Postado Abril 14, 2016 9 anos galera estou com ese erro no meu ot print http://prntscr.com/am17lm erro parecido como esse e quando eu uso o buff ele nao apareçe o effect e da o erro do print script da spell local tempo = 60 -- tempo em segundos. local ml = 60 -- quantos ira aumentar o skill de ML local skillfist = 0 -- quantos ira aumentar o skill de Fist local skillsword = 15 -- quantos ira aumentar o skill de Sword local skillaxe = 0 -- quantos ira aumentar o skill de Axe local skillclub = 15 -- quantos ira aumentar o skill de Club local skilldistance = 15 -- quantos ira aumentar o skill de Distance local skillshield = 0 -- quantos ira aumentar o skill de Shield local health = 100 -- A cada 1 segundo quantos aumentar de vida local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 300) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000) setCombatCondition(combat, condition) function onCastSpell(cid, var) if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then doCombat(cid, combat, var) setPlayerStorageValue(cid, 102053,1) repeatEff(cid, 97, 1000) doCreatureSay(cid, "Fury Mode", TALKTYPE_MONSTER) else doPlayerSendCancel(cid, "Sorry, you are transformed.") end end
Postado Abril 15, 2016 9 anos Nao Deu Para Entender Muito Bem... Mais O Erro Do Print Eh Uma Spell De Attack , Esse Script Eh De Buff Nao Deu Para Entender ... Formate Melhor O Topico ... Usa Esse Script Aqui para O Buff... Testado Em Servidor 8.54 local tempo = 60 -- tempo em segundos. local effect = {243} -- effect no player, caso queira apenas 1, basta remover os outros numeros. local ml = 40 -- quantos ira aumentar o skill de ML local skillfist = 15 -- quantos ira aumentar o skill de Fist local skillsword = 15 -- quantos ira aumentar o skill de Sword local skillaxe = 15 -- quantos ira aumentar o skill de Axe local skillclub = 15 -- quantos ira aumentar o skill de Club local skilldistance = 15 -- quantos ira aumentar o skill de Distance local skillshield = 15 -- quantos ira aumentar o skill de Shield local health = 25 -- A cada 1 segundo quantos aumentar de vida local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 250) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000) setCombatCondition(combat, condition) function Effect26(tempo2,tempo3,cid) if (isCreature(cid)) then if getPlayerStorageValue(cid, 102053) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then for i=1, #effect do local position = {x=getPlayerPosition(cid).x+1, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} doSendMagicEffect(position, effect) end end end end function onCastSpell(cid, var) if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then doCombat(cid, combat, var) doPlayerSendTextMessage(cid,27,'Sumi Ninpou esta ativado.') doPlayerSay(cid, 'Sumi Ninpou!', TALKTYPE_ORANGE_1) tempo2 = 0 while (tempo2 ~= (tempo*1000)) do addEvent(Effect26, tempo2, tempo2, tempo*1000, cid) tempo2 = tempo2 + 300 end setPlayerStorageValue(cid, 102053,1) -- storage verifica transformado, quando = 1 player esta transformado. else doPlayerSendCancel(cid, "Sorry, you are transformed.") end end
Participe da conversa
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