Postado Novembro 21, 2016 8 anos 100% feito por mim. Créditos "youtube, tibiawiki.br e tibiawiki.com" THE FLAMING ORCHID em xxxx\data\monster\demons... cria um arquivo chamado "the flaming orchid.xml" e adicionar o seguinte script ... Spoiler <?xml version="1.0" encoding="UTF-8"?><monster name="The Flaming Orchid" nameDescription="The Flaming Orchid" race="blood" experience="8500" speed="160" manacost="0"><health now="4000" max="4000" /><look type="150" head="114" body="94" legs="78" feet="79" addons="3" corpse="24643" /><targetchange interval="4000" chance="20" /><flags><flag summonable="0" /><flag attackable="1" /><flag hostile="1" /><flag illusionable="0" /><flag convinceable="0" /><flag pushable="0" /><flag canpushitems="1" /><flag canpushcreatures="1" /><flag targetdistance="1" /><flag staticattack="80" /><flag runonhealth="250" /></flags><attacks><attack name="melee" interval="2000" min="0" max="-252" /><attack name="the flaming orchid fire" interval="2000" chance="12" range="3" target="1" min="-100" max="-300"/> <attack name="death" interval="2000" chance="10" range="6" target="1" radius="6" min="100" max="-500"><attribute key="areaEffect" value="mortarea" /></attack><attack name="lifedrain" interval="4000" chance="15" length="8" spread="0" min="-100" max="-350"><attribute key="areaEffect" value="yellowspark" /></attack><attack name="fire" interval="2000" chance="11" range="6" target="1" radius="6" min="-100" max="-200"><attribute key="shootEffect" value="fire" /><attribute key="areaEffect" value="fire" /> </attack> </attacks><defenses armor="49" defense="49"><defense name="the flaming orchid paralyze" interval="3000" chance="12" range="3" target="0" min="-100" max="-300"/> <defense name="healing" interval="2000" chance="15" min="100" max="280"><attribute key="areaEffect" value="blueshimmer" /></defense><defense name="invisible" interval="2000" chance="20" duration="8000"><attribute key="areaEffect" value="teleport" /></defense> </defenses><elements><element physicalPercent="-10" /><element holyPercent="-10" /><element icePercent="-10" /><element energyPercent="-5" /><element deathPercent="20" /> </elements><immunities><immunity fire="1" /><immunity paralyze="1" /><immunity invisible="1" /></immunities><voices interval="2000" chance="7"><voice sentence="I will end your torment. Do not run, little mortal." /><voice sentence="*SNIFF* *SNIFF* BLOOD! I CAN SMELL YOU, MORTAL!" yell="1" /></voices><loot><!-- tibia.com --><item id="2148" countmax="238" chance="97000" /><!-- gold coin --> <item id="2152" countmax="10" chance="22222" /> <!-- platinum coin --> <item id="24630" chance="9000" /> <!-- Golden Lotus Brooch --> <item id="24631" chance="15000" /> <!-- Peacock Feather Fan --> <item id="8472" countmax="2" chance="4100" /> <!-- Great Spirit Potion --><!-- tibia.br --><item id="7368" countmax="13" chance="7350" /> <!-- Assassin Star --><item id="6500" chance="6330" /> <!-- Demonic Essence --><item id="9971" chance="5330" /> <!-- Gold Ingot --> <item id="2150" countmax="2" chance="8200" /> <!-- small amethyst --><item id="8473" countmax="4" chance="5200" /> <!-- Ultimate Health Potion --> <item id="2155" chance="4260" /> <!-- green gem --><item id="7899" chance="3400" /> <!-- Magma Coat --><item id="2186" chance="11111" /> <!-- Moonlight rod --><item id="2185" chance="7000" /> <!-- Necrotic rod --><item id="24637" chance="2300" /> <!-- Oriental Shoes --> <item id="5944" chance="4800" /> <!-- Soul Orb --><item id="2153" chance="2260" /> <!-- violet gem --> <!-- youtube --> <item id="6558" chance="3260" /> <!-- concentrated demonic blood --> <item id="6558" chance="6260" /> <!-- concentrated demonic blood --> <item id="6558" chance="9260" /> <!-- concentrated demonic blood --> <item id="6300" chance="2260" /> <!