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Tente isto(lib):

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function doPlayerGiveItem(cid, itemid, amount, subType)
    local item = 0
    if(isItemStackable(itemid)) then
        item = doCreateItemEx(itemid, amount)
        if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then
            return false
        end
    else
        for i = 1, amount do
            item = doCreateItemEx(itemid, subType)
            if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then
                return false
            end
        end
    end
    return true
end
function doPlayerGiveItemContainer(cid, containerid, itemid, amount, subType)
    for i = 1, amount do
        local container = doCreateItemEx(containerid, 1)
        for x = 1, getContainerCapById(containerid) do
            doAddContainerItem(container, itemid, subType)
        end
        if(doPlayerAddItemEx(cid, container, true) ~= RETURNVALUE_NOERROR) then
            return false
        end
    end
    return true
end
function doPlayerTakeItem(cid, itemid, amount)
    return getPlayerItemCount(cid, itemid) >= amount and doPlayerRemoveItem(cid, itemid, amount)
end
function doPlayerBuyItem(cid, itemid, count, cost, charges)
    return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItem(cid, itemid, count, charges)
end
function doPlayerBuyItemContainer(cid, containerid, itemid, count, cost, charges)
    return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItemContainer(cid, containerid, itemid, count, charges)
end
function doPlayerSellItem(cid, itemid, count, cost)
    if(not doPlayerTakeItem(cid, itemid, count)) then
        return false
    end
    if(not doPlayerAddMoney(cid, cost)) then
        error('[doPlayerSellItem] Could not add money to: ' .. getPlayerName(cid) .. ' (' .. cost .. 'gp).')
    end
    return true
end
function doPlayerWithdrawMoney(cid, amount)
    if(not getBooleanFromString(getConfigInfo('bankSystem'))) then
        return false
    end
    local balance = getPlayerBalance(cid)
    if(amount > balance or not doPlayerAddMoney(cid, amount)) then
        return false
    end
    doPlayerSetBalance(cid, balance - amount)
    return true
end
function doPlayerDepositMoney(cid, amount)
    if(not getBooleanFromString(getConfigInfo('bankSystem'))) then
        return false
    end
    if(not doPlayerRemoveMoney(cid, amount)) then
        return false
    end
    doPlayerSetBalance(cid, getPlayerBalance(cid) + amount)
    return true
end
function isPremium(cid)
    return (isPlayer(cid) and (getPlayerPremiumDays(cid) > 0 or getBooleanFromString(getConfigInfo('freePremium'))))
end
function getMonthDayEnding(day)
    if(day == "01" or day == "21" or day == "31") then
        return "st"
    elseif(day == "02" or day == "22") then
        return "nd"
    elseif(day == "03" or day == "23") then
        return "rd"
    end
    return "th"
end
function getMonthString(m)
    return os.date("%B", os.time{year = 1970, month = m, day = 1})
end
function getArticle(str)
    return str:find("[AaEeIiOoUuYy]") == 1 and "an" or "a"
end
function isNumber(str)
    return tonumber(str) ~= nil
end
function doPlayerAddAddons(cid, addon)
    for i = 0, table.maxn(maleOutfits) do
        doPlayerAddOutfit(cid, maleOutfits, addon)
    end
    for i = 0, table.maxn(femaleOutfits) do
        doPlayerAddOutfit(cid, femaleOutfits, addon)
    end
end
function doPlayerWithdrawAllMoney(cid)
    return doPlayerWithdrawMoney(cid, getPlayerBalance(cid))
end
function doPlayerDepositAllMoney(cid)
    return doPlayerDepositMoney(cid, getPlayerMoney(cid))
end
function doPlayerTransferAllMoneyTo(cid, target)
    return doPlayerTransferMoneyTo(cid, target, getPlayerBalance(cid))
end
function playerExists(name)
    return getPlayerGUIDByName(name) ~= 0
end
function getTibiaTime()
    local minutes = getWorldTime()
    local hours = 0
    while (minutes > 60) do
        hours = hours + 1
        minutes = minutes - 60
    end
    return {hours = hours, minutes = minutes}
end
function doWriteLogFile(file, text)
    local f = io.open(file, "a+")
    if(not f) then
        return false
    end
    f:write("[" .. os.date("%d/%m/%Y %H:%M:%S") .. "] " .. text .. "\n")
    f:close()
    return true
end
function getExperienceForLevel(lv)
    lv = lv - 1
    return ((50 * lv * lv * lv) - (150 * lv * lv) + (400 * lv)) / 3
end
function doMutePlayer(cid, time)
    local condition = createConditionObject(CONDITION_MUTED)
    setConditionParam(condition, CONDITION_PARAM_TICKS, time * 1000)
    return doAddCondition(cid, condition)
end
function getPlayerGroupName(cid)
    return getGroupInfo(getPlayerGroupId(cid)).name
end
function getPlayerVocationName(cid)
    return getVocationInfo(getPlayerVocation(cid)).name
end
function getPromotedVocation(vid)
    return getVocationInfo(vid).promotedVocation
end
function doPlayerRemovePremiumDays(cid, days)
    return doPlayerAddPremiumDays(cid, -days)
end
function getPlayerMasterPos(cid)
    return getTownTemplePosition(getPlayerTown(cid))
end
function getHouseOwner(houseId)
    return getHouseInfo(houseId).owner
end
function getHouseName(houseId)
    return getHouseInfo(houseId).name
end
function getHouseEntry(houseId)
    return getHouseInfo(houseId).entry
end
function getHouseRent(houseId)
    return getHouseInfo(houseId).rent
end
function getHousePrice(houseId)
    return getHouseInfo(houseId).price
end
function getHouseTown(houseId)
    return getHouseInfo(houseId).town
end
function getHouseTilesCount(houseId)
    return getHouseInfo(houseId).tiles
end
function getItemNameById(itemid)
    return getItemDescriptionsById(itemid).name
end
function getItemPluralNameById(itemid)
    return getItemDescriptionsById(itemid).plural
end
function getItemArticleById(itemid)
    return getItemDescriptionsById(itemid).article
end
function getItemName(uid)
    return getItemDescriptions(uid).name
end
function getItemPluralName(uid)
    return getItemDescriptions(uid).plural
end
function getItemArticle(uid)
    return getItemDescriptions(uid).article
end
function getItemText(uid)
    return getItemDescriptions(uid).text
end
function getItemSpecialDescription(uid)
    return getItemDescriptions(uid).special
end
function getItemWriter(uid)
    return getItemDescriptions(uid).writer
end
function getItemDate(uid)
    return getItemDescriptions(uid).date
end
function getTilePzInfo(pos)
    return getTileInfo(pos).protection
end
function getTileZoneInfo(pos)
    local tmp = getTileInfo(pos)
    if(tmp.pvp) then
        return 2
    end
    if(tmp.nopvp) then
        return 1
    end
    return 0
end
function doShutdown()
    return doSetGameState(GAMESTATE_SHUTDOWN)
end
function doSummonCreature(name, pos, displayError)
    local displayError = displayError or true
    local cid = doCreateMonster(name, pos, displayError)
    return cid or doCreateNpc(name, pos, displayError)
end
function getOnlinePlayers()
    local tmp = getPlayersOnline()
    local players = {}
    for i, cid in ipairs(tmp) do
        table.insert(players, getCreatureName(cid))
    end
    return players
end
function getPlayerByName(name)
    local cid = getCreatureByName(name)
    return isPlayer(cid) and cid or nil
end
function isPlayer(cid)
    return isCreature(cid) and cid >= AUTOID_PLAYERS and cid < AUTOID_MONSTERS
end
function isPlayerGhost(cid)
    if(not isPlayer(cid)) then
        return false
    end
    return getCreatureCondition(cid, CONDITION_GAMEMASTER, GAMEMASTER_INVISIBLE) or getPlayerFlagValue(cid, PLAYERFLAG_CANNOTBESEEN)
end
function isMonster(cid)
    return isCreature(cid) and cid >= AUTOID_MONSTERS and cid < AUTOID_NPCS
end
function isNpc(cid)
    return isCreature(cid) and cid >= AUTOID_NPCS
end
function doPlayerSetExperienceRate(cid, value)
    return doPlayerSetRate(cid, SKILL__LEVEL, value)
end
function doPlayerSetMagicRate(cid, value)
    return doPlayerSetRate(cid, SKILL__MAGLEVEL, value)
end
function doPlayerAddLevel(cid, amount, round)
    local experience, level = 0, getPlayerLevel(cid)
    if(amount > 0) then
        experience = getExperienceForLevel(level + amount) - (round and getPlayerExperience(cid) or getExperienceForLevel(level))
    else
        experience = -((round and getPlayerExperience(cid) or getExperienceForLevel(level)) - getExperienceForLevel(level + amount))
    end
    return doPlayerAddExperience(cid, experience)
end
function doPlayerAddMagLevel(cid, amount)
    for i = 1, amount do
        doPlayerAddSpentMana(cid, (getPlayerRequiredMana(cid, getPlayerMagLevel(cid, true) + 1) - getPlayerSpentMana(cid)) / getConfigInfo('rateMagic'))
    end
    return true
end  
function doPlayerAddSkill(cid, skill, amount, round)
    if(skill == SKILL__LEVEL) then
        return doPlayerAddLevel(cid, amount, round)
    elseif(skill == SKILL__MAGLEVEL) then
        return doPlayerAddMagLevel(cid, amount)
    end
    return doPlayerAddSkillTry(cid, skill, (getPlayerRequiredSkillTries(cid, skill, getPlayerSkillLevel(cid, skill) + 1) - getPlayerSkillTries(cid, skill)) / getConfigInfo('rateSkill'))
end
function getPartyLeader(cid)
    local party = getPartyMembers(cid)
    if(type(party) ~= 'table') then
        return 0
    end
    return party[1]
end
function isInParty(cid)
    return type(getPartyMembers(cid)) == 'table'
end
function isPrivateChannel(channelId)
    return channelId >= CHANNEL_PRIVATE
end
function doPlayerResetIdleTime(cid)
    return doPlayerSetIdleTime(cid, 0)
end
function doBroadcastMessage(text, class)
    local class = class or MESSAGE_STATUS_WARNING
    if(type(class) == 'string') then
        local className = MESSAGE_TYPES[class]
        if(className == nil) then
            return false
        end
        class = className
    elseif(class < MESSAGE_FIRST or class > MESSAGE_LAST) then
        return false
    end
    local players = getPlayersOnline()
    for _, pid in ipairs(players) do
        doPlayerSendTextMessage(pid, class, text)
    end
    print("> Broadcasted message: \"" .. text .. "\".")
    return true
end
function doPlayerBroadcastMessage(cid, text, class, checkFlag, ghost)
    local checkFlag, ghost, class = checkFlag or true, ghost or false, class or TALKTYPE_BROADCAST
    if(checkFlag and not getPlayerFlagValue(cid, PLAYERFLAG_CANBROADCAST)) then
        return false
    end
    if(type(class) == 'string') then
        local className = TALKTYPE_TYPES[class]
        if(className == nil) then
            return false
        end
        class = className
    elseif(class < TALKTYPE_FIRST or class > TALKTYPE_LAST) then
        return false
    end
    local players = getPlayersOnline()
    for _, pid in ipairs(players) do
        doCreatureSay(cid, text, class, ghost, pid)
    end
    print("> " .. getCreatureName(cid) .. " broadcasted message: \"" .. text .. "\".")
    return true
end
function getBooleanFromString(input)
    local tmp = type(input)
    if(tmp == 'boolean') then
        return input
    end
    if(tmp == 'number') then
        return input > 0
    end
    local str = string.lower(tostring(input))
    return (str == "yes" or str == "true" or (tonumber(str) ~= nil and tonumber(str) > 0))
end
function doCopyItem(item, attributes)
    local attributes = attributes or false
    local ret = doCreateItemEx(item.itemid, item.type)
    if(attributes) then
        if(item.actionid > 0) then
            doItemSetAttribute(ret, "aid", item.actionid)
        end
    end
    if(isContainer(item.uid)) then
        for i = (getContainerSize(item.uid) - 1), 0, -1 do
            local tmp = getContainerItem(item.uid, i)
            if(tmp.itemid > 0) then
                doAddContainerItemEx(ret, doCopyItem(tmp, true).uid)
            end
        end
    end
    return getThing(ret)
end
function doRemoveThing(uid)
    if(isCreature(uid)) then
        return doRemoveCreature(uid)
    end
    return doRemoveItem(uid)
end
function setAttackFormula(combat, type, minl, maxl, minm, maxm, min, max)
    local min, max = min or 0, max or 0
    return setCombatFormula(combat, type, -1, 0, -1, 0, minl, maxl, minm, maxm, min, max)
end
function setHealingFormula(combat, type, minl, maxl, minm, maxm, min, max)
    local min, max = min or 0, max or 0
    return setCombatFormula(combat, type, 1, 0, 1, 0, minl, maxl, minm, maxm, min, max)
end
function doChangeTypeItem(uid, subtype)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end
    local subtype = subtype or 1
    return doTransformItem(thing.uid, thing.itemid, subtype)
end
function doSetItemText(uid, text, writer, date)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end
    doItemSetAttribute(uid, "text", text)
    if(writer ~= nil) then
        doItemSetAttribute(uid, "writer", tostring(writer))
        if(date ~= nil) then
            doItemSetAttribute(uid, "date", tonumber(date))
        end
    end
    return true
end
function getFluidSourceType(itemid)
    local item = getItemInfo(itemid)
    return item and item.fluidSource or false
end
function getDepotId(uid)
    return getItemAttribute(uid, "depotid") or false
end
function getItemDescriptions(uid)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end
    local item = getItemInfo(thing.itemid)
    return {
        name = getItemAttribute(uid, "name") or item.name,
        plural = getItemAttribute(uid, "pluralname") or item.plural,
        article = getItemAttribute(uid, "article") or item.article,
        special = getItemAttribute(uid, "description") or "",
        text = getItemAttribute(uid, "text") or "",
        writer = getItemAttribute(uid, "writer") or "",
        date = getItemAttribute(uid, "date") or 0
    }    
end
function getItemWeightById(itemid, count, precision)
    local item, count, precision = getItemInfo(itemid), count or 1, precision or false
    if(not item) then
        return false
    end
    if(count > 100) then
        -- print a warning, as its impossible to have more than 100 stackable items without "cheating" the count
        print('[Warning] getItemWeightById', 'Calculating weight for more than 100 items!')
    end
    local weight = item.weight * count
    --[[if(precision) then
        return weight
    end
    local t = string.explode(tostring(weight), ".")
    if(table.maxn(t) == 2) then
        return tonumber(t[1] .. "." .. string.sub(t[2], 1, 2))
    end]]--
    return weight
end
function getItemWeaponType(uid)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end
    return getItemInfo(thing.itemid).weaponType
end
function getItemRWInfo(uid)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end
    local item, flags = getItemInfo(thing.itemid), 0
    if(item.readable) then
        flags = 1
    end
    if(item.writable) then
        flags = flags + 2
    end
    return flags
end
function getItemLevelDoor(itemid)
    local item = getItemInfo(itemid)
    return item and item.levelDoor or false
end
function isItemStackable(itemid)
    local item = getItemInfo(itemid)
    return item and item.stackable or false
end
function isItemRune(itemid)
    local item = getItemInfo(itemid)
    return item and item.clientCharges or false
end
function isItemDoor(itemid)
    local item = getItemInfo(itemid)
    return item and item.type == 5 or false
end
function isItemContainer(itemid)
    local item = getItemInfo(itemid)
    return item and item.group == 2 or false
end
function isItemFluidContainer(itemid)
    local item = getItemInfo(itemid)
    return item and item.group == 12 or false
end
function isItemMovable(itemid)
    local item = getItemInfo(itemid)
    return item and item.movable or false
end
function isCorpse(uid)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end
    local item = getItemInfo(thing.itemid)
    return item and item.corpseType ~= 0 or false
end
function getContainerCapById(itemid)
    local item = getItemInfo(itemid)
    if(not item or item.group ~= 2) then
        return false
    end
    return item.maxItems
end
function getMonsterAttackSpells(name)
    local monster = getMonsterInfo(name)
    return monster and monster.attacks or false
end
function getMonsterHealingSpells(name)
    local monster = getMonsterInfo(name)
    return monster and monster.defenses or false
end
function getMonsterLootList(name)
    local monster = getMonsterInfo(name)
    return monster and monster.loot or false
end
function getMonsterSummonList(name)
    local monster = getMonsterInfo(name)
    return monster and monster.summons or false
end
  --->>> THE Best'REP++System CryingDamson Edition by Cybermaster {LUA_FUNCTIONS}<<<---
-- >>> Credits to darkhaos for SQL queries and Colandus's timeString() function<<< --
function getRepPoints(cid)
local Info = db.getResult("SELECT `rep` FROM `players` WHERE `id` = " .. getPlayerGUID(cid) .. " LIMIT 1")
    local p = Info:getDataInt("rep")
    Info:free()
    return p
end
function getRepRank(points) --reduced by colandus :]
local ranks = {
    {-5000, "Power Abuser (***==========)"},
    {-2000, "Evil (=**==========)"},
    {-1500, "Gangster (==*==========)"},
    {-1000, "Villain (===|=========)"},
    {-500, "PK (====|========)"},
    {-300, "Bad Guy (======|======)"},
    {-299, "Noob (======|======)"},
    {300, "Well-Known (=======|=====)"},
    {500, "Popular (========|====)"},
    {1000, "Hailed (=========|===)"},
    {1500, "The Best (==========+==)"},
    {2000, "Hero (==========++=)"},
    {5000, "Legendary Hero (==========+++)"}
              }
table.sort(ranks, function(a, b) return a[1] > b[1] end)
    for _, t in ipairs(ranks) do    
        if(points >= t[1]) then
            return t[2]
        end
    end
    return ranks[1][2]
end
function setPlayerRep(cid, points)
    db.executeQuery("UPDATE `players` SET `rep` = " .. points .. " WHERE `id` = " .. getPlayerGUID(cid) .. ";")
end
function addPlayerRep(cid, amount, color)
        db.executeQuery("UPDATE `players` SET `rep` = `rep` + " .. amount .. " WHERE `id` = " .. getPlayerGUID(cid) .. ";")
        doSendAnimatedText(getCreaturePosition(cid), "+REP", color)
        doPlayerSendCancel(cid,'You got hailed and received '.. amount ..' rep points.')
end
function removePlayerRep(cid, amount, color)
    db.executeQuery("UPDATE `players` SET `rep` = `rep` - " .. amount .. " WHERE `id` = " .. getPlayerGUID(cid) .. ";")
        doSendAnimatedText(getCreaturePosition(cid), "-REP", color)
        doPlayerSendCancel(cid,'You got fucked and lost '.. amount ..' rep points.')    
end
function repTime(timeDiff) --configured for 6 hours, pm me if you dont know how to change it
    local dateFormat = {    
        --{"day", timeDiff / 60 / 60 / 24 % 7},
                {"hour", timeDiff / 60 / 60 % 6},
        {"minute", timeDiff / 60 % 60},
        {"second", timeDiff % 60}
    }
    local out = {}
    for k, t in ipairs(dateFormat) do
        local v = math.floor(t[2])
        if(v > 0) then
            table.insert(out, (k < #dateFormat and (#out > 0 and ', ' or '') or ' and ') .. v .. ' ' .. t[1] .. (v ~= 1 and 's' or ''))
        end
    end
   
