Postado Outubro 17, 2015 9 anos Autor RESOLVI MEU PROBLEMA USEI ESSE shop.lua apaguei o meu e coloquei esse -- ### CONFIG ### -- time (in seconds) between connections to SQL database by shop script SQL_interval = 30 -- ### END OF CONFIG ### function onThink(interval, lastExecution) local result_plr = db.storeQuery("SELECT * FROM z_ots_comunication") if result_plr ~= false then repeat local id = tonumber(result.getDataInt(result_plr, "id")) local action = tostring(result.getDataString(result_plr, "action")) local delete = tonumber(result.getDataInt(result_plr, "delete_it")) local player = Player(tostring(result.getDataString(result_plr, "name"))) if player then local itemtogive_id = tonumber(result.getDataInt(result_plr, "param1")) local itemtogive_count = tonumber(result.getDataInt(result_plr, "param2")) local container_id = tonumber(result.getDataInt(result_plr, "param3")) local container_count = tonumber(result.getDataInt(result_plr, "param4")) local add_item_type = tostring(result.getDataString(result_plr, "param5")) local add_item_name = tostring(result.getDataString(result_plr, "param6")) local received_item = 0 local full_weight = 0 local itemType = ItemType(itemtogive_id) if add_item_type == 'container' then if itemType:isRune() then items_weight = container_count * itemType:getWeight() else items_weight = container_count * itemType:getWeight(itemtogive_count) end full_weight = items_weight + ItemType(container_id):getWeight() else if itemType:isRune() then full_weight = itemType:getWeight() else full_weight = itemType:getWeight(itemtogive_count) end end local free_cap = player:getFreeCapacity() if full_weight <= free_cap then if add_item_type == 'container' then local new_container = Game.createItem(container_id, 1) local iter = 0 while iter ~= container_count do new_container:addItem(itemtogive_id, itemtogive_count) iter = iter + 1 end received_item = player:addItemEx(new_container) else local new_item = Game.createItem(itemtogive_id, itemtogive_count) received_item = player:addItemEx(new_item) end if type(received_item) == 'number' and received_item == RETURNVALUE_NOERROR then player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, 'You received >> '.. add_item_name ..' << from OTS shop.') db.query("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";") db.query("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " ..id .. ";") else player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.') end else player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval..' seconds to get it.') end end until not result.next(result_plr) result.free(result_plr) end return true end e agora esta tudo 100%, topico resolvido
Postado Novembro 21, 2015 9 anos MUITO OBRIGA Em 17/10/2015 20:20:09, bunda321 disse: RESOLVI MEU PROBLEMA USEI ESSE shop.lua apaguei o meu e coloquei esse -- ### CONFIG ### -- time (in seconds) between connections to SQL database by shop script SQL_interval = 30 -- ### END OF CONFIG ### function onThink(interval, lastExecution) local result_plr = db.storeQuery("SELECT * FROM z_ots_comunication") if result_plr ~= false then repeat local id = tonumber(result.getDataInt(result_plr, "id")) local action = tostring(result.getDataString(result_plr, "action")) local delete = tonumber(result.getDataInt(result_plr, "delete_it")) local player = Player(tostring(result.getDataString(result_plr, "name"))) if player then local itemtogive_id = tonumber(result.getDataInt(result_plr, "param1")) local itemtogive_count = tonumber(result.getDataInt(result_plr, "param2")) local container_id = tonumber(result.getDataInt(result_plr, "param3")) local container_count = tonumber(result.getDataInt(result_plr, "param4")) local add_item_type = tostring(result.getDataString(result_plr, "param5")) local add_item_name = tostring(result.getDataString(result_plr, "param6")) local received_item = 0 local full_weight = 0 local itemType = ItemType(itemtogive_id) if add_item_type == 'container' then if itemType:isRune() then items_weight = container_count * itemType:getWeight() else items_weight = container_count * itemType:getWeight(itemtogive_count) end full_weight = items_weight + ItemType(container_id):getWeight() else if itemType:isRune() then full_weight = itemType:getWeight() else full_weight = itemType:getWeight(itemtogive_count) end end local free_cap = player:getFreeCapacity() if full_weight <= free_cap then if add_item_type == 'container' then local new_container = Game.createItem(container_id, 1) local iter = 0 while iter ~= container_count do new_container:addItem(itemtogive_id, itemtogive_count) iter = iter + 1 end received_item = player:addItemEx(new_container) else local new_item = Game.createItem(itemtogive_id, itemtogive_count) received_item = player:addItemEx(new_item) end if type(received_item) == 'number' and received_item == RETURNVALUE_NOERROR then player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, 'You received >> '.. add_item_name ..' << from OTS shop.') db.query("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";") db.query("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " ..id .. ";") else player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.') end else player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval..' seconds to get it.') end end until not result.next(result_plr) result.free(result_plr) end return true end e agora esta tudo 100%, topico resolvido muito obrigado,resolveu meu problema aqui
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