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Postado

Porque isso abaixo não funciona? (não da as skills nem nada, pra nenhuma voc)

if(isPlayer(cid) and (getPlayerVocation(cid) == 4 or getPlayerVocation(cid) == 8 or getPlayerVocation(cid) == 12)) then
	setConditionParam(condition1, CONDITION_PARAM_SKILL_CLUB, 110)
	setConditionParam(condition1, CONDITION_PARAM_SKILL_SWORD, 110)
	setConditionParam(condition1, CONDITION_PARAM_SKILL_AXE, 110)
	setConditionParam(condition1, CONDITION_PARAM_SKILL_SHIELD, 110)
	elseif (isPlayer(cid) and (getPlayerVocation(cid) == 3 or getPlayerVocation(cid) == 7 or getPlayerVocation(cid) == 11)) then
	setConditionParam(condition1, CONDITION_PARAM_SKILL_DISTANCE, 110)
	setConditionParam(condition1, CONDITION_PARAM_SKILL_SHIELD, 110)
	elseif (isPlayer(cid) and (getPlayerVocation(cid) == 1 or getPlayerVocation(cid) == 2 or getPlayerVocation(cid) == 5 or getPlayerVocation(cid) == 6 or getPlayerVocation(cid) == 9 or getPlayerVocation(cid) == 10)) then
	setConditionParam(condition1, CONDITION_PARAM_STAT_MAGICPOINTS, 110)
	end
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Postado

Em TEMPO coloque quantos segundos a condition dura.
1 segundo = 1000

Ex: CONDITION_PARAM_TICKS, 30000
Ou seja, 30000 = 30 segundos.
 

local condition1 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition1, CONDITION_PARAM_TICKS, TEMPO)
    setConditionParam(condition1, CONDITION_PARAM_SKILL_CLUB, 30)
    setConditionParam(condition1, CONDITION_PARAM_SKILL_SWORD, 30)
    setConditionParam(condition1, CONDITION_PARAM_SKILL_AXE, 30)
    setConditionParam(condition1, CONDITION_PARAM_SKILL_SHIELD, 30)
    setConditionParam(condition1, CONDITION_PARAM_BUFF_SPELL, 1)
local condition2 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition2, CONDITION_PARAM_TICKS, TEMPO)
    setConditionParam(condition2, CONDITION_PARAM_SKILL_DISTANCE, 30)
    setConditionParam(condition2, CONDITION_PARAM_SKILL_SHIELD, 30)
    setConditionParam(condition2, CONDITION_PARAM_BUFF_SPELL, 1)
local condition3 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition3, CONDITION_PARAM_TICKS, TEMPO)
    setConditionParam(condition3, CONDITION_PARAM_STAT_MAGICPOINTS, 30)
    setConditionParam(condition3, CONDITION_PARAM_BUFF_SPELL, 1)

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
setCombatCondition(combat, condition1)

local combat2 = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
setCombatCondition(combat, condition2)

local combat3 = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
setCombatCondition(combat, condition3)


function onCastSpell(cid, var)
if(isPlayer(cid) and (getPlayerVocation(cid) == 4 or getPlayerVocation(cid) == 8 or getPlayerVocation(cid) == 12)) then
return doCombat(cid, combat, var)
elseif (isPlayer(cid) and (getPlayerVocation(cid) == 3 or getPlayerVocation(cid) == 7 or getPlayerVocation(cid) == 11)) then
return doCombat(cid, combat2, var)
elseif (isPlayer(cid) and (getPlayerVocation(cid) == 1 or getPlayerVocation(cid) == 2 or getPlayerVocation(cid) == 5 or getPlayerVocation(cid) == 6 or getPlayerVocation(cid) == 9 or getPlayerVocation(cid) == 10)) then
return doCombat(cid, combat3, var)
end
end

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