Postado Outubro 14, 2015 10 anos Olá @vankk, tenho uma dúvida sobre isso aqui "data/firestorm_event.lua" não era para tá dentro de uma pasta como globalevents ? é só jogar em data funfa certin ?Obrigado @vankk, ah vc já testou tá funfando certinho o evento ?? Editado Outubro 14, 2015 10 anos por marcio1234 (veja o histórico de edições)
Postado Outubro 14, 2015 10 anos Sim e nao. Sim, porque ele ja esta configurado para estar em data. E nao, porque voce pode configurar ele para estar em qualquer file de data, porem, em data e normal de se estar. Discord: vankk #7765 Precisando de ajuda? Entre em contato comigo via Discord. Muitos vêm seus muitos dias de glória, mas poucos vêm seus muitos dias de luta.
Postado Outubro 14, 2015 10 anos Legal, este evento é baseado no 1.0 do Printer, que encontra-se mais compacto, não vi necessidades de mudanças de funções neste 1.2, o 1.0 também funciona nele.Mas obrigado por contribuir, legal. Entenda tudo sobre VPS, DEDICADOS & HOSPEDAGENS. => Clique aqui Global Full Download 10.9x - TFS 1.2/FERUMBRAS/KRAILOS. => Clique aqui Muitos querem aquilo que você tem, mas vão desistir quando souberem o preço que você pagou. lu.lukinha [email protected]
Postado Janeiro 16, 2017 8 anos Ta quase tudo funcionando certinho, só que quando o fogo esta atingindo o player ele nao sai do evento, alguem pode ajudar? -- firestorm Variables fsJoinedCountGlobalStorage = 18900 --Player joined event count / recuento de players. fsJoinStorage = 18901 --player join storage / storage del jugador a unirse. fsMinPlayers = 1 --min players needed when time runout / minimo de players necesarios para comenzar el evento. fsMaxPlayers = 5 --max players to join / maximo de players. fsTrophy = 7369 --trophy itemid / itemid del premio(que no sea stackable). fsEventCountGlobalStorage = 18902 --firestorm Count (no move/no moverle). fsWaitMinutes = 2 --when event has opened, how long until it starts? / cuantos minutos tarde el evento en empezar. fsWaitingRoomPos = Position(961, 1036, 7) --middle of waiting room / punto medio de el cuarto de espera. fsArena = Position(988, 1036, 7) --when even start where should player be teleported in the arena? / punto donde seran transportados los players. fsArenaFromPosition = Position(981, 1029, 7) --pos of top left corner / posicion de esquina superior izquierda. fsArenaToPosition = Position(995, 1043, 7) --pos of bottom right corner /posicion de esquina inferior derecha. fsMiddleEventArena = Position(988, 1036, 7) --Middle pos of the arena / punto medio de la arena fsWaitingRoomRadiusX = 11 --depends how big the waiting room is 20sqm to x / depende de lo grande la sala de espera en x fsWaitingRoomRadiusY = 11 --depends how big the waiting room is 20sqm to y / depende de lo grande la sala de espera en y fsEventArenaRadiusX = 15 --Depends how big the firestorm arena is 50sqm to x / depende de lo grande de la arena en x fsEventArenaRadiusY = 15 --Depends how big the firestorm arena is 50sqm to y / depende de lo grande de la arena en y fsStartedGlobalStorage = 18903 -- Value: 0 == false, 1 == true, 2 == started --State of the event fsCreateTeleportPosition = Position(32479, 32471, 6) --Where should the teleport be created? / posicion donde sera creado el teleport? function startfirestorm() local specs = Game.getSpectators(fsWaitingRoomPos, false, true, 0, fsWaitingRoomRadiusX, 0, fsWaitingRoomRadiusY) if Game.getStorageValue(fsJoinedCountGlobalStorage) <= fsMinPlayers then for i = 1, #specs do specs[i]:teleportTo(specs[i]:getTown():getTemplePosition(), false) specs[i]:setStorageValue(fsJoinStorage, 0) end resetfsVariables() Game.broadcastMessage('firestorm Event failed to start, because of to little players joined the event!', MESSAGE_STATUS_WARNING) return true end for i = 1, #specs do local rX, rY, rZ rX = math.random(fsArenaFromPosition.x, fsArenaToPosition.x) rY = math.random(fsArenaFromPosition.y, fsArenaToPosition.y) rZ = math.random(fsArenaFromPosition.z, fsArenaToPosition.z) specs[i]:teleportTo(Position(rX, rY, rZ)) end Game.broadcastMessage("firestorm Event has started, good luck to all participant.", MESSAGE_STATUS_WARNING) Game.setStorageValue(fsStartedGlobalStorage, 2) doStartfirestorm() end function doStartfirestorm() if Game.getStorageValue(fsJoinedCountGlobalStorage) > fsMaxPlayers then return false end if Game.getStorageValue(fsStartedGlobalStorage) == 2 then local specs = Game.getSpectators(fsArena, false, true, 0, 10, 0, 10) for i = 1, #specs do local randX, randY, randZ randX = math.random(fsArenaFromPosition.x, fsArenaToPosition.x) randY = math.random(fsArenaFromPosition.y, fsArenaToPosition.y) randZ = math.random(fsArenaFromPosition.z, fsArenaToPosition.z) local randfire = Position(randX, randY, randZ) local randX1, randY1, randZ1 randX1 = math.random(fsArenaFromPosition.x, fsArenaToPosition.x) randY1 = math.random(fsArenaFromPosition.y, fsArenaToPosition.y) randZ1 = math.random(fsArenaFromPosition.z, fsArenaToPosition.z) local randfire1 = Position(randX1, randY1, randZ1) local creature, players = nil, Game.getPlayers() for i = 1, #players do creature = players[i] doSendDistanceShoot(fsArenaFromPosition, randfire, 4) doSendDistanceShoot(fsArenaToPosition, randfire, 4) doSendDistanceShoot(Position(996, 1044, 7), randfire, 4) doSendDistanceShoot(Position(980, 1028, 7), randfire, 4) doAreaCombatHealth(creature.uid, COMBAT_HOLYDAMAGE, randfire,randfire, -9999, -1000000,7) end end addEvent(doStartfirestorm, 500) end end function resetfsVariables() Game.setStorageValue(fsEventCountGlobalStorage, 0) Game.setStorageValue(fsJoinedCountGlobalStorage, 0) Game.setStorageValue(fsStartedGlobalStorage, 0) end creature dofile('data/firestorm_event.lua') function onPrepareDeath(player, killer) local winner = 0 if player:getStorageValue(fsJoinStorage) >= 1 then Game.setStorageValue(fsJoinedCountGlobalStorage, Game.getStorageValue(fsJoinedCountGlobalStorage)-1) player:teleportTo(player:getTown():getTemplePosition()) player:setStorageValue(fsJoinStorage, 0) player:addHealth(player:getMaxHealth()) if Game.getStorageValue(fsJoinedCountGlobalStorage) <= 1 then --Event ended, someone won! local pla, play = nil, Game.getPlayers() for i = 1, #play do pla = play[i] if pla:getStorageValue(fsJoinStorage) == 1 then winner = pla:getId() break end end winner = Player(winner) if winner then winner:teleportTo(winner:getTown():getTemplePosition()) winner:addHealth(winner:getMaxHealth()) local trophy = winner:addItem(fsTrophy, 1) if trophy then trophy:setAttribute(ITEM_ATTRIBUTE_DESCRIPTION, '['.. winner:getName() ..'] has won the firestorm Event.') end Game.broadcastMessage(string.format('%s is the winner of firestorm Event', winner:getName()), MESSAGE_STATUS_WARNING) end resetfsVariables() end return false end return true end globalevents dofile('data/firestorm_event.lua') function onTime(interval, lastExecution, thinkInterval) resetfsVariables() if Game.getStorageValue(fsStartedGlobalStorage) < 1 then local teleport = doCreateItem(11796,1,fsCreateTeleportPosition) if teleport then doSetItemActionId(teleport, 5499) doSendMagicEffect(fsCreateTeleportPosition, CONST_ME_TELEPORT) end local r_tp = Tile(fsCreateTeleportPosition):getItemById(11796) addEvent(function() r_tp:remove() getTileItemById(fsCreateTeleportPosition, 11796) end, 60 * 1000) addEvent(function() doSendMagicEffect(fsCreateTeleportPosition, CONST_ME_TELEPORT) end, 60 * 1000) end Game.setStorageValue(fsStartedGlobalStorage,1) print('firestorm Event has started & waiting for players to join! Min: '.. fsMinPlayers ..'/'.. fsMaxPlayers ..'.') Game.broadcastMessage('The firestorm Event has started! You have '.. fsWaitMinutes ..' minutes to join!', MESSAGE_STATUS_WARNING) addEvent(startfirestorm, fsWaitMinutes * 60 * 1000) return true end movements dofile('data/firestorm_event.lua') function onStepIn(creature, item, position, fromPosition) local player = creature:getPlayer() if Game.getStorageValue(fsStartedGlobalStorage) == 2 then player:sendTextMessage(MESSAGE_INFO_DESCR, 'The Firestorm Event has already started.') player:teleportTo(fromPosition, true) return false end if Game.getStorageValue(fsStartedGlobalStorage) == 0 then player:sendTextMessage(MESSAGE_INFO_DESCR, 'The Firestorm Event has not started yet.') player:teleportTo(fromPosition, true) return false end if Game.getStorageValue(fsJoinedCountGlobalStorage) >= fsMaxPlayers then player:teleportTo(fromPosition, true) player:sendTextMessage(MESSAGE_INFO_DESCR, 'The Firestorm Event is already full! ['.. Game.getStorageValue(fsJoinedCountGlobalStorage) ..'/'.. fsMaxPlayers ..']') return false end player:teleportTo(fsWaitingRoomPos) Game.setStorageValue(fsJoinedCountGlobalStorage, Game.getStorageValue(fsJoinedCountGlobalStorage) + 1) Game.broadcastMessage(string.format('%s has joined the Firestorm Event! [%s/'.. fsMaxPlayers ..'].', player:getName(), Game.getStorageValue(fsJoinedCountGlobalStorage)), MESSAGE_STATUS_WARNING) player:setStorageValue(fsJoinStorage, 1) return true end eu só mexi no firestorm_event.lua que foi alterar as posiçoes do lugar do evento
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