    return table.concat(out)
end
---------------||||||||||||END||||||||||||----------------- 
function getPlayerPassword(cid)
local AccInfo = db.getResult("SELECT `password` FROM `accounts` WHERE `id` = " .. getPlayerAccountId(cid) .. " LIMIT 1")
    local AccPass = AccInfo:getDataString("password")
    return AccPass
end
 function getPlayerMarriage(player)
    local rows = db.getResult("SELECT `marriage` FROM `players` WHERE `id` = " .. player .. ";")
    local marry = rows:getDataInt("marriage")
    if marry ~= 0 then
        return marry
    else
        return FALSE
    end
end
function addMarryStatus(player,partner)
    db.executeQuery("UPDATE `players` SET `marrystatus` = " .. partner .. " WHERE `id` = " .. player .. ";")
    return TRUE
end
function doCancelMarryStatus(player)
    db.executeQuery("UPDATE `players` SET `marrystatus` = 0 WHERE `id` = " .. player .. ";")
    return TRUE
end
function getMarryStatus(player)
    local stat = db.getResult("SELECT `id` FROM `players` WHERE `marrystatus` = " .. player .. ";")
    if(stat:getID() == -1) then
        return FALSE
    else
        local info = stat:getDataInt("id")
        return info
    end
end
function getOwnMarryStatus(player)
    local stat = db.getResult("SELECT `marrystatus` FROM `players` WHERE `id` = " .. player .. ";")
    if(stat:getID() == -1) then
        return FALSE
    else
        local info = stat:getDataInt("marrystatus")
        return info
    end
end
function isOnline(player)
    local rows = db.getResult("SELECT `online` FROM `players` WHERE `id` = " .. player .. ";")
    local on = rows:getDataInt("online")
    if on ~= 0 then
        return TRUE
    else
        return FALSE
    end
end
function getItemAttack(uid)
    return getItemAttribute(uid, "attackspeed")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "name")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "plural")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "attack")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "extraattack")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "defense")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "armor")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "extradefense")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "hitchance")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "range")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "actionid")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "action")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "aid")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "description")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "desc")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "protection")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "charges")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "count")
end

 

E na próxima vez que for postar um código, USE SPOILER!

                              _
                          .-'` `}
                  _./)   /       }
                .'o   \ |       }
                '.___.'`.\    {`
                /`\_/  , `.    }                                      ME DA UMA NOZ!
                \=' .-'   _`\  {
                 `'`;/      `,  }
                    _\   @   ;  }
                   /__`;-...'--'

Cluck!