-- death ring --> </loot></monster> em xxxx\data\monster... "monster.xml" adicionar: Spoiler <monster name="The Flaming Orchid" file="demons/the flaming orchid.xml" /> em xxx\data\spells\scripts\monster... cria um arquivo chamado "the flaming orchid fire.lua" e adicionar o seguinte script... Spoiler local combat = Combat()combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)local condition = Condition(CONDITION_FIRE)condition:setParameter(CONDITION_PARAM_DELAYED, 1)condition:addDamage(20, 10000, -10)combat:setCondition(condition)arr = {{3}}local area = createCombatArea(arr)combat:setArea(area)combat:setCondition(condition)function onCastSpell(creature, var)return combat:execute(creature, var)end Na mesma pasta, criar outro arquivo chamado "the flaming orchid paralyze.lua" e adicionar o seguinte script Spoiler local combat = Combat()combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_BLACKSMOKE)local condition = Condition(CONDITION_PARALYZE)setConditionParam(condition, CONDITION_PARAM_TICKS, 20000)setConditionFormula(condition, -0.8, 0, -0.9, 0)setCombatCondition(combat, condition)local area = createCombatArea({{0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 1, 0, 0},{0, 1, 1, 1, 1, 1, 0},{0, 1, 1, 3, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0} })combat:setArea(area)combat:setCondition(condition)function onCastSpell(creature, var)return combat:execute(creature, var)end E finalmente em xxx\data\spells... "spells.xml" adicionar: Spoiler <instant name="the flaming orchid paralyze" words="###195" aggressive="1" blockwalls="1" needtarget="1" needlearn="1" script="monster/the flaming orchid paralyze.lua" /> <instant name="the flaming orchid fire" words="###196" aggressive="1" blockwalls="1" needtarget="1" needlearn="1" script="monster/the flaming orchid fire.lua" /> Onde diz: (words="###195") e (words="###196"). note que não se repita o número, se o número é repetido, alterar o número por outro número. DAWNFIRE ASURA em xxxx\data\monster\demons... cria um arquivo chamado "dawnfire asura.xml" e adicionar o seguinte script... Spoiler <?xml version="1.0" encoding="UTF-8"?> <monster name="Dawnfire Asura" nameDescription="a dawnfire asura" race="blood" experience="4100" speed="140" manacost="0"> <health now="2900" max="2900" /> <look type="150" head="114" body="94" legs="78" feet="79" addons="1" corpse="24643" /> <targetchange interval="4000" chance="10" /> <flags> <flag summonable="0" /> <flag attackable="1" /> <flag hostile="1" /> <flag illusionable="0" /> <flag convinceable="0" /> <flag pushable="0" /> <flag canpushitems="1" /> <flag canpushcreatures="1" /> <flag targetdistance="1" /> <flag staticattack="80" /> <flag runonhealth="0" /> </flags> <attacks> <attack name="melee" interval="2000" min="0" max="-252" /> <attack name="fire" interval="2000" chance="20" range="3" target="1" min="0" max="-175"> <attribute key="shootEffect" value="fire" /> </attack> <attack name="dawnfire asura fire" interval="4000" chance="10" range="6" target="1"/> <attack name="manadrain" interval="3000" chance="12" range="6" min="0" max="-252" /> <attack name="speed" interval="2500" chance="16" target="0" range="1" radius="3" speedchange="-800" duration="5000"> <attribute key="areaEffect" value="blacksmoke" /> </attack> <attack name="death" interval="2000" chance="8" range="6" target="1" radius="4" min="0" max="-312"> <attribute key="areaEffect" value="mortarea" /> </attack> <attack name="lifedrain" interval="2000" chance="15" length="8" spread="0" min="0" max="-200"> <attribute key="areaEffect" value="redshimmer" /> </attack> <attack name="fire" interval="2000" chance="6" range="9" target="1" min="0" max="-100"> <attribute key="shootEffect" value="flammingarrow" /> </attack> </attacks> <defenses armor="49" defense="49"> <defense name="dawnfire asura reducer magic" interval="4000" chance="10" target="0" range="1" radius="3"> <attribute key="areaEffect" value="redshimmer" /> </defense> <defense name="healing" interval="2000" chance="15" min="80" max="119"> <attribute key="areaEffect" value="blueshimmer" /> </defense> <defense name="speed" interval="2000" chance="15" speedchange="220" duration="5000"> <attribute key="areaEffect" value="redshimmer" /> </defense> </defenses> <elements> <element physicalPercent="-10" /> <element holyPercent="-10" /> <element icePercent="-10" /> <element energyPercent="-5" /> <element deathPercent="20" /> </elements> <immunities> <immunity fire="1" /> <immunity paralyze="1" /> <immunity invisible="1" /> </immunities> <voices interval="2000" chance="7"> <voice sentence="Encounter the flames of destiny!" /> <voice sentence="Fire and destruction!" yell="1" /> <voice sentence="May the flames consume you!" /> </voices> <loot> <!-- tibia.com --> <item id="2148" countmax="88" chance="97000" /> <!-- gold coin --> <item id="2152" countmax="6" chance="18200" /> <!