Postado Fevereiro 15, 2015 10 anos Eu criei essa spell com o spellcreator: Mas tem 2 problemas com ela: Ta healando em vez de dar dano , deveria dar dano de holy. Quando uso a spell, ela continua disparando do lugar inicial que foi usada, e eu gostaria que ela seguisse o jogador conforme fosse atirando. Alguem por favor arruma ela pra mim? Aqui a spell: -- SpellCreator generated.-- =============== COMBAT VARS ===============-- Areas/Combat for 0mslocal combat0_Brush = createCombatObject()setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)setCombatArea(combat0_Brush,createCombatArea({{1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0},{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},{1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 1},{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},{0, 1, 0, 0, 1, 2, 0, 0, 0, 0, 0},{0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0},{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},{0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1},{1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0},{0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1}}))setCombatFormula(combat0_Brush, COMBAT_FORMULA_SKILL, 15, 10, 15, 10)local dfcombat0_Brush = {CONST_ANI_HOLY,4,4,3,5,3,-2,3,-1,4,1,5,-2,4,-5,0,-5,3,-4,-3,-4,-5,-2,0,-3,-4,0,-4,2,-3,3,-3,4,0,5,1,3,-1,3,-2,-2,-1,0,1,1,1,-2,5,3,5,5,-5,4,-5,-5}local combat0_Brush_3 = createCombatObject()setCombatParam(combat0_Brush_3, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)setCombatArea(combat0_Brush_3,createCombatArea({{1, 1, 1},{0, 2, 1},{1, 1, 0}}))setCombatFormula(combat0_Brush_3, COMBAT_FORMULA_SKILL, 15, 5, 15, 5)-- Areas/Combat for 500mslocal combat5_Brush_3 = createCombatObject()setCombatParam(combat5_Brush_3, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)setCombatArea(combat5_Brush_3,createCombatArea({{1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0},{1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1},{1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1},{1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 1},{1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1},{1, 0, 0, 1, 0, 2, 0, 1, 1, 1, 1},{1, 1, 0, 1, 0, 0, 0, 0, 1, 1, 0},{0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1},{1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1},{1, 1, 0, 1, 1, 0, 1, 0, 1, 1, 1},{0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1}}))setCombatFormula(combat5_Brush_3, COMBAT_FORMULA_SKILL, 15, 5, 15, 5)local combat5_Brush_2 = createCombatObject()setCombatParam(combat5_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)setCombatParam(combat5_Brush_2, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)setCombatArea(combat5_Brush_2,createCombatArea({{0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1},{0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0},{0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0},{0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0},{0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 0},{0, 1, 0, 0, 1, 2, 1, 0, 0, 0, 0},{0, 0, 1, 0, 1, 1, 1, 1, 0, 0, 1},{1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0},{0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0},{1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}}))setCombatFormula(combat5_Brush_2, COMBAT_FORMULA_SKILL, 0, 0, 0, 0)local dfcombat5_Brush_2 = {CONST_ANI_HOLY,4,3,2,1,2,4,-1,2,5,-5,-4,-5,-5,2,3,5,5,1,1,-4,-4,-3,3,-4,0,4,-4,0,-2,-3,2,-1,-3,4,-3,1,-2,-5,3,-2,4,-1,0,-2,-4,-2,-1,-1,0,-1,1,-1,1,0,0,1,1,1,-1,1,-1,0,-5,5}-- Areas/Combat for 1000mslocal combat10_Brush = createCombatObject()setCombatParam(combat10_Brush, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)setCombatParam(combat10_Brush, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)setCombatArea(combat10_Brush,createCombatArea({{1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1},{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},{1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},{0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 1},{0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},{1, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0},{0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1},{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},{0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0},{0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0},{1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1}}))setCombatFormula(combat10_Brush, COMBAT_FORMULA_SKILL, 15, 10, 15, 10)local dfcombat10_Brush = {CONST_ANI_HOLY,5,5,-5,5,-5,-5,5,-5,3,-2,3,1,5,1,3,3,1,4,-4,4,-4,-1,-3,-4,0,-5,3,-4,5,-2,-1,-3,2,-2,-3,1,-3,3,-1,3,-1,4,0,5,2,5,1,3,-5,0,-5,-3,-2,-2,2,-5,4,0,-1,1}local