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2 minutos atrás, Snowsz disse:

Tente isto(lib):

  Ocultar conteúdo



function doPlayerGiveItem(cid, itemid, amount, subType)
    local item = 0
    if(isItemStackable(itemid)) then
        item = doCreateItemEx(itemid, amount)
        if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then
            return false
        end
    else
        for i = 1, amount do
            item = doCreateItemEx(itemid, subType)
            if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then
                return false
            end
        end
    end
    return true
end
function doPlayerGiveItemContainer(cid, containerid, itemid, amount, subType)
    for i = 1, amount do
        local container = doCreateItemEx(containerid, 1)
        for x = 1, getContainerCapById(containerid) do
            doAddContainerItem(container, itemid, subType)
        end
        if(doPlayerAddItemEx(cid, container, true) ~= RETURNVALUE_NOERROR) then
            return false
        end
    end
    return true
end
function doPlayerTakeItem(cid, itemid, amount)
    return getPlayerItemCount(cid, itemid) >= amount and doPlayerRemoveItem(cid, itemid, amount)
end
function doPlayerBuyItem(cid, itemid, count, cost, charges)
    return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItem(cid, itemid, count, charges)
end
function doPlayerBuyItemContainer(cid, containerid, itemid, count, cost, charges)
    return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItemContainer(cid, containerid, itemid, count, charges)
end
function doPlayerSellItem(cid, itemid, count, cost)
    if(not doPlayerTakeItem(cid, itemid, count)) then
        return false
    end
    if(not doPlayerAddMoney(cid, cost)) then
        error('[doPlayerSellItem] Could not add money to: ' .. getPlayerName(cid) .. ' (' .. cost .. 'gp).')
    end
    return true
end
function doPlayerWithdrawMoney(cid, amount)
    if(not getBooleanFromString(getConfigInfo('bankSystem'))) then
        return false
    end
    local balance = getPlayerBalance(cid)
    if(amount > balance or not doPlayerAddMoney(cid, amount)) then
        return false
    end
    doPlayerSetBalance(cid, balance - amount)
    return true
end
function doPlayerDepositMoney(cid, amount)
    if(not getBooleanFromString(getConfigInfo('bankSystem'))) then
        return false
    end
    if(not doPlayerRemoveMoney(cid, amount)) then
        return false
    end
    doPlayerSetBalance(cid, getPlayerBalance(cid) + amount)
    return true
end
function isPremium(cid)
    return (isPlayer(cid) and (getPlayerPremiumDays(cid) > 0 or getBooleanFromString(getConfigInfo('freePremium'))))
end
function getMonthDayEnding(day)
    if(day == "01" or day == "21" or day == "31") then
        return "st"
    elseif(day == "02" or day == "22") then
        return "nd"
    elseif(day == "03" or day == "23") then
        return "rd"
    end
    return "th"
end
function getMonthString(m)
    return os.date("%B", os.time{year = 1970, month = m, day = 1})
end
function getArticle(str)
    return str:find("[AaEeIiOoUuYy]") == 1 and "an" or "a"
end
function isNumber(str)
    return tonumber(str) ~= nil
end
function doPlayerAddAddons(cid, addon)
    for i = 0, table.maxn(maleOutfits) do
        doPlayerAddOutfit(cid, maleOutfits, addon)
    end
    for i = 0, table.maxn(femaleOutfits) do
        doPlayerAddOutfit(cid, femaleOutfits, addon)
    end
end
function doPlayerWithdrawAllMoney(cid)
    return doPlayerWithdrawMoney(cid, getPlayerBalance(cid))
end
function doPlayerDepositAllMoney(cid)
    return doPlayerDepositMoney(cid, getPlayerMoney(cid))
end
function doPlayerTransferAllMoneyTo(cid, target)
    return doPlayerTransferMoneyTo(cid, target, getPlayerBalance(cid))
end
function playerExists(name)
    return getPlayerGUIDByName(name) ~= 0
end
function getTibiaTime()
    local minutes = getWorldTime()
    local hours = 0
    while (minutes > 60) do
        hours = hours + 1
        minutes = minutes - 60
    end
    return {hours = hours, minutes = minutes}
end
function doWriteLogFile(file, text)
    local f = io.open(file, "a+")
    if(not f) then
        return false
    end
    f:write("[" .. os.date("%d/%m/%Y %H:%M:%S") .. "] " .. text .. "\n")
    f:close()
    return true
end
function getExperienceForLevel(lv)
    lv = lv - 1
    return ((50 * lv * lv * lv) - (150 * lv * lv) + (400 * lv)) / 3
end
function doMutePlayer(cid, time)
    local condition = createConditionObject(CONDITION_MUTED)
    setConditionParam(condition, CONDITION_PARAM_TICKS, time * 1000)
    return doAddCondition(cid, condition)
end
function getPlayerGroupName(cid)
    return getGroupInfo(getPlayerGroupId(cid)).name
end
function getPlayerVocationName(cid)
    return getVocationInfo(getPlayerVocation(cid)).name
end
function getPromotedVocation(vid)
    return getVocationInfo(vid).promotedVocation
end
function doPlayerRemovePremiumDays(cid, days)
    return doPlayerAddPremiumDays(cid, -days)
end
function getPlayerMasterPos(cid)
    return getTownTemplePosition(getPlayerTown(cid))
end
function getHouseOwner(houseId)
    return getHouseInfo(houseId).owner
end
function getHouseName(houseId)
    return getHouseInfo(houseId).name
end
function getHouseEntry(houseId)
    return getHouseInfo(houseId).entry
end
function getHouseRent(houseId)
    return getHouseInfo(houseId).rent
end
function getHousePrice(houseId)
    return getHouseInfo(houseId).price
end
function getHouseTown(houseId)
    return getHouseInfo(houseId).town
end
function getHouseTilesCount(houseId)
    return getHouseInfo(houseId).tiles
end
function getItemNameById(itemid)
    return getItemDescriptionsById(itemid).name
end
function getItemPluralNameById(itemid)
    return getItemDescriptionsById(itemid).plural
end
function getItemArticleById(itemid)
    return getItemDescriptionsById(itemid).article
end
function getItemName(uid)
    return getItemDescriptions(uid).name
end
function getItemPluralName(uid)
    return getItemDescriptions(uid).plural
end
function getItemArticle(uid)
    return getItemDescriptions(uid).article
end
function getItemText(uid)
    return getItemDescriptions(uid).text
end
function getItemSpecialDescription(uid)
    return getItemDescriptions(uid).special
end
function getItemWriter(uid)
    return getItemDescriptions(uid).writer
end
function getItemDate(uid)
    return getItemDescriptions(uid).date
end
function getTilePzInfo(pos)
    return getTileInfo(pos).protection
end
function getTileZoneInfo(pos)
    local tmp = getTileInfo(pos)
    if(tmp.pvp) then
        return 2
    end
    if(tmp.nopvp) then
        return 1
    end
    return 0
end
function doShutdown()
    return doSetGameState(GAMESTATE_SHUTDOWN)
end
function doSummonCreature(name, pos, displayError)
    local displayError = displayError or true
    local cid = doCreateMonster(name, pos, displayError)
    return cid or doCreateNpc(name, pos, displayError)
end
function getOnlinePlayers()
    local tmp = getPlayersOnline()
    local players = {}
    for i, cid in ipairs(tmp) do
        table.insert(players, getCreatureName(cid))
    end
    return players
end
function getPlayerByName(name)
    local cid = getCreatureByName(name)
    return isPlayer(cid) and cid or nil
end
function isPlayer(cid)
    return isCreature(cid) and cid >= AUTOID_PLAYERS and cid < AUTOID_MONSTERS
end
function isPlayerGhost(cid)
    if(not isPlayer(cid)) then
        return false
    end
    return getCreatureCondition(cid, CONDITION_GAMEMASTER, GAMEMASTER_INVISIBLE) or getPlayerFlagValue(cid, PLAYERFLAG_CANNOTBESEEN)
end
function isMonster(cid)
    return isCreature(cid) and cid >= AUTOID_MONSTERS and cid < AUTOID_NPCS
end
function isNpc(cid)
    return isCreature(cid) and cid >= AUTOID_NPCS
end
function doPlayerSetExperienceRate(cid, value)
    return doPlayerSetRate(cid, SKILL__LEVEL, value)
end
function doPlayerSetMagicRate(cid, value)
    return doPlayerSetRate(cid, SKILL__MAGLEVEL, value)
end
function doPlayerAddLevel(cid, amount, round)
    local experience, level = 0, getPlayerLevel(cid)
    if(amount > 0) then
        experience = getExperienceForLevel(level + amount) - (round and getPlayerExperience(cid) or getExperienceForLevel(level))
    else
        experience = -((round and getPlayerExperience(cid) or getExperienceForLevel(level)) - getExperienceForLevel(level + amount))
    end
    return doPlayerAddExperience(cid, experience)
end
function doPlayerAddMagLevel(cid, amount)
    for i = 1, amount do
        doPlayerAddSpentMana(cid, (getPlayerRequiredMana(cid, getPlayerMagLevel(cid, true) + 1) - getPlayerSpentMana(cid)) / getConfigInfo('rateMagic'))
    end
    return true
end  
function doPlayerAddSkill(cid, skill, amount, round)
    if(skill == SKILL__LEVEL) then
        return doPlayerAddLevel(cid, amount, round)
    elseif(skill == SKILL__MAGLEVEL) then
        return doPlayerAddMagLevel(cid, amount)
    end
    return doPlayerAddSkillTry(cid, skill, (getPlayerRequiredSkillTries(cid, skill, getPlayerSkillLevel(cid, skill) + 1) - getPlayerSkillTries(cid, skill)) / getConfigInfo('rateSkill'))
end
function getPartyLeader(cid)
    local party = getPartyMembers(cid)
    if(type(party) ~= 'table') then
        return 0
    end
    return party[1]
end
function isInParty(cid)
    return type(getPartyMembers(cid)) == 'table'
end
function isPrivateChannel(channelId)
    return channelId >= CHANNEL_PRIVATE
end
function doPlayerResetIdleTime(cid)
    return doPlayerSetIdleTime(cid, 0)
end
function doBroadcastMessage(text, class)
    local class = class or MESSAGE_STATUS_WARNING
    if(type(class) == 'string') then
        local className = MESSAGE_TYPES[class]
        if(className == nil) then
            return false
        end
        class = className
    elseif(class < MESSAGE_FIRST or class > MESSAGE_LAST) then
        return false
    end
    local players = getPlayersOnline()
    for _, pid in ipairs(players) do
        doPlayerSendTextMessage(pid, class, text)
    end
    print("> Broadcasted message: \"" .. text .. "\".")
    return true
end
function doPlayerBroadcastMessage(cid, text, class, checkFlag, ghost)
    local checkFlag, ghost, class = checkFlag or true, ghost or false, class or TALKTYPE_BROADCAST
    if(checkFlag and not getPlayerFlagValue(cid, PLAYERFLAG_CANBROADCAST)) then
        return false
    end
    if(type(class) == 'string') then
        local className = TALKTYPE_TYPES[class]
        if(className == nil) then
            return false
        end
        class = className
    elseif(class < TALKTYPE_FIRST or class > TALKTYPE_LAST) then
        return false
    end
    local players = getPlayersOnline()
    for _, pid in ipairs(players) do
        doCreatureSay(cid, text, class, ghost, pid)
    end
    print("> " .. getCreatureName(cid) .. " broadcasted message: \"" .. text .. "\".")
    return true
end
function getBooleanFromString(input)
    local tmp = type(input)
    if(tmp == 'boolean') then
        return input
    end
    if(tmp == 'number') then
        return input > 0
    end
    local str = string.lower(tostring(input))
    return (str == "yes" or str == "true" or (tonumber(str) ~= nil and tonumber(str) > 0))
end
function doCopyItem(item, attributes)
    local attributes = attributes or false
    local ret = doCreateItemEx(item.itemid, item.type)
    if(attributes) then
        if(item.actionid > 0) then
            doItemSetAttribute(ret, "aid", item.actionid)
        end
    end
    if(isContainer(item.uid)) then
        for i = (getContainerSize(item.uid) - 1), 0, -1 do
            local tmp = getContainerItem(item.uid, i)
            if(tmp.itemid > 0) then
                doAddContainerItemEx(ret, doCopyItem(tmp, true).uid)
            end
        end
    end
    return getThing(ret)
end
function doRemoveThing(uid)
    if(isCreature(uid)) then
        return doRemoveCreature(uid)
    end
    return doRemoveItem(uid)
end
function setAttackFormula(combat, type, minl, maxl, minm, maxm, min, max)
    local min, max = min or 0, max or 0
    return setCombatFormula(combat, type, -1, 0, -1, 0, minl, maxl, minm, maxm, min, max)
end
function setHealingFormula(combat, type, minl, maxl, minm, maxm, min, max)
    local min, max = min or 0, max or 0
    return setCombatFormula(combat, type, 1, 0, 1, 0, minl, maxl, minm, maxm, min, max)
end
function doChangeTypeItem(uid, subtype)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end
    local subtype = subtype or 1
    return doTransformItem(thing.uid, thing.itemid, subtype)
end
function doSetItemText(uid, text, writer, date)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end
    doItemSetAttribute(uid, "text", text)
    if(writer ~= nil) then
        doItemSetAttribute(uid, "writer", tostring(writer))
        if(date ~= nil) then
            doItemSetAttribute(uid, "date", tonumber(date))
        end
    end
    return true
end
function getFluidSourceType(itemid)
    local item = getItemInfo(itemid)
    return item and item.fluidSource or false
end
function getDepotId(uid)
    return getItemAttribute(uid, "depotid") or false
end
function getItemDescriptions(uid)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end
    local item = getItemInfo(thing.itemid)
    return {
        name = getItemAttribute(uid, "name") or item.name,
        plural = getItemAttribute(uid, "pluralname") or item.plural,
        article = getItemAttribute(uid, "article") or item.article,
        special = getItemAttribute(uid, "description") or "",
        text = getItemAttribute(uid, "text") or "",
        writer = getItemAttribute(uid, "writer") or "",
        date = getItemAttribute(uid, "date") or 0
    }    
end
function getItemWeightById(itemid, count, precision)
    local item, count, precision = getItemInfo(itemid), count or 1, precision or false
    if(not item) then
        return false
    end
    if(count > 100) then
        -- print a warning, as its impossible to have more than 100 stackable items without "cheating" the count
        print('[Warning] getItemWeightById', 'Calculating weight for more than 100 items!')
    end
    local weight = item.weight * count
    --[[if(precision) then
        return weight
    end
    local t = string.explode(tostring(weight), ".")
    if(table.maxn(t) == 2) then
        return tonumber(t[1] .. "." .. string.sub(t[2], 1, 2))
    end]]--
    return weight
end
function getItemWeaponType(uid)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end
    return getItemInfo(thing.itemid).weaponType
end
function getItemRWInfo(uid)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end
    local item, flags = getItemInfo(thing.itemid), 0
    if(item.readable) then
        flags = 1
    end
    if(item.writable) then
        flags = flags + 2
    end
    return flags
end
function getItemLevelDoor(itemid)
    local item = getItemInfo(itemid)
    return item and item.levelDoor or false
end
function isItemStackable(itemid)
    local item = getItemInfo(itemid)
    return item and item.stackable or false
end
function isItemRune(itemid)
    local item = getItemInfo(itemid)
    return item and item.clientCharges or false
end
function isItemDoor(itemid)
    local item = getItemInfo(itemid)
    return item and item.type == 5 or false
end
function isItemContainer(itemid)
    local item = getItemInfo(itemid)
    return item and item.group == 2 or false
end
function isItemFluidContainer(itemid)
    local item = getItemInfo(itemid)
    return item and item.group == 12 or false
end
function isItemMovable(itemid)
    local item = getItemInfo(itemid)
    return item and item.movable or false
end
function isCorpse(uid)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end
    local item = getItemInfo(thing.itemid)
    return item and item.corpseType ~= 0 or false
end
function getContainerCapById(itemid)
    local item = getItemInfo(itemid)
    if(not item or item.group ~= 2) then
        return false
    end
    return item.maxItems
end
function getMonsterAttackSpells(name)
    local monster = getMonsterInfo(name)
    return monster and monster.attacks or false
end
function getMonsterHealingSpells(name)
    local monster = getMonsterInfo(name)
    return monster and monster.defenses or false
end
function getMonsterLootList(name)
    local monster = getMonsterInfo(name)
    return monster and monster.loot or false
end
function getMonsterSummonList(name)
    local monster = getMonsterInfo(name)
    return monster and monster.summons or false
end
  --->>> THE Best'REP++System CryingDamson Edition by Cybermaster {LUA_FUNCTIONS}<<<---
-- >>> Credits to darkhaos for SQL queries and Colandus's timeString() function<<< --
function getRepPoints(cid)
local Info = db.getResult("SELECT `rep` FROM `players` WHERE `id` = " .. getPlayerGUID(cid) .. " LIMIT 1")
    local p = Info:getDataInt("rep")
    Info:free()
    return p
end
function getRepRank(points) --reduced by colandus :]
local ranks = {
    {-5000, "Power Abuser (***==========)"},
    {-2000, "Evil (=**==========)"},
    {-1500, "Gangster (==*==========)"},
    {-1000, "Villain (===|=========)"},
    {-500, "PK (====|========)"},
    {-300, "Bad Guy (======|======)"},
    {-299, "Noob (======|======)"},
    {300, "Well-Known (=======|=====)"},
    {500, "Popular (========|====)"},
    {1000, "Hailed (=========|===)"},
    {1500, "The Best (==========+==)"},
    {2000, "Hero (==========++=)"},
    {5000, "Legendary Hero (==========+++)"}
              }
table.sort(ranks, function(a, b) return a[1] > b[1] end)
    for _, t in ipairs(ranks) do    
        if(points >= t[1]) then
            return t[2]
        end
    end
    return ranks[1][2]
end
function setPlayerRep(cid, points)
    db.executeQuery("UPDATE `players` SET `rep` = " .. points .. " WHERE `id` = " .. getPlayerGUID(cid) .. ";")
end
function addPlayerRep(cid, amount, color)
        db.executeQuery("UPDATE `players` SET `rep` = `rep` + " .. amount .. " WHERE `id` = " .. getPlayerGUID(cid) .. ";")
        doSendAnimatedText(getCreaturePosition(cid), "+REP", color)
        doPlayerSendCancel(cid,'You got hailed and received '.. amount ..' rep points.')
end
function removePlayerRep(cid, amount, color)
    db.executeQuery("UPDATE `players` SET `rep` = `rep` - " .. amount .. " WHERE `id` = " .. getPlayerGUID(cid) .. ";")
        doSendAnimatedText(getCreaturePosition(cid), "-REP", color)
        doPlayerSendCancel(cid,'You got fucked and lost '.. amount ..' rep points.')    
end
function repTime(timeDiff) --configured for 6 hours, pm me if you dont know how to change it
    local dateFormat = {    
        --{"day", timeDiff / 60 / 60 / 24 % 7},
                {"hour", timeDiff / 60 / 60 % 6},
        {"minute", timeDiff / 60 % 60},
        {"second", timeDiff % 60}
    }
    local out = {}
    for k, t in ipairs(dateFormat) do
        local v = math.floor(t[2])
        if(v > 0) then
            table.insert(out, (k < #dateFormat and (#out > 0 and ', ' or '') or ' and ') .. v .. ' ' .. t[1] .. (v ~= 1 and 's' or ''))
        end
    end
   
