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@MaTTch

Dica: deixe as variáveis locais e não globais.

 

não sei oque isso significa (:

Editado por blackz (veja o histórico de edições)

Eu que não fumo, queria um cigarro
Eu que não amo você
Envelheci dez anos ou mais
Nesse último mês
Eu que não bebo, pedi um conhaque
Pra enfrentar o inverno
Que entra pela porta
Que você deixou aberta ao sair
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  • Tente trocar essa parte:     Por essa:   Dica: deixe as variáveis locais e não globais.

Postado
  • Autor

 

@MaTTch

cara, e fiz uma alteração no script, e adicionei mais itemprizes e agora qdo ganha alguma item, ele da a msg de que ganho o item e em seguida essa ação é executada

Em 11/08/2016 ás 21:02, MaTTch disse:

elseif(M == #configs.stones_prize) then

doPlayerSendTextMessage(cid, 22, "You have not won anything, try again..")

end

local configs = {
sign = {{level = {0,9}, percent = 5},
{level = {10,19}, percent = 8},
{level = {20,29}, percent = 11},
{level = {30,39}, percent = 14},
{level = {40,49}, percent = 17},
{level = {50,59}, percent = 20},
{level = {60,69}, percent = 23},
{level = {70,79}, percent = 26},
{level = {80,89}, percent = 29},
{level = {90,99}, percent = 32},
{level = {100,200}, percent = 35}},
stones = {1285, 1356},
stones_prize = {
{itemprize = 1294, quant = {1,5}, percent = {1,50}}, --small stones
{itemprize = 2145, quant = {1,5}, percent = {51,55}}, -- small diamond
{itemprize = 2146, quant = {1,5}, percent = {56,60}}, -- small sapphire
{itemprize = 2147, quant = {1,5}, percent = {61,65}}, -- small ruby
{itemprize = 2149, quant = {1,5}, percent = {66,70}}, -- small emerald
{itemprize = 2150, quant = {1,5}, percent = {71,75}}, -- small amethyst
},
grounds = {406},
grounds_prize = {
{itemprize = 1294, quant = {1,5}, percent = {1,50}}, --small stones
{itemprize = 2145, quant = {1,5}, percent = {51,55}}, -- small diamond
{itemprize = 2146, quant = {1,5}, percent = {56,60}}, -- small sapphire
{itemprize = 2147, quant = {1,5}, percent = {61,65}}, -- small ruby
{itemprize = 2149, quant = {1,5}, percent = {66,70}}, -- small emerald
{itemprize = 2150, quant = {1,5}, percent = {71,75}}, -- small amethyst
{itemprize = 2219, quant = {1,1}, percent = {76,84}}, -- banana skin
{itemprize = 2220, quant = {1,1}, percent = {85,93}}, -- dirty fur
{itemprize = 5888, quant = {1,4}, percent = {94,98}}, -- iron
{itemprize = 5887, quant = {1,3}, percent = {99,100}}, -- steel
},
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
local skills = getPlayerSkill(cid, SKILL_SWORD)
if isInArray(configs.stones, itemEx.itemid) then
doPlayerAddSkillTry(cid, SKILL_SWORD, 1)
transform_stone = math.random(1, 100)
	if transform_stone < 16 then
		doTransformItem(itemEx.uid, 2160)
		doPlayerSendTextMessage(cid, 22, "More luck in your next time.")
	else
		for L = 1, #configs.sign do
			if skills >= configs.sign[L].level[1] and skills <= configs.sign[L].level[2] then				
				if item.itemid == 4874 then
					percent = configs.sign[L].percent + 75
					stry = 2
				else
					percent = configs.sign[L].percent
					stry = 1
				end
				print('Skill: '.. skills ..'.')
				print('Porce: '.. percent ..'%.')
				print('Stry: '.. stry ..'.')
				percent_chance = math.random(1, 100)
