Postado Outubro 1, 2016 8 anos galera eu instalei o sistema de recompensa no meu ot só q o npc não tem a parte dos procurados exemplo eu adciono alguem lá pra ser caçado ai num da pra saber quem ta sendo caçado. Spoiler --[[ SISTEMA DE CAÇADOR DE RECOMPENSAS FEITO POR LEORIC [OMEGA] ]]-- local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid local playerReward = getPlayerStorageValue(cid, bountyReward) local points = getPlayerStorageValue(cid, bountyPoints) > 0 and getPlayerStorageValue(cid, bountyPoints) or 0 if msgcontains(msg,'assassin guild') then selfSay('Sim, eu sou o lider da Guild dos Assassinos. Voce quer dar {hunted} em alguem, ver o seu rank {pontos} ou quer {informacoes} sobre o sistema?',cid) talkState[talkUser] = 1 elseif talkState[talkUser] == 1 then if msgcontains(msg,'hunted') then selfSay('Yesss, a bounty?! Good for businessss. The death of whom do you wish? Give me a {name}.',cid) talkState[talkUser] = 2 elseif msgcontains(msg,'informacoes') then selfSay('It isss very sssimple. You give me a name and money and I\'ll put it at the bounty board. You can check who hasss an active bounty there too. Who kills that person, gets the money. Ssssimple. And, of course, you don\'t get paid to kill a person whose bounty you posted.',cid) elseif msgcontains(msg, 'pontos') then if bountyConfig.points == false and bountyConfig.omegaPointSystem == false then selfSay('Point system is currently disabled.',cid) else selfSay('You have '..points..' bounty points.',cid) end elseif msgcontains(msg,'reward') then if playerReward > 0 then doPlayerAddMoney(cid, playerReward) selfSay('Here you go, my bounty hunter friend, '..playerReward..' gps.', cid) setPlayerStorageValue(cid, bountyReward, 0) talkState[talkUser] = 1 else selfSay('Nope, you have no reward to collect.',cid) talkState[talkUser] = 1 end elseif msgcontains(msg, 'most wanted') then local players = getTopBounties(10) local names = {} local str = '' if not players then selfSay('There are no active bounties at this moment.',cid) return true end for index, pid in ipairs(players) do table.insert(names,'{'..index..'} '..getPlayerNameByGUID(pid)..' ['..getPlayerBounty(getPlayerNameByGUID(pid))..']\n') end str = table.concat(names) doPlayerPopupFYI(cid, str) end elseif talkState[talkUser] == 2 then if not playerExist(msg) then selfSay('No, no, no. That is not a valid target. Give me a {name}!',cid) elseif string.lower(msg) == string.lower(getCreatureName(cid)) then selfSay('You can\'t post a bounty on yourself, stupid!', cid) else playername = {} playername[cid] = msg selfSay('Very well. The service has a minimum cost of '..bountyConfig.min..' and we take a '..bountyConfig.fee..'% fee of your bounty. How much do you want to deposit on your bounty?',cid) talkState[talkUser] = 3 end elseif talkState[talkUser] == 3 then if tonumber(msg) ~= nil and tonumber(msg) and tonumber(msg) >= bountyConfig.min then bounty = tonumber(msg) if doPlayerRemoveMoney(cid, bounty) then doPlayerAddBounty(playername[cid], math.ceil(((1-(bountyConfig.fee/100))*bounty))) setGlobalStorageValue(getPlayerGUIDByName(playername[cid])+20000, getPlayerGUIDByName(getCreatureName(cid))) selfSay('You have sssuccessfully posted a bounty for '..playername[cid]..'.',cid) selfSay('Would you like anything else? Maybe {post} a bounty on someone, check the {most wand} or your {points}? Get your {reward}? Or maybe some {information} about our bounty system?',cid) playername[cid] = nil talkState[talkUser] = 1 else selfSay('You can\'t fool me, you basssstard! You don\'t pay, I add no bounty!',cid) talkState[talkUser] = 1 end else selfSay('I\'m still expecting a real bounty, my friend... it has to be bigger than '..bountyConfig.min..'.',cid) end end return true end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) OT PURA DIVERSÃO | IP: otfun.servegame.com | 8.60 | Port: 7171
Participe da conversa
Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.