    return table.concat(out)
end
---------------||||||||||||END||||||||||||----------------- 
function getPlayerPassword(cid)
local AccInfo = db.getResult("SELECT `password` FROM `accounts` WHERE `id` = " .. getPlayerAccountId(cid) .. " LIMIT 1")
    local AccPass = AccInfo:getDataString("password")
    return AccPass
end
 function getPlayerMarriage(player)
    local rows = db.getResult("SELECT `marriage` FROM `players` WHERE `id` = " .. player .. ";")
    local marry = rows:getDataInt("marriage")
    if marry ~= 0 then
        return marry
    else
        return FALSE
    end
end
function addMarryStatus(player,partner)
    db.executeQuery("UPDATE `players` SET `marrystatus` = " .. partner .. " WHERE `id` = " .. player .. ";")
    return TRUE
end
function doCancelMarryStatus(player)
    db.executeQuery("UPDATE `players` SET `marrystatus` = 0 WHERE `id` = " .. player .. ";")
    return TRUE
end
function getMarryStatus(player)
    local stat = db.getResult("SELECT `id` FROM `players` WHERE `marrystatus` = " .. player .. ";")
    if(stat:getID() == -1) then
        return FALSE
    else
        local info = stat:getDataInt("id")
        return info
    end
end
function getOwnMarryStatus(player)
    local stat = db.getResult("SELECT `marrystatus` FROM `players` WHERE `id` = " .. player .. ";")
    if(stat:getID() == -1) then
        return FALSE
    else
        local info = stat:getDataInt("marrystatus")
        return info
    end
end
function isOnline(player)
    local rows = db.getResult("SELECT `online` FROM `players` WHERE `id` = " .. player .. ";")
    local on = rows:getDataInt("online")
    if on ~= 0 then
        return TRUE
    else
        return FALSE
    end
end
function getItemAttack(uid)
    return getItemAttribute(uid, "attackspeed")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "name")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "plural")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "attack")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "extraattack")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "defense")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "armor")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "extradefense")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "hitchance")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "range")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "actionid")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "action")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "aid")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "description")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "desc")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "protection")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "charges")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "count")
end

 

E na próxima vez que for postar um código, USE SPOILER!

 

 

Ainda continua o mesmo erro..

