Postado Junho 18, 2015 10 anos Boa tarde, preciso da ajuda de vocês. Tentei bloquear a spell Healarea em certas situações não consegui. Gostaria que o player que tivesse com a storage 990, seu summon não seria healado pela spell. Por exemplo: Sou o player 1, tenho o Clefable, pokemon que tem a spell de Healarea, quando o poke usar tal spelll, player que possuem a storage 990, seus summons não são healados. Alguém pode me ajudar? Segue abaixo o script da spell. Healarea: local function doHealArea(cid, min, max) local amount = math.random(min, max) if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then amount = -(getCreatureHealth(cid)-getCreatureMaxHealth(cid)) end if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then doCreatureAddHealth(cid, amount) doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65) end end doSendMagicEffect(getThingPosWithDebug(cid), 132) doHealArea(cid, min, max) elseif spell == "Healarea" then local min = (getCreatureMaxHealth(cid) * 50) / 100 local max = (getCreatureMaxHealth(cid) * 60) / 100 local function doHealArea(cid, min, max) local amount = math.random(min, max) if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then amount = -(getCreatureHealth(cid)-getCreatureMaxHealth(cid)) end if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then doCreatureAddHealth(cid, amount) doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65) end end local pos = getPosfromArea(cid, heal) local n = 0 doHealArea(cid, min, max) while n < #pos do n = n+1 thing = {x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=253} local pid = getThingFromPosWithProtect(thing) doSendMagicEffect(pos[n], 12) if isCreature(pid) then if isSummon(cid) and (isSummon(pid) or isPlayer(pid)) then if canAttackOther(cid, pid) == "Cant" then doHealArea(pid, min, max) end elseif ehMonstro(cid) and ehMonstro(pid) then doHealArea(pid, min, max) end end end Danera Global Server Versão: 10.77 - 10.79 Sem Items VIP Venha se divertir
Postado Junho 18, 2015 10 anos Testa ae: Mostrar conteúdo oculto local function doHealArea(cid, min, max) local amount = math.random(min, max) if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then amount = -(getCreatureHealth(cid)-getCreatureMaxHealth(cid)) end if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then doCreatureAddHealth(cid, amount) doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65) end end doSendMagicEffect(getThingPosWithDebug(cid), 132) doHealArea(cid, min, max) elseif spell == "Healarea" then local min = (getCreatureMaxHealth(cid) * 50) / 100 local max = (getCreatureMaxHealth(cid) * 60) / 100 local function doHealArea(cid, min, max) local amount = math.random(min, max) if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then amount = -(getCreatureHealth(cid)-getCreatureMaxHealth(cid)) end if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then doCreatureAddHealth(cid, amount) doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65) end end local pos = getPosfromArea(cid, heal) local n = 0 doHealArea(cid, min, max) while n < #pos do n = n+1 thing = {x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=253} local pid = getThingFromPosWithProtect(thing) doSendMagicEffect(pos[n], 12) if isCreature(pid) then if isSummon(cid) and (isSummon(pid) or isPlayer(pid)) then if canAttackOther(cid, pid) == "Cant" then doHealArea(pid, min, max) end elseif ehMonstro(cid) and ehMonstro(pid) then doHealArea(pid, min, max) ------- Edited ------ elseif ehMonstro(cid) and ehMonstro(pid) and getPlayerStorageValue(cid, 990) >= 1 then doHealArea(pid, 0, 0) print("Test") ------ Edited ----- end end end
Postado Junho 18, 2015 10 anos Autor Healou normal e não deu print em nada Danera Global Server Versão: 10.77 - 10.79 Sem Items VIP Venha se divertir
Postado Junho 18, 2015 10 anos Mostrar conteúdo oculto local function doHealArea(cid, min, max) local amount = math.random(min, max) if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then amount = -(getCreatureHealth(cid)-getCreatureMaxHealth(cid)) end if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then doCreatureAddHealth(cid, amount) doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65) end end doSendMagicEffect(getThingPosWithDebug(cid), 132) doHealArea(cid, min, max) elseif spell == "Healarea" then local min = (getCreatureMaxHealth(cid) * 50) / 100 local max = (getCreatureMaxHealth(cid) * 60) / 100 local function doHealArea(cid, min, max) local amount = math.random(min, max) if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then amount = -(getCreatureHealth(cid)-getCreatureMaxHealth(cid)) end if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then doCreatureAddHealth(cid, amount) doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65) end end local pos = getPosfromArea(cid, heal) local n = 0 doHealArea(cid, min, max) while n < #pos do n = n+1 thing = {x=pos[n].x,y=pos[n].y,z=pos[n].z,stackpos=253} local pid = getThingFromPosWithProtect(thing) doSendMagicEffect(pos[n], 12) if isCreature(pid) then if isSummon(cid) and (isSummon(pid) or isPlayer(pid)) then if canAttackOther(cid, pid) == "Cant" then doHealArea(pid, min, max) elseif isSummon(cid) and getPlayerStorageValue(cid, 990) >= 1 then doHealArea(cid, 0, 0) print("Test") elseif ehMonstro(cid) and ehMonstro(pid) then doHealArea(pid, min, max) end end end end
Postado Junho 18, 2015 10 anos Autor ------- Edited ------ elseif ehMonstro(cid) and ehMonstro(pid) or getPlayerStorageValue(getCreatureMaster(pid), 990) >= 1 then doHealArea(pid, 0, 0) print("Test") ------ Edited ----- end Esseu deu print, mas continuou healando. Vou testar esse ultimo que vc passou. Danera Global Server Versão: 10.77 - 10.79 Sem Items VIP Venha se divertir
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