Postado Julho 24, 2016 8 anos Então galera, eu estou criando um otserver e tive um problema com esse evento battlefield. O problema é que quando o evento acaba, os ganhadores não são teleportados para o templo. Gostaria de ajuda, pois entendo muito pouco sobre scripts. Obrigado Ps: todo o script do evento ja está no link acima, mas se for preciso eu posto aqui também.
Postado Julho 24, 2016 8 anos 19 minutos atrás, bielmattos disse: Então galera, eu estou criando um otserver e tive um problema com esse evento battlefield. O problema é que quando o evento acaba, os ganhadores não são teleportados para o templo. Gostaria de ajuda, pois entendo muito pouco sobre scripts. Obrigado Ps: todo o script do evento ja está no link acima, mas se for preciso eu posto aqui também. Troque isso: doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) por isso: local tab = { pos = {x = 1017, y = 1020, z = 7} -- posição x, y, z do seu templo doTeleportThing(cid, tab.pos) em data/lib/battlelib.lua
Postado Julho 24, 2016 8 anos Autor Então @Kemmlly, eu fiz isso e no meu server log aparece esse erro
Postado Julho 24, 2016 8 anos 2 minutos atrás, bielmattos disse: Então @Kemmlly, eu fiz isso e no meu server log aparece esse erro Aonde você colocou essa parte que te mandei? Em que parte do script? Manda ele aí pra mim
Postado Julho 24, 2016 8 anos Autor @Kemmlly eu botei de duas formas e todas as duas deram errado. Toda as duas em data/lib/Battlelib Antes de eu mostrar o que fiz, que fique claro que sou um completo retartado em scripts (UHSAIUGSIAU) A primeira foi dessa forma. Spoiler _Lib_Battle_Info = { Reward = { exp = {true, 1000000}, items = {true, 6527, 1}, premium_days = {false, 2} }, TeamOne = {name = "Black Assassins", storage = 140120, pos = {x=409,y=168,z=7}}, TeamTwo = {name = "Red Barbarians",storage = 140121,pos = {x=375,y=168,z=7}}, storage_count = 180400, tpPos = {x=150, y=47, z=7},local tab = { pos = {x = 160, y = 54, z = 7} -- posição x, y, z do seu templo limit_Time = 10 -- limite de tempo para adentrar o evento } function resetBattle() setGlobalStorageValue(_Lib_Battle_Info.TeamOne.storage, 0) setGlobalStorageValue(_Lib_Battle_Info.TeamTwo.storage, 0) end function OpenWallBattle() local B = { {9118,{x=385, y=157, z=6, stackpos = 1}}, {9118,{x=385, y=158, z=6, stackpos = 1}}, {9118,{x=385, y=159, z=6, stackpos = 1}}, {9118,{x=385, y=160, z=6, stackpos = 1}}, {9118,{x=385, y=161, z=6, stackpos = 1}}, {9118,{x=385, y=162, z=6, stackpos = 1}}, {9118,{x=396, y=157, z=6, stackpos = 1}}, {9118,{x=396, y=158, z=6, stackpos = 1}}, {9118,{x=396, y=159, z=6, stackpos = 1}}, {9118,{x=396, y=160, z=6, stackpos = 1}}, {9118,{x=396, y=161, z=6, stackpos = 1}}, {9118,{x=396, y=162, z=6, stackpos = 1}}, {3517,{x=392, y=171, z=6, stackpos = 1}}, {3517,{x=392, y=172, z=6, stackpos = 1}}, {3517,{x=392, y=173, z=6, stackpos = 1}}, {3517,{x=392, y=174, z=6, stackpos = 1}}, {1543,{x=186, y=57, z=7, stackpos = 1}} } for i = 1, #B do if getTileItemById(B[2], B[1]).uid == 0 then doCreateItem(B[1], 1, B[2]) else doRemoveItem(getThingfromPos(B[2]).uid,1) end end end function doBroadCastBattle(type, msg) for _, cid in