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Poste 004-database , da sua pasta lib e o war.lua da pasta talkactions

Se quiser sua dúvida tirada, mande PM com os links, e não com a dúvida (outros podem ter a mesma dúvida, e o fórum serve para ser usado).

 

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Postado

O tópico foi movido para a área correta, preste mais atenção da próxima vez!

Leia as regras do fórum: http://tibiaking.com/forum/topic/1281-regras-gerais/?p=7680

Este tópico foi movido:

De: "OTServOTServ Geral"

Para: "OTServSuporte OTServSuporte de Scripts"

Te ajudei?? REP + e ficamos quites... <ahttp://www.tibiaking.com/forum/uploads/emoticons/default_happyy.png' alt=';D'>

Atenciosamente,

Daniel.

Abraços!

Postado
  • Autor
war.lua
function onSay(cid, words, param, channel)
        local guild = getPlayerGuildId(cid)
        if(not guild or getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER) then
                doPlayerSendChannelMessage(cid, "", "You cannot execute this talkaction.", TALKTYPE_CHANNEL_W, 0)
                return true
        end
 
        local t = string.explode(param, ",")
        if(not t[2]) then
                doPlayerSendChannelMessage(cid, "", "Not enough param(s).", TALKTYPE_CHANNEL_W, 0)
                return true
        end
 
        local enemy = getGuildId(t[2])
        if(not enemy) then
                doPlayerSendChannelMessage(cid, "", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_W, 0)
                return true
        end
 
        if(enemy == guild) then
                doPlayerSendChannelMessage(cid, "", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_W, 0)
                return true
        end
 
        local enemyName, tmp = "", db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy)
        if(tmp:getID() ~= -1) then
                enemyName = tmp:getDataString("name")
                tmp:free()
        end
 
        if(isInArray({"accept", "reject", "cancel"}, t[1])) then
                local query = "`guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild
                if(t[1] == "cancel") then
                        query = "`guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy
                end
 
                tmp = db.getResult("SELECT `id`, `begin`, `end`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0")
                if(tmp:getID() == -1) then
                        doPlayerSendChannelMessage(cid, "", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
                        return true
                end
 
                if(t[1] == "accept") then
                        local _tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
                        local state = _tmp:getID() < 0 or _tmp:getDataInt("balance") < tmp:getDataInt("payment")
 
                        _tmp:free()
                        if(state) then
                                doPlayerSendChannelMessage(cid, "", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_W, 0)
                                return true
                        end
 
                        db.query("UPDATE `guilds` SET `balance` = `balance` - " .. tmp:getDataInt("payment") .. " WHERE `id` = " .. guild)
                end
 
                query = "UPDATE `guild_wars` SET "
                local msg = "accepted " .. enemyName .. " invitation to war."
                if(t[1] == "reject") then
                        query = query .. "`end` = " .. os.time() .. ", `status` = 2"
                        msg = "rejected " .. enemyName .. " invitation to war."
                elseif(t[1] == "cancel") then
                        query = query .. "`end` = " .. os.time() .. ", `status` = 3"
                        msg = "canceled invitation to a war with " .. enemyName .. "."
                else
                        query = query .. "`begin` = " .. os.time() .. ", `end` = " .. (tmp:getDataInt("end") > 0 and (os.time() + ((tmp:getDataInt("begin") - tmp:getDataInt("end")) / 86400)) or 0) .. ", `status` = 1"
                end
 
                query = query .. " WHERE `id` = " .. tmp:getDataInt("id")
                if(t[1] == "accept") then
                        doGuildAddEnemy(guild, enemy, tmp:getDataInt("id"), WAR_GUILD)
                        doGuildAddEnemy(enemy, guild, tmp:getDataInt("id"), WAR_ENEMY)
                end
 
                tmp:free()
                db.query(query)
                doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE)
                return true
        end
 
        if(t[1] == "invite") then
                local str = ""
                tmp = db.getResult("SELECT `guild_id`, `status` FROM `guild_wars` WHERE `guild_id` IN (" .. guild .. "," .. enemy .. ") AND `enemy_id` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)")
                if(tmp:getID() ~= -1) then
                        if(tmp:getDataInt("status") == 0) then
                                if(tmp:getDataInt("guild_id") == guild) then
                                        str = "You have already invited " .. enemyName .. " to war."
                                else
                                        str = enemyName .. " have already invited you to war."
                                end
                        else
                                str = "You are already on a war with " .. enemyName .. "."
                        end
 
