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QUERIA FAZER UM COMBO COM ESSAS 3 PARTES ALGUEM QUE SABE COLOCAR EXAUSTED PODE ME ENSINAR PRA MIN FAZER NAS OUTRAS?

 

SCRIPTS 

area

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local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 98)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -190.2, 1, -190.2, 1)
 
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 98)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -190.2, 1, -190.2, 1)
 
 
arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 3, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}
 
arr2 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0},
{1, 1, 1, 1, 0, 2, 0, 1, 1, 1, 1},
{0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
}
 
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
 
local function onCastSpell1(parameters)
    return isPlayer(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var)
end
 
local function onCastSpell2(parameters)
    return isPlayer(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var)
end 

function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
    if getPlayerStorageValue(cid, 3202) <= 0 then
        setPlayerStorageValue(cid, 3201, os.time()+1000)  
        addEvent(onCastSpell1, 100, parameters)
        addEvent(onCastSpell2, 630, parameters)
    else
        doPlayerSendCancel(cid, "You are exhausted.")
    end
    return TRUE
end

 

Target

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local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 134)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -165.2, 1, -165.2, 1)

function onCastSpell(cid, var)
    local position1 = {x=getThingPosition(getCreatureTarget(cid)).x+0, y=getThingPosition(getCreatureTarget(cid)).y+1, z=getThingPosition(getCreatureTarget(cid)).z}
    doSendMagicEffect(position1, 245)
return doCombat(cid, combat, var)
end

function onCastSpell(cid, var)
local parameters = {cid = cid, var = var}
    if getPlayerStorageValue (cid, 3205) < os.time () then
        setPlayerStorageValue(cid, 3204, os.time()+2000)
        addEvent(onCastSpell, 100, parameters)
    else
        doPlayerSendCancel(cid, "You're exhausted.")
    end
return TRUE
end

target

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local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 134)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -275.2, 1, -275.2, 1)

function onCastSpell(cid, var)
local position1 = {x=getThingPosition(getCreatureTarget(cid)).x+0, y=getThingPosition(getCreatureTarget(cid)).y+1, z=getThingPosition(getCreatureTarget(cid)).z}
doSendMagicEffect(position1, 244)
return doCombat(cid, combat, var)
end
 

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