Postado Janeiro 14, 2015 10 anos Salve TK, tentei fazer um script aqui da anihhi só que mesmo com 4 players nos tiles acusa que falta 4 players pra quest... (you need 4 players for quest) function onUse(cid, item, frompos, item2, topos) if item.uid == 5000 then if item.itemid == 1946 then player1pos = {x=32347, y=32476, z=7, stackpos=253} player1 = getThingfromPos(player1pos) player2pos = {x=32346, y=32476, z=7, stackpos=253} player2 = getThingfromPos(player2pos) player3pos = {x=32345, y=32476, z=7, stackpos=253} player3 = getThingfromPos(player3pos) player4pos = {x=32344, y=32476, z=7, stackpos=253} player4 = getThingfromPos(player4pos) if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then player1level = getPlayerLevel(player1.uid) player2level = getPlayerLevel(player2.uid) player3level = getPlayerLevel(player3.uid) player4level = getPlayerLevel(player4.uid) questlevel = 200 if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then queststatus1 = getPlayerStorageValue(player1.uid,5000) queststatus2 = getPlayerStorageValue(player2.uid,5000) queststatus3 = getPlayerStorageValue(player3.uid,5000) queststatus4 = getPlayerStorageValue(player4.uid,5000) if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then --if 1==1 then demon1pos = {x=32347, y=32474, z=7} demon2pos = {x=32345, y=32474, z=7} demon3pos = {x=32348, y=32478, z=7} demon4pos = {x=32346, y=32478, z=7} demon5pos = {x=32348, y=32476, z=7} demon6pos = {x=32349, y=32476, z=13} doSummonCreature("Demon [2]", demon1pos) doSummonCreature("Demon [2]", demon2pos) doSummonCreature("Demon [2]", demon3pos) doSummonCreature("Demon [2]", demon4pos) doSummonCreature("Demon [2]", demon5pos) doSummonCreature("Demon [2]", demon6pos) nplayer1pos = {x=194, y=118, z=9} nplayer2pos = {x=193, y=118, z=9} nplayer3pos = {x=192, y=118, z=9} nplayer4pos = {x=191, y=118, z=9} doSendMagicEffect(player1pos,2) doSendMagicEffect(player2pos,2) doSendMagicEffect(player3pos,2) doSendMagicEffect(player4pos,2) doTeleportThing(player1.uid,nplayer1pos) doTeleportThing(player2.uid,nplayer2pos) doTeleportThing(player3.uid,nplayer3pos) doTeleportThing(player4.uid,nplayer4pos) doSendMagicEffect(nplayer1pos,10) doSendMagicEffect(nplayer2pos,10) doSendMagicEffect(nplayer3pos,10) doSendMagicEffect(nplayer4pos,10) doTransformItem(item.uid,1945) else doPlayerSendCancel(cid,"Sorry, not possible.") end else doPlayerSendCancel(cid,"Sorry, not possible.") end else doPlayerSendCancel(cid,"Sorry, not possible.") end end if item.itemid == 1945 then -- Here is the code start: starting={x=33217, y=31655, z=13, stackpos=253} checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos} ending={x=33224, y=31663, z=13, stackpos=253} players=0 totalmonsters=0 monster = {} repeat creature= getThingfromPos(checking) if creature.itemid > 0 then if getPlayerAccess(creature.uid) == 0 then players=players+1 end if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then totalmonsters=totalmonsters+1 monster[totalmonsters]=creature.uid end end checking.x=checking.x+1 if checking.x>ending.x then checking.x=starting.x checking.y=checking.y+1 end until checking.y>ending.y if players==0 then trash= {x=33193, y=31689, z=15} current=0 repeat current=current+1 doTeleportThing(monster[current],trash) until current>=totalmonsters doTransformItem(item.uid,1946) end -- Here is the end of it end end return 1 end
Postado Janeiro 14, 2015 10 anos annihilator.lua: function onUse(cid, item, frompos, item2, topos) if item.uid == 5000 then if item.itemid == 1946 then player1pos = {x=33222, y=31671, z=13, stackpos=253} player1 = getThingfromPos(player1pos) player2pos = {x=33223, y=31671, z=13, stackpos=253} player2 = getThingfromPos(player2pos) player3pos = {x=33224, y=31671, z=13, stackpos=253} player3 = getThingfromPos(player3pos) player4pos = {x=33225, y=31671, z=13, stackpos=253} player4 = getThingfromPos(player4pos) if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then player1level = getPlayerLevel(player1.uid) player2level = getPlayerLevel(player2.uid) player3level = getPlayerLevel(player3.uid) player4level = getPlayerLevel(player4.uid) questlevel = 100 if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then queststatus1 = getPlayerStorageValue(player1.uid,5000) queststatus2 = getPlayerStorageValue(player2.uid,5000) queststatus3 = getPlayerStorageValue(player3.uid,5000) queststatus4 = getPlayerStorageValue(player4.uid,5000) if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then --if 1==1 then demon1pos = {x=32224, y=31659, z=13} demon2pos = {x=32223, y=31659, z=13} demon3pos = {x=32221, y=31657, z=13} demon4pos = {x=33219, y=31657, z=13} demon5pos = {x=32222, y=31661, z=13} demon6pos = {x=32320, y=31661, z=13} doSummonCreature("Demon", demon1pos) doSummonCreature("Demon", demon2pos) doSummonCreature("Demon", demon3pos) doSummonCreature("Demon", demon4pos) doSummonCreature("Demon", demon5pos) doSummonCreature("Demon", demon6pos) nplayer1pos = {x=33219, y=31659, z=13} nplayer2pos = {x=33220, y=31659, z=13} nplayer3pos = {x=33221, y=31659, z=13} nplayer4pos = {x=33222, y=31659, z=13} doSendMagicEffect(player1pos,2) doSendMagicEffect(player2pos,2) doSendMagicEffect(player3pos,2) doSendMagicEffect(player4pos,2) doTeleportThing(player1.uid,nplayer1pos) doTeleportThing(player2.uid,nplayer2pos) doTeleportThing(player3.uid,nplayer3pos) doTeleportThing(player4.uid,nplayer4pos) doSendMagicEffect(nplayer1pos,10) doSendMagicEffect(nplayer2pos,10) doSendMagicEffect(nplayer3pos,10) doSendMagicEffect(nplayer4pos,10) doTransformItem(item.uid,1945) else doPlayerSendCancel(cid,"Sorry, not possible.") end else doPlayerSendCancel(cid,"Sorry, not possible.") end else doPlayerSendCancel(cid,"Sorry, not possible.") end end if item.itemid == 1945 then -- Here is the code start: starting={x=33217, y=31655, z=13, stackpos=253} checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos} ending={x=33224, y=31663, z=13, stackpos=253} players=0 totalmonsters=0 monster = {} repeat creature= getThingfromPos(checking) if creature.itemid > 0 then if getPlayerAccess(creature.uid) == 0 then players=players+1 end if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then totalmonsters=totalmonsters+1 monster[totalmonsters]=creature.uid end end checking.x=checking.x+1 if checking.x>ending.x then checking.x=starting.x checking.y=checking.y+1 end until checking.y>ending.y if players==0 then trash= {x=33193, y=31689, z=15} current=0 repeat current=current+1 doTeleportThing(monster[current],trash) until current>=totalmonsters doTransformItem(item.uid,1946) end -- Here is the end of it end end return 1 end Actions.xml: <action uniqueid="30015" script="quests/annihilator.lua"/>
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