Postado Junho 3, 2016 8 anos Uma vez eu vi um sistema de trainer, que se tivesse um player dentro da sala de trainer e um outro player quisesse entrar nessa mesma sala, ao clicar na porta, ele recebe uma mensagem dizendo que a sala ja esta ocupada e ele não consegue entrar na sala. Alguém teria esse script disponível? Abraços!
Postado Junho 3, 2016 8 anos Spoiler <action actionid="4211" script="trainroom.lua" /> <action actionid="4212" script="trainroom.lua" /> <action actionid="4213" script="trainroom.lua" /> <action actionid="4214" script="trainroom.lua" /> trainroom.lua Spoiler function onUse(cid, item, frompos, item2, topos) -- <beginning> Training Room script by Alreth. -- Version 1.0, last edited 2006-06-02 17:39 -- Beginning of editable Variabels aidNor = 4211 -- Action id for door where training room is north of door aidSou = 4212 -- Action id for door where training room is south of door aidWes = 4213 -- Action id for door where training room is west of door aidEas = 4214 -- Action id for door where training room is east of door -- End of editable Variabels emptyRoom = true charPos = getPlayerPosition(cid) if (item.actionid == aidNor) then if (charPos.y < frompos.y) then othersidePos = {x=frompos.x, y=frompos.y+1, z=frompos.z} else othersidePos = {x=frompos.x, y=frompos.y-1, z=frompos.z, stackpos=253} things = getThingfromPos(othersidePos) if (things.itemid == 1) then if (getPlayerLevel(things.uid) > 0) then emptyRoom = false end end end elseif (item.actionid == aidSou) then if (charPos.y > frompos.y) then othersidePos = {x=frompos.x, y=frompos.y-1, z=frompos.z} else othersidePos = {x=frompos.x, y=frompos.y+1, z=frompos.z, stackpos=253} things = getThingfromPos(othersidePos) if (things.itemid == 1) then if (getPlayerLevel(things.uid) > 0) then emptyRoom = false end end end elseif (item.actionid == aidEas) then if (charPos.x > frompos.x) then othersidePos = {x=frompos.x-1, y=frompos.y, z=frompos.z} else othersidePos = {x=frompos.x+1, y=frompos.y, z=frompos.z, stackpos=253} things = getThingfromPos(othersidePos) if (things.itemid == 1) then if (getPlayerLevel(things.uid) > 0) then emptyRoom = false end end end elseif (item.actionid == aidWes) then if (charPos.x < frompos.x) then othersidePos = {x=frompos.x+1, y=frompos.y, z=frompos.z} else othersidePos = {x=frompos.x-1, y=frompos.y, z=frompos.z, stackpos=253} things = getThingfromPos(othersidePos) if (things.itemid == 1) then if (getPlayerLevel(things.uid) > 0) then emptyRoom = false end end end end if (emptyRoom == true) then doTeleportThing(cid, othersidePos) doSendMagicEffect(charPos, 2) doSendMagicEffect(frompos, 12) doSendMagicEffect(othersidePos, 10) else doPlayerSendTextMessage(cid, 22, "Esta sala ja esta ocupada.") end -- <end> Training Room script by Alreth. return 1 end
Postado Junho 3, 2016 8 anos Autor 14 minutos atrás, Thunder Black disse: Ocultar conteúdo <action actionid="4211" script="trainroom.lua" /> <action actionid="4212" script="trainroom.lua" /> <action actionid="4213" script="trainroom.lua" /> <action actionid="4214" script="trainroom.lua" /> trainroom.lua Ocultar conteúdo function onUse(cid, item, frompos, item2, topos) -- <beginning> Training Room script by Alreth. -- Version 1.0, last edited 2006-06-02 17:39 -- Beginning of editable Variabels aidNor = 4211 -- Action id for door where training room is north of door aidSou = 4212 -- Action id for door where training room is south of door aidWes = 4213 -- Action id for door where training room is west of door aidEas = 4214 -- Action id for door where training room is east of door -- End of editable Variabels emptyRoom = true charPos = getPlayerPosition(cid) if (item.actionid == aidNor) then if (charPos.y < frompos.y) then othersidePos = {x=frompos.x, y=frompos.y+1, z=frompos.z} else othersidePos = {x=frompos.x, y=frompos.y-1, z=frompos.z, stackpos=253} things = getThingfromPos(othersidePos) if (things.itemid == 1) then if (getPlayerLevel(things.uid) > 0) then emptyRoom = false end end end elseif (item.actionid == aidSou) then if (charPos.y > frompos.y) then othersidePos = {x=frompos.x, y=frompos.y-1, z=frompos.z} else othersidePos = {x=frompos.x, y=frompos.y+1, z=frompos.z, stackpos=253} things = getThingfromPos(othersidePos) if (things.itemid == 1) then if (getPlayerLevel(things.uid) > 0) then emptyRoom = false end end end elseif (item.actionid == aidEas) then if (charPos.x > frompos.x) then othersidePos = {x=frompos.x-1, y=frompos.y, z=frompos.z} else othersidePos = {x=frompos.x+1, y=frompos.y, z=frompos.z, stackpos=253} things = getThingfromPos(othersidePos) if (things.itemid == 1) then if (getPlayerLevel(things.uid) > 0) then emptyRoom = false end end end elseif (item.actionid == aidWes) then if (charPos.x < frompos.x) then othersidePos = {x=frompos.x+1, y=frompos.y, z=frompos.z} else othersidePos = {x=frompos.x-1, y=frompos.y, z=frompos.z, stackpos=253} things = getThingfromPos(othersidePos) if (things.itemid == 1) then if (getPlayerLevel(things.uid) > 0) then emptyRoom = false end end end end if (emptyRoom == true) then doTeleportThing(cid, othersidePos) doSendMagicEffect(charPos, 2) doSendMagicEffect(frompos, 12) doSendMagicEffect(othersidePos, 10) else doPlayerSendTextMessage(cid, 22, "Esta sala ja esta ocupada.") end -- <end> Training Room script by Alreth. return 1 end Funcionou perfeitamente! Muito obrigado
Participe da conversa
Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.