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depois do quest.cpp aparece esse erro

 

\boost\boost/bind/bind.hpp(447): warning C4244: 'argument' : conversion from 'uint16_t' to 'uint8_t', possible loss of data (..\protocolgame.cpp)
1>          C:\boost\boost/bind/bind_template.hpp(20) : see reference to function template instantiation 'R boost::_bi::list4<A1,A2,A3,A4>::operator ()<bool,F,boost::_bi::list0>(boost::_bi::type<T>,F &,A &,long)' being compiled
1>          with
1>          [
1>              R=bool,
1>              A1=boost::_bi::value<Game *>,
1>              A2=boost::_bi::value<uint32_t>,
1>              A3=boost::_bi::value<uint16_t>,
1>              A4=boost::_bi::value<uint16_t>,
1>              F=boost::_mfi::mf3<bool,Game,uint32_t,uint16_t,uint8_t>,
1>              T=bool,
1>              A=boost::_bi::list0
1>          ]
1>          C:\boost\boost/bind/bind_template.hpp(20) : see reference to function template instantiation 'R boost::_bi::list4<A1,A2,A3,A4>::operator ()<bool,F,boost::_bi::list0>(boost::_bi::type<T>,F &,A &,long)' being compiled
1>          with
1>          [
1>              R=bool,
1>              A1=boost::_bi::value<Game *>,
1>              A2=boost::_bi::value<uint32_t>,
1>              A3=boost::_bi::value<uint16_t>,
1>              A4=boost::_bi::value<uint16_t>,
1>              F=boost::_mfi::mf3<bool,Game,uint32_t,uint16_t,uint8_t>,
1>              T=bool,
1>              A=boost::_bi::list0
1>          ]
1>          C:\boost\boost/bind/bind_template.hpp(18) : while compiling class template member function 'bool boost::_bi::bind_t<R,F,L>::operator ()(void)'
1>          with
1>          [
1>              R=bool,
1>              F=boost::_mfi::mf3<bool,Game,uint32_t,uint16_t,uint8_t>,
1>              L=boost::_bi::list4<boost::_bi::value<Game *>,boost::_bi::value<uint32_t>,boost::_bi::value<uint16_t>,boost::_bi::value<uint16_t>>
1>          ]
1>          C:\boost\boost/function/function_template.hpp(153) : see reference to function template instantiation 'bool boost::_bi::bind_t<R,F,L>::operator ()(void)' being compiled
1>          with
1>          [
1>              R=bool,
1>              F=boost::_mfi::mf3<bool,Game,uint32_t,uint16_t,uint8_t>,
1>              L=boost::_bi::list4<boost::_bi::value<Game *>,boost::_bi::value<uint32_t>,boost::_bi::value<uint16_t>,boost::_bi::value<uint16_t>>
1>          ]
1>          ..\protocolgame.cpp(1486) : see reference to class template instantiation 'boost::_bi::bind_t<R,F,L>' being compiled
1>          with
1>          [
1>              R=bool,
1>              F=boost::_mfi::mf3<bool,Game,uint32_t,uint16_t,uint8_t>,
1>              L=boost::_bi::list4<boost::_bi::value<Game *>,boost::_bi::value<uint32_t>,boost::_bi::value<uint16_t>,boost::_bi::value<uint16_t>>
1>          ]
1>C:\boost\boost/bind/bind.hpp(660): warning C4244: 'argument' : conversion from 'uint16_t' to 'uint8_t', possible loss of data (..\protocolgame.cpp)
1>          C:\boost\boost/bind/bind_template.hpp(20) : see reference to function template instantiation 'R boost::_bi::list7<A1,A2,A3,A4,A5,A6,A7>::operator ()<bool,F,boost::_bi::list0>(boost::_bi::type<T>,F &,A &,long)' being compiled
1>          with
1>          [
1>              R=bool,
1>              A1=boost::_bi::value<Game *>,
1>              A2=boost::_bi::value<uint32_t>,
1>              A3=boost::_bi::value<uint16_t>,
1>              A4=boost::_bi::value<uint16_t>,
1>              A5=boost::_bi::value<uint16_t>,
1>              A6=boost::_bi::value<bool>,
1>              A7=boost::_bi::value<bool>,
1>              F=boost::_mfi::mf6<bool,Game,uint32_t,uint16_t,uint8_t,uint8_t,bool,bool>,
1>              T=bool,
1>              A=boost::_bi::list0
1>          ]
1>          C:\boost\boost/bind/bind_template.hpp(20) : see reference to function template instantiation 'R boost::_bi::list7<A1,A2,A3,A4,A5,A6,A7>::operator ()<bool,F,boost::_bi::list0>(boost::_bi::type<T>,F &,A &,long)' being compiled
1>          with
1>          [
1>              R=bool,
1>              A1=boost::_bi::value<Game *>,
1>              A2=boost::_bi::value<uint32_t>,
1>              A3=boost::_bi::value<uint16_t>,
1>              A4=boost::_bi::value<uint16_t>,
1>              A5=boost::_bi::value<uint16_t>,
1>              A6=boost::_bi::value<bool>,
1>              A7=boost::_bi::value<bool>,
1>              F=boost::_mfi::mf6<bool,Game,uint32_t,uint16_t,uint8_t,uint8_t,bool,bool>,
1>              T=bool,
1>              A=boost::_bi::list0
1>          ]
