid, result) else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You currently have " .. size.day .. " frags today, " .. (size.day + size.week) .. " this week and " .. (size.day + size.week + size.month) .. " this month.") if(size.day > 0) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Last frag at " .. os.date("%d %B %Y %X", contents.day[1].date) .. " on level " .. contents.day[1].level .. " (" .. contents.day[1].name .. ").") end local skullEnd = getPlayerSkullEnd(cid) if(skullEnd > 0) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your " .. (getCreatureSkullType(cid) == SKULL_RED and "red" or "black") .. " skull will expire at " .. os.date("%d %B %Y %X", skullEnd)) end end return true end em talkactions.xml coloque <talkaction words="!frags" event="script" value="frags.lua"/> a script eu n sei muinto bem se é a q se quer pois itendi bem oq se quis fala... @Onepiece, eu quero alterar o limite de frags, por exemplo pegar frags, red no dia com 25 e black no dia com 50, entendeu? E o script seu faz examente isso 19:48 You currently have 6 frags today, 6 this week and 6 this month. 19:48 Last frag at 29 December 2014 18:46:58 on level 424 (Tester Jao). 19:48 Your black skull will expire at 03 January 2015 18:46:58 Era pra informar a quantidade de frag, quantos pra ficar red no dia, na semana e no mes. E mesma coisa pra black E informar o ultimo frag E informar quando vai sai a skull, caso esteja com a skull red ou black EXEMPLO: Você está atualmente com 6 frags hoje, para ficar red skull precisa obter 25 no dia, 200 na semana e 500 no mes. Para ficar red skull, precisa passar o limite de 50 no dia, 300 na semana e 500 no mes 19:48 Last frag at 29 December 2014 18:46:58 on level 424 (Tester Jao). 19:48 Your black skull will expire at 03 January 2015 18:46:58 (1º) | [8.60] - Galaxy Server - Download (2º) | [8.60] - Glorious Server - Download (3º) | [8.60] - Epic Server - Download
Postado Dezembro 30, 2014 10 anos E o pedido é um script de "!frags" que mostra a quantidade pra pegar red,black Tente: function onSay(cid) text = 'Information about frags\n\nFrags to Red Skull:\nDaily - '..getConfigValue('fragsToRedSkull')..' frags\nWeekly - '..getConfigValue('fragsSecondToRedSkull')..' frags\nMonthly - '..getConfigValue('fragsThirdToRedSkull')..' frags\n\nFrags to Black Skull:\nDaily - '..getConfigValue('fragsToBlackSkull')..' frags\nWeekly - '..getConfigValue('fragsSecondToBlackSkull')..' frags\nMonthly - '..getConfigValue('fragsThirdToBlackSkull')..' frags' doPlayerPopupFYI(cid, text) return true end The corrupt fear us. The honest support us. The heroic join us.
Postado Dezembro 30, 2014 10 anos eu acho que ali voce so esta alterando o tempo que voce fica de RED e BLACK skull no caso 3 dias e black 5 dias
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