Postado Maio 31, 2015 10 anos olha agr quando eu vou falar HI ele nem responde ele fica mudo qualquer coisa desbug hi ele nao ta respondendo mais olha agr quando eu vou falar HI ele nem responde ele fica mudo qualquer coisa desbug hi ele nao ta respondendo mais Estou sem nada pra testar e não sou muito bom com NPCs kk local focus = 0 local talk_start = 0 local target = 0 local days = 0 storage = 19400 -- storage em que será salvo o tempo tempo = 5 -- em minutos function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('Good bye then.') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) msg = string.lower(msg) if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then selfSay('Hello ' .. getCreatureName(cid) .. '! Oi eu lhe dou 1 nivel por 10 Gold') focus = cid talk_start = os.clock() elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then selfSay('Sorry, ' .. getCreatureName(cid) .. '! I talk to you in a minute.') elseif focus == cid then talk_start = os.clock() if msgcontains(msg, 'promotion') or msgcontains(msg, 'promote') then if getPlayerVocation(cid) > 4 then selfSay('Sorry, you are already promoted.') talk_state = 0 elseif not isPremium(cid) then selfSay('Sorry, you must be premium to buy promotion.') talk_state = 0 else selfSay('Do you want to buy promotion for 20k?') talk_state = 1 end elseif msgcontains(msg, 'desbug') or msgcontains(msg, 'desbugar') then selfSay('Quer Desbugar por 10 Gold?') talk_state = 2 elseif talk_state == 1 then if msgcontains(msg, 'yes') then if pay(cid,200000000) then doPlayerSetVocation(cid, getPlayerVocation(cid)+4) selfSay('You are now promoted!') else selfSay('Sorry, you do not have enough money.') end end talk_state = 0 elseif talk_state == 2 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid,2160,10) == 0 then selfSay('Voce Nao Tem Golds Suficiente.') else selfSay('Voce Foi Desbugado.') addLevel(cid, 1) end end talk_state = 0 if getPlayerStorageValue(cid, config.storage) - os.time() <= 0 then setPlayerStorageValue(cid, config.storage, os.time() + (config.tempo*1)) else doPlayerSendCancel(cid, "You have to wait " ..(getPlayerStorageValue(cid, config.storage) - os.time()).. " seconds until you can broadcast again.") return true end elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then selfSay('Good bye, ' .. getCreatureName(cid) .. '!') focus = 0 talk_start = 0 end end end function onThink() doNpcSetCreatureFocus(focus) if (os.clock() - talk_start) > 45 then if focus > 0 then selfSay('Next Please...') end focus = 0 end if focus ~= 0 then if getDistanceToCreature(focus) > 5 then selfSay('Good bye then.') focus = 0 end end end
Postado Maio 31, 2015 10 anos Autor poxa ainda nao funciono tipo agr eu consigo ter dialogo soque ele nao da o tempo para eu parar de falar tipo eu posso ficar falando hi desbug direto igual no primeiro script que eu te passei Estou sem nada pra testar e não sou muito bom com NPCs kk local focus = 0 local talk_start = 0 local target = 0 local days = 0 storage = 19400 -- storage em que será salvo o tempo tempo = 5 -- em minutos function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('Good bye then.') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) msg = string.lower(msg) if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then selfSay('Hello ' .. getCreatureName(cid) .. '! Oi eu lhe dou 1 nivel por 10 Gold') focus = cid talk_start = os.clock() elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then selfSay('Sorry, ' .. getCreatureName(cid) .. '! I talk to you in a minute.') elseif focus == cid then talk_start = os.clock() if msgcontains(msg, 'promotion') or msgcontains(msg, 'promote') then if getPlayerVocation(cid) > 4 then selfSay('Sorry, you are already promoted.') talk_state = 0 elseif not isPremium(cid) then selfSay('Sorry, you must be premium to buy promotion.') talk_state = 0 else selfSay('Do you want to buy promotion for 20k?') talk_state = 1 end elseif msgcontains(msg, 'desbug') or msgcontains(msg, 'desbugar') then selfSay('Quer Desbugar por 10 Gold?') talk_state = 2 elseif talk_state == 1 then if msgcontains(msg, 'yes') then if pay(cid,200000000) then doPlayerSetVocation(cid, getPlayerVocation(cid)+4) selfSay('You are now promoted!') else selfSay('Sorry, you do not have enough money.') end end talk_state = 0 elseif talk_state == 2 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid,2160,10) == 0 then selfSay('Voce Nao Tem Golds Suficiente.') else selfSay('Voce Foi Desbugado.') addLevel(cid, 1) end end talk_state = 0 if getPlayerStorageValue(cid, config.storage) - os.time() <= 0 then setPlayerStorageValue(cid, config.storage, os.time() + (config.tempo*1)) else doPlayerSendCancel(cid, "You have to wait " ..