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9 minutos atrás, helix758 disse:

poderia colocar pra não aparecer as msg vermelhas ?

local config = {
    affected = 10, -- how many players (deathAssits) from table deathList should this script be executed for?
    killStorageValue = 3943,
    deathStorageValue = 3944,
    -- commands for the texts (those inside of ||, example: |KILLS| to show skills): KILLS, KILLERNAME, TARGETNAME
    rewardItem = {
        use = true,
        itemid = 5953,
        minLevel = false, -- false if you don't want any level req
        minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
    },
    killMessage = {
        use = true,
        text = "You owned |TARGETNAME|! You have now |KILLERKILLS| kills!",
        messageClass = MESSAGE_STATUS_CONSOLE_BLUE
    },
    killerAnimation = {
        use = false,
        text = "Frag!", -- Only 9 letters! No "commands" here.
        color = 1
    },
    targetAnimation = {
        use = false,
        text = "OWNED!!", -- Only 9 letters! No "commands" here.
        color = 180
    }
}
function onDeath(cid, corpse, deathList)
    for i = 1, math.min(config.affected, getConfigInfo('deathAssistCount')) do
        local killer = deathList
        if(isPlayer(killer) == TRUE) then
            local targetKills = math.max(0, getPlayerStorageValue(cid, config.killStorageValue)) + 1
            local targetDeaths = math.max(0, getPlayerStorageValue(cid, config.deathStorageValue)) + 1
        
            local killerKills = math.max(0, getPlayerStorageValue(killer, config.killStorageValue)) + 1
            local killerDeaths = math.max(0, getPlayerStorageValue(killer, config.deathStorageValue)) + 1
        
            setPlayerStorageValue(killer, config.killStorageValue, targetKills)
            setPlayerStorageValue(cid, config.deathStorageValue, targetDeaths)
            local killerLevel = getPlayerLevel(killer)
            local targetLevel = getPlayerLevel(cid)
            local levelDiff = targetLevel - killerLevel
            local values = {
                ["KILLERKILLS"]         = killerKills,
                ["KILLERDEATHS"]        = killerDeaths,
                ["KILLERNAME"]          = getCreatureName(killer),
                ["KILLERLEVEL"]         = killerLevel,
            
                ["TARGETKILLS"]         = targetKills,
                ["TARGETDEATHS"]        = targetDeaths,
                ["TARGETNAME"]          = getCreatureName(cid),
                ["TARGETLEVEL"]         = targetLevel
            }
            function formateString(str)
                return(str:gsub("|([A-Z]+)|", (function(a) return values[a] end)))
            end
			
	if getPlayerIp(cid) == getPlayerIp(killer) then
		return true
	end
        
            if(config.rewardItem.use and (not config.rewardItem.minLevel or targetLevel >= config.rewardItem.minLevel) and (not config.rewardItem.minLevelDiff or levelDiff >= config.rewardItem.minLevelDiff)) then
                local uid = doPlayerAddItem(killer, config.rewardItem.itemid, 1)
            end
            if(config.killMessage.use) then
                doPlayerSendTextMessage(killer, config.killMessage.messageClass, formateString(config.killMessage.text))
            end
            if(config.killerAnimation.use) then
                doSendAnimatedText(getCreaturePosition(killer), config.killerAnimation.text, config.killerAnimation.color)
            end
            if(config.targetAnimation.use) then
                doSendAnimatedText(getCreaturePosition(cid), config.targetAnimation.text, config.targetAnimation.color)
            end
        end
    end
    return true
end

 

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Postado
  • Autor
7 minutos atrás, DukeeH disse:

local config = {
    affected = 10, -- how many players (deathAssits) from table deathList should this script be executed for?
    killStorageValue = 3943,
    deathStorageValue = 3944,
    -- commands for the texts (those inside of ||, example: |KILLS| to show skills): KILLS, KILLERNAME, TARGETNAME
    rewardItem = {
        use = true,
        itemid = 5953,
        minLevel = false, -- false if you don't want any level req
        minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
    },
    killMessage = {
        use = true,
        text = "You owned |TARGETNAME|! You have now |KILLERKILLS| kills!",
        messageClass = MESSAGE_STATUS_CONSOLE_BLUE
    },
    killerAnimation = {
        use = false,
        text = "Frag!", -- Only 9 letters! No "commands" here.
        color = 1
    },
    targetAnimation = {
        use = false,
        text = "OWNED!!", -- Only 9 letters! No "commands" here.
        color = 180
    }
}
function onDeath(cid, corpse, deathList)
    for i = 1, math.min(config.affected, getConfigInfo('deathAssistCount')) do
        local killer = deathList
        if(isPlayer(killer) == TRUE) then
            local targetKills = math.max(0, getPlayerStorageValue(cid, config.killStorageValue)) + 1
            local targetDeaths = math.max(0, getPlayerStorageValue(cid, config.deathStorageValue)) + 1
        
            local killerKills = math.max(0, getPlayerStorageValue(killer, config.killStorageValue)) + 1
            local killerDeaths = math.max(0, getPlayerStorageValue(killer, config.deathStorageValue)) + 1
        
            setPlayerStorageValue(killer, config.killStorageValue, targetKills)
            setPlayerStorageValue(cid, config.deathStorageValue, targetDeaths)
            local killerLevel = getPlayerLevel(killer)
            local targetLevel = getPlayerLevel(cid)
            local levelDiff = targetLevel - killerLevel
            local values = {
                ["KILLERKILLS"]         = killerKills,
                ["KILLERDEATHS"]        = killerDeaths,
                ["KILLERNAME"]          = getCreatureName(killer),
                ["KILLERLEVEL"]         = killerLevel,
            