				print('PC '.. percent_chance ..'.')
				if percent_chance <= percent then
					for_stone_prize = math.random(1, 100)
					for M = 1, #configs.stones_prize do						
						print('SP '.. for_stone_prize..'.')
						if for_stone_prize >= configs.stones_prize[M].percent[1] and for_stone_prize <= configs.stones_prize[M].percent[2] then
							quant = math.random(configs.stones_prize[M].quant[1],configs.stones_prize[M].quant[2])
							doPlayerAddSkillTry(cid, SKILL_SWORD, stry)
							doPlayerAddItem(cid, configs.stones_prize[M].itemprize, quant)
							doPlayerSendTextMessage(cid, 22, "You won ".. quant .." ".. getItemNameById(configs.stones_prize[M].itemprize) ..".")
							break_chance = math.random(1,100)
							if break_chance < 6 then
								doTransformItem(itemEx.uid, 2160)
							end							
						elseif (M == #configs.stones_prize) then
							doPlayerSendTextMessage(cid, 22, "You have not won anything, try again..")												
						end
					end
				else
					doPlayerSendTextMessage(cid, 22, "You did not succeed in mining , try again.")
				end
			break
			end		
		end
	end	
elseif isInArray(configs.grounds, itemEx.itemid) then
		doPlayerAddSkillTry(cid, SKILL_SWORD, 1)
		transform_ground = math.random(1, 100)
			if transform_ground < 16 then
				doTransformItem(itemEx.uid, 2160)
				doPlayerSendTextMessage(cid, 22, "More luck in your next time.")
			else
				for L = 1, #configs.sign do
					if skills >= configs.sign[L].level[1] and skills <= configs.sign[L].level[2] then				
						if item.itemid == 4874 then
							percent = configs.sign[L].percent + 75
							stry = 2
						else
							percent = configs.sign[L].percent
							stry = 1
						end
						print('Skill: '.. skills ..'.')
						print('Porce: '.. percent ..'%.')
						print('Stry: '.. stry ..'.')
						percent_chance = math.random(1, 100)
						print('PC '.. percent_chance ..'.')
						if percent_chance <= percent then
							for_ground_prize = math.random(1, 100)
							for M = 1, #configs.grounds_prize do						
								print('SP '.. for_ground_prize..'.')
								if for_ground_prize >= configs.grounds_prize[M].percent[1] and for_ground_prize <= configs.grounds_prize[M].percent[2] then
									quant = math.random(configs.grounds_prize[M].quant[1],configs.grounds_prize[M].quant[2])
									doPlayerAddSkillTry(cid, SKILL_SWORD, stry)
									doPlayerAddItem(cid, configs.grounds_prize[M].itemprize, quant)
									doPlayerSendTextMessage(cid, 22, "You won ".. quant .." ".. getItemNameById(configs.grounds_prize[M].itemprize) ..".")
									break_chance = math.random(1,100)
									if break_chance < 6 then
										doTransformItem(itemEx.uid, 2160)
									end
								elseif (M == #configs.grounds_prize) then
									doPlayerSendTextMessage(cid, 22, "You have not won anything, try again..")
								end
							end
						else
							doPlayerSendTextMessage(cid, 22, "You did not succeed in mining , try again.")
						end
					break
					end		
				end
			end	
	end
end

 

Editado por blackz (veja o histórico de edições)

Eu que não fumo, queria um cigarro
Eu que não amo você
Envelheci dez anos ou mais
Nesse último mês
Eu que não bebo, pedi um conhaque
Pra enfrentar o inverno
Que entra pela porta
Que você deixou aberta ao sair
avatar_1218.gif
Postado

