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Postado

Ao jogar o dinheiro entre os dois depots você deverá dizer H ou L, acontece que se você perde ele demora um segundinho pra tirar do dinheiro do meio e tem como o player pegar novamente este dinheiro... Gostaria de mudar para que assim que o player jogar ele já tirar o dinheiro do meio e caso o player ganhe dê o dobro para ele... Tem como me ajudar por favor? Rep+

 

SEGUE SCRIPT.LUA:



local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)              npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)           npcHandler:onCreatureDisappear(cid)         end
function onCreatureSay(cid, type, msg)      npcHandler:onCreatureSay(cid, type, msg)    end

local config = {
    bonusPercent = 2,
    minimumBet = 100,
    maximumBet = 10000000
}

local storeMoneyAmount = 0 -- Do not touch [We store the amount cash which got betted here]
local ITEM_BLOCKING = 8046

local function getMoneyAmount(position)
    local moneyAmount = 0
    for _, item in ipairs(Tile(position):getItems()) do
        local itemId = item:getId()
        if itemId == ITEM_GOLD_COIN then
            moneyAmount = moneyAmount + item.type
        elseif itemId == ITEM_PLATINUM_COIN then
            moneyAmount = moneyAmount + item.type * 1000
        elseif itemId == ITEM_CRYSTAL_COIN then
            moneyAmount = moneyAmount + item.type * 10000
        end
    end

    return moneyAmount
end

local function handleMoney(cid, position, bonus)
    local npc = Npc(cid)
    if not npc then
        return
    end

    -- Lets remove the cash which was betted
    for _, item in ipairs(Tile(position):getItems()) do
        if isInArray({ITEM_GOLD_COIN, ITEM_PLATINUM_COIN, ITEM_CRYSTAL_COIN, ITEM_BLOCKING}, item:getId()) then
            item:remove()
        end
    end

    -- We lost, no need to continue
    if bonus == 0 then
        npc:say("You lost!", TALKTYPE_SAY)
        position:sendMagicEffect(CONST_ME_POFF)
        return
    end

    -- Cash calculator
    local goldCoinAmount = storeMoneyAmount * bonus
    local crystalCoinAmount = math.floor(goldCoinAmount / 10000)
    goldCoinAmount = goldCoinAmount - crystalCoinAmount * 10000
    local platinumCoinAmount = math.floor(goldCoinAmount / 100)
    goldCoinAmount = goldCoinAmount - platinumCoinAmount * 100

    if goldCoinAmount ~= 0 then
        Game.createItem(ITEM_GOLD_COIN, goldCoinAmount, position)
    end

    if platinumCoinAmount ~= 0 then
        Game.createItem(ITEM_PLATINUM_COIN, platinumCoinAmount, position)
    end

    if crystalCoinAmount ~= 0 then
        Game.createItem(ITEM_CRYSTAL_COIN, crystalCoinAmount, position)
    end

    position:sendMagicEffect(math.random(CONST_ME_FIREWORK_YELLOW, CONST_ME_FIREWORK_BLUE))
    npc:say("You Win!", TALKTYPE_SAY)
end

local function startRollDice(cid, position, number)
    for i = 5792, 5797 do
        local dice = Tile(position):getItemById(i)
        if dice then
            dice:transform(5791 + number)
            break
        end
    end

    local npc = Npc(cid)
    if npc then
        npc:say(string.format("%s rolled a %d", npc:getName(), number), TALKTYPE_MONSTER_SAY)
    end
end

local function executeEvent(cid, dicePosition, number, moneyPosition, bonus)
    local npc = Npc(cid)
    if not npc then
        return
    end
   
    if getMoneyAmount(moneyPosition) ~= storeMoneyAmount then
        npc:say("Where is the money?!", TALKTYPE_SAY)
        return
    end
   
    -- Roll Dice
    addEvent(startRollDice, 400, cid, dicePosition, number)
    dicePosition:sendMagicEffect(CONST_ME_CRAPS)
   
    -- Handle Money
    addEvent(handleMoney, 600, cid, moneyPosition, bonus)
end

local function creatureSayCallback(cid, type, msg)
    if not isInArray({"h", "l"}, msg) then -- Ignore other replies
        return false
    end

    -- Npc Variables
    local npc = Npc()
    local npcPosition = npc:getPosition()

    -- Check if player stand in position
    local playerPosition = Position(npcPosition.x + 2, npcPosition.y, npcPosition.z)
    local topCreature = Tile(playerPosition):getTopCreature()
    if not topCreature then
        npc:say("Please go stand next to me.", TALKTYPE_SAY)
        playerPosition:sendMagicEffect(CONST_ME_TUTORIALARROW)
        playerPosition:sendMagicEffect(CONST_ME_TUTORIALSQUARE)
        return false
    end

