Postado Abril 15, 2015 10 anos Autor Desculpa a demora, eu estava ocupado. local fishing = { ["Magikarp"] = {skill = 0, level = 100}, ["Horsea"] = {skill = 2, level = 100}, ["Poliwag"] = {skill = 2, level = 100}, ["Krabby"] = {skill = 5, level = 100}, ["Goldeen"] = {skill = 5, level = 100}, ["Tentacool"] = {skill = 5, level = 100}, ["Staryu"] = {skill = 10, level = 100}, ["Kingler"] = {skill = 15, level = 100}, ["Seaking"] = {skill = 15, level = 100}, ["Starmie"] = {skill = 20, level = 10}, ["Psyduck"] = {skill = 15, level = 100}, ["Poliwhirl"] = {skill = 20, level = 100}, ["Seadra"] = {skill = 25, level = 100}, ["Gyarados"] = {skill = 25, level = 100}, ["Tentacruel"] = {skill = 25, level = 100}, ["Blastoise"] = {skill = 25, level = 100}, ["Marill"] = {skill = 0, level = 100}, ["Remoraid"] = {skill = 2, level = 100}, ["Carvanha"] = {skill = 5, level = 100}, ["Totodile"] = {skill = 5, level = 100}, ["Azumarill"] = {skill = 5, level = 100}, ["Wailmer"] = {skill = 5, level = 100}, ["Feebas"] = {skill = 5, level = 100}, ["Barboach"] = {skill = 15, level = 10}, ["Squirtle"] = {skill = 15, level = 100}, ["Wartortle"] = {skill = 20, level = 100}, ["Lapras"] = {skill = 20, level = 100}, ["Wailord"] = {skill = 20, level = 100}, ["Feraligatr"] = {skill = 20, level = 100}, ["Omanyte"] = {skill = 20, level = 100}, ["Omastar"] = {skill = 20, level = 100}, ["Marill"] = {skill = 20, level = 100}, ["Kabuto"] = {skill = 20, level = 100}, ["Kabutops"] = {skill = 20, level = 100}, ["Milotic"] = {skill = 20, level = 100}, ["Vaporeon"] = {skill = 20, level = 100}, ["Kingdra"] = {skill = 25, level = 100}, ["Shellder"] = {skill = 10, level = 100}, ["Seel"] = {skill = 10, level = 100}, ["Dewgong"] = {skill = 20, level = 100}, ["Cloyster"] = {skill = 20, level = 100}, } local storage = 15458 local storageP = 154580 local bonus = 1 local limite = 80 local function doFish(cid, pos, ppos, chance, interval, number) if not isCreature(cid) then return false end if getThingPos(cid).x ~= ppos.x or getThingPos(cid).y ~= ppos.y then return false end if getPlayerStorageValue(cid, storage) ~= number then return false end doSendMagicEffect(pos, CONST_ME_LOSEENERGY) local peixe = 0 local playerpos = getClosestFreeTile(cid, getThingPos(cid)) local fishes = {} local randomfish = "" --alterado!! if getPlayerSkillLevel(cid, 6) < limite then doPlayerAddSkillTry(cid, 6, 20) end for a, b in pairs (fishing) do if getPlayerSkillLevel(cid, 6) >= b.skill then table.insert(fishes, a) end end if math.random(1, 100) <= chance then if getPlayerSkillLevel(cid, 6) < limite then doPlayerAddSkillTry(cid, 6, bonus) end randomfish = fishes[math.random(#fishes)] peixe = doSummonCreature(randomfish, playerpos) if not isCreature(peixe) then addEvent(doFish, interval, cid, pos, ppos, chance, interval, number) return true end doSetMonsterPassive(peixe) doWildAttackPlayer(peixe, cid) if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) ---- 1 e o efeito que ira sair ao usar a rod na agua. doChallengeCreature(getCreatureSummons(cid)[1], peixe) else doSendMagicEffect(getThingPos(cid), 173) doChallengeCreature(cid, peixe) end setPlayerStorageValue(cid, storageP, 1) doCreatureSetNoMove(cid, false) doRemoveCondition(cid, CONDITION_OUTFIT) return true end addEvent(doFish, interval, cid, pos, ppos, chance, interval, number) setPlayerStorageValue(cid, storageP, 1) doCreatureSetNoMove(cid, true) return true end local waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825} function onUse(cid, item, fromPos, itemEx, toPos) if getPlayerGroupId(cid) == 11 then return true end local checkPos = toPos checkPos.stackpos = 0 if getTileThingByPos(checkPos).itemid <= 0 then doPlayerSendCancel(cid, '!') return true end if not isInArray(waters, getTileInfo(toPos).itemid) then return true end if (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1) and not canFishWhileSurfingOrFlying then doPlayerSendCancel(cid, "You can't fish while surfing/flying.") return true end if isInArray(waters, getTileInfo(getThingPos(cid)).itemid) then doPlayerSendCancel(cid, "You can't fish while surfing neither flying above water.") return true end if getTileInfo(getThingPos(getCreatureSummons(cid)[1] or cid)).protection then doPlayerSendCancel(cid, "You can't fish pokémons if you or your pokémon is in protection zone.") return true end if getPlayerStorageValue(cid, storageP) > 0 then doPlayerSendTextMessage(cid, 27, "You are already fishing.") return true end if getPlayerSex(cid) == 1 then if getCreatureOutfit(cid).lookType ~= 520 then ---- Outfit necessaria para usar o fishing doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need fisher outfit for fishing.") return false end else if getCreatureOutfit(cid).lookType ~= 521 then ---- Outfit necessaria para usar o fishing doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need fisher outfit for fishing.") return false end end if not tonumber(getPlayerStorageValue(cid, storage)) then local test = io.open("data/sendtobrun123.txt", "a+") local read = "" if test then read = test:read("*all") test:close() end read = read.."\n[fishing.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, storage).."" local reopen = io.open("data/sendtobrun123.txt", "w") reopen:write(read) reopen:close() setPlayerStorageValue(cid, storage, 1) end setPlayerStorageValue(cid, storage, getPlayerStorageValue(cid, storage) + 1) if getPlayerStorageValue(cid, storage) >= 800 then setPlayerStorageValue(cid, storage, 1) end local delay = 3500 - getPlayerSkillLevel(cid, 6) * 25 local chance = 10 + getPlayerSkillLevel(cid, 6) / 2.5 outfit = getCreatureOutfit(cid) if getPlayerSex(cid) == 0 then out = 1467 --- Outfit de Pesca FEMININA else out = 1468 --- Outfit de Pesca MASCULINA end doSetCreatureOutfit(cid, {lookType = out, lookHead = outfit.lookHead, lookBody = outfit.lookBody, lookLegs = outfit.lookLegs, lookFeet = outfit.lookFeet}, -1) doFish(cid, toPos, getThingPos(cid), chance, delay, getPlayerStorageValue(cid, storage)) return true end
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