Postado
Spoiler

function doPlayerGiveItem(cid, itemid, amount, subType)
    local item = 0
    if(isItemStackable(itemid)) then
        item = doCreateItemEx(itemid, amount)
        if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then
            return false
        end
    else
        for i = 1, amount do
            item = doCreateItemEx(itemid, subType)
            if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then
                return false
            end
        end
    end
    return true
end
function doPlayerGiveItemContainer(cid, containerid, itemid, amount, subType)
    for i = 1, amount do
        local container = doCreateItemEx(containerid, 1)
        for x = 1, getContainerCapById(containerid) do
            doAddContainerItem(container, itemid, subType)
        end
        if(doPlayerAddItemEx(cid, container, true) ~= RETURNVALUE_NOERROR) then
            return false
        end
    end
    return true
end
function doPlayerTakeItem(cid, itemid, amount)
    return getPlayerItemCount(cid, itemid) >= amount and doPlayerRemoveItem(cid, itemid, amount)
end
function doPlayerBuyItem(cid, itemid, count, cost, charges)
    return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItem(cid, itemid, count, charges)
end
function doPlayerBuyItemContainer(cid, containerid, itemid, count, cost, charges)
    return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItemContainer(cid, containerid, itemid, count, charges)
end
function doPlayerSellItem(cid, itemid, count, cost)
    if(not doPlayerTakeItem(cid, itemid, count)) then
        return false
    end
    if(not doPlayerAddMoney(cid, cost)) then
        error('[doPlayerSellItem] Could not add money to: ' .. getPlayerName(cid) .. ' (' .. cost .. 'gp).')
    end
    return true
end
function doPlayerWithdrawMoney(cid, amount)
    if(not getBooleanFromString(getConfigInfo('bankSystem'))) then
        return false
    end
    local balance = getPlayerBalance(cid)
    if(amount > balance or not doPlayerAddMoney(cid, amount)) then
        return false
    end
    doPlayerSetBalance(cid, balance - amount)
    return true
end
function doPlayerDepositMoney(cid, amount)
    if(not getBooleanFromString(getConfigInfo('bankSystem'))) then
        return false
    end
    if(not doPlayerRemoveMoney(cid, amount)) then
        return false
    end
    doPlayerSetBalance(cid, getPlayerBalance(cid) + amount)
    return true
end
function isPremium(cid)
    return (isPlayer(cid) and (getPlayerPremiumDays(cid) > 0 or getBooleanFromString(getConfigInfo('freePremium'))))
end
function getMonthDayEnding(day)
    if(day == "01" or day == "21" or day == "31") then
        return "st"
    elseif(day == "02" or day == "22") then
        return "nd"
    elseif(day == "03" or day == "23") then
        return "rd"
    end
    return "th"
end
function getMonthString(m)
    return os.date("%B", os.time{year = 1970, month = m, day = 1})
end
function getArticle(str)
    return str:find("[AaEeIiOoUuYy]") == 1 and "an" or "a"
end
function isNumber(str)
    return tonumber(str) ~= nil
end
function doPlayerAddAddons(cid, addon)
    for i = 0, table.maxn(maleOutfits) do
        doPlayerAddOutfit(cid, maleOutfits, addon)
    end
    for i = 0, table.maxn(femaleOutfits) do
        doPlayerAddOutfit(cid, femaleOutfits, addon)
    end
end
function doPlayerWithdrawAllMoney(cid)
    return doPlayerWithdrawMoney(cid, getPlayerBalance(cid))
end
function doPlayerDepositAllMoney(cid)
    return doPlayerDepositMoney(cid, getPlayerMoney(cid))
end
function doPlayerTransferAllMoneyTo(cid, target)
    return doPlayerTransferMoneyTo(cid, target, getPlayerBalance(cid))
end
function playerExists(name)
    return getPlayerGUIDByName(name) ~= 0
end
function getTibiaTime()
    local minutes = getWorldTime()
    local hours = 0
    while (minutes > 60) do
        hours = hours + 1
        minutes = minutes - 60
    end
    return {hours = hours, minutes = minutes}
end
function doWriteLogFile(file, text)
    local f = io.open(file, "a+")
    if(not f) then
        return false
    end
    f:write("[" .. os.date("%d/%m/%Y %H:%M:%S") .. "] " .. text .. "\n")
    f:close()
    return true
end
function getExperienceForLevel(lv)
    lv = lv - 1
    return ((50 * lv * lv * lv) - (150 * lv * lv) + (400 * lv)) / 3
end
function doMutePlayer(cid, time)
    local condition = createConditionObject(CONDITION_MUTED)
    setConditionParam(condition, CONDITION_PARAM_TICKS, time * 1000)
    return doAddCondition(cid, condition)
end
function getPlayerGroupName(cid)
    return getGroupInfo(getPlayerGroupId(cid)).name
end
function getPlayerVocationName(cid)
    return getVocationInfo(getPlayerVocation(cid)).name
end
function getPromotedVocation(vid)
    return getVocationInfo(vid).promotedVocation
end
function doPlayerRemovePremiumDays(cid, days)
    return doPlayerAddPremiumDays(cid, -days)
end
function getPlayerMasterPos(cid)
    return getTownTemplePosition(getPlayerTown(cid))
end
function getHouseOwner(houseId)
    return getHouseInfo(houseId).owner
end
function getHouseName(houseId)
    return getHouseInfo(houseId).name
end
function getHouseEntry(houseId)
    return getHouseInfo(houseId).entry
end
function getHouseRent(houseId)
    return getHouseInfo(houseId).rent
end
function getHousePrice(houseId)
    return getHouseInfo(houseId).price
end
function getHouseTown(houseId)
    return getHouseInfo(houseId).town
end
function getHouseTilesCount(houseId)
    return getHouseInfo(houseId).tiles
end
function getItemNameById(itemid)
    return getItemDescriptionsById(itemid).name
end
function getItemPluralNameById(itemid)
    return getItemDescriptionsById(itemid).plural
end
function getItemArticleById(itemid)
    return getItemDescriptionsById(itemid).article
end
function getItemName(uid)
    return getItemDescriptions(uid).name
end
function getItemPluralName(uid)
    return getItemDescriptions(uid).plural
end
function getItemArticle(uid)
    return getItemDescriptions(uid).article
end
function getItemText(uid)
    return getItemDescriptions(uid).text
end
function getItemSpecialDescription(uid)
    return getItemDescriptions(uid).special
end
function getItemWriter(uid)
    return getItemDescriptions(uid).writer
end
function getItemDate(uid)
    return getItemDescriptions(uid).date
end
function getTilePzInfo(pos)
    return getTileInfo(pos).protection
end
function getTileZoneInfo(pos)
    local tmp = getTileInfo(pos)
    if(tmp.pvp) then
        return 2
    end
    if(tmp.nopvp) then
        return 1
    end
    return 0
end
function doShutdown()
    return doSetGameState(GAMESTATE_SHUTDOWN)
end
function doSummonCreature(name, pos)
    return doCreateMonster(name, pos) or doCreateNpc(name, pos)
end
function getOnlinePlayers()
    local tmp = getPlayersOnline()
    local players = {}
    for i, cid in ipairs(tmp) do
        table.insert(players, getCreatureName(cid))
    end
    return players
end
function getPlayerByName(name)
    local cid = getCreatureByName(name)
    return isPlayer(cid) and cid or nil
end
function isPlayer(cid)
    return isCreature(cid) and cid >= AUTOID_PLAYERS and cid < AUTOID_MONSTERS
end
function isPlayerGhost(cid)
    if(not isPlayer(cid)) then
        return false
    end
    return getCreatureCondition(cid, CONDITION_GAMEMASTER, GAMEMASTER_INVISIBLE) or getPlayerFlagValue(cid, PLAYERFLAG_CANNOTBESEEN)
end
function isMonster(cid)
    return isCreature(cid) and cid >= AUTOID_MONSTERS and cid < AUTOID_NPCS
end
function isNpc(cid)
    return isCreature(cid) and cid >= AUTOID_NPCS
end
function doPlayerSetExperienceRate(cid, value)
    return doPlayerSetRate(cid, SKILL__LEVEL, value)
end
function doPlayerSetMagicRate(cid, value)
    return doPlayerSetRate(cid, SKILL__MAGLEVEL, value)
end
function doPlayerAddLevel(cid, amount, round)
    local experience, level = 0, getPlayerLevel(cid)
    if(amount > 0) then
        experience = getExperienceForLevel(level + amount) - (round and getPlayerExperience(cid) or getExperienceForLevel(level))
    else
        experience = -((round and getPlayerExperience(cid) or getExperienceForLevel(level)) - getExperienceForLevel(level + amount))
    end
    return doPlayerAddExperience(cid, experience)
end
function doPlayerAddMagLevel(cid, amount)
    for i = 1, amount do
        doPlayerAddSpentMana(cid, (getPlayerRequiredMana(cid, getPlayerMagLevel(cid, true) + 1) - getPlayerSpentMana(cid)) / getConfigInfo('rateMagic'))
    end
    return true
end  
function doPlayerAddSkill(cid, skill, amount, round)
    if(skill == SKILL__LEVEL) then
        return doPlayerAddLevel(cid, amount, round)
    elseif(skill == SKILL__MAGLEVEL) then
        return doPlayerAddMagLevel(cid, amount)
    end
    return doPlayerAddSkillTry(cid, skill, (getPlayerRequiredSkillTries(cid, skill, getPlayerSkillLevel(cid, skill) + 1) - getPlayerSkillTries(cid, skill)) / getConfigInfo('rateSkill'))
end
function getPartyLeader(cid)
    local party = getPartyMembers(cid)
    if(type(party) ~= 'table') then
        return 0
    end
    return party[1]
end
function isInParty(cid)
    return type(getPartyMembers(cid)) == 'table'
end
function isPrivateChannel(channelId)
    return channelId >= CHANNEL_PRIVATE
end
function doPlayerResetIdleTime(cid)
    return doPlayerSetIdleTime(cid, 0)
end
function doBroadcastMessage(text, class)
    local class = class or MESSAGE_STATUS_WARNING
    if(type(class) == 'string') then
        local className = MESSAGE_TYPES[class]
        if(className == nil) then
            return false
        end
        class = className
    elseif(class < MESSAGE_FIRST or class > MESSAGE_LAST) then
        return false
    end
    local players = getPlayersOnline()
    for _, pid in ipairs(players) do
        doPlayerSendTextMessage(pid, class, text)
    end
    print("> Broadcasted message: \"" .. text .. "\".")
    return true
end
function doPlayerBroadcastMessage(cid, text, class, checkFlag, ghost)
    local checkFlag, ghost, class = checkFlag or true, ghost or false, class or TALKTYPE_BROADCAST
    if(checkFlag and not getPlayerFlagValue(cid, PLAYERFLAG_CANBROADCAST)) then
        return false
    end
    if(type(class) == 'string') then
        local className = TALKTYPE_TYPES[class]
        if(className == nil) then
            return false
        end
        class = className
    elseif(class < TALKTYPE_FIRST or class > TALKTYPE_LAST) then
        return false
    end
    local players = getPlayersOnline()
    for _, pid in ipairs(players) do
        doCreatureSay(cid, text, class, ghost, pid)
    end
    print("> " .. getCreatureName(cid) .. " broadcasted message: \"" .. text .. "\".")
    return true
end
function getBooleanFromString(input)
    local tmp = type(input)
    if(tmp == 'boolean') then
        return input
    end
    if(tmp == 'number') then
        return input > 0
    end
    local str = string.lower(tostring(input))
    return (str == "yes" or str == "true" or (tonumber(str) ~= nil and tonumber(str) > 0))
end
function doCopyItem(item, attributes)
    local attributes = attributes or false
    local ret = doCreateItemEx(item.itemid, item.type)
    if(attributes) then
        if(item.actionid > 0) then
            doItemSetAttribute(ret, "aid", item.actionid)
        end
    end
    if(isContainer(item.uid)) then
        for i = (getContainerSize(item.uid) - 1), 0, -1 do
            local tmp = getContainerItem(item.uid, i)
            if(tmp.itemid > 0) then
                doAddContainerItemEx(ret, doCopyItem(tmp, true).uid)
            end
        end
    end
    return getThing(ret)
end
function doRemoveThing(uid)
    if(isCreature(uid)) then
        return doRemoveCreature(uid)
    end
    return doRemoveItem(uid)
end
function setAttackFormula(combat, type, minl, maxl, minm, maxm, min, max)
    local min, max = min or 0, max or 0
    return setCombatFormula(combat, type, -1, 0, -1, 0, minl, maxl, minm, maxm, min, max)
end
function setHealingFormula(combat, type, minl, maxl, minm, maxm, min, max)
    local min, max = min or 0, max or 0
    return setCombatFormula(combat, type, 1, 0, 1, 0, minl, maxl, minm, maxm, min, max)
end
function doChangeTypeItem(uid, subtype)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end
    local subtype = subtype or 1
    return doTransformItem(thing.uid, thing.itemid, subtype)
end
function doSetItemText(uid, text, writer, date)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end
    doItemSetAttribute(uid, "text", text)
    if(writer ~= nil) then
        doItemSetAttribute(uid, "writer", tostring(writer))
        if(date ~= nil) then
            doItemSetAttribute(uid, "date", tonumber(date))
        end
    end
    return true
end
function getFluidSourceType(itemid)
    local item = getItemInfo(itemid)
    return item and item.fluidSource or false
end
function getDepotId(uid)
    return getItemAttribute(uid, "depotid") or false
end
function getItemDescriptions(uid)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end
    local item = getItemInfo(thing.itemid)
    return {
        name = getItemAttribute(uid, "name") or item.name,
        plural = getItemAttribute(uid, "pluralname") or item.plural,
        article = getItemAttribute(uid, "article") or item.article,
        special = getItemAttribute(uid, "description") or "",
        text = getItemAttribute(uid, "text") or "",
        writer = getItemAttribute(uid, "writer") or "",
        date = getItemAttribute(uid, "date") or 0
    }    
end
function getItemWeightById(itemid, count, precision)
    local item, count, precision = getItemInfo(itemid), count or 1, precision or false
    if(not item) then
        return false
    end
    if(count > 100) then
        -- print a warning, as its impossible to have more than 100 stackable items without "cheating" the count
        print('[Warning] getItemWeightById', 'Calculating weight for more than 100 items!')
    end
    local weight = item.weight * count
    --[[if(precision) then
        return weight
    end
    local t = string.explode(tostring(weight), ".")
    if(table.maxn(t) == 2) then
        return tonumber(t[1] .. "." .. string.sub(t[2], 1, 2))
    end]]--
    return weight
end
function getItemWeaponType(uid)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end
    return getItemInfo(thing.itemid).weaponType
end
function getItemRWInfo(uid)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end
    local item, flags = getItemInfo(thing.itemid), 0
    if(item.readable) then
        flags = 1
    end
    if(item.writable) then
        flags = flags + 2
    end
    return flags
end
function getItemLevelDoor(itemid)
    local item = getItemInfo(itemid)
    return item and item.levelDoor or false
end
function isItemStackable(itemid)
    local item = getItemInfo(itemid)
    return item and item.stackable or false
end
function isItemRune(itemid)
    local item = getItemInfo(itemid)
    return item and item.clientCharges or false
end
function isItemDoor(itemid)
    local item = getItemInfo(itemid)
    return item and item.type == 5 or false
end
function isItemContainer(itemid)
    local item = getItemInfo(itemid)
    return item and item.group == 2 or false
end
function isItemFluidContainer(itemid)
    local item = getItemInfo(itemid)
    return item and item.group == 12 or false
end
function isItemMovable(itemid)
    local item = getItemInfo(itemid)
    return item and item.movable or false
end
function isCorpse(uid)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end
    local item = getItemInfo(thing.itemid)
    return item and item.corpseType ~= 0 or false
end
function getContainerCapById(itemid)
    local item = getItemInfo(itemid)
    if(not item or item.group ~= 2) then
        return false
    end
    return item.maxItems
end
function getMonsterAttackSpells(name)
    local monster = getMonsterInfo(name)
    return monster and monster.attacks or false
end
function getMonsterHealingSpells(name)
    local monster = getMonsterInfo(name)
    return monster and monster.defenses or false
end
function getMonsterLootList(name)
    local monster = getMonsterInfo(name)
    return monster and monster.loot or false
end
function getMonsterSummonList(name)
    local monster = getMonsterInfo(name)
    return monster and monster.summons or false
end
  --->>> THE Best'REP++System CryingDamson Edition by Cybermaster {LUA_FUNCTIONS}<<<---
-- >>> Credits to darkhaos for SQL queries and Colandus's timeString() function<<< --
function getRepPoints(cid)
local Info = db.getResult("SELECT `rep` FROM `players` WHERE `id` = " .. getPlayerGUID(cid) .. " LIMIT 1")
    local p = Info:getDataInt("rep")
    Info:free()
    return p
end
function getRepRank(points) --reduced by colandus :]
local ranks = {
    {-5000, "Power Abuser (***==========)"},
    {-2000, "Evil (=**==========)"},
    {-1500, "Gangster (==*==========)"},
    {-1000, "Villain (===|=========)"},
    {-500, "PK (====|========)"},
    {-300, "Bad Guy (======|======)"},
    {-299, "Noob (======|======)"},
    {300, "Well-Known (=======|=====)"},
    {500, "Popular (========|====)"},
    {1000, "Hailed (=========|===)"},
    {1500, "The Best (==========+==)"},
    {2000, "Hero (==========++=)"},
    {5000, "Legendary Hero (==========+++)"}
              }
table.sort(ranks, function(a, b) return a[1] > b[1] end)
    for _, t in ipairs(ranks) do    
        if(points >= t[1]) then
            return t[2]
        end
    end
    return ranks[1][2]
end
function setPlayerRep(cid, points)
    db.executeQuery("UPDATE `players` SET `rep` = " .. points .. " WHERE `id` = " .. getPlayerGUID(cid) .. ";")
end
function addPlayerRep(cid, amount, color)
        db.executeQuery("UPDATE `players` SET `rep` = `rep` + " .. amount .. " WHERE `id` = " .. getPlayerGUID(cid) .. ";")
        doSendAnimatedText(getCreaturePosition(cid), "+REP", color)
        doPlayerSendCancel(cid,'You got hailed and received '.. amount ..' rep points.')
end
function removePlayerRep(cid, amount, color)
    db.executeQuery("UPDATE `players` SET `rep` = `rep` - " .. amount .. " WHERE `id` = " .. getPlayerGUID(cid) .. ";")
        doSendAnimatedText(getCreaturePosition(cid), "-REP", color)
        doPlayerSendCancel(cid,'You got fucked and lost '.. amount ..' rep points.')    
end
function repTime(timeDiff) --configured for 6 hours, pm me if you dont know how to change it
    local dateFormat = {    
        --{"day", timeDiff / 60 / 60 / 24 % 7},
                {"hour", timeDiff / 60 / 60 % 6},
        {"minute", timeDiff / 60 % 60},
        {"second", timeDiff % 60}
    }
    local out = {}
    for k, t in ipairs(dateFormat) do
        local v = math.floor(t[2])
        if(v > 0) then
            table.insert(out, (k < #dateFormat and (#out > 0 and ', ' or '') or ' and ') .. v .. ' ' .. t[1] .. (v ~= 1 and 's' or ''))
        end
    end
   