                        tmp:free()
                end
 
                if(str ~= "") then
                        doPlayerSendChannelMessage(cid, "", str, TALKTYPE_CHANNEL_W, 0)
                        return true
                end
 
                local frags = tonumber(t[3])
                if(frags ~= nil) then
                        frags = math.max(10, math.min(1000, frags))
                else
                        frags = 100
                end
 
                local payment = tonumber(t[4])
                if(payment ~= nil) then
                        payment = math.max(100000, math.min(1000000000, payment))
                        tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
 
                        local state = tmp:getID() < 0 or tmp:getDataInt("balance") < payment
                        tmp:free()
                        if(state) then
                                doPlayerSendChannelMessage(cid, "", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_W, 0)
                                return true
                        end
 
                        db.query("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild)
                else
                        payment = 0
                end
 
                local begining, ending = os.time(), tonumber(t[5])
                if(ending ~= nil and ending ~= 0) then
                        ending = begining + (ending * 86400)
                else
                        ending = 0
                end
 
                db.query("INSERT INTO `guild_wars` (`guild_id`, `enemy_id`, `begin`, `end`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");")
                doBroadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE)
                return true
        end
 
        if(not isInArray({"end", "finish"}, t[1])) then
                return false
        end
 
        local status = (t[1] == "end" and 1 or 4)
        tmp = db.getResult("SELECT `id` FROM `guild_wars` WHERE `guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy .. " AND `status` = " .. status)
        if(tmp:getID() ~= -1) then
                local query = "UPDATE `guild_wars` SET `end` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. tmp:getDataInt("id")
                tmp:free()
                doGuildRemoveEnemy(guild, enemy)
                doGuildRemoveEnemy(enemy, guild)
 
                db.query(query)
                doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
                return true
        end
 
        if(status == 4) then
                doPlayerSendChannelMessage(cid, "", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
                return true
        end
 
        tmp = db.getResult("SELECT `id`, `end` FROM `guild_wars` WHERE `guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild .. " AND `status` = 1")
        if(tmp:getID() ~= -1) then
                if(tmp:getDataInt("end") > 0) then
                        tmp:free()
                        doPlayerSendChannelMessage(cid, "", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
                        return true
                end
 
                local query = "UPDATE `guild_wars` SET `status` = 4, `end` = " .. os.time() .. " WHERE `id` = " .. tmp:getDataInt("id")
                tmp:free()
 
                db.query(query)
                doBroadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
                return true
        end
 
        doPlayerSendChannelMessage(cid, "", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
        return true
end
 
004-database.lua
 
if(result == nil) then
print("> WARNING: Couldn't load database lib.")
return
end
 
Result = createClass(nil)
Result:setAttributes({
id = -1,
query = ""
})
 
function Result:getID()
return self.id
end
 
function Result:setID(_id)
self.id = _id
end
 
function Result:getQuery()
return self.query
end
 
function Result:setQuery(_query)
self.query = _query
end
 
function Result:create(_query)
self:setQuery(_query)
local _id = db.storeQuery(self:getQuery())
if(_id) then
self:setID(_id)
end
 
return self:getID()
end
 
function Result:getRows(free)
local free = free or false
if(self:getID() == -1) then
error("[Result:getRows] Result not set!")
end
 
local c = 0
repeat
c = c + 1
until not self:next()
 
local _query = self:getQuery()
self:free()
if(not free) then
self:create(_query)
end
 
return c
end
 
function Result:getDataInt(s)
if(self:getID() == -1) then
error("[Result:getDataInt] Result not set!")
end
 
return result.getDataInt(self:getID(), s)
end
 
function Result:getDataLong(s)
if(self:getID() == -1) then
error("[Result:getDataLong] Result not set!")
end
 
return result.getDataLong(self:getID(), s)
end
 
function Result:getDataString(s)
if(self:getID() == -1) then
error("[Result:getDataString] Result not set!")
end
 
return result.getDataString(self:getID(), s)
end
 
function Result:getDataStream(s)
if(self:getID() == -1) then
error("[Result:getDataStream] Result not set!")
end
 
return result.getDataStream(self:getID(), s)
end
 
function Result:next()
if(self:getID() == -1) then
error("[Result:next] Result not set!")
end
 
return result.next(self:getID())
end
 
function Result:free()
if(self:getID() == -1) then
error("[Result:free] Result not set!")
end
 
self:setQuery("")
local ret = result.free(self:getID())
self:setID(-1)
return ret
end
 
Result.numRows = Result.getRows
function db.getResult(query)
if(type(query) ~= 'string') then
return nil
end
 
local ret = Result:new()
ret:create(query)
return ret
end
 

Editado por Keidann (veja o histórico de edições)

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