Postado Abril 6, 2015 10 anos Autor Claro! Vou precisar do seu script de go/back e do script da nurse joy. Arquivo encontrado em: Server\data\actions\scripts Goback.lua local EFFECTS = { --[OutfitID] = {Effect} ["Magmar"] = 35, ["Jynx"] = 17, --alterado v2.5 ["Shiny Jynx"] = 17, ["Piloswine"] = 205, --alterado v2.8 ["Swinub"] = 205, } function onUse(cid, item, frompos, item2, topos) if exhaustion.get(cid, 6666) and exhaustion.get(cid, 6666) > 0 then return true end --alterado v2.6 sistema de firstpoke retirado if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then return true end ------------------------------------------------------- ballName = getItemAttribute(item.uid, "poke") btype = getPokeballType(item.itemid) usando = pokeballs[btype].use local effect = pokeballs[btype].effect if not effect then effect = 21 end unLock(item.uid) --alterado v2.8 ---------------------------------------------------------- if item.itemid == usando then if getPlayerStorageValue(cid, 990) == 1 then -- GYM doPlayerSendCancel(cid, "You can't return your pokemon during gym battles.") return true end --------------------------------------------------------------------------------------- if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then --alterado v2.6 if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then BackTeam(cid) end end ----------------------------------------------------------------------------------------- if #getCreatureSummons(cid) == 2 and getPlayerStorageValue(cid, 212124) >= 1 then doPlayerSendCancel(cid, "You can't do that while is controling a mind") return true --alterado v2.5 end --------------------------------------------------------------------------------------- if #getCreatureSummons(cid) <= 0 then if isInArray(pokeballs[btype].all, item.itemid) then doTransformItem(item.uid, pokeballs[btype].off) doItemSetAttribute(item.uid, "hp", 0) doPlayerSendCancel(cid, "This pokemon is fainted.") return true end end local cd = getCD(item.uid, "blink", 30) if cd > 0 then setCD(item.uid, "blink", 0) end local z = getCreatureSummons(cid)[1] if getCreatureCondition(z, CONDITION_INVISIBLE) and not isGhostPokemon(z) then return true end doReturnPokemon(cid, z, item, effect) elseif item.itemid == pokeballs[btype].on then if item.uid ~= getPlayerSlotItem(cid, CONST_SLOT_FEET).uid then doPlayerSendCancel(cid, "You must put your pokeball in the correct place!") return TRUE end local thishp = getItemAttribute(item.uid, "hp") if thishp <= 0 then if isInArray(pokeballs[btype].all, item.itemid) then doTransformItem(item.uid, pokeballs[btype].off) doItemSetAttribute(item.uid, "hp", 0) doPlayerSendCancel(cid, "This pokemon is fainted.") return true end end local pokemon = getItemAttribute(item.uid, "poke") if not pokes[pokemon] then return true end ----------------------- Sistema de nao poder carregar mais que 3 pokes lvl baixo e + q 1 poke de lvl medio/alto --------------------------------- if not isInArray({5, 6}, getPlayerGroupId(cid)) then local bp = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK) local lowPokes = {"Rattata", "Caterpie", "Weedle", "Oddish", "Pidgey", "Paras", "Poliwag", "Bellsprout", "Magikarp", "Hoppip", "Sunkern"} local low = {} local lw = 1 for e, f in pairs(pokeballs) do for times = 1, 3 do local items = getItemsInContainerById(bp.uid, pokeballs[e].all[times]) if #items >= 1 then --alterado v2.6 for _, uid in pairs(items) do local nome1 = getItemAttribute(uid, "poke") if not isInArray(lowPokes, pokemon) and nome1 == pokemon then return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry two pokemons equals!") elseif isInArray(lowPokes, pokemon) then if nome1 == pokemon then table.insert(low, lw, nome1) lw = lw +1 end end end end end end if #low >= 3 then return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry more than three pokemons equals of low level!") end end --------------------------------------------------------------------------------------------------------------------------------------------------- local x = pokes[pokemon] local boosts = getItemAttribute(item.uid, "boost") or 0 if getPlayerLevel(cid) + pokemonMaxLevelAbovePlayer < getItemAttribute(item.uid, "level") + boosts then doPlayerSendCancel(cid, "Your pokemon's level is much