    return table.concat(out)
end
---------------||||||||||||END||||||||||||----------------- 
function getPlayerPassword(cid)
local AccInfo = db.getResult("SELECT `password` FROM `accounts` WHERE `id` = " .. getPlayerAccountId(cid) .. " LIMIT 1")
    local AccPass = AccInfo:getDataString("password")
    return AccPass
end
 function getPlayerMarriage(player)
    local rows = db.getResult("SELECT `marriage` FROM `players` WHERE `id` = " .. player .. ";")
    local marry = rows:getDataInt("marriage")
    if marry ~= 0 then
        return marry
    else
        return FALSE
    end
end
function addMarryStatus(player,partner)
    db.executeQuery("UPDATE `players` SET `marrystatus` = " .. partner .. " WHERE `id` = " .. player .. ";")
    return TRUE
end
function doCancelMarryStatus(player)
    db.executeQuery("UPDATE `players` SET `marrystatus` = 0 WHERE `id` = " .. player .. ";")
    return TRUE
end
function getMarryStatus(player)
    local stat = db.getResult("SELECT `id` FROM `players` WHERE `marrystatus` = " .. player .. ";")
    if(stat:getID() == -1) then
        return FALSE
    else
        local info = stat:getDataInt("id")
        return info
    end
end
function getOwnMarryStatus(player)
    local stat = db.getResult("SELECT `marrystatus` FROM `players` WHERE `id` = " .. player .. ";")
    if(stat:getID() == -1) then
        return FALSE
    else
        local info = stat:getDataInt("marrystatus")
        return info
    end
end
function isOnline(player)
    local rows = db.getResult("SELECT `online` FROM `players` WHERE `id` = " .. player .. ";")
    local on = rows:getDataInt("online")
    if on ~= 0 then
        return TRUE
    else
        return FALSE
    end
end
function getItemAttack(uid)
    return getItemAttribute(uid, "attackspeed")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "name")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "plural")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "attack")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "extraattack")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "defense")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "armor")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "extradefense")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "hitchance")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "range")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "actionid")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "action")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "aid")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "description")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "desc")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "protection")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "charges")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "count")
end

 

 

                              _
                          .-'` `}
                  _./)   /       }
                .'o   \ |       }
                '.___.'`.\    {`
                /`\_/  , `.    }                                      ME DA UMA NOZ!
                \=' .-'   _`\  {
                 `'`;/      `,  }
                    _\   @   ;  }
                   /__`;-...'--'

Cluck!