1>          C:\boost\boost/bind/bind_template.hpp(18) : while compiling class template member function 'bool boost::_bi::bind_t<R,F,L>::operator ()(void)'
1>          with
1>          [
1>              R=bool,
1>              F=boost::_mfi::mf6<bool,Game,uint32_t,uint16_t,uint8_t,uint8_t,bool,bool>,
1>              L=boost::_bi::list7<boost::_bi::value<Game *>,boost::_bi::value<uint32_t>,boost::_bi::value<uint16_t>,boost::_bi::value<uint16_t>,boost::_bi::value<uint16_t>,boost::_bi::value<bool>,boost::_bi::value<bool>>
1>          ]
1>          C:\boost\boost/function/function_template.hpp(153) : see reference to function template instantiation 'bool boost::_bi::bind_t<R,F,L>::operator ()(void)' being compiled
1>          with
1>          [
1>              R=bool,
1>              F=boost::_mfi::mf6<bool,Game,uint32_t,uint16_t,uint8_t,uint8_t,bool,bool>,
1>              L=boost::_bi::list7<boost::_bi::value<Game *>,boost::_bi::value<uint32_t>,boost::_bi::value<uint16_t>,boost::_bi::value<uint16_t>,boost::_bi::value<uint16_t>,boost::_bi::value<bool>,boost::_bi::value<bool>>
1>          ]
1>          ..\protocolgame.cpp(1496) : see reference to class template instantiation 'boost::_bi::bind_t<R,F,L>' being compiled
1>          with
1>          [
1>              R=bool,
1>              F=boost::_mfi::mf6<bool,Game,uint32_t,uint16_t,uint8_t,uint8_t,bool,bool>,
1>              L=boost::_bi::list7<boost::_bi::value<Game *>,boost::_bi::value<uint32_t>,boost::_bi::value<uint16_t>,boost::_bi::value<uint16_t>,boost::_bi::value<uint16_t>,boost::_bi::value<bool>,boost::_bi::value<bool>>
1>          ]
1>C:\boost\boost/bind/bind.hpp(515): warning C4244: 'argument' : conversion from 'uint16_t' to 'uint8_t', possible loss of data (..\protocolgame.cpp)
1>          C:\boost\boost/bind/bind_template.hpp(20) : see reference to function template instantiation 'R boost::_bi::list5<A1,A2,A3,A4,A5>::operator ()<bool,F,boost::_bi::list0>(boost::_bi::type<T>,F &,A &,long)' being compiled
1>          with
1>          [
1>              R=bool,
1>              A1=boost::_bi::value<Game *>,
1>              A2=boost::_bi::value<uint32_t>,
1>              A3=boost::_bi::value<uint16_t>,
1>              A4=boost::_bi::value<uint16_t>,
1>              A5=boost::_bi::value<uint16_t>,
1>              F=boost::_mfi::mf4<bool,Game,uint32_t,uint16_t,uint8_t,uint8_t>,
1>              T=bool,
1>              A=boost::_bi::list0
1>          ]
1>          C:\boost\boost/bind/bind_template.hpp(20) : see reference to function template instantiation 'R boost::_bi::list5<A1,A2,A3,A4,A5>::operator ()<bool,F,boost::_bi::list0>(boost::_bi::type<T>,F &,A &,long)' being compiled
1>          with
1>          [
1>              R=bool,
1>              A1=boost::_bi::value<Game *>,
1>              A2=boost::_bi::value<uint32_t>,
1>              A3=boost::_bi::value<uint16_t>,
1>              A4=boost::_bi::value<uint16_t>,
1>              A5=boost::_bi::value<uint16_t>,
1>              F=boost::_mfi::mf4<bool,Game,uint32_t,uint16_t,uint8_t,uint8_t>,
1>              T=bool,
1>              A=boost::_bi::list0
1>          ]
1>          C:\boost\boost/bind/bind_template.hpp(18) : while compiling class template member function 'bool boost::_bi::bind_t<R,F,L>::operator ()(void)'
1>          with
1>          [
1>              R=bool,
1>              F=boost::_mfi::mf4<bool,Game,uint32_t,uint16_t,uint8_t,uint8_t>,
1>              L=boost::_bi::list5<boost::_bi::value<Game *>,boost::_bi::value<uint32_t>,boost::_bi::value<uint16_t>,boost::_bi::value<uint16_t>,boost::_bi::value<uint16_t>>
1>          ]
1>          C:\boost\boost/function/function_template.hpp(153) : see reference to function template instantiation 'bool boost::_bi::bind_t<R,F,L>::operator ()(void)' being compiled
1>          with
1>          [
1>              R=bool,
1>              F=boost::_mfi::mf4<bool,Game,uint32_t,uint16_t,uint8_t,uint8_t>,
1>              L=boost::_bi::list5<boost::_bi::value<Game *>,boost::_bi::value<uint32_t>,boost::_bi::value<uint16_t>,boost::_bi::value<uint16_t>,boost::_bi::value<uint16_t>>
1>          ]
1>          ..\protocolgame.cpp(1504) : see reference to class template instantiation 'boost::_bi::bind_t<R,F,L>' being compiled
1>          with
1>          [
1>              R=bool,
1>              F=boost::_mfi::mf4<bool,Game,uint32_t,uint16_t,uint8_t,uint8_t>,
1>              L=boost::_bi::list5<boost::_bi::value<Game *>,boost::_bi::value<uint32_t>,boost::_bi::value<uint16_t>,boost::_bi::value<uint16_t>,boost::_bi::value<uint16_t>>

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