Postado Julho 23, 2015 9 anos Boa Tarde TK , Gostaria de por 2 tipos de magias de area no Crystal, que seria um de ice e flam... Que o Crystal jogasse no target dele como se fosse um Avalanche, deu pra entender? Ai poderia na verdade ser, energy,ice,flam , esses 3 . Vou deixar abaixo o Script do Crystal ! <?xml version="1.0" encoding="UTF-8"?> <monster name="Castle Generator" nameDescription="a Castle Generator" race="blood" experience="150000" speed="0" manacost="0"> <health now="1009999" max="1000099"/> <look typeex="9779" head="0" body="100" legs="100" feet="100" corpse="0"/> <targetchange interval="2000" chance="0"/> <strategy attack="0" defense="0"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="0"/> <flag illusionable="1"/> <flag convinceable="1"/> <flag pushable="1"/> <flag canpushitems="0"/> <flag canpushcreatures="0"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="8"/> </flags> <attacks> <attack name="melee" interval="2000" skill="0" attack="0"/> </attacks> <defenses armor="1" defense="2"/> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="0"/> </immunities> <voices interval="5000" chance="10"> <voice sentence=""/> </voices> </monster> Editado Julho 23, 2015 9 anos por brendoonh (veja o histórico de edições)
Postado Julho 23, 2015 9 anos Boa tarde, espero que possa te ajudar.. <?xml version="1.0" encoding="UTF-8"?> <monster name="Castle Generator" nameDescription="a Castle Generator" race="blood" experience="150000" speed="0" manacost="0"> <health now="1009999" max="1000099"/> <look typeex="9779" head="0" body="100" legs="100" feet="100" corpse="0"/> <targetchange interval="2000" chance="0"/> <strategy attack="0" defense="0"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="0"/> <flag illusionable="1"/> <flag convinceable="1"/> <flag pushable="1"/> <flag canpushitems="0"/> <flag canpushcreatures="0"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="8"/> </flags> <attacks> <attack name="melee" interval="2000" skill="0" attack="0"/> <attack name="ice" interval="2000" chance="25" radius="4" target="1" min="-100" max="-500"> <attribute key="shootEffect" value="smallice"/> <attribute key="areaEffect" value="iceattack"/> </attack> <attack name="fire" interval="2000" chance="25" radius="4" target="1" min="-100" max="-500"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> </attacks> <defenses armor="1" defense="2"/> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="0"/> </immunities> <voices interval="5000" chance="10"> <voice sentence=""/> </voices> </monster> Configura o dano na parte azul. SharkOT em breve !
Postado Julho 25, 2015 9 anos Autor Boa tarde, espero que possa te ajudar.. Configura o dano na parte azul. Coloquei assim: <?xml version="1.0" encoding="UTF-8"?> <monster name="Castle Generator" nameDescription="a Castle Generator" race="blood" experience="150000" speed="0" manacost="0"> <health now="1009999" max="1000099"/> <look typeex="9779" head="0" body="100" legs="100" feet="100" corpse="0"/> <targetchange interval="2000" chance="0"/> <strategy attack="0" defense="0"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="0"/> <flag illusionable="1"/> <flag convinceable="1"/> <flag pushable="1"/> <flag canpushitems="0"/> <flag canpushcreatures="0"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="8"/> </flags> <attacks> <attack name="melee" interval="2000" skill="0" attack="0"/> <attack name="ice" interval="1000" chance="25" radius="4" target="1" min="-900" max="-2500"> <attribute key="shootEffect" value="smallice"/> <attribute key="areaEffect" value="iceattack"/> </attack> <attack name="fire" interval="1000" chance="25" radius="4" target="1" min="-900" max="-2500"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> </attacks> <defenses armor="1" defense="2"/> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="0"/> </immunities> <voices interval="5000" chance="10"> <voice sentence=""/> </voices> </monster> E nao deu nd, ele n ataca os players ! up up
Postado Julho 25, 2015 9 anos Solução <?xml version="1.0" encoding="UTF-8"?> <monster name="Castle Generator" nameDescription="a Castle Generator" race="blood" experience="150000" speed="0" manacost="0"> <health now="1009999" max="1000099"/> <look typeex="9779" head="0" body="100" legs="100" feet="100" corpse="0"/> <targetchange interval="2000" chance="0"/> <strategy attack="0" defense="0"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="1"/> <flag pushable="1"/> <flag canpushitems="0"/> <flag canpushcreatures="0"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="8"/> </flags> <attacks> <attack name="melee" interval="2000" skill="0" attack="0"/> <attack name="ice" interval="1000" chance="25" radius="4" target="1" min="-900" max="-2500"> <attribute key="shootEffect" value="smallice"/> <attribute key="areaEffect" value="iceattack"/> </attack> <attack name="fire" interval="1000" chance="25" radius="4" target="1" min="-900" max="-2500"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> </attacks> <defenses armor="1" defense="2"/> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="0"/> </immunities> <voices interval="5000" chance="10"> <voice sentence=""/> </voices> </monster> Créditos ao BloodWalker. Ajudei? De nada \o/ Att Rusherzin
Postado Julho 25, 2015 9 anos Autor <?xml version="1.0" encoding="UTF-8"?> <monster name="Castle Generator" nameDescription="a Castle Generator" race="blood" experience="150000" speed="0" manacost="0"> <health now="1009999" max="1000099"/> <look typeex="9779" head="0" body="100" legs="100" feet="100" corpse="0"/> <targetchange interval="2000" chance="0"/> <strategy attack="0" defense="0"/> <flags> <flag summonable="1"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="1"/> <flag pushable="1"/> <flag canpushitems="0"/> <flag canpushcreatures="0"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="8"/> </flags> <attacks> <attack name="melee" interval="2000" skill="0" attack="0"/> <attack name="ice" interval="1000" chance="25" radius="4" target="1" min="-900" max="-2500"> <attribute key="shootEffect" value="smallice"/> <attribute key="areaEffect" value="iceattack"/> </attack> <attack name="fire" interval="1000" chance="25" radius="4" target="1" min="-900" max="-2500"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> </attacks> <defenses armor="1" defense="2"/> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="0"/> </immunities> <voices interval="5000" chance="10"> <voice sentence=""/> </voices> </monster> Créditos ao BloodWalker. Perfeito ! Obrigado.
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