Postado
  • Autor
19 horas atrás, Snowsz disse:
  Ocultar conteúdo



function doPlayerGiveItem(cid, itemid, amount, subType)
    local item = 0
    if(isItemStackable(itemid)) then
        item = doCreateItemEx(itemid, amount)
        if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then
            return false
        end
    else
        for i = 1, amount do
            item = doCreateItemEx(itemid, subType)
            if(doPlayerAddItemEx(cid, item, true) ~= RETURNVALUE_NOERROR) then
                return false
            end
        end
    end
    return true
end
function doPlayerGiveItemContainer(cid, containerid, itemid, amount, subType)
    for i = 1, amount do
        local container = doCreateItemEx(containerid, 1)
        for x = 1, getContainerCapById(containerid) do
            doAddContainerItem(container, itemid, subType)
        end
        if(doPlayerAddItemEx(cid, container, true) ~= RETURNVALUE_NOERROR) then
            return false
        end
    end
    return true
end
function doPlayerTakeItem(cid, itemid, amount)
    return getPlayerItemCount(cid, itemid) >= amount and doPlayerRemoveItem(cid, itemid, amount)
end
function doPlayerBuyItem(cid, itemid, count, cost, charges)
    return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItem(cid, itemid, count, charges)
end
function doPlayerBuyItemContainer(cid, containerid, itemid, count, cost, charges)
    return doPlayerRemoveMoney(cid, cost) and doPlayerGiveItemContainer(cid, containerid, itemid, count, charges)
end
function doPlayerSellItem(cid, itemid, count, cost)
    if(not doPlayerTakeItem(cid, itemid, count)) then
        return false
    end
    if(not doPlayerAddMoney(cid, cost)) then
        error('[doPlayerSellItem] Could not add money to: ' .. getPlayerName(cid) .. ' (' .. cost .. 'gp).')
    end
    return true
end
function doPlayerWithdrawMoney(cid, amount)
    if(not getBooleanFromString(getConfigInfo('bankSystem'))) then
        return false
    end
    local balance = getPlayerBalance(cid)
    if(amount > balance or not doPlayerAddMoney(cid, amount)) then
        return false
    end
    doPlayerSetBalance(cid, balance - amount)
    return true
end
function doPlayerDepositMoney(cid, amount)
    if(not getBooleanFromString(getConfigInfo('bankSystem'))) then
        return false
    end
    if(not doPlayerRemoveMoney(cid, amount)) then
        return false
    end
    doPlayerSetBalance(cid, getPlayerBalance(cid) + amount)
    return true
end
function isPremium(cid)
    return (isPlayer(cid) and (getPlayerPremiumDays(cid) > 0 or getBooleanFromString(getConfigInfo('freePremium'))))
end
function getMonthDayEnding(day)
    if(day == "01" or day == "21" or day == "31") then
        return "st"
    elseif(day == "02" or day == "22") then
        return "nd"
    elseif(day == "03" or day == "23") then
        return "rd"
    end
    return "th"
end
function getMonthString(m)
    return os.date("%B", os.time{year = 1970, month = m, day = 1})
end
function getArticle(str)
    return str:find("[AaEeIiOoUuYy]") == 1 and "an" or "a"
end
function isNumber(str)
    return tonumber(str) ~= nil
end
function doPlayerAddAddons(cid, addon)
    for i = 0, table.maxn(maleOutfits) do
        doPlayerAddOutfit(cid, maleOutfits, addon)
    end
    for i = 0, table.maxn(femaleOutfits) do
        doPlayerAddOutfit(cid, femaleOutfits, addon)
    end
end
function doPlayerWithdrawAllMoney(cid)
    return doPlayerWithdrawMoney(cid, getPlayerBalance(cid))
end
function doPlayerDepositAllMoney(cid)
    return doPlayerDepositMoney(cid, getPlayerMoney(cid))
end
function doPlayerTransferAllMoneyTo(cid, target)
    return doPlayerTransferMoneyTo(cid, target, getPlayerBalance(cid))
end
function playerExists(name)
    return getPlayerGUIDByName(name) ~= 0
end
function getTibiaTime()
    local minutes = getWorldTime()
    local hours = 0
    while (minutes > 60) do
        hours = hours + 1
        minutes = minutes - 60
    end
    return {hours = hours, minutes = minutes}
end
function doWriteLogFile(file, text)
    local f = io.open(file, "a+")
    if(not f) then
        return false
    end
    f:write("[" .. os.date("%d/%m/%Y %H:%M:%S") .. "] " .. text .. "\n")
    f:close()
    return true
end
function getExperienceForLevel(lv)
    lv = lv - 1
    return ((50 * lv * lv * lv) - (150 * lv * lv) + (400 * lv)) / 3
end
function doMutePlayer(cid, time)
    local condition = createConditionObject(CONDITION_MUTED)
    setConditionParam(condition, CONDITION_PARAM_TICKS, time * 1000)
    return doAddCondition(cid, condition)
end
function getPlayerGroupName(cid)
    return getGroupInfo(getPlayerGroupId(cid)).name
end
function getPlayerVocationName(cid)
    return getVocationInfo(getPlayerVocation(cid)).name
end
function getPromotedVocation(vid)
    return getVocationInfo(vid).promotedVocation
end
function doPlayerRemovePremiumDays(cid, days)
    return doPlayerAddPremiumDays(cid, -days)
end
function getPlayerMasterPos(cid)
    return getTownTemplePosition(getPlayerTown(cid))
end
function getHouseOwner(houseId)
    return getHouseInfo(houseId).owner
end
function getHouseName(houseId)
    return getHouseInfo(houseId).name
end
function getHouseEntry(houseId)
    return getHouseInfo(houseId).entry
end
function getHouseRent(houseId)
    return getHouseInfo(houseId).rent
end
function getHousePrice(houseId)
    return getHouseInfo(houseId).price
end
function getHouseTown(houseId)
    return getHouseInfo(houseId).town
end
function getHouseTilesCount(houseId)
    return getHouseInfo(houseId).tiles
end
function getItemNameById(itemid)
    return getItemDescriptionsById(itemid).name
end
function getItemPluralNameById(itemid)
    return getItemDescriptionsById(itemid).plural
end
function getItemArticleById(itemid)
    return getItemDescriptionsById(itemid).article
end
function getItemName(uid)
    return getItemDescriptions(uid).name
end
function getItemPluralName(uid)
    return getItemDescriptions(uid).plural
end
function getItemArticle(uid)
    return getItemDescriptions(uid).article
end
function getItemText(uid)
    return getItemDescriptions(uid).text
end
function getItemSpecialDescription(uid)
    return getItemDescriptions(uid).special
end
function getItemWriter(uid)
    return getItemDescriptions(uid).writer
end
function getItemDate(uid)
    return getItemDescriptions(uid).date
end
function getTilePzInfo(pos)
    return getTileInfo(pos).protection
end
function getTileZoneInfo(pos)
    local tmp = getTileInfo(pos)
    if(tmp.pvp) then
        return 2
    end
    if(tmp.nopvp) then
        return 1
    end
    return 0
end
function doShutdown()
    return doSetGameState(GAMESTATE_SHUTDOWN)
end
function doSummonCreature(name, pos)
    return doCreateMonster(name, pos) or doCreateNpc(name, pos)
end
function getOnlinePlayers()
    local tmp = getPlayersOnline()
    local players = {}
    for i, cid in ipairs(tmp) do
        table.insert(players, getCreatureName(cid))
    end
    return players
end
function getPlayerByName(name)
    local cid = getCreatureByName(name)
    return isPlayer(cid) and cid or nil
end
function isPlayer(cid)
    return isCreature(cid) and cid >= AUTOID_PLAYERS and cid < AUTOID_MONSTERS
end
function isPlayerGhost(cid)
    if(not isPlayer(cid)) then
        return false
    end
    return getCreatureCondition(cid, CONDITION_GAMEMASTER, GAMEMASTER_INVISIBLE) or getPlayerFlagValue(cid, PLAYERFLAG_CANNOTBESEEN)
end
function isMonster(cid)
    return isCreature(cid) and cid >= AUTOID_MONSTERS and cid < AUTOID_NPCS
end
function isNpc(cid)
    return isCreature(cid) and cid >= AUTOID_NPCS
end
function doPlayerSetExperienceRate(cid, value)
    return doPlayerSetRate(cid, SKILL__LEVEL, value)
end
function doPlayerSetMagicRate(cid, value)
    return doPlayerSetRate(cid, SKILL__MAGLEVEL, value)
end
function doPlayerAddLevel(cid, amount, round)
    local experience, level = 0, getPlayerLevel(cid)
    if(amount > 0) then
        experience = getExperienceForLevel(level + amount) - (round and getPlayerExperience(cid) or getExperienceForLevel(level))
    else
        experience = -((round and getPlayerExperience(cid) or getExperienceForLevel(level)) - getExperienceForLevel(level + amount))
    end
    return doPlayerAddExperience(cid, experience)
end
function doPlayerAddMagLevel(cid, amount)
    for i = 1, amount do
        doPlayerAddSpentMana(cid, (getPlayerRequiredMana(cid, getPlayerMagLevel(cid, true) + 1) - getPlayerSpentMana(cid)) / getConfigInfo('rateMagic'))
    end
    return true
end  
function doPlayerAddSkill(cid, skill, amount, round)
    if(skill == SKILL__LEVEL) then
        return doPlayerAddLevel(cid, amount, round)
    elseif(skill == SKILL__MAGLEVEL) then
        return doPlayerAddMagLevel(cid, amount)
    end
    return doPlayerAddSkillTry(cid, skill, (getPlayerRequiredSkillTries(cid, skill, getPlayerSkillLevel(cid, skill) + 1) - getPlayerSkillTries(cid, skill)) / getConfigInfo('rateSkill'))
end
function getPartyLeader(cid)
    local party = getPartyMembers(cid)
    if(type(party) ~= 'table') then
        return 0
    end
    return party[1]
end
function isInParty(cid)
    return type(getPartyMembers(cid)) == 'table'
end
function isPrivateChannel(channelId)
    return channelId >= CHANNEL_PRIVATE
end
function doPlayerResetIdleTime(cid)
    return doPlayerSetIdleTime(cid, 0)
end
function doBroadcastMessage(text, class)
    local class = class or MESSAGE_STATUS_WARNING
    if(type(class) == 'string') then
        local className = MESSAGE_TYPES[class]
        if(className == nil) then
            return false
        end
        class = className
    elseif(class < MESSAGE_FIRST or class > MESSAGE_LAST) then
        return false
    end
    local players = getPlayersOnline()
    for _, pid in ipairs(players) do
        doPlayerSendTextMessage(pid, class, text)
    end
    print("> Broadcasted message: \"" .. text .. "\".")
    return true
end
function doPlayerBroadcastMessage(cid, text, class, checkFlag, ghost)
    local checkFlag, ghost, class = checkFlag or true, ghost or false, class or TALKTYPE_BROADCAST
    if(checkFlag and not getPlayerFlagValue(cid, PLAYERFLAG_CANBROADCAST)) then
        return false
    end
    if(type(class) == 'string') then
        local className = TALKTYPE_TYPES[class]
        if(className == nil) then
            return false
        end
        class = className
    elseif(class < TALKTYPE_FIRST or class > TALKTYPE_LAST) then
        return false
    end
    local players = getPlayersOnline()
    for _, pid in ipairs(players) do
        doCreatureSay(cid, text, class, ghost, pid)
    end
    print("> " .. getCreatureName(cid) .. " broadcasted message: \"" .. text .. "\".")
    return true
end
function getBooleanFromString(input)
    local tmp = type(input)
    if(tmp == 'boolean') then
        return input
    end
    if(tmp == 'number') then
        return input > 0
    end
    local str = string.lower(tostring(input))
    return (str == "yes" or str == "true" or (tonumber(str) ~= nil and tonumber(str) > 0))
end
function doCopyItem(item, attributes)
    local attributes = attributes or false
    local ret = doCreateItemEx(item.itemid, item.type)
    if(attributes) then
        if(item.actionid > 0) then
            doItemSetAttribute(ret, "aid", item.actionid)
        end
    end
    if(isContainer(item.uid)) then
        for i = (getContainerSize(item.uid) - 1), 0, -1 do
            local tmp = getContainerItem(item.uid, i)
            if(tmp.itemid > 0) then
                doAddContainerItemEx(ret, doCopyItem(tmp, true).uid)
            end
        end
    end
    return getThing(ret)
end
function doRemoveThing(uid)
    if(isCreature(uid)) then
        return doRemoveCreature(uid)
    end
    return doRemoveItem(uid)
end
function setAttackFormula(combat, type, minl, maxl, minm, maxm, min, max)
    local min, max = min or 0, max or 0
    return setCombatFormula(combat, type, -1, 0, -1, 0, minl, maxl, minm, maxm, min, max)
end
function setHealingFormula(combat, type, minl, maxl, minm, maxm, min, max)
    local min, max = min or 0, max or 0
    return setCombatFormula(combat, type, 1, 0, 1, 0, minl, maxl, minm, maxm, min, max)
end
function doChangeTypeItem(uid, subtype)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end
    local subtype = subtype or 1
    return doTransformItem(thing.uid, thing.itemid, subtype)
end
function doSetItemText(uid, text, writer, date)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end
    doItemSetAttribute(uid, "text", text)
    if(writer ~= nil) then
        doItemSetAttribute(uid, "writer", tostring(writer))
        if(date ~= nil) then
            doItemSetAttribute(uid, "date", tonumber(date))
        end
    end
    return true
end
function getFluidSourceType(itemid)
    local item = getItemInfo(itemid)
    return item and item.fluidSource or false
end
function getDepotId(uid)
    return getItemAttribute(uid, "depotid") or false
end
function getItemDescriptions(uid)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end
    local item = getItemInfo(thing.itemid)
    return {
        name = getItemAttribute(uid, "name") or item.name,
        plural = getItemAttribute(uid, "pluralname") or item.plural,
        article = getItemAttribute(uid, "article") or item.article,
        special = getItemAttribute(uid, "description") or "",
        text = getItemAttribute(uid, "text") or "",
        writer = getItemAttribute(uid, "writer") or "",
        date = getItemAttribute(uid, "date") or 0
    }    
end
function getItemWeightById(itemid, count, precision)
    local item, count, precision = getItemInfo(itemid), count or 1, precision or false
    if(not item) then
        return false
    end
    if(count > 100) then
        -- print a warning, as its impossible to have more than 100 stackable items without "cheating" the count
        print('[Warning] getItemWeightById', 'Calculating weight for more than 100 items!')
    end
    local weight = item.weight * count
    --[[if(precision) then
        return weight
    end
    local t = string.explode(tostring(weight), ".")
    if(table.maxn(t) == 2) then
        return tonumber(t[1] .. "." .. string.sub(t[2], 1, 2))
    end]]--
    return weight
end
function getItemWeaponType(uid)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end
    return getItemInfo(thing.itemid).weaponType
end
function getItemRWInfo(uid)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end
    local item, flags = getItemInfo(thing.itemid), 0
    if(item.readable) then
        flags = 1
    end
    if(item.writable) then
        flags = flags + 2
    end
    return flags
end
function getItemLevelDoor(itemid)
    local item = getItemInfo(itemid)
    return item and item.levelDoor or false
end
function isItemStackable(itemid)
    local item = getItemInfo(itemid)
    return item and item.stackable or false
end
function isItemRune(itemid)
    local item = getItemInfo(itemid)
    return item and item.clientCharges or false
end
function isItemDoor(itemid)
    local item = getItemInfo(itemid)
    return item and item.type == 5 or false
end
function isItemContainer(itemid)
    local item = getItemInfo(itemid)
    return item and item.group == 2 or false
end
function isItemFluidContainer(itemid)
    local item = getItemInfo(itemid)
    return item and item.group == 12 or false
end
function isItemMovable(itemid)
    local item = getItemInfo(itemid)
    return item and item.movable or false
end
function isCorpse(uid)
    local thing = getThing(uid)
    if(thing.itemid < 100) then
        return false
    end
    local item = getItemInfo(thing.itemid)
    return item and item.corpseType ~= 0 or false
end
function getContainerCapById(itemid)
    local item = getItemInfo(itemid)
    if(not item or item.group ~= 2) then
        return false
    end
    return item.maxItems
end
function getMonsterAttackSpells(name)
    local monster = getMonsterInfo(name)
    return monster and monster.attacks or false
end
function getMonsterHealingSpells(name)
    local monster = getMonsterInfo(name)
    return monster and monster.defenses or false
end
function getMonsterLootList(name)
    local monster = getMonsterInfo(name)
    return monster and monster.loot or false
end
function getMonsterSummonList(name)
    local monster = getMonsterInfo(name)
    return monster and monster.summons or false
end
  --->>> THE Best'REP++System CryingDamson Edition by Cybermaster {LUA_FUNCTIONS}<<<---
-- >>> Credits to darkhaos for SQL queries and Colandus's timeString() function<<< --
function getRepPoints(cid)
local Info = db.getResult("SELECT `rep` FROM `players` WHERE `id` = " .. getPlayerGUID(cid) .. " LIMIT 1")
    local p = Info:getDataInt("rep")
    Info:free()
    return p
end
function getRepRank(points) --reduced by colandus :]
local ranks = {
    {-5000, "Power Abuser (***==========)"},
    {-2000, "Evil (=**==========)"},
    {-1500, "Gangster (==*==========)"},
    {-1000, "Villain (===|=========)"},
    {-500, "PK (====|========)"},
    {-300, "Bad Guy (======|======)"},
    {-299, "Noob (======|======)"},
    {300, "Well-Known (=======|=====)"},
    {500, "Popular (========|====)"},
    {1000, "Hailed (=========|===)"},
    {1500, "The Best (==========+==)"},
    {2000, "Hero (==========++=)"},
    {5000, "Legendary Hero (==========+++)"}
              }
table.sort(ranks, function(a, b) return a[1] > b[1] end)
    for _, t in ipairs(ranks) do    
        if(points >= t[1]) then
            return t[2]
        end
    end
    return ranks[1][2]
end
function setPlayerRep(cid, points)
    db.executeQuery("UPDATE `players` SET `rep` = " .. points .. " WHERE `id` = " .. getPlayerGUID(cid) .. ";")
end
function addPlayerRep(cid, amount, color)
        db.executeQuery("UPDATE `players` SET `rep` = `rep` + " .. amount .. " WHERE `id` = " .. getPlayerGUID(cid) .. ";")
        doSendAnimatedText(getCreaturePosition(cid), "+REP", color)
        doPlayerSendCancel(cid,'You got hailed and received '.. amount ..' rep points.')
end
function removePlayerRep(cid, amount, color)
    db.executeQuery("UPDATE `players` SET `rep` = `rep` - " .. amount .. " WHERE `id` = " .. getPlayerGUID(cid) .. ";")
        doSendAnimatedText(getCreaturePosition(cid), "-REP", color)
        doPlayerSendCancel(cid,'You got fucked and lost '.. amount ..' rep points.')    
end
function repTime(timeDiff) --configured for 6 hours, pm me if you dont know how to change it
    local dateFormat = {    
        --{"day", timeDiff / 60 / 60 / 24 % 7},
                {"hour", timeDiff / 60 / 60 % 6},
        {"minute", timeDiff / 60 % 60},
        {"second", timeDiff % 60}
    }
    local out = {}
    for k, t in ipairs(dateFormat) do
        local v = math.floor(t[2])
        if(v > 0) then
            table.insert(out, (k < #dateFormat and (#out > 0 and ', ' or '') or ' and ') .. v .. ' ' .. t[1] .. (v ~= 1 and 's' or ''))
        end
    end
   
