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Olá galera, alguém pode me ajudar por favor?

Um script está causando erro após eu executar o dsitro, o que pode ser?

 

WcsZ0E8.png

 

Script:

local skillMsgs = {
    [SKILL_FIST] = "You advanced in first fighting ["..getPlayerSkill(cid, SKILL_FIST).."].",
    [SKILL_CLUB] = "You advanced in club fighting ["..getPlayerSkill(cid, SKILL_CLUB).."].",
    [SKILL_SWORD] = "You advanced in sword fighting ["..getPlayerSkill(cid, SKILL_SWORD).."].",
    [SKILL_AXE] = "You advanced in axe fighting ["..getPlayerSkill(cid, SKILL_AXE).."].",
    [SKILL_DISTANCE] = "You advanced in distance fighting ["..getPlayerSkill(cid, SKILL_DISTANCE).."].",
    [SKILL_SHIELD] = "You advanced in shielding ["..getPlayerSkill(cid, SKILL_SHIELD).."].",
    [SKILL_FISHING] = "You advanced in fishing ["..getPlayerSkill(cid, SKILL_FISHING).."].",
    [SKILL__MAGLEVEL] = "You advanced in magic level ["..getPlayerMagLevel(cid).."]."
}

function onAdvance(cid, skill, oldlevel, newlevel)
    if(skillMsgs[skill]) then
        doCreatureSay(cid, skillMsgs[skill], TALKTYPE_MONSTER)
    end
    return true
end

Obrigado pela atenção, no aguardo.

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Resolvido por Flavio S. Cabral

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Postado
  • Solução
function onAdvance(cid, skill, oldlevel, newlevel)

local skillMsgs = {
    [SKILL_FIST] = "You advanced in first fighting ["..getPlayerSkill(cid, SKILL_FIST).."].",
    [SKILL_CLUB] = "You advanced in club fighting ["..getPlayerSkill(cid, SKILL_CLUB).."].",
    [SKILL_SWORD] = "You advanced in sword fighting ["..getPlayerSkill(cid, SKILL_SWORD).."].",
    [SKILL_AXE] = "You advanced in axe fighting ["..getPlayerSkill(cid, SKILL_AXE).."].",
    [SKILL_DISTANCE] = "You advanced in distance fighting ["..getPlayerSkill(cid, SKILL_DISTANCE).."].",
    [SKILL_SHIELD] = "You advanced in shielding ["..getPlayerSkill(cid, SKILL_SHIELD).."].",
    [SKILL_FISHING] = "You advanced in fishing ["..getPlayerSkill(cid, SKILL_FISHING).."].",
    [SKILL__MAGLEVEL] = "You advanced in magic level ["..getPlayerMagLevel(cid).."]."
}

    if(skillMsgs[skill]) then
        doCreatureSay(cid, skillMsgs[skill], TALKTYPE_MONSTER)
    end
    return true
end

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