pairs(getPlayersOnline()) do if getPlayerStorageValue(cid, _Lib_Battle_Info.TeamOne.storage) >= 1 or getPlayerStorageValue(cid, _Lib_Battle_Info.TeamTwo.storage) >= 1 then doPlayerSendTextMessage(cid,type,msg) end end end function removeBattleTp() local t = getTileItemById(_Lib_Battle_Info.tpPos, 1387).uid return t > 0 and doRemoveItem(t) and doSendMagicEffect(_Lib_Battle_Info.tpPos, CONST_ME_POFF) end function getWinnersBattle(storage) local str, c = "" , 0 for _, cid in pairs(getPlayersOnline()) do if getPlayerStorageValue(cid, storage) == 1 then if _Lib_Battle_Info.Reward.exp[1] == true then doPlayerAddExperience(cid, _Lib_Battle_Info.Reward.exp[2]) end if _Lib_Battle_Info.Reward.items[1] == true then doPlayerAddItem(cid, _Lib_Battle_Info.Reward.items[2], _Lib_Battle_Info.Reward.items[3]) end if _Lib_Battle_Info.Reward.premium_days[1] == true then doPlayerAddPremiumDays(cid, _Lib_Battle_Info.Reward.premium_days[2]) end doRemoveCondition(cid, CONDITION_OUTFIT) doTeleportThing(cid, tab.pos) setPlayerStorageValue(cid, storage, -1) c = c+1 end end str = str .. ""..c.." Player"..(c > 1 and "s" or "").." from team "..(getGlobalStorageValue(_Lib_Battle_Info.TeamOne.storage) == 0 and _Lib_Battle_Info.TeamTwo.name or _Lib_Battle_Info.TeamOne.name).." won the event battlefield!" resetBattle() OpenWallBattle() return doBroadcastMessage(str) end function CheckEvent(delay) if delay > 0 and getGlobalStorageValue(_Lib_Battle_Info.storage_count) > 0 then doBroadcastMessage("[BattleField Event] We are waiting "..getGlobalStorageValue(_Lib_Battle_Info.storage_count).." players to Battlefield starts") elseif delay == 0 and getGlobalStorageValue(_Lib_Battle_Info.storage_count) > 0 then for _, cid in pairs(getPlayersOnline()) do if getPlayerStorageValue(cid, _Lib_Battle_Info.TeamOne.storage) >= 1 or getPlayerStorageValue(cid, _Lib_Battle_Info.TeamTwo.storage) >= 1 then doRemoveCondition(cid, CONDITION_OUTFIT) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) setPlayerStorageValue(cid, _Lib_Battle_Info.TeamOne.storage, -1) setPlayerStorageValue(cid, _Lib_Battle_Info.TeamTwo.storage, -1) end end doBroadcastMessage("The event cannot be started because not had enough players.") setGlobalStorageValue(_Lib_Battle_Info.storage_count, 0) resetBattle() removeBattleTp() end addEvent(CheckEvent, 60000, delay-1) end E a segunda foi dessa forma Spoiler _Lib_Battle_Info = { Reward = { exp = {true, 1000000}, items = {true, 6527, 1}, premium_days = {false, 2} }, TeamOne = {name = "Black Assassins", storage = 140120, pos = {x=409,y=168,z=7}}, TeamTwo = {name = "Red Barbarians",storage = 140121,pos = {x=375,y=168,z=7}}, storage_count = 180400, tpPos = {x=150, y=47, z=7}, limit_Time = 10 -- limite de tempo para adentrar o evento } function resetBattle() setGlobalStorageValue(_Lib_Battle_Info.TeamOne.storage, 0) setGlobalStorageValue(_Lib_Battle_Info.TeamTwo.storage, 0) end function OpenWallBattle() local B = { {9118,{x=385, y=157, z=6, stackpos = 1}}, {9118,{x=385, y=158, z=6, stackpos = 1}}, {9118,{x=385, y=159, z=6, stackpos = 1}}, {9118,{x=385, y=160, z=6, stackpos = 1}}, {9118,{x=385, y=161, z=6, stackpos = 1}}, {9118,{x=385, y=162, z=6, stackpos = 1}}, {9118,{x=396, y=157, z=6, stackpos = 1}}, {9118,{x=396, y=158, z=6, stackpos = 1}}, {9118,{x=396, y=159, z=6, stackpos = 1}}, {9118,{x=396, y=160, z=6, stackpos = 1}}, {9118,{x=396, y=161, z=6, stackpos = 1}}, {9118,{x=396, y=162, z=6, stackpos = 1}}, {3517,{x=392, y=171, z=6, stackpos = 1}}, {3517,{x=392, y=172, z=6, stackpos = 1}}, {3517,{x=392, y=173, z=6, stackpos = 1}}, {3517,{x=392, y=174, z=6, stackpos = 1}}, {1543,{x=186, y=57, z=7, stackpos = 1}} } for i = 1, #B do if getTileItemById(B[2], B[1]).uid == 0 then doCreateItem(B[1], 1, B[2]) else doRemoveItem(getThingfromPos(B[2]).uid,1) end end end function doBroadCastBattle(type, msg) for _, cid in pairs(getPlayersOnline()) do if getPlayerStorageValue(cid, _Lib_Battle_Info.TeamOne.storage) >= 1 or getPlayerStorageValue(cid, _Lib_Battle_Info.TeamTwo.storage) >= 1 then doPlayerSendTextMessage(cid,type,msg) end end end function removeBattleTp() local t = getTileItemById(_Lib_Battle_Info.tpPos, 1387).uid return t > 0 and doRemoveItem(t) and doSendMagicEffect(_Lib_Battle_Info.tpPos, CONST_ME_POFF) end function getWinnersBattle(storage) local str, c = "" , 0 for _, cid in pairs(getPlayersOnline()) do if getPlayerStorageValue(cid, storage) == 1 then if _Lib_Battle_Info.Reward.exp[1] == true then doPlayerAddExperience(cid, _Lib_Battle_Info.Reward.exp[2]) end if _Lib_Battle_Info.Reward.items[1] == true then doPlayerAddItem(cid, _Lib_Battle_Info.Reward.items[2], _Lib_Battle_Info.Reward.items[3]) end if _Lib_Battle_Info.Reward.premium_days[1] == true then doPlayerAddPremiumDays(cid, _Lib_Battle_Info.Reward.premium_days[2]) end doRemoveCondition(cid, CONDITION_OUTFIT)local tab = { pos = {x = 160, y = 54, z = 7} -- posição x, y, z do seu templo doTeleportThing(cid, tab.pos) setPlayerStorageValue(cid, storage, -1) c = c+1 end end str = str .. ""..c.." Player"..(c > 1 and "s" or "").." from team "..(getGlobalStorageValue(_Lib_Battle_Info.TeamOne.storage) == 0 and _Lib_Battle_Info.TeamTwo.name or _Lib_Battle_Info.TeamOne.name).." won the event battlefield!" resetBattle() OpenWallBattle() return doBroadcastMessage(str) end function CheckEvent(delay) if delay > 0 and getGlobalStorageValue(_Lib_Battle_Info.storage_count) > 0 then doBroadcastMessage("[BattleField Event] We are waiting "..getGlobalStorageValue(_Lib_Battle_Info.storage_count).." players to Battlefield starts") elseif delay == 0 and getGlobalStorageValue(_Lib_Battle_Info.storage_count) > 0 then for _, cid in pairs(getPlayersOnline()) do if getPlayerStorageValue(cid, _Lib_Battle_Info.TeamOne.storage) >= 1 or getPlayerStorageValue(cid, _Lib_Battle_Info.TeamTwo.storage) >= 1 then doRemoveCondition(cid, CONDITION_OUTFIT) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) setPlayerStorageValue(cid, _Lib_Battle_Info.TeamOne.storage, -1) setPlayerStorageValue(cid, _Lib_Battle_Info.TeamTwo.storage, -1) end end doBroadcastMessage("The event cannot be started because not had enough players.") setGlobalStorageValue(_Lib_Battle_Info.storage_count, 0) resetBattle() removeBattleTp() end addEvent(CheckEvent, 60000, delay-1) end
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