-- platinum coin --> <item id="7590" countmax="2" chance="2000" /> <!-- Great Mana Potion --> <item id="6558" chance="2000" /> <!-- Concentrated Demonic Blood --> <item id="6558" chance="1500" /> <!-- Concentrated Demonic Blood --> <item id="2147" countmax="2" chance="4350" /> <!-- Small Rubbie --> <item id="24630" chance="500" /> <!-- Golden Lotus Brooch --> <item id="24631" chance="500" /> <!-- Peacock Feather Fan --> <item id="5944" chance="800" /> <!-- Soul Orb --> <item id="6500" chance="3330" /> <!-- Demonic Essence --> <item id="2663" chance="3300" /> <!-- Mystic Turban --> <item id="2194" chance="4400" /> <!-- Mysterious Fetish --> <item id="8871" chance="1220" /> <!-- Focus Cape --> <item id="2187" chance="1200" /> <!-- Wand of Inferno --> <item id="7899" chance="400" /> <!-- Magma Coat --> <item id="2133" chance="2400" /> <!-- Ruby Necklace --> <item id="24637" chance="300" /> <!-- Oriental Shoes --> <item id="6300" chance="3260" /> <!-- Death Ring --> <item id="5911" chance="1300" /> <!-- Red Piece of Cloth --> <item id="8902" chance="200" /> <!-- Spellbook of Mind Control --> <!-- tibia.br --> <item id="2150" countmax="2" chance="5200" /> <!-- small amethyst --> <item id="2145" countmax="2" chance="6200" /> <!-- small diamond --> <item id="2149" countmax="2" chance="3200" /> <!-- small emerald --> <item id="9970" countmax="2" chance="3800" /> <!-- small topaz --> <item id="2158" chance="3260" /> <!-- blue gem --> <item id="2134" chance="3260" /> <!-- silver brooch --> </loot> </monster> em xxxx\data\monster... "monster.xml" adicionar: Spoiler <monster name="dawnfire asura" file="demons/dawnfire asura.xml" /> em xxx\data\spells\scripts\monster... cria um arquivo chamado "dawnfire asura fire.lua" e adicionar o seguinte script... Spoiler local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE) local condition = Condition(CONDITION_FIRE) condition:setParameter(CONDITION_PARAM_DELAYED, 1) condition:addDamage(20, 10000, -10) combat:setCondition(condition) arr = { {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0} } local area = createCombatArea(arr) combat:setArea(area) combat:setCondition(condition) function onCastSpell(creature, var) return combat:execute(creature, var) end Na mesma pasta, criar outro arquivo chamado "dawnfire asura reducer magic.lua" e adicionar o seguinte script Spoiler local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_NONE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED) local condition = Condition(CONDITION_ATTRIBUTES) condition:setParameter(CONDITION_PARAM_TICKS, 10000) condition:setParameter(CONDITION_PARAM_STAT_MAGICPOINTS, -1) local area = createCombatArea({ {0, 0, 0, 0, 0}, {0, 1, 1, 1, 0}, {0, 1, 3, 1, 0}, {0, 1, 1, 1, 0}, {0, 0, 0, 0, 0} }) combat:setArea(area) combat:setCondition(condition) function onCastSpell(creature, var) return combat:execute(creature, var) end E finalmente em xxx\data\spells... "spells.xml" adicionar: Spoiler <instant name="dawnfire asura reducer magic" words="###179" aggressive="1" blockwalls="1" needtarget="1" needlearn="1" script="monster/dawnfire asura reducer magic.lua" /> <instant name="dawnfire asura fire" words="###180" aggressive="1" blockwalls="1" needtarget="1" needlearn="1" script="monster/dawnfire asura fire.lua" /> Onde diz: (words="###179") e (words="###180"). note que não se repita o número, se o número é repetido, alterar o número por outro número. MIDNIGHT ASURA em xxxx\data\monster\demons... cria um arquivo chamado "midnight asura.xml" e adicionar o seguinte script ... Spoiler <?xml version="1.0" encoding="UTF-8"?> <monster name="Midnight Asura" nameDescription="a midnight asura" race="blood" experience="4100" speed="140" manacost="0"> <health now="3100" max="3100" /> <look type="150" head="0" body="114" legs="90" feet="90" addons="1" corpse="24644" /> <targetchange interval="4000" chance="20" /> <flags> <flag summonable="0" /> <flag attackable="1" /> <flag hostile="1" /> <flag illusionable="0" /> <flag convinceable="0" /> <flag pushable="0" /> <flag canpushitems="1" /> <flag canpushcreatures="1" /> <flag targetdistance="1" /> <flag staticattack="80" /> <flag runonhealth="0" /> </flags> <attacks> <attack name="melee" interval="2000" min="0" max="-387" /> <attack name="manadrain" interval="2000" chance="10" length="4" spread="0" min="0" max="-110"> <attribute key="areaEffect" value="purpleenergy" /> </attack> <attack