                ["TARGETKILLS"]         = targetKills,
                ["TARGETDEATHS"]        = targetDeaths,
                ["TARGETNAME"]          = getCreatureName(cid),
                ["TARGETLEVEL"]         = targetLevel
            }
            function formateString(str)
                return(str:gsub("|([A-Z]+)|", (function(a) return values[a] end)))
            end
			
	if getPlayerIp(cid) == getPlayerIp(killer) then
		return true
	end
        
            if(config.rewardItem.use and (not config.rewardItem.minLevel or targetLevel >= config.rewardItem.minLevel) and (not config.rewardItem.minLevelDiff or levelDiff >= config.rewardItem.minLevelDiff)) then
                local uid = doPlayerAddItem(killer, config.rewardItem.itemid, 1)
            end
            if(config.killMessage.use) then
                doPlayerSendTextMessage(killer, config.killMessage.messageClass, formateString(config.killMessage.text))
            end
            if(config.killerAnimation.use) then
                doSendAnimatedText(getCreaturePosition(killer), config.killerAnimation.text, config.killerAnimation.color)
            end
            if(config.targetAnimation.use) then
                doSendAnimatedText(getCreaturePosition(cid), config.targetAnimation.text, config.targetAnimation.color)
            end
        end
    end
    return true
end

 

ai mano ninguem tá ganhando nada, so quem não deveria ganhar item era players do mesmo mc, mas tá todo mundo ganhando nada :( poderia ajeitar ?

Postado
Agora, helix758 disse:

ai mano ninguem tá ganhando nada, so quem não deveria ganhar item era players do mesmo mc, mas tá todo mundo ganhando nada :( poderia ajeitar ?

estranho

Roda esse script:

Mata alguem para testar, vão aparecer os 2 ips no console.

local config = {
    affected = 10, -- how many players (deathAssits) from table deathList should this script be executed for?
    killStorageValue = 3943,
    deathStorageValue = 3944,
    -- commands for the texts (those inside of ||, example: |KILLS| to show skills): KILLS, KILLERNAME, TARGETNAME
    rewardItem = {
        use = true,
        itemid = 5953,
        minLevel = false, -- false if you don't want any level req
        minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
    },
    killMessage = {
        use = true,
        text = "You owned |TARGETNAME|! You have now |KILLERKILLS| kills!",
        messageClass = MESSAGE_STATUS_CONSOLE_BLUE
    },
    killerAnimation = {
        use = false,
        text = "Frag!", -- Only 9 letters! No "commands" here.
        color = 1
    },
    targetAnimation = {
        use = false,
        text = "OWNED!!", -- Only 9 letters! No "commands" here.
        color = 180
    }
}
function onDeath(cid, corpse, deathList)
    for i = 1, math.min(config.affected, getConfigInfo('deathAssistCount')) do
        local killer = deathList
        if(isPlayer(killer) == TRUE) then
            local targetKills = math.max(0, getPlayerStorageValue(cid, config.killStorageValue)) + 1
            local targetDeaths = math.max(0, getPlayerStorageValue(cid, config.deathStorageValue)) + 1
        
            local killerKills = math.max(0, getPlayerStorageValue(killer, config.killStorageValue)) + 1
            local killerDeaths = math.max(0, getPlayerStorageValue(killer, config.deathStorageValue)) + 1
        
            setPlayerStorageValue(killer, config.killStorageValue, targetKills)
            setPlayerStorageValue(cid, config.deathStorageValue, targetDeaths)
            local killerLevel = getPlayerLevel(killer)
            local targetLevel = getPlayerLevel(cid)
			local killerIp = getPlayerIp(killer)
            local targetIp = getPlayerIp(cid)
			print(targetIp)
			print(killerIp)
            local levelDiff = targetLevel - killerLevel
            local values = {
                ["KILLERKILLS"]         = killerKills,
                ["KILLERDEATHS"]        = killerDeaths,
                ["KILLERNAME"]          = getCreatureName(killer),
                ["KILLERLEVEL"]         = killerLevel,
            