@blackz

Spoiler

local config = {
	sign = {
		{level = {0,9}, percent = 5},
		{level = {10,19}, percent = 8},
		{level = {20,29}, percent = 11},
		{level = {30,39}, percent = 14},
		{level = {40,49}, percent = 17},
		{level = {50,59}, percent = 20},
		{level = {60,69}, percent = 23},
		{level = {70,79}, percent = 26},
		{level = {80,89}, percent = 29},
		{level = {90,99}, percent = 32},
		{level = {100,200}, percent = 35}
	},
	stones = {1285, 1356},
	stones_prize = {
		{itemprize = 1294, quant = {1,5}, percent = {1,50}}, --small stones
		{itemprize = 2145, quant = {1,5}, percent = {51,55}}, -- small diamond
		{itemprize = 2146, quant = {1,5}, percent = {56,60}}, -- small sapphire
		{itemprize = 2147, quant = {1,5}, percent = {61,65}}, -- small ruby
		{itemprize = 2149, quant = {1,5}, percent = {66,70}}, -- small emerald
		{itemprize = 2150, quant = {1,5}, percent = {71,75}} -- small amethyst
	},
	grounds = {406},
	grounds_prize = {
		{itemprize = 1294, quant = {1,5}, percent = {1,50}}, --small stones
		{itemprize = 2145, quant = {1,5}, percent = {51,55}}, -- small diamond
		{itemprize = 2146, quant = {1,5}, percent = {56,60}}, -- small sapphire
		{itemprize = 2147, quant = {1,5}, percent = {61,65}}, -- small ruby
		{itemprize = 2149, quant = {1,5}, percent = {66,70}}, -- small emerald
		{itemprize = 2150, quant = {1,5}, percent = {71,75}}, -- small amethyst
		{itemprize = 2219, quant = {1,1}, percent = {76,84}}, -- banana skin
		{itemprize = 2220, quant = {1,1}, percent = {85,93}}, -- dirty fur
		{itemprize = 5888, quant = {1,4}, percent = {94,98}}, -- iron
		{itemprize = 5887, quant = {1,3}, percent = {99,100}} -- steel
	}
}

function onUse(cid, item, fromPosition, itemEx, toPosition)
	local tab
	
	local skill = getPlayerSkill(cid, SKILL_SWORD)
	if(isInArray(config.stones, itemEx.itemid)) then
		tab = config.stones_prize
	elseif(isInArray(config.grounds, itemEx.itemid)) then
		tab = config.grounds_prize
	end
	
	if(tab) then
		doPlayerAddSkillTry(cid, SKILL_SWORD, 1)
		
		if(math.random(1, 100) < 16) then -- break chance
			doTransformItem(itemEx.uid, 2160, 1)
			doPlayerSendTextMessage(cid, 22, "More luck in your next time.")
		else
			for _, sign in ipairs(config.sign) do
				local percent, skillTry, PC
				if(skill >= sign.level[1] and skill <= sign.level[2]) then
					if(item.itemid == 4874) then
						percent = sign.percent + 75
						skillTry = 2
					else
						percent = sign.percent
						skillTry = 1
					end
					
					PC = math.random(1, 100)
					
					print('Skill: '.. skill ..'.')
					print('Porce: '.. percent ..'%.')
					print('Stry: '.. skillTry ..'.')
					print('PC '.. PC ..'.')
					
					if(PC <= percent) then
						PC = math.random(1, 100)
						print('SP '.. PC..'.')
						
						for n, prize in ipairs(tab) do
							if(PC >= prize.percent[1] and PC <= prize.percent[2]) then
								local quant = math.random(prize.quant[1], prize.quant[2])
								doPlayerAddSkillTry(cid, SKILL_SWORD, skillTry)
								doPlayerAddItem(cid, prize.itemprize, quant)
								doPlayerSendTextMessage(cid, 22, "You won ".. quant .." ".. getItemNameById(prize.itemprize) ..".")
								
								if(math.random(1, 100) < 6) then -- break chance
									doTransformItem(itemEx.uid, 2160, 1)
								end
								break
								
							elseif(n == #tab) then
								doPlayerSendTextMessage(cid, 22, "You have not won anything, try again.")
							end
						end
					else
						doPlayerSendTextMessage(cid, 22, "You did not succeed in mining, try again.")
					end
					break
				end
			end
		end
	end
	return true
end

 

 

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