higher than yours, you can't use him.") return true end -------------------------------------------------------------------------------------- shinysClan = { ["Shiny Fearow"] = {4, "Wingeon"}, ["Shiny Flareon"] = {1, "Volcanic"}, ["Shiny Vaporeon"] = {2, "Seavel"}, ["Shiny Jolteon"] = {9, "Raibolt"}, ["Shiny Hypno"] = {7, "Psycraft"}, ["Shiny Golem"] = {3, "Orebound"}, ["Shiny Vileplume"] = {8, "Naturia"}, ["Shiny Nidoking"] = {5, "Malefic"}, ["Shiny Hitmontop"] = {6, "Gardestrike"}, --alterado v2.4 } if shinysClan[pokemon] and (getPlayerGroupId(cid) < 3 or getPlayerGroupId(cid) > 6) then --alterado v2.8 \/ if getPlayerClanNum(cid) ~= shinysClan[pokemon][1] then doPlayerSendCancel(cid, "You need be a member of the clan "..shinysClan[pokemon][2].." to use this pokemon!") return true elseif getPlayerClanRank(cid) ~= 5 then doPlayerSendCancel(cid, "You need be atleast rank 5 to use this pokemon!") return true end end -------------------------------------------------------------------------------------- doSummonMonster(cid, pokemon) local pk = getCreatureSummons(cid)[1] if not isCreature(pk) then return true end ------------------------passiva hitmonchan------------------------------ if isSummon(pk) then --alterado v2.8 \/ if pokemon == "Shiny Hitmonchan" or pokemon == "Hitmonchan" then if not getItemAttribute(item.uid, "hands") then doSetItemAttribute(item.uid, "hands", 0) end local hands = getItemAttribute(item.uid, "hands") doSetCreatureOutfit(pk, {lookType = hitmonchans[pokemon][hands].out}, -1) end end ------------------------------------------------------------------------- ---------movement magmar, jynx------------- if EFFECTS[getCreatureName(pk)] then markPosEff(pk, getThingPos(pk)) sendMovementEffect(pk, EFFECTS[getCreatureName(pk)], getThingPos(pk)) --alterado v2.5 end -------------------------------------------------------------------------- if getCreatureName(pk) == "Ditto" then local left = getItemAttribute(item.uid, "transLeft") local name = getItemAttribute(item.uid, "transName") if left and left > 0 then setPlayerStorageValue(pk, 1010, name) doSetCreatureOutfit(pk, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1) addEvent(deTransform, left * 1000, pk, getItemAttribute(item.uid, "transTurn")) doItemSetAttribute(item.uid, "transBegin", os.clock()) else setPlayerStorageValue(pk, 1010, "Ditto") end end if isGhostPokemon(pk) then doTeleportThing(pk, getPosByDir(getThingPos(cid), math.random(0, 7)), false) end doCreatureSetLookDir(pk, 2) adjustStatus(pk, item.uid, true, false, true) doAddPokemonInOwnList(cid, pokemon) doTransformItem(item.uid, item.itemid+1) local pokename = getPokeName(pk) --alterado v2.7 local mgo = gobackmsgs[math.random(1, #gobackmsgs)].go:gsub("doka", pokename) doCreatureSay(cid, mgo, TALKTYPE_SAY) doSendMagicEffect(getCreaturePosition(pk), effect) if useOTClient then doPlayerSendCancel(cid, '12//,show') --alterado v2.7 end else doPlayerSendCancel(cid, "This pokemon is fainted.") end if useKpdoDlls then doUpdateMoves(cid) end return true end Arquivo encontrado em: Server\data\npc\scripts Heal.lua local pokeballs = { [1] = {effect = 188, on = 11826, use = 11827, off = 11828, all = {11826, 11827, 11828}}, [2] = {effect = 191, on = 11829, use = 11830, off = 11831, all = {11829, 11830, 11831}}, [3] = {effect = 190, on = 11835, use = 11836, off = 11837, all = {11835, 11836, 11837}}, [4] = {effect = 189, on = 11832, use = 11833, off = 11834, all = {11832, 11833, 11834}}, [5] = {effect = 188, on = 11737, use = 11738, off = 11739, all = {11737, 11738, 11739}}, [6] = {effect = 189, on = 11740, use = 11741, off = 11742, all = {11740, 11741, 11742}}, [7] = {effect = 190, on = 11743, use = 11744, off = 11745, all = {11743, 11744, 11745}}, [8] = {effect = 191, on = 11746, use = 11747, off = 11748, all = {11746, 11747, 11748}}, } --alterado v1.7 \/\/ local posis = { --[storage da city] = {pos da nurse na city}, [897530] = {x = 1053, y = 1046, z = 7}, --saffron [897531] = {x = 1060, y = 900, z = 7}, --cerulean [897532] = {x = 1204, y = 1042, z = 7}, --lavender [897533] = {x = 1213, y = 1321, z = 7}, --fuchsia [897534] = {x = 862, y = 1094, z = 6}, --celadon [897535] = {x = 705, y = 1086, z = 7}, --viridian [897536] = {x = 1075, y = 1233, z = 7}, --vermilion [897537] = {x = 723, y = 847, z = 7}, --pewter [897538] = {x = 850, y = 1396, z = 7}, --cinnabar [897539] = {x = 1429, y = 1597, z = 6}, --snow [897540] = {x = 542, y = 675, z = 7}, --golden } function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('Good bye sir!') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) local msg = string.lower(msg) local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid for a, b in pairs(gobackmsgs) do local gm = string.gsub(b.go, "doka!", "") local bm = string.gsub(b.back, "doka!", "") if string.find(string.lower(msg), string.lower(gm)) or string.find(string.lower(msg), string.lower(bm)) then return true end end if((msgcontains(msg, 'hi') or msgcontains(msg, 'heal') or msgcontains(msg, 'help')) and (getDistanceToCreature(cid) <= 3)) then if exhaustion.get(cid, 9211) then selfSay('Please wait a few moment before asking me to heal your pokemons again!') return true end if not getTileInfo(getThingPos(cid)).protection and nurseHealsOnlyInPZ then selfSay("Please, get inside the pokémon center to heal your pokemons!") return true end if getPlayerStorageValue(cid, 52480) >= 1 then selfSay("You can't do that while in a Duel!") --alterado v1.6.1 return true end for e, f in pairs(posis) do local pos = getThingPos(getNpcCid()) if pos.x == f.x and pos.y == f.y and pos.z == f.z then if getPlayerStorageValue(cid, e) <= -1 then --alterado v1.7 setPlayerStorageValue(cid, e, 1) end end end exhaustion.set(cid, 9211, 5) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid)) doCureStatus(cid, "all", true) doSendMagicEffect(getThingPos(cid), 132) local mypb = getPlayerSlotItem(cid, 8) if #getCreatureSummons(cid) >= 1 then if not nurseHealsPokemonOut then selfSay("Please, return your pokemon to his ball!") return true end local s = getCreatureSummons(cid)[1] doCreatureAddHealth(s, getCreatureMaxHealth(s)) doSendMagicEffect(getThingPos(s), 13) doCureStatus(s, "all", false) if getPlayerStorageValue(s, 1008) < baseNurseryHappiness then setPlayerStorageValue(s, 1008, baseNurseryHappiness) end if getPlayerStorageValue(s, 1009) > baseNurseryHunger then setPlayerStorageValue(s, 1009, baseNurseryHunger) end else if mypb.itemid ~= 0 and isPokeball(mypb.itemid) then --alterado v1.3 doItemSetAttribute(mypb.uid, "hp", 1) if getItemAttribute(mypb.uid, "hunger") and getItemAttribute(mypb.uid, "hunger") > baseNurseryHunger then doItemSetAttribute(mypb.uid, "hunger", baseNurseryHunger) end for c = 1, 15 do local str = "move"..c setCD(mypb.uid, str, 0) end if getItemAttribute(mypb.uid, "happy") and getItemAttribute(mypb.uid, "happy") < baseNurseryHappiness then doItemSetAttribute(mypb.uid, "happy", baseNurseryHappiness) end if getPlayerStorageValue(cid, 17000) <= 0 and getPlayerStorageValue(cid, 17001) <= 0 and getPlayerStorageValue(cid, 63215) <= 0 then for a, b in pairs (pokeballs) do if isInArray(b.all, mypb.itemid) then doTransformItem(mypb.uid, b.on) end end end end end local bp = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK) for balls = 1, 8 do --editar a qntdade de balls da tabela ali decima... for times = 1, 3 do local items = getItemsInContainerById(bp.uid, pokeballs[balls].all[times]) if #items >= 1 then for _, uid in pairs(items) do doItemSetAttribute(uid, "hp", 1) doTransformItem(uid, pokeballs[balls].on) for c = 1, 15 do local str = "move"..c setCD(uid, str, 0) --alterado v1.3 end if getItemAttribute(uid, "hunger") and getItemAttribute(uid, "hunger") > baseNurseryHunger then doItemSetAttribute(uid, "hunger", baseNurseryHunger) end if getItemAttribute(uid, "happy") and getItemAttribute(uid, "happy") < baseNurseryHappiness then doItemSetAttribute(uid, "happy", baseNurseryHappiness) end end end end end selfSay('There you go! You and your pokemons are healthy again.') if useKpdoDlls then --alterado v1.7 doUpdateMoves(cid) end end end MuUuUuUuuUiIiIiIIiItTTtTtTTtTOoOOoOo Obrigado... :3 @up @up @up Meus Contatos! Minhas Funções: Skype: TsplayerT Facebook: TakaFukushii YouTube: ADoseDupla Twitter: @_Splayer_ Mapper:▓▓▓▓▓▓▓▓▓▓ 97% Programmer:▓▓▓▓▓▒▒▒▒▒ 45% Scripter:▓▓▓▓▓▓▓▓▓▒ 83% Spriter:▓▓▓▓▓▓▒▒▒▒ 57% Gamemaster:▓▓▓▓▓▓▓▓▓▓ 99% Ot Creator:▓▓▓▓▓▓▓▒▒▒71% Ot Client Maker:▓▓▓▓▓▓▓▒▒▒74%
Participe da conversa
Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.