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local condition1 = createConditionObject(CONDITION_ATTRIBUTES)
	setConditionParam(condition1, CONDITION_PARAM_TICKS, -1)
	if(isPlayer(cid) and (getPlayerVocation(cid) == 4 or getPlayerVocation(cid) == 8 or getPlayerVocation(cid) == 12)) then
	setConditionParam(condition1, CONDITION_PARAM_SKILL_CLUB, 110)
	setConditionParam(condition1, CONDITION_PARAM_SKILL_SWORD, 110)
	setConditionParam(condition1, CONDITION_PARAM_SKILL_AXE, 110)
	setConditionParam(condition1, CONDITION_PARAM_SKILL_SHIELD, 110)
	elseif (isPlayer(cid) and (getPlayerVocation(cid) == 3 or getPlayerVocation(cid) == 7 or getPlayerVocation(cid) == 11)) then
	setConditionParam(condition1, CONDITION_PARAM_SKILL_DISTANCE, 110)
	setConditionParam(condition1, CONDITION_PARAM_SKILL_SHIELD, 110)
	elseif (isPlayer(cid) and (getPlayerVocation(cid) == 1 or getPlayerVocation(cid) == 2 or getPlayerVocation(cid) == 5 or getPlayerVocation(cid) == 6 or getPlayerVocation(cid) == 9 or getPlayerVocation(cid) == 10)) then
	setConditionParam(condition1, CONDITION_PARAM_STAT_MAGICPOINTS, 110)
	end
	setConditionParam(condition1, CONDITION_PARAM_STAT_MAXHITPOINTSPERCENT, 120)
	setConditionParam(condition1, CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT, 120)

Só preciso saber resolver essa parte..

Postado

Ok, boa sorte.

diminui isso ai:

local condition1 = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition1, CONDITION_PARAM_TICKS, -1)
if isPlayer(cid) then
    if isInArray({4, 8, 12}, getPlayerVocation(cid)) then
        local conditions = {CONDITION_PARAM_SKILL_CLUB, CONDITION_PARAM_SKILL_SWORD, CONDITION_PARAM_SKILL_AXE, CONDITION_PARAM_SKILL_SHIELD}
        for i = 1, #conditions do
            setConditionParam(condition1, conditions[i], 110)
        end
    elseif isInArray({3, 7, 11}, getPlayerVocation(cid)) then
        setConditionParam(condition1, CONDITION_PARAM_SKILL_DISTANCE, 110)
        setConditionParam(condition1, CONDITION_PARAM_SKILL_SHIELD, 110)
    elseif isInArray({1, 2, 5, 6, 9, 10}, getPlayerVocation(cid)) then
        setConditionParam(condition1, CONDITION_PARAM_STAT_MAGICPOINTS, 110)
    end
end
setConditionParam(condition1, CONDITION_PARAM_STAT_MAXHITPOINTSPERCENT, 120)
setConditionParam(condition1, CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT, 120)

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