Postado Abril 21, 2015 10 anos Autor local condition1 = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition1, CONDITION_PARAM_TICKS, -1) if(isPlayer(cid) and (getPlayerVocation(cid) == 4 or getPlayerVocation(cid) == 8 or getPlayerVocation(cid) == 12)) then setConditionParam(condition1, CONDITION_PARAM_SKILL_CLUB, 110) setConditionParam(condition1, CONDITION_PARAM_SKILL_SWORD, 110) setConditionParam(condition1, CONDITION_PARAM_SKILL_AXE, 110) setConditionParam(condition1, CONDITION_PARAM_SKILL_SHIELD, 110) elseif (isPlayer(cid) and (getPlayerVocation(cid) == 3 or getPlayerVocation(cid) == 7 or getPlayerVocation(cid) == 11)) then setConditionParam(condition1, CONDITION_PARAM_SKILL_DISTANCE, 110) setConditionParam(condition1, CONDITION_PARAM_SKILL_SHIELD, 110) elseif (isPlayer(cid) and (getPlayerVocation(cid) == 1 or getPlayerVocation(cid) == 2 or getPlayerVocation(cid) == 5 or getPlayerVocation(cid) == 6 or getPlayerVocation(cid) == 9 or getPlayerVocation(cid) == 10)) then setConditionParam(condition1, CONDITION_PARAM_STAT_MAGICPOINTS, 110) end setConditionParam(condition1, CONDITION_PARAM_STAT_MAXHITPOINTSPERCENT, 120) setConditionParam(condition1, CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT, 120) Só preciso saber resolver essa parte..
Postado Abril 21, 2015 10 anos Ok, boa sorte. diminui isso ai: local condition1 = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition1, CONDITION_PARAM_TICKS, -1) if isPlayer(cid) then if isInArray({4, 8, 12}, getPlayerVocation(cid)) then local conditions = {CONDITION_PARAM_SKILL_CLUB, CONDITION_PARAM_SKILL_SWORD, CONDITION_PARAM_SKILL_AXE, CONDITION_PARAM_SKILL_SHIELD} for i = 1, #conditions do setConditionParam(condition1, conditions[i], 110) end elseif isInArray({3, 7, 11}, getPlayerVocation(cid)) then setConditionParam(condition1, CONDITION_PARAM_SKILL_DISTANCE, 110) setConditionParam(condition1, CONDITION_PARAM_SKILL_SHIELD, 110) elseif isInArray({1, 2, 5, 6, 9, 10}, getPlayerVocation(cid)) then setConditionParam(condition1, CONDITION_PARAM_STAT_MAGICPOINTS, 110) end end setConditionParam(condition1, CONDITION_PARAM_STAT_MAXHITPOINTSPERCENT, 120) setConditionParam(condition1, CONDITION_PARAM_STAT_MAXMANAPOINTSPERCENT, 120)
Participe da conversa
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