    -- Make sure also the player who stand there, is the one who is betting. To keep out people from disturbing
    if topCreature:getId() ~= cid then
        return false
    end
    -- High or Low numbers
    local rollType = 0
    if msgcontains(msg, "l") then
        rollType = 1
    elseif msgcontains(msg, "h") then
        rollType = 2
    else
        return false
    end

    -- Check money Got betted
    local moneyPosition = Position(npcPosition.x + 1, npcPosition.y -1, npcPosition.z)
    storeMoneyAmount = getMoneyAmount(moneyPosition)
    if storeMoneyAmount < config.minimumBet or storeMoneyAmount > config.maximumBet then
        npc:say(string.format("You can only bet min: %d and max: %d gold coins.", config.minimumBet, config.maximumBet), TALKTYPE_SAY)
        return false
    end
    -- Money is betted, lets block them from getting moved // This is one way, else we can set actionid, on the betted cash.
    Game.createItem(ITEM_BLOCKING, 1, moneyPosition)

    -- Roll Number
    local rollNumber = math.random(6)

    -- Win or Lose
    local bonus = 0
    if rollType == 1 and isInArray({1, 2, 3}, rollNumber) then
        bonus = config.bonusPercent
    elseif rollType == 2 and isInArray({4, 5, 6}, rollNumber) then
        bonus = config.bonusPercent
    end
   
    -- Money handle and roll dice
    addEvent(executeEvent, 100, npc:getId(), Position(npcPosition.x, npcPosition.y - 1, npcPosition.z), rollNumber, moneyPosition, bonus)
    return true
end

function onThink()
    -- Anti trash
    local npcPosition = Npc():getPosition()
    local moneyPosition = Position(npcPosition.x + 1, npcPosition.y - 1, npcPosition.z)

    for _, item in ipairs(Tile(moneyPosition):getItems()) do
        local itemId = item:getId()
        if not isInArray({ITEM_GOLD_COIN, ITEM_PLATINUM_COIN, ITEM_CRYSTAL_COIN, ITEM_BLOCKING}, itemId) and ItemType(itemId):isMovable() then
            item:remove()
        end
    end
   
    local dicePosition = Position(npcPosition.x, npcPosition.y - 1, npcPosition.z)
    for _, item in ipairs(Tile(dicePosition):getItems()) do
        local itemId = item:getId()
        if not isInArray({5792, 5793, 5794, 5795, 5796, 5797}, itemId) and ItemType(itemId):isMovable() then
            item:remove()
        end
    end

    npcHandler:onThink()                   
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)

Editado por Leo Zanin
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  • CirocReturn
    CirocReturn

    O Script que eu uso é diferente e não me lembro de acontecer esse erro, se quiser testar: local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.pa

Postado

O Script que eu uso é diferente e não me lembro de acontecer esse erro, se quiser testar:

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
 
function onCreatureAppear(cid)                          npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid)                       npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg)          npcHandler:onCreatureSay(cid, type, msg) end
function onThink()                                              npcHandler:onThink() end
 
local function delayMoneyRemoval(item, pos)
        doRemoveItem(getTileItemById(pos, item).uid)
        return true
end
 
local function placeMoney(amount, table_middle_pos)
        local remain = amount
        local crystal_coins = 0
        local platinum_coins = 0
 
        if (math.floor(amount / 10000) >= 1) then
                crystal_coins = math.floor(amount / 10000)
                remain = remain - crystal_coins * 10000
        end
        if ((remain / 100) >= 1) then
                platinum_coins = remain / 100
        end
        addEvent(doCreateItem, 550, 2152, platinum_coins, table_middle_pos)
        addEvent(doCreateItem, 600, 2160, crystal_coins, table_middle_pos)
end
 
local function rollDice(roll, cc_count, pc_count, table_left_pos, table_middle_pos, npc)
        local dice_ids = {5792, 5793, 5794, 5795, 5796, 5797}
        local random_rollval = math.random(1,6)
        local total_g = (10000 * cc_count) + (100 * pc_count)
        local prize_percent = 0.8 -- 80%
 
        if ((total_g) <= 300000 and (total_g) >= 5000) then
                doSendMagicEffect(table_left_pos, CONST_ME_CRAPS)
 
