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ola, estou precisando de ajuda 

estou com error no meu distro

 

------script do spells-----
 
local condition = createConditionObject(CONDITION_FREEZING)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, 1, 15000, 0)
setCombatCondition(combat, condition)
 
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 117)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.0, 0, -0.0, 0)
 
local arr1 = {
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 3, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
}
 
local area1 = createCombatArea(arr1)
 
setCombatArea(combat1, area1)
 
local combat10 = createCombatObject()
setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat10, COMBAT_PARAM_EFFECT, 117)
setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -0.6, 0, -0.6, 0)
 
local arr10 = {
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 2, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
}
 
local area10 = createCombatArea(arr10)
 
setCombatArea(combat10, area10)
 
local combat100 = createCombatObject()
setCombatParam(combat100, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat100, COMBAT_PARAM_EFFECT, 117)
setCombatFormula(combat100, COMBAT_FORMULA_LEVELMAGIC, -0.6, 0, -0.6, 0)
 
local arr100 = {
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 2, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
}
local area100 = createCombatArea(arr100)
 
setCombatArea(combat100, area100)
 
 
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 117)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.0, 0, -0.0, 0)
 
local arr2 = {
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{1, 0, 2, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
}
 
local area2 = createCombatArea(arr2)
 
setCombatArea(combat2, area2)
 
 
 
local combat20 = createCombatObject()
setCombatParam(combat20, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat20, COMBAT_PARAM_EFFECT, 117)
setCombatFormula(combat20, COMBAT_FORMULA_LEVELMAGIC, -0.6, 0, -0.6, 0)
 
local arr20 = {
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 2, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
}
 
local area20 = createCombatArea(arr20)
 
setCombatArea(combat20, area20)
 
local combat200 = createCombatObject()
setCombatParam(combat200, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat200, COMBAT_PARAM_EFFECT, 117)
setCombatFormula(combat200, COMBAT_FORMULA_LEVELMAGIC, -0.6, 0, -0.6, 0)
 
local arr200 = {
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 2, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
}
 
local area200 = createCombatArea(arr200)
 
setCombatArea(combat200, area200)
 
 
 
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 117)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.0, 0, -0.0, 0)
 
 
local arr3 = {
{0, 0, 1, 0, 0},
{0, 0, 0, 2, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
}
 
local area3 = createCombatArea(arr3)
 
setCombatArea(combat3, area3)
 
local combat30 = createCombatObject()
setCombatParam(combat30, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat30, COMBAT_PARAM_EFFECT, 117)
setCombatFormula(combat30, COMBAT_FORMULA_LEVELMAGIC, -0.6, 0, -0.6, 0)
 
local arr30 = {
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 2, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
}
 
local area30 = createCombatArea(arr30)
 
setCombatArea(combat30, area30)
 
 
local combat300 = createCombatObject()
setCombatParam(combat300, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat300, COMBAT_PARAM_EFFECT, 117)
setCombatFormula(combat300, COMBAT_FORMULA_LEVELMAGIC, -0.6, 0, -0.6, 0)
 
local arr300 = {
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 2, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
}
 
local area300 = createCombatArea(arr300)
 
setCombatArea(combat300, area300)
 
 
 
 
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 117)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.0, 0, -0.0, 0)
 
local arr4 = {
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 2, 0, 0},
{0, 1, 0, 0, 0},
}
 
local area4 = createCombatArea(arr4)
 
setCombatArea(combat4, area4)
 
 
 
local combat40 = createCombatObject()
setCombatParam(combat40, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat40, COMBAT_PARAM_EFFECT, 117)
setCombatFormula(combat40, COMBAT_FORMULA_LEVELMAGIC, -0.6, 0, -0.6, 0)
 
local arr40 = {
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 2, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
}
 
 
local area40 = createCombatArea(arr40)
 
setCombatArea(combat40, area40)
 
 
local combat400 = createCombatObject()
setCombatParam(combat400, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat400, COMBAT_PARAM_EFFECT, 117)
setCombatFormula(combat400, COMBAT_FORMULA_LEVELMAGIC, -0.6, 0, -0.6, 0)
 
local arr400 = {
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 2, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0},
}
 
local area400 = createCombatArea(arr400)
 
setCombatArea(combat400, area400)
 