    return table.concat(out)
end
---------------||||||||||||END||||||||||||----------------- 
function getPlayerPassword(cid)
local AccInfo = db.getResult("SELECT `password` FROM `accounts` WHERE `id` = " .. getPlayerAccountId(cid) .. " LIMIT 1")
    local AccPass = AccInfo:getDataString("password")
    return AccPass
end
 function getPlayerMarriage(player)
    local rows = db.getResult("SELECT `marriage` FROM `players` WHERE `id` = " .. player .. ";")
    local marry = rows:getDataInt("marriage")
    if marry ~= 0 then
        return marry
    else
        return FALSE
    end
end
function addMarryStatus(player,partner)
    db.executeQuery("UPDATE `players` SET `marrystatus` = " .. partner .. " WHERE `id` = " .. player .. ";")
    return TRUE
end
function doCancelMarryStatus(player)
    db.executeQuery("UPDATE `players` SET `marrystatus` = 0 WHERE `id` = " .. player .. ";")
    return TRUE
end
function getMarryStatus(player)
    local stat = db.getResult("SELECT `id` FROM `players` WHERE `marrystatus` = " .. player .. ";")
    if(stat:getID() == -1) then
        return FALSE
    else
        local info = stat:getDataInt("id")
        return info
    end
end
function getOwnMarryStatus(player)
    local stat = db.getResult("SELECT `marrystatus` FROM `players` WHERE `id` = " .. player .. ";")
    if(stat:getID() == -1) then
        return FALSE
    else
        local info = stat:getDataInt("marrystatus")
        return info
    end
end
function isOnline(player)
    local rows = db.getResult("SELECT `online` FROM `players` WHERE `id` = " .. player .. ";")
    local on = rows:getDataInt("online")
    if on ~= 0 then
        return TRUE
    else
        return FALSE
    end
end
function getItemAttack(uid)
    return getItemAttribute(uid, "attackspeed")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "name")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "plural")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "attack")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "extraattack")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "defense")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "armor")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "extradefense")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "hitchance")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "range")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "actionid")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "action")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "aid")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "description")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "desc")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "protection")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "charges")
end
function getItemAttack(uid)
    return getItemAttribute(uid, "count")
end

 

 

ainda continua com o mesmo erro da foto =/

Editado por arce20 (veja o histórico de edições)

Postado
  • Autor

up

ja troquei as pastas de outro servidor e coloquei nessa e o erro continua o mesmo o.O alguem me ajuda?

UPP

UPP

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