                for _, itemId in pairs(dice_ids) do
                                if(getTileItemById(table_left_pos, itemId).uid > 0) then
                                doTransformItem(getTileItemById(table_left_pos, itemId).uid, dice_ids[random_rollval])
                        end
                end
 
                if (roll == 1 and random_rollval <= 3) then
                        placeMoney(total_g + (total_g * prize_percent), table_middle_pos)
                        addEvent(doSendMagicEffect, 400, table_left_pos, CONST_ME_SOUND_GREEN)
                        addEvent(doSendMagicEffect, 700, table_left_pos, CONST_ME_SOUND_GREEN)
                        addEvent(doCreatureSay, 500, npc, "You win!", TALKTYPE_SAY, false, 0)
                elseif (roll == 2 and random_rollval >= 4) then
                        placeMoney(total_g + (total_g * prize_percent), table_middle_pos)
                        addEvent(doSendMagicEffect, 400, table_left_pos, CONST_ME_SOUND_GREEN)
                        addEvent(doSendMagicEffect, 700, table_left_pos, CONST_ME_SOUND_GREEN)
                        addEvent(doCreatureSay, 500, npc, "You win!", TALKTYPE_SAY, false, 0)
                else
                        addEvent(doSendMagicEffect, 400, table_left_pos, CONST_ME_BLOCKHIT)
                        addEvent(doSendMagicEffect, 700, table_left_pos, CONST_ME_BLOCKHIT)
                        addEvent(doCreatureSay, 500, npc, "Better luck next time.", TALKTYPE_SAY, false, 0)
                end
                doCreatureSay(npc, string.format("%s rolled a %d.", getCreatureName(npc), random_rollval), TALKTYPE_ORANGE_1, false, 0, table_left_pos)
        else
                addEvent(doCreateItem, 100, 2160, cc_count, table_middle_pos)
                addEvent(doCreateItem, 150, 2152, pc_count, table_middle_pos)
                doCreatureSay(npc, "The minimum wager is 5K and the maximum wager is 300K.", TALKTYPE_SAY, false, 0)
        end
        return true
end
 
function creatureSayCallback(cid, type, msg)

        -- NPC userdata instance
        local npc = getNpcCid()
 
        -- Game table position userdata instances
        local table_left_pos = {x = 32260, y = 32274, z = 12} -- Pos da frente do Npc onde gira o dado
        local table_middle_pos = {x = 32261, y = 32274, z = 12} -- Pos do meio onde vai o dinheiro
 
        -- Search for coins on the left and middle tables and create item userdata instances
        local table_middle_cc = getTileItemById(table_middle_pos, 2160)
        local table_middle_pc = getTileItemById(table_middle_pos, 2152)
 
        -- Other variables
        local cc_count = 0
        local pc_count = 0
        local ROLL, LOW, HIGH = 0, 1, 2
        posplayer = {x=32262, y=32275, z=12} -- Pos onde o player precisa estar
                local ppos = getPlayerPosition(cid)
        if ppos.x == posplayer.x and ppos.y == posplayer.y then
        if isInArray({"H", "HIGH", "high", "h"}, msg) then
                        ROLL = HIGH
                elseif  isInArray({"L", "LOW", "l", "low"}, msg) then
                        ROLL = LOW             
                else
                        return false
                end
                if (table_middle_cc.uid ~= 0) then
                        cc_count = table_middle_cc.type
                        doTeleportThing(table_middle_cc.uid, table_left_pos)
                        addEvent(delayMoneyRemoval, 300, 2160, table_left_pos)
                end
                if (table_middle_pc.uid ~= 0) then
                        pc_count = table_middle_pc.type
                        doTeleportThing(table_middle_pc.uid, table_left_pos)
                        addEvent(delayMoneyRemoval, 300, 2152, table_left_pos)
                end
                addEvent(rollDice, 500, ROLL, cc_count, pc_count, table_left_pos, table_middle_pos, npc)
        else
                return false
        end
        return true
end
 
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

 

Ajudei? REP+

gLpfVZ6.png.1639daf943fbd385c7ba030675b6ffc0.png

DotA Event (TFS 1.x) => Clique Aqui

Skype: rike.sexy

Postado
Em 05/08/2016 ás 15:49, Leo Zanin disse:

Agradeço mas esse ai tem vários bugs ^^ um deles é multiplicar seus kk's... Se você usa no seu servidor cuidado @CirocReturn

Ta com bug este sistema? Me explica eu uso ele!

 

                                                           

55f6tc.gif                     

Postado
  • Autor
12 horas atrás, Rodrigo0lg disse:

Ta com bug este sistema? Me explica eu uso ele!

Eu expliquei no início do tópico amigo...

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