name="death" interval="4000" chance="12" length="8" spread="0" min="0" max="-209"> <attribute key="areaEffect" value="blacksmoke" /> </attack> <attack name="death" interval="3000" chance="15" range="3" min="-10" max="-209"> <attribute key="areaEffect" value="mortarea" /> <attribute key="shootEffect" value="suddendeath" /> </attack> <attack name="manadrain" interval="2000" chance="8" range="3" min="0" max="-95"> <attribute key="areaEffect" value="blueshimmer" /> </attack> <attack name="drunk" interval="2000" chance="12" range="6" radius="4" target="1" duration="5000"> <attribute key="areaEffect" value="stun"/> </attack> </attacks> <defenses armor="55" defense="55"> <defense name="invisible" interval="2000" chance="20" duration="8000"> <attribute key="areaEffect" value="blueshimmer" /> </defense> <defense name="healing" interval="2000" chance="15" min="120" max="170"> <attribute key="areaEffect" value="blueshimmer" /> </defense> </defenses> <elements> <element icePercent="10" /> <element firePercent="10" /> <element energyPercent="-10" /> <element earthPercent="-10" /> <element holyPercent="30" /> </elements> <immunities> <immunity death="1" /> <immunity paralyze="1" /> <immunity invisible="1" /> </immunities> <voices interval="2000" chance="7"> <voice sentence="Ah, the sweet music of a beating heart!"/> <voice sentence="Death and Darkness"/> <voice sentence="Embrace the night!" /> <voice sentence="May night fall upon you!" /> </voices> <loot> <!-- tibia.com --> <item id="2148" countmax="100" chance="97000" /> <!-- gold coin --> <item id="2152" countmax="4" chance="18200" /> <!-- platinum coin --> <item id="2145" countmax="3" chance="6800" /> <!-- Small Diamond --> <item id="2146" countmax="3" chance="5580" /> <!-- Small Sapphire --> <item id="7368" countmax="5" chance="4000" /> <!-- Assassin Stars --> <item id="2144" countmax="2" chance="6300" /> <!-- Black Pearls --> <item id="7591" countmax="2" chance="7000" /> <!-- Great Health Potion --> <item id="5944" chance="4100" /> <!-- Soul Orb --> <item id="6558" chance="2600" /> <!-- Concentrated Demonic Blood --> <item id="6558" chance="12000" /> <!-- Concentrated Demonic Blood --> <item id="6500" chance="4210" /> <!-- Demonic Essence --> <item id="24630" chance="7800" /> <!-- Golden Lotus Brooch --> <item id="9971" chance="2300" /> <!-- Gold Ingot --> <item id="24631" chance="7200" /> <!-- Peacock Feather Fan --> <item id="2143" countmax="2" chance="5560" /> <!-- White Pearl --> <item id="2185" chance="900" /> <!-- Necrotic Rod --> <item id="2134" chance="3100" /> <!-- Silver Brooch --> <item id="2124" chance="4490" /> <!-- crystal ring --> <item id="2170" chance="2100" /> <!-- Silver amulet --> <item id="3967" chance="4100" /> <!-- Tribal Mask --> <item id="2154" chance="1100" /> <!-- Yellow Gem --> <item id="2158" chance="1320" /> <!-- Blue Gem --> <item id="2656" chance="1250" /> <!-- Blue Robe --> <item id="24637" chance="980" /> <!-- Oriental Shoes --> <item id="8889" chance="490" /> <!-- Skullcracker Armor --> <item id="8910" chance="1770" /> <!-- Underworld Rod --> <item id="7404" chance="730" /> <!-- Assassin Dagger--> <item id="8902" chance="1200" /> <!-- Spellbook of Mind Control --> </loot> <!-- tibia.br --> <item id="2149" countmax="4" chance="100" /> <!-- small emerald --> <item id="2147" countmax="4" chance="100" /> <!-- small rubies --> <item id="9970" countmax="4" chance="100" /> <!-- small topazs --> <item id="2186" chance="1200" /> <!-- moonlight rod --> </monster> em xxxx\data\monster... "monster.xml" adicionar: Spoiler <monster name="midnight asura" file="demons/midnight asura.xml" /> Editado Novembro 28, 2016 8 anos por xavird Modified Spell on Midnight Asura (veja o histórico de edições)
Postado Novembro 21, 2016 8 anos Parabéns, seu tópico de conteúdo foi aprovado! Muito obrigado pela sua contribuição, nós do Tibia King agradecemos. Seu conteúdo com certeza ajudará à muitos outros, você recebeu +1 REP. Spoiler Congratulations, your content has been approved! Thank you for your contribution, we of Tibia King we are grateful. Your content will help many other users, you received +1 REP. @This life is filled with hurt When happiness doesn't work Trust me and take my hand When the lights go out you will understand
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