 
 
 
 
 
 
 
 
function a1(cid)
if getplayerJacolos(cid) == 1 then   
                
doCombat(cid, combat1, numberToVariant(cid))
doCombat(cid, combat10, numberToVariant(cid))
doCombat(cid, combat100, numberToVariant(cid))
 
elseif getplayerJacolos(cid) == 2 then   
               
         doCombat(cid, combat4, numberToVariant(cid))
doCombat(cid, combat40, numberToVariant(cid))
doCombat(cid, combat400, numberToVariant(cid))
 
elseif getplayerJacolos(cid) == 3 then   
                 
         doCombat(cid, combat2, numberToVariant(cid))
doCombat(cid, combat20, numberToVariant(cid))
doCombat(cid, combat200, numberToVariant(cid))
 
elseif getplayerJacolos(cid) == 0 then   
                 
         doCombat(cid, combat3, numberToVariant(cid))
doCombat(cid, combat30, numberToVariant(cid))
doCombat(cid, combat300, numberToVariant(cid))
 
local pos = getPlayerPosition(cid)  
pos.x=pos.x+2
pos.y=pos.y
doSendMagicEffect(pos,117)
      end
end
function a2(cid)     
doCreatureAddHealth(cid,-getCreatureMaxHealth(cid)+getCreatureMaxHealth(cid)/3)
doRemoveCondition(cid,CONDITION_FREEZING)
    end 
function a3(cid)   
if isPlayer(cid) then    
        doPlayerSay(cid, '', TALKTYPE_ORANGE_1)  
    end       
if isCreature(cid) then  
 end      
doSendMagicEffect(getPlayerPosition(cid),109)
doPlayerSay(cid, '', TALKTYPE_ORANGE_1)
doAddCondition(cid,condition)
            addEvent(a1,0,cid)
            addEvent(a1,500,cid)
            addEvent(a1,900,cid)
            addEvent(a1,1300,cid)
            addEvent(a1,1700,cid)
            addEvent(a1,2100,cid)
            addEvent(a1,2500,cid)
            addEvent(a1,2900,cid)
            addEvent(a1,3100,cid)
            addEvent(a1,3500,cid)
            addEvent(a1,3900,cid)
            addEvent(a1,4300,cid)
            addEvent(a1,4700,cid)
            addEvent(a1,5100,cid)
            addEvent(a1,5500,cid)
            addEvent(a1,5900,cid)
            addEvent(a1,6300,cid)
            addEvent(a1,6700,cid)
            addEvent(a1,7100,cid)
            addEvent(a1,7500,cid)
            addEvent(a1,7900,cid)
    addEvent(a1,8300,cid)
    addEvent(a1,8700,cid)
    addEvent(a1,9100,cid)
    addEvent(a1,9500,cid)
    addEvent(a2,9900,cid)
 
 
      end
 
 
 
function onCastSpell(cid, var)
doCombat(cid, combat, var)
a3(cid)
return true
end
 
 
 
=------------------------------error no distro-------------------------------
 
 
[16/07/2015 19:56:07] [Error - Spell Interface] 
[16/07/2015 19:56:07] In a timer event called from: 
[16/07/2015 19:56:07] data/spells/scripts/itachi/susanou.lua:onCastSpell
[16/07/2015 19:56:07] Description: 
[16/07/2015 19:56:07] data/spells/scripts/itachi/susanou.lua:302: attempt to call global 'getplayerJacolos' (a nil value)
[16/07/2015 19:56:07] stack traceback:
[16/07/2015 19:56:07] data/spells/scripts/itachi/susanou.lua:302: in function <data/spells/scripts/itachi/susanou.lua:301>
 
 
 
rep+++++

Editado por alisonrenna (veja o histórico de edições)

Postado

Esse getPlayerJacolos eu acho que n tem na distro

Editado por xADMx (veja o histórico de edições)

Se ti ajudei. Marque como Melhor Resposta e agradeça com um Rep+, clicando em Gostei!. Obrigado!

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