Postado Agosto 17, 2016 8 anos Galera eu tenho uma anihilaitor modificada que sao 8 players, porem mesmo com jogadores na arena é possivel entrar mais 8 players totalizando 16 e assim vai indo, queria saber se alguem te algum script que eu possa INCREMENTAR para que seja possivel entrar na quest somente se nao tiver nimguem, caso tenha player e alguem tente entrar a a seguinte msg é exibida: "Ja existe um time realizando a quest, aguarde"... E se for possivel tambem queria um tempo maximo para cada time que estiver la dentro vlw Ajudem ae please!
Postado Agosto 21, 2016 8 anos Autor Em 18/08/2016 ás 18:08, Mathwsz disse: @Pejo Poste o script para que eu possa lhe ajudar. function onUse(cid, item, frompos, item2, topos) if item.uid == 29125 then if item.itemid == 1946 then player1pos = {x=411, y=849, z=7, stackpos=253} player1 = getThingfromPos(player1pos) player2pos = {x=412, y=849, z=7, stackpos=253} player2 = getThingfromPos(player2pos) player3pos = {x=411, y=850, z=7, stackpos=253} player3 = getThingfromPos(player3pos) player4pos = {x=412, y=850, z=7, stackpos=253} player4 = getThingfromPos(player4pos) player5pos = {x=411, y=854, z=7, stackpos=253} player5 = getThingfromPos(player5pos) player6pos = {x=412, y=854, z=7, stackpos=253} player6 = getThingfromPos(player6pos) player7pos = {x=411, y=855, z=7, stackpos=253} player7 = getThingfromPos(player7pos) player8pos = {x=412, y=855, z=7, stackpos=253} player8 = getThingfromPos(player8pos) if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 and player5.itemid > 0 and player6.itemid > 0 and player7.itemid > 0 and player8.itemid > 0 then player1level = getPlayerLevel(player1.uid) player2level = getPlayerLevel(player2.uid) player3level = getPlayerLevel(player3.uid) player4level = getPlayerLevel(player4.uid) player5level = getPlayerLevel(player5.uid) player6level = getPlayerLevel(player6.uid) player7level = getPlayerLevel(player7.uid) player8level = getPlayerLevel(player8.uid) questlevel = 5 if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel and player5level >= questlevel and player6level >= questlevel and player7level >= questlevel and player8level >= questlevel then lavahole1pos = {x=452, y=848, z=7} lavahole2pos = {x=454, y=863, z=7} lavahole3pos = {x=472, y=879, z=7} doSummonCreature("lavahole", lavahole1pos) doSummonCreature("lavahole", lavahole2pos) doSummonCreature("lavahole", lavahole3pos) nplayer1pos = {x=471, y=861, z=7} nplayer2pos = {x=472, y=861, z=7} nplayer3pos = {x=471, y=862, z=7} nplayer4pos = {x=472, y=862, z=7} nplayer5pos = {x=430, y=854, z=7} nplayer6pos = {x=431, y=854, z=7} nplayer7pos = {x=430, y=855, z=7} nplayer8pos = {x=431, y=855, z=7} doSendMagicEffect(player1pos,2) doSendMagicEffect(player2pos,2) doSendMagicEffect(player3pos,2) doSendMagicEffect(player4pos,2) doSendMagicEffect(player5pos,2) doSendMagicEffect(player6pos,2) doSendMagicEffect(player7pos,2) doSendMagicEffect(player8pos,2) doTeleportThing(player1.uid,nplayer1pos) doTeleportThing(player2.uid,nplayer2pos) doTeleportThing(player3.uid,nplayer3pos) doTeleportThing(player4.uid,nplayer4pos) doTeleportThing(player5.uid,nplayer5pos) doTeleportThing(player6.uid,nplayer6pos) doTeleportThing(player7.uid,nplayer7pos) doTeleportThing(player8.uid,nplayer8pos) doSendMagicEffect(nplayer1pos,10) doSendMagicEffect(nplayer2pos,10) doSendMagicEffect(nplayer3pos,10) doSendMagicEffect(nplayer4pos,10) doSendMagicEffect(nplayer5pos,10) doSendMagicEffect(nplayer6pos,10) doSendMagicEffect(nplayer7pos,10) doSendMagicEffect(nplayer8pos,10) doTransformItem(item.uid,1945) else doPlayerSendCancel(cid,"Necessarios que todo sejam level 100.") end else doPlayerSendCancel(cid,"Voce precisa de 8 jogadores.") end end if item.itemid == 1945 then starting={x=487, y=886, z=7, stackpos=253} checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos} ending={x=425, y=831, z=7, stackpos=253} players=0 totalmonsters=0 monster = {} repeat creature= getThingfromPos(checking) if creature.itemid > 0 then if getPlayerAccess(creature.uid) == 0 then players=players+1 end if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then totalmonsters=totalmonsters+1 monster[totalmonsters]=creature.uid end end checking.x=checking.x+1 if checking.x>ending.x then checking.x=starting.x checking.y=checking.y+1 end until checking.y>ending.y if players==0 then trash= {x=233, y=125, z=10} current=0 repeat current=current+1 doTeleportThing(monster[current],trash) until current>=totalmonsters doTransformItem(item.uid,1946) end end end if item.uid == 5006 then queststatus = getPlayerStorageValue(cid,100) if queststatus == -1 then doPlayerSendTextMessage(cid,22,"You have found a lavahole armor.") doPlayerAddItem(cid,2494,1) setPlayerStorageValue(cid,100,1) else doPlayerSendTextMessage(cid,22,"It is empty.") end end if item.uid == 5007 then queststatus = getPlayerStorageValue(cid,100) if queststatus ~= 1 then doPlayerSendTextMessage(cid,22,"You have found a magic sword.") doPlayerAddItem(cid,2400,1) setPlayerStorageValue(cid,100,1) else doPlayerSendTextMessage(cid,22,"It is empty.") end end if item.uid == 5008 then queststatus = getPlayerStorageValue(cid,100) if queststatus ~= 1 then doPlayerSendTextMessage(cid,22,"You have found a stonecutter axe.") doPlayerAddItem(cid,2431,1) setPlayerStorageValue(cid,100,1) else doPlayerSendTextMessage(cid,22,"It is empty.") end end if item.uid == 5009 then queststatus = getPlayerStorageValue(cid,100) if queststatus ~= 1 then doPlayerSendTextMessage(cid,22,"You have found a Thunder Hammer.") doPlayerAddItem(cid,2421,1) setPlayerStorageValue(cid,100,1) else doPlayerSendTextMessage(cid,22,"It is empty.") end end return 1 end
Postado Agosto 24, 2016 8 anos Em 17/08/2016 ás 19:02, Pejo disse: Galera eu tenho uma anihilaitor modificada que sao 8 players, porem mesmo com jogadores na arena é possivel entrar mais 8 players totalizando 16 e assim vai indo, queria saber se alguem te algum script que eu possa INCREMENTAR para que seja possivel entrar na quest somente se nao tiver nimguem, caso tenha player e alguem tente entrar a a seguinte msg é exibida: "Ja existe um time realizando a quest, aguarde"... E se for possivel tambem queria um tempo maximo para cada time que estiver la dentro vlw Ajudem ae please! Já conseguiu oq queria?
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