Ir para conteúdo
Banner com Efeitos

Featured Replies

Postado
  • Autor

Desculpa a demora, eu estava ocupado. 

 

 

local fishing = {
["Magikarp"] = {skill = 0, level = 100},
["Horsea"] = {skill = 2, level = 100},
["Poliwag"] = {skill = 2, level = 100},
["Krabby"] = {skill = 5, level = 100},
["Goldeen"] = {skill = 5, level = 100},
["Tentacool"] = {skill = 5, level = 100},
["Staryu"] = {skill = 10, level = 100},
["Kingler"] = {skill = 15, level = 100},
["Seaking"] = {skill = 15, level = 100},
["Starmie"] = {skill = 20, level = 10},
["Psyduck"] = {skill = 15, level = 100},
["Poliwhirl"] = {skill = 20, level = 100},
["Seadra"] = {skill = 25, level = 100},
["Gyarados"] = {skill = 25, level = 100},
["Tentacruel"] = {skill = 25, level = 100},
["Blastoise"] = {skill = 25, level = 100},
["Marill"] = {skill = 0, level = 100},
["Remoraid"] = {skill = 2, level = 100},
["Carvanha"] = {skill = 5, level = 100},
["Totodile"] = {skill = 5, level = 100},
["Azumarill"] = {skill = 5, level = 100},
["Wailmer"] = {skill = 5, level = 100},
["Feebas"] = {skill = 5, level = 100},
["Barboach"] = {skill = 15, level = 10},
["Squirtle"] = {skill = 15, level = 100},
["Wartortle"] = {skill = 20, level = 100},
["Lapras"] = {skill = 20, level = 100},
["Wailord"] = {skill = 20, level = 100},
["Feraligatr"] = {skill = 20, level = 100},
["Omanyte"] = {skill = 20, level = 100},
["Omastar"] = {skill = 20, level = 100},
["Marill"] = {skill = 20, level = 100},
["Kabuto"] = {skill = 20, level = 100},
["Kabutops"] = {skill = 20, level = 100},
["Milotic"] = {skill = 20, level = 100},
["Vaporeon"] = {skill = 20, level = 100},
["Kingdra"] = {skill = 25, level = 100},
["Shellder"] = {skill = 10, level = 100},
["Seel"] = {skill = 10, level = 100},
["Dewgong"] = {skill = 20, level = 100},
["Cloyster"] = {skill = 20, level = 100},
}
 
local storage = 15458
local storageP = 154580
local bonus = 1
local limite = 80
 
local function doFish(cid, pos, ppos, chance, interval, number)
if not isCreature(cid) then return false end
 
if getThingPos(cid).x ~= ppos.x or getThingPos(cid).y ~= ppos.y then
return false end
 
if getPlayerStorageValue(cid, storage) ~= number then return false end
 
doSendMagicEffect(pos, CONST_ME_LOSEENERGY)
 
local peixe = 0
local playerpos = getClosestFreeTile(cid, getThingPos(cid))
local fishes = {}
local randomfish = ""
 
--alterado!!
if getPlayerSkillLevel(cid, 6) < limite then
doPlayerAddSkillTry(cid, 6, 20)
end
 
for a, b in pairs (fishing) do
if getPlayerSkillLevel(cid, 6) >= b.skill then
table.insert(fishes, a)
end
end
 
if math.random(1, 100) <= chance then
if getPlayerSkillLevel(cid, 6) < limite then
doPlayerAddSkillTry(cid, 6, bonus)
end
randomfish = fishes[math.random(#fishes)]
peixe = doSummonCreature(randomfish, playerpos)
if not isCreature(peixe) then
addEvent(doFish, interval, cid, pos, ppos, chance, interval, number)
return true
end
doSetMonsterPassive(peixe)
doWildAttackPlayer(peixe, cid)
if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) ---- 1 e o efeito que ira sair ao usar a rod na agua.
doChallengeCreature(getCreatureSummons(cid)[1], peixe)
else
doSendMagicEffect(getThingPos(cid), 173)
doChallengeCreature(cid, peixe)
end
setPlayerStorageValue(cid, storageP, 1)
doCreatureSetNoMove(cid, false)
doRemoveCondition(cid, CONDITION_OUTFIT)
return true
end
addEvent(doFish, interval, cid, pos, ppos, chance, interval, number)
setPlayerStorageValue(cid, storageP, 1)
doCreatureSetNoMove(cid, true)
return true
end
 
local waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825}
 
function onUse(cid, item, fromPos, itemEx, toPos)
 
if getPlayerGroupId(cid) == 11 then
return true
end
 
local checkPos = toPos
checkPos.stackpos = 0
 
if getTileThingByPos(checkPos).itemid <= 0 then
doPlayerSendCancel(cid, '!')
return true
end
 
if not isInArray(waters, getTileInfo(toPos).itemid) then
return true
end
 
if (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1) and not canFishWhileSurfingOrFlying then
doPlayerSendCancel(cid, "You can't fish while surfing/flying.")
return true
end
 
if isInArray(waters, getTileInfo(getThingPos(cid)).itemid) then
doPlayerSendCancel(cid, "You can't fish while surfing neither flying above water.")
return true
end
 
if getTileInfo(getThingPos(getCreatureSummons(cid)[1] or cid)).protection then
doPlayerSendCancel(cid, "You can't fish pokémons if you or your pokémon is in protection zone.")
return true
end
 
 
 
if getPlayerStorageValue(cid, storageP) > 0 then
doPlayerSendTextMessage(cid, 27, "You are already fishing.")
return true
end
if getPlayerSex(cid) == 1 then
if getCreatureOutfit(cid).lookType ~= 520 then ---- Outfit necessaria para usar o fishing
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need fisher outfit for fishing.")
return false
end
else
if getCreatureOutfit(cid).lookType ~= 521 then ---- Outfit necessaria para usar o fishing
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need fisher outfit for fishing.")
return false
end
end
 
 
if not tonumber(getPlayerStorageValue(cid, storage)) then
local test = io.open("data/sendtobrun123.txt", "a+")
local read = ""
if test then
read = test:read("*all")
test:close()
end
read = read.."\n[fishing.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, storage)..""
local reopen = io.open("data/sendtobrun123.txt", "w")
reopen:write(read)
reopen:close()
setPlayerStorageValue(cid, storage, 1)
end
 
setPlayerStorageValue(cid, storage, getPlayerStorageValue(cid, storage) + 1)
if getPlayerStorageValue(cid, storage) >= 800 then
setPlayerStorageValue(cid, storage, 1)
end
 
local delay = 3500 - getPlayerSkillLevel(cid, 6) * 25
local chance = 10 + getPlayerSkillLevel(cid, 6) / 2.5
outfit = getCreatureOutfit(cid)
if getPlayerSex(cid) == 0 then
out = 1467 --- Outfit de Pesca FEMININA
else
out = 1468 --- Outfit de Pesca MASCULINA
end
doSetCreatureOutfit(cid, {lookType = out, lookHead = outfit.lookHead, lookBody = outfit.lookBody, lookLegs = outfit.lookLegs, lookFeet = outfit.lookFeet}, -1)
doFish(cid, toPos, getThingPos(cid), chance, delay, getPlayerStorageValue(cid, storage))
 
return true
end
  • Respostas 6
  • Visualizações 830
  • Created
  • Última resposta

Top Posters In This Topic

Participe da conversa

Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.

Visitante
Responder

Quem Está Navegando 0

  • Nenhum usuário registrado visualizando esta página.

Estatísticas dos Fóruns

  • Tópicos 96.9k
  • Posts 519.6k

Informação Importante

Confirmação de Termo