(getPlayerStorageValue(cid, config.storage) - os.time()).. " seconds until you can broadcast again.") return true end elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then selfSay('Good bye, ' .. getCreatureName(cid) .. '!') focus = 0 talk_start = 0 end end end function onThink() doNpcSetCreatureFocus(focus) if (os.clock() - talk_start) > 45 then if focus > 0 then selfSay('Next Please...') end focus = 0 end if focus ~= 0 then if getDistanceToCreature(focus) > 5 then selfSay('Good bye then.') focus = 0 end end end agora ta igual o primeiro script eu consigo manter dialogo mais ainda ele nao proibe os 5 minutos para o cara nao fica toda hora falando hi desbug
Postado Maio 31, 2015 10 anos Tente assim local focus = 0 local talk_start = 0 local target = 0 local days = 0 local tempo = 10 -- em segundos local strg = 12980 -- Storage onde salvará o tempo (Não Mexa) function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('Good bye then.') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) msg = string.lower(msg) if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then selfSay('Hello ' .. getCreatureName(cid) .. '! Oi eu lhe dou 1 nivel por 10 Gold') focus = cid talk_start = os.clock() elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then selfSay('Sorry, ' .. getCreatureName(cid) .. '! I talk to you in a minute.') elseif focus == cid then talk_start = os.clock() if msgcontains(msg, 'promotion') or msgcontains(msg, 'promote') then if getPlayerVocation(cid) > 4 then selfSay('Sorry, you are already promoted.') talk_state = 0 elseif not isPremium(cid) then selfSay('Sorry, you must be premium to buy promotion.') talk_state = 0 else selfSay('Do you want to buy promotion for 20k?') talk_state = 1 end elseif msgcontains(msg, 'desbug') or msgcontains(msg, 'desbugar') then selfSay('Quer Desbugar por 10 Gold?') talk_state = 2 elseif talk_state == 1 then if msgcontains(msg, 'yes') then if pay(cid,200000000) then doPlayerSetVocation(cid, getPlayerVocation(cid)+4) selfSay('You are now promoted!') else selfSay('Sorry, you do not have enough money.') end end talk_state = 0 if not exhaustion.check(cid, strg) then exhaustion.set(cid, strg, tempo) else doPlayerSendCancel(cid, "Voce precisa aguardar "..exhaustion.get(cid, strg).." segundos para usar novamente.") end elseif talk_state == 2 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid,2160,10) == 0 then selfSay('Voce Nao Tem Golds Suficiente.') else selfSay('Voce Foi Desbugado.') addLevel(cid, 1) end end talk_state = 0 elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then selfSay('Good bye, ' .. getCreatureName(cid) .. '!') focus = 0 talk_start = 0 end end end function onThink() doNpcSetCreatureFocus(focus) if (os.clock() - talk_start) > 45 then if focus > 0 then selfSay('Next Please...') end focus = 0 end if focus ~= 0 then if getDistanceToCreature(focus) > 5 then selfSay('Good bye then.') focus = 0 end end end ou assim local focus = 0 local talk_start = 0 local target = 0 local days = 0 function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('Good bye then.') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) msg = string.lower(msg) if not exhaustion.check(cid, strg) then exhaustion.set(cid, strg, tempo) else doPlayerSendCancel(cid, "Voce precisa aguardar "..exhaustion.get(cid, strg).." segundos para usar novamente.") end if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then selfSay('Hello ' .. getCreatureName(cid) .. '! Oi eu lhe dou 1 nivel por 10 Gold') focus = cid talk_start = os.clock() elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then selfSay('Sorry, ' .. getCreatureName(cid) .. '! I talk to you in a minute.') elseif focus == cid then talk_start = os.clock() if msgcontains(msg, 'promotion') or msgcontains(msg, 'promote') then if getPlayerVocation(cid) > 4 then selfSay('Sorry, you are already promoted.') talk_state = 0 elseif not isPremium(cid) then selfSay('Sorry, you must be premium to buy promotion.') talk_state = 0 else selfSay('Do you want to buy promotion for 20k?') talk_state = 1 end elseif msgcontains(msg, 'desbug') or msgcontains(msg, 'desbugar') then selfSay('Quer Desbugar por 10 Gold?') talk_state = 2 elseif talk_state == 1 then if msgcontains(msg, 'yes') then if pay(cid,200000000) then doPlayerSetVocation(cid, getPlayerVocation(cid)+4) selfSay('You are now promoted!') else selfSay('Sorry, you do not have enough money.') end end talk_state = 0 elseif talk_state == 2 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid,2160,10) == 0 then selfSay('Voce Nao Tem Golds Suficiente.') else selfSay('Voce Foi Desbugado.') addLevel(cid, 1) end end talk_state = 0 elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then selfSay('Good bye, ' .. getCreatureName(cid) .. '!') focus = 0 talk_start = 0 end end end function onThink() doNpcSetCreatureFocus(focus) if (os.clock() - talk_start) > 45 then if focus > 0 then selfSay('Next Please...') end focus = 0 end if focus ~= 0 then if getDistanceToCreature(focus) > 5 then selfSay('Good bye then.') focus = 0 end end end Editado Maio 31, 2015 10 anos por TopllDanStar (veja o histórico de edições)
Postado Maio 31, 2015 10 anos Autor Tente assim local focus = 0 local talk_start = 0 local target = 0 local days = 0 local tempo = 10 -- em segundos local strg = 12980 -- Storage onde salvará o tempo (Não Mexa) function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('Good bye then.') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) msg = string.lower(msg) if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then selfSay('Hello ' .. getCreatureName(cid) .. '! Oi eu lhe dou 1 nivel por 10 Gold') focus = cid talk_start = os.clock() elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then selfSay('Sorry, ' .. getCreatureName(cid) .. '! I talk to you in a minute.') elseif focus == cid then talk_start = os.clock() if msgcontains(msg, 'promotion') or msgcontains(msg, 'promote') then if getPlayerVocation(cid) > 4 then selfSay('Sorry, you are already promoted.') talk_state = 0 elseif not isPremium(cid) then selfSay('Sorry, you must be premium to buy promotion.') talk_state = 0 else selfSay('Do you want to buy promotion for 20k?') talk_state = 1 end elseif msgcontains(msg, 'desbug') or msgcontains(msg, 'desbugar') then selfSay('Quer Desbugar por 10 Gold?') talk_state = 2 elseif talk_state == 1 then if msgcontains(msg, 'yes') then if pay(cid,200000000) then doPlayerSetVocation(cid, getPlayerVocation(cid)+4) selfSay('You are now promoted!') else selfSay('Sorry, you do not have enough money.') end end talk_state = 0 elseif talk_state == 2 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid,2160,10) == 0 then selfSay('Voce Nao Tem Golds Suficiente.') else selfSay('Voce Foi Desbugado.') addLevel(cid, 1) end end talk_state = 0 if not exhaustion.check(cid, strg) then exhaustion.set(cid, strg, tempo) else doPlayerSendCancel(cid, "Voce precisa aguardar "..exhaustion.get(cid, strg).." segundos para usar novamente.") end elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then selfSay('Good bye, ' .. getCreatureName(cid) .. '!') focus = 0 talk_start = 0 end end end function onThink() doNpcSetCreatureFocus(focus) if (os.clock() - talk_start) > 45 then if focus > 0 then selfSay('Next Please...') end focus = 0 end if focus ~= 0 then if getDistanceToCreature(focus) > 5 then selfSay('Good bye then.') focus = 0 end end end ou assim local focus = 0 local talk_start = 0 local target = 0 local days = 0 function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('Good bye then.') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) msg = string.lower(msg) if not exhaustion.check(cid, strg) then exhaustion.set(cid, strg, tempo) else doPlayerSendCancel(cid, "Voce precisa aguardar "..exhaustion.get(cid, strg).." segundos para usar novamente.") end if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then selfSay('Hello ' .. getCreatureName(cid) .. '! Oi eu lhe dou 1 nivel por 10 Gold') focus = cid talk_start = os.clock() elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then selfSay('Sorry, ' .. getCreatureName(cid) .. '! I talk to you in a minute.') elseif focus == cid then talk_start = os.clock() if msgcontains(msg, 'promotion') or msgcontains(msg, 'promote') then if getPlayerVocation(cid) > 4 then selfSay('Sorry, you are already promoted.') talk_state = 0 elseif not isPremium(cid) then selfSay('Sorry, you must be premium to buy promotion.') talk_state = 0 else selfSay('Do you want to buy promotion for 20k?') talk_state = 1 end elseif msgcontains(msg, 'desbug') or msgcontains(msg, 'desbugar') then selfSay('Quer Desbugar por 10 Gold?') talk_state = 2 elseif talk_state == 1 then if msgcontains(msg, 'yes') then if pay(cid,200000000) then doPlayerSetVocation(cid, getPlayerVocation(cid)+4) selfSay('You are now promoted!') else selfSay('Sorry, you do not have enough money.') end end talk_state = 0 elseif talk_state == 2 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid,2160,10) == 0 then selfSay('Voce Nao Tem Golds Suficiente.') else selfSay('Voce Foi Desbugado.') addLevel(cid, 1) end end talk_state = 0 elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then selfSay('Good bye, ' .. getCreatureName(cid) .. '!') focus = 0 talk_start = 0 end end end function onThink() doNpcSetCreatureFocus(focus) if (os.clock() - talk_start) > 45 then if focus > 0 then selfSay('Next Please...') end focus = 0 end if focus ~= 0 then if getDistanceToCreature(focus) > 5 then selfSay('Good bye then.') focus = 0 end end end O Primeiro que se me mandou ele fala direitinho soque ainda permite que eu continue falando hi desbug. O Segundo que se me mandou eu falo hi desbug ele nem responde
Postado Maio 31, 2015 10 anos local focus = 0 local talk_start = 0 local target = 0 local days = 0 local tempo = 10 -- em segundos local strg = 12980 -- Storage onde salvará o tempo (Não Mexa) function onThingMove(creature, thing, oldpos, oldstackpos) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('Good bye then.') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) msg = string.lower(msg) if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then selfSay('Hello ' .. getCreatureName(cid) .. '! Oi eu lhe dou 1 nivel por 10 Gold') focus = cid talk_start = os.clock() elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then selfSay('Sorry, ' .. getCreatureName(cid) .. '! I talk to you in a minute.') elseif focus == cid then talk_start = os.clock() if msgcontains(msg, 'promotion') or msgcontains(msg, 'promote') then if getPlayerVocation(cid) > 4 then selfSay('Sorry, you are already promoted.') talk_state = 0 elseif not isPremium(cid) then selfSay('Sorry, you must be premium to buy promotion.') talk_state = 0 else selfSay('Do you want to buy promotion for 20k?') talk_state = 1 end elseif msgcontains(msg, 'desbug') or msgcontains(msg, 'desbugar') then selfSay('Quer Desbugar por 10 Gold?') talk_state = 2 elseif talk_state == 1 then if msgcontains(msg, 'yes') then if pay(cid,200000000) then doPlayerSetVocation(cid, getPlayerVocation(cid)+4) selfSay('You are now promoted!') else selfSay('Sorry, you do not have enough money.') end end talk_state = 0 if not exhaustion.check(cid, strg) then exhaustion.set(cid, strg, tempo) else doPlayerSendCancel(cid, "Voce precisa aguardar "..exhaustion.get(cid, strg).." segundos para usar novamente.") end elseif talk_state == 2 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid,2160,10) == 0 then selfSay('Voce Nao Tem Golds Suficiente.') else selfSay('Voce Foi Desbugado.') addLevel(cid, 1) end end talk_state = 0 elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then selfSay('Good bye, ' .. getCreatureName(cid) .. '!') focus = 0 talk_start = 0 end end end function onThink() doNpcSetCreatureFocus(focus) if (os.clock() - talk_start) > 45 then if focus > 0 then selfSay('Next Please...') end focus = 0 end if focus ~= 0 then if getDistanceToCreature(focus) > 5 then selfSay('Good bye then.') focus = 0 end end end
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