combat10_Brush_3 = createCombatObject()setCombatParam(combat10_Brush_3, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)setCombatArea(combat10_Brush_3,createCombatArea({{1, 1, 1, 0, 0, 0},{1, 2, 1, 0, 0, 0},{0, 1, 1, 0, 0, 0},{0, 0, 1, 1, 0, 1},{0, 0, 0, 0, 0, 0},{0, 0, 0, 0, 0, 1}}))setCombatFormula(combat10_Brush_3, COMBAT_FORMULA_SKILL, 15, 5, 15, 5)-- Areas/Combat for 1500mslocal combat15_Brush_2 = createCombatObject()setCombatParam(combat15_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)setCombatParam(combat15_Brush_2, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)setCombatArea(combat15_Brush_2,createCombatArea({{0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0},{1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0},{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1},{0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0},{1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1},{0, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0},{1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1},{0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0},{1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0},{0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},{0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1}}))setCombatFormula(combat15_Brush_2, COMBAT_FORMULA_SKILL, 0, 0, 0, 0)local dfcombat15_Brush_2 = {CONST_ANI_HOLY,5,5,3,5,0,5,-3,4,3,3,0,3,-5,3,-2,2,5,1,3,1,-5,1,-4,0,5,-1,-2,-1,-5,-1,0,-2,3,-2,5,-3,-3,-3,-5,-4,2,-4,4,-5,0,-5,-3,-4}local combat15_Brush_3 = createCombatObject()setCombatParam(combat15_Brush_3, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)setCombatArea(combat15_Brush_3,createCombatArea({{1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1},{0, 1, 0, 0, 1, 1, 1, 0, 1, 1, 1},{1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0},{1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1},{0, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0},{1, 0, 1, 1, 1, 3, 1, 1, 1, 1, 1},{0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0},{1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1},{0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1},{1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1},{1, 1, 1, 1, 1, 0, 1, 1, 0, 1, 0}}))setCombatFormula(combat15_Brush_3, COMBAT_FORMULA_SKILL, 15, 5, 15, 5)-- =============== CORE FUNCTIONS ===============local function RunPart(c,cid,var,dirList,dirEmitPos) -- Partif (isCreature(cid)) thendoCombat(cid, c, var)if (dirList ~= nil) then -- Emit distance effectslocal i = 2;while (i < #dirList) dodoSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList,y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1]) i = i + 2 end end end end function onCastSpell(cid, var) local startPos = getCreaturePosition(cid) RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos) RunPart(combat0_Brush_3,cid,var) addEvent(RunPart,500,combat5_Brush_3,cid,var) addEvent(RunPart,500,combat5_Brush_2,cid,var,dfcombat5_Brush_2,startPos) addEvent(RunPart,1000,combat10_Brush,cid,var,dfcombat10_Brush,startPos) addEvent(RunPart,1000,combat10_Brush_3,cid,var) addEvent(RunPart,1500,combat15_Brush_2,cid,var,dfcombat15_Brush_2,startPos) addEvent(RunPart,1500,combat15_Brush_3,cid,var) return true end E agora um pedido, eu gostaria que vocês criassem pra mim uma spell que curasse 500 de mana e 500 de hp em 10 turnos com intervalo de 0,5s entre os turnos. Agradeço desde já. Editado Fevereiro 15, 2015 10 anos por Murilosky (veja o histórico de edições)
Postado Fevereiro 16, 2015 10 anos Ai Mano Eu Fis Uma Nova Magia Pra VC Com Os Msm Efeito Msm Area Onde vai Acerta, E Eu testei Funciono Certinho. local scom1 = createCombatObject() local scom2 = createCombatObject() local scom3 = createCombatObject() local scom4 = createCombatObject() local scom5 = createCombatObject() local scom6 = createCombatObject() local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 39) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -17.5, -145, -17.5, 20) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, 0) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 39) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -17.5, -145, -17.5, 20) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, 0) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 39) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -17.5, -145, -17.5, 20) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, 0) arr1 = { {1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1}, {1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 1, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1}, } arr2 = { {1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1}, {1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 1, 0, 0, 1, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1}, } arr3 = { {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1}, {1, 0, 0, 1, 1, 1, 1, 0, 1, 0, 0}, {0, 0, 0, 0, 1, 3, 1, 0, 0, 1, 0}, {0, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0}, } arr4 = { {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1}, {1, 0, 0, 1, 1, 1, 1, 0, 1, 0, 0}, {0, 0, 0, 0, 1, 3, 1, 0, 0, 1, 0}, {0, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0}, {0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0}, {0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0}, } arr5 = { {1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {1, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1}, } arr6 = { {1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0}, {0, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0}, {0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0}, {1, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1}, {0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}, {1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1}, } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) local area3 = createCombatArea(arr3) local area4 = createCombatArea(arr4) local area5 = createCombatArea(arr5) local area6 = createCombatArea(arr6) setCombatArea(scom1, area1) setCombatArea(scom2, area2) setCombatArea(scom3, area3) setCombatArea(scom4, area4) setCombatArea(scom5, area5) setCombatArea(scom6, area6) function onTargetTile(cid, pos) local p = getThingPos(cid) local basep = {x = p.x + 0, y = p.y - 0, z = p.z} doCombat(cid,combat1,positionToVariant(pos)) end function onTargetTile2(cid, pos) local p1 = getThingPos(cid) local basep1 = {x = p1.x - 0, y = p1.y + 0, z = p1.z} doSendDistanceShoot(basep1, pos, 30) doCombat(cid,combat2,positionToVariant(pos)) end function onTargetTile3(cid, pos) local p2 = getThingPos(cid) local basep2 = {x = p2.x + 0, y = p2.y - 0, z = p2.z} doCombat(cid,combat3,positionToVariant(pos)) end function onTargetTile4(cid, pos) local p3 = getThingPos(cid) local basep3 = {x = p3.x - 0, y = p3.y + 0, z = p3.z} doSendDistanceShoot(basep3, pos, 30) doCombat(cid,combat4,positionToVariant(pos)) end function onTargetTile5(cid, pos) local p4 = getThingPos(cid) local basep4 = {x = p4.x + 0, y = p4.y - 0, z = p4.z} doCombat(cid,combat5,positionToVariant(pos)) end function onTargetTile6(cid, pos) local p5 = getThingPos(cid) local basep5 = {x = p5.x - 0, y = p5.y + 0, z = p5.z} doSendDistanceShoot(basep5, pos, 30) doCombat(cid,combat6,positionToVariant(pos)) end setCombatCallback(scom1, CALLBACK_PARAM_TARGETTILE, "onTargetTile") setCombatCallback(scom2, CALLBACK_PARAM_TARGETTILE, "onTargetTile2") setCombatCallback(scom3, CALLBACK_PARAM_TARGETTILE, "onTargetTile3") setCombatCallback(scom4, CALLBACK_PARAM_TARGETTILE, "onTargetTile4") setCombatCallback(scom5, CALLBACK_PARAM_TARGETTILE, "onTargetTile5") setCombatCallback(scom6, CALLBACK_PARAM_TARGETTILE, "onTargetTile6") local function onCastSpell1(parameters) doCombat(parameters.cid, scom1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, scom2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, scom3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, scom4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, scom5, parameters.var) end local function onCastSpell6(parameters) doCombat(parameters.cid, scom6, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var} addEvent(onCastSpell1, 0, parameters) addEvent(onCastSpell2, 250, parameters) addEvent(onCastSpell3, 500, parameters) addEvent(onCastSpell4, 750, parameters) addEvent(onCastSpell5, 1000, parameters) addEvent(onCastSpell6, 1250, parameters) return TRUE end
Postado Fevereiro 16, 2015 10 anos Autor Obrigado, agora alguem pode dar uma forçinha com a segunda magia? XD
Postado Fevereiro 16, 2015 10 anos local config = { hp = 500, --Quantia de HP que irá ser curada a cada turno. mana = 500, --Quantia de mana que irá ser curada a cada turno. interval = 500, --Intervalo de tempo, em milésimos. 1000 - 1 segundo turns = 10, --Quantos turnos a spell durará. } local function heal(cid, turn) if isCreature(cid) then if turn <= 0 then return true end doCreatureAddHealth(cid, config.hp) doCreatureAddMana(cid, config.mana) addEvent(heal, config.interval, cid, turn - 1) end end function onCastSpell(cid, var) heal(cid, config.turns) return true end não respondo pms solicitando suporte em programação/scripting
Participe da conversa
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