                ["TARGETKILLS"]         = targetKills,
                ["TARGETDEATHS"]        = targetDeaths,
                ["TARGETNAME"]          = getCreatureName(cid),
                ["TARGETLEVEL"]         = targetLevel
            }
            function formateString(str)
                return(str:gsub("|([A-Z]+)|", (function(a) return values[a] end)))
            end
        
            if(config.rewardItem.use and (not config.rewardItem.minLevel or targetLevel >= config.rewardItem.minLevel) and (not config.rewardItem.minLevelDiff or levelDiff >= config.rewardItem.minLevelDiff)) then
                local uid = doPlayerAddItem(killer, config.rewardItem.itemid, 1)
            end
            if(config.killMessage.use) then
                doPlayerSendTextMessage(killer, config.killMessage.messageClass, formateString(config.killMessage.text))
            end
            if(config.killerAnimation.use) then
                doSendAnimatedText(getCreaturePosition(killer), config.killerAnimation.text, config.killerAnimation.color)
            end
            if(config.targetAnimation.use) then
                doSendAnimatedText(getCreaturePosition(cid), config.targetAnimation.text, config.targetAnimation.color)
            end
        end
    end
    return true
end

 

asdukeeh.jpg

Postado
  • Autor
4 minutos atrás, DukeeH disse:

estranho

Roda esse script:

Mata alguem para testar, vão aparecer os 2 ips no console.


local config = {
    affected = 10, -- how many players (deathAssits) from table deathList should this script be executed for?
    killStorageValue = 3943,
    deathStorageValue = 3944,
    -- commands for the texts (those inside of ||, example: |KILLS| to show skills): KILLS, KILLERNAME, TARGETNAME
    rewardItem = {
        use = true,
        itemid = 5953,
        minLevel = false, -- false if you don't want any level req
        minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
    },
    killMessage = {
        use = true,
        text = "You owned |TARGETNAME|! You have now |KILLERKILLS| kills!",
        messageClass = MESSAGE_STATUS_CONSOLE_BLUE
    },
    killerAnimation = {
        use = false,
        text = "Frag!", -- Only 9 letters! No "commands" here.
        color = 1
    },
    targetAnimation = {
        use = false,
        text = "OWNED!!", -- Only 9 letters! No "commands" here.
        color = 180
    }
}
function onDeath(cid, corpse, deathList)
    for i = 1, math.min(config.affected, getConfigInfo('deathAssistCount')) do
        local killer = deathList
        if(isPlayer(killer) == TRUE) then
            local targetKills = math.max(0, getPlayerStorageValue(cid, config.killStorageValue)) + 1
            local targetDeaths = math.max(0, getPlayerStorageValue(cid, config.deathStorageValue)) + 1
        
            local killerKills = math.max(0, getPlayerStorageValue(killer, config.killStorageValue)) + 1
            local killerDeaths = math.max(0, getPlayerStorageValue(killer, config.deathStorageValue)) + 1
        
            setPlayerStorageValue(killer, config.killStorageValue, targetKills)
            setPlayerStorageValue(cid, config.deathStorageValue, targetDeaths)
            local killerLevel = getPlayerLevel(killer)
            local targetLevel = getPlayerLevel(cid)
			local killerIp = getPlayerIp(killer)
            local targetIp = getPlayerIp(cid)
			print(targetIp)
			print(killerIp)
            local levelDiff = targetLevel - killerLevel
            local values = {
                ["KILLERKILLS"]         = killerKills,
                ["KILLERDEATHS"]        = killerDeaths,
                ["KILLERNAME"]          = getCreatureName(killer),
                ["KILLERLEVEL"]         = killerLevel,
            
                ["TARGETKILLS"]         = targetKills,
                ["TARGETDEATHS"]        = targetDeaths,
                ["TARGETNAME"]          = getCreatureName(cid),
                ["TARGETLEVEL"]         = targetLevel
            }
            function formateString(str)
                return(str:gsub("|([A-Z]+)|", (function(a) return values[a] end)))
            end
        
            if(config.rewardItem.use and (not config.rewardItem.minLevel or targetLevel >= config.rewardItem.minLevel) and (not config.rewardItem.minLevelDiff or levelDiff >= config.rewardItem.minLevelDiff)) then
                local uid = doPlayerAddItem(killer, config.rewardItem.itemid, 1)
            end
            if(config.killMessage.use) then
                doPlayerSendTextMessage(killer, config.killMessage.messageClass, formateString(config.killMessage.text))
            end
            if(config.killerAnimation.use) then
                doSendAnimatedText(getCreaturePosition(killer), config.killerAnimation.text, config.killerAnimation.color)
            end
            if(config.targetAnimation.use) then
                doSendAnimatedText(getCreaturePosition(cid), config.targetAnimation.text, config.targetAnimation.color)
            end
        end
    end
    return true
end

 

17:46 Warning! The murder of Qqweqwe was not justified.

não ganhou nada

Postado
2 minutos atrás, helix758 disse:

17:46 Warning! The murder of Qqweqwe was not justified.

não ganhou nada

Olha no console do server, vão aparecer os ips. Eu não arrumei o script, apenas botei para aparecer se ele está pegando os ips certos.

asdukeeh.jpg

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