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(Resolvido)[Pedido] potions healando de acordo com o level ou ml

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  • Configure a rate que multiplica pelo level da respectiva health potion na tabela "POTIONS" onde tem "rate = x". Aqui funcionou, mas não sei se tem algo diferente da sua versão.

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Agora que vi os erros, estranho aqui não dar isso, pode ser diferença da distro.
Testa assim:

local config = {
removeOnUse = "no",
usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
splashable = "yes",
range = -1,
area = {1, 1} -- if not set correctly, the message will be sent only to user of the item
}


local multiplier = {
health = 1.0,
mana = 1.0
}


local POTIONS = {
[8704] = {empty = 7636, splash = 42, rate = 2}, -- small health potion
[7618] = {empty = 7636, splash = 42, rate = 3}, -- health potion
[7588] = {empty = 7634, splash = 42, rate = 4, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
[7591] = {empty = 7635, splash = 42, rate = 5, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
[8473] = {empty = 7635, splash = 42, rate = 6, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion


[7620] = {empty = 7636, splash = 47, rateMana = 1}, -- mana potion
[7589] = {empty = 7634, splash = 47, rateMana = 2, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
[7590] = {empty = 7635, splash = 47, rateMana = 3, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion


[8472] = {empty = 7635, splash = 43, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}


for index, potion in pairs(POTIONS) do
if(type(index) == 'number')then
for k, v in pairs(config) do
if(not potion[k]) then
potion[k] = v
end
end


if(potion.removeOnUse) then
potion.removeOnUse = getBooleanFromString(potion.removeOnUse)
end


if(potion.usableOnTarget) then
potion.usableOnTarget = getBooleanFromString(potion.usableOnTarget)
end


if(potion.splashable) then
potion.splashable = getBooleanFromString(potion.splashable)
end


if(type(potion.health) == 'table' and table.maxn(potion.health) > 1) then
potion.health[1] = math.ceil(potion.health[1] * multiplier.health)
potion.health[2] = math.ceil(potion.health[2] * multiplier.health)
else
potion.health = nil
end




if(type(potion.mana) == 'table' and table.maxn(potion.mana) > 1) then
potion.mana[1] = math.ceil(potion.mana[1] * multiplier.mana)
potion.mana[2] = math.ceil(potion.mana[2] * multiplier.mana)
else
potion.mana = nil
end


POTIONS[index] = potion
end
end


function onUse(cid, item, fromPosition, itemEx, toPosition)
local potion = POTIONS[item.itemid]
if(not potion) then
return false
end


if(not isPlayer(itemEx.uid) or (not potion.usableOnTarget and cid ~= itemEx.uid)) then
if(not potion.splashable or not potion.splash) then
return false
end


if(toPosition.x == CONTAINER_POSITION) then
toPosition = getThingPosition(item.uid)
end


doDecayItem(doCreateItem(POOL, potion.splash, toPosition))
doRemoveItem(item.uid, 1)
if(not potion.empty or potion.removeOnUse) then
return true
end


if(fromPosition.x ~= CONTAINER_POSITION) then
doCreateItem(potion.empty, fromPosition)
else
doPlayerAddItem(cid, potion.empty, 1)
end


return true
end


if(((potion.level and getPlayerLevel(itemEx.uid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(itemEx.uid)))) and
not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
then
doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_MONSTER, false, cid)
return true
end


if(potion.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getThingPosition(cid), getThingPosition(itemEx.uid)) > potion.range and not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_CANUSEFAR)) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_TOOFARAWAY)
return true
end
local playerlevel = getPlayerLevel(itemEx.uid)


if(potion.rate and not doTargetCombatHealth(cid, itemEx.uid, COMBAT_HEALING, playerlevel*potion.rate, playerlevel*potion.rate, CONST_ME_MAGIC_BLUE, false)) then
return false
end


if isCreature(itemEx.uid) then 
if(potion.rateMana and not doTargetCombatMana(0, itemEx.uid, playerlevel*potion.rateMana, playerlevel*potion.rateMana, CONST_ME_MAGIC_BLUE, false)) then
return false
end
end 


if(type(potion.area) == 'table' and table.maxn(potion.area) > 1) then
for i, tid in ipairs(getSpectators(getThingPosition(itemEx.uid), potion.area[1], potion.area[2])) do
if(isPlayer(tid)) then
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER, false, tid)
end
end
else
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER, false, itemEx.uid)
if(itemEx.uid ~= cid) then
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER, false, cid)
end
end


doRemoveItem(item.uid, 1)
if(not potion.empty or potion.removeOnUse) then
return true
end


if(fromPosition.x ~= CONTAINER_POSITION) then
doCreateItem(potion.empty, fromPosition)
else
doPlayerAddItem(cid, potion.empty, 1)
end


return true
end



 tumblr_mwfeg45FIV1qk4cb3o4_500.gif

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