Postado Janeiro 23, 2017 8 anos Autor 21 minutos atrás, Joaovettor disse: Poste aqui seu creaturescripts.xml Spoiler <?xml version="1.0" encoding="UTF-8"?> <creaturescripts> <event type="login" name="PlayerLogin" event="script" value="login.lua"/> <event type="death" name="Aol" event="script" value="aol.lua"/> <event type="joinchannel" name="GuildMotd" event="script" value="guildmotd.lua"/> <event type="receivemail" name="Mail" event="script" value="mail.lua"/> <event type="reportbug" name="SaveReportBug" script="reportbug.lua"/> <event type="advance" name="AdvanceSave" event="script" value="advancesave.lua"/> <event type="think" name="Idle" event="script" value="idle.lua"/> <event type="think" name="SkullCheck" event="script" value="skullcheck.lua"/> <event type="death" name="Golgordan" script="golgordan.lua"/> <event type="death" name="Werewolf" script="werewolf.lua"/> <event type="death" name="Undead Gladiator" script="undead gladiator.lua"/> <event type="think" name="Courtel" event="script" value="Courtel.lua"/> <event type="think" name="Vampire Bride" event="script" value="Vampire Bride.lua"/> <event type="think" name="Nifra" event="script" value="nifra.lua"/> <event type="outfit" name="Addons" event="script" value="outfits.lua"/> <event type="advance" name="lvlup" event="script" value="lvlup.lua"/> <event type="kill" name="Licznik" event="script" value="licznik.lua"/> <event type="think" name="lottery" interval="10800" event="script" value="lottery.lua"/> <event type="kill" name="KillingInTheNameOf" event="script" value="killinginthenameof.lua"/> <event type="preparedeath" name="onPrepareDeath" event="script" value="preparedeath.lua"/> <event type="death" name="Reward" event="script" value="reward.lua"/> <event type="login" name="Conected" script="conected.lua"/> <event type="advance" name="Advance" script="advance.lua"/> <event type="login" name="expRate" event="script" value="extraExpRate.lua"/> <event type="attack" name="AttackGuild" script="attackguild.lua"/> <event type="kill" name="duszek" script="duszek.lua"/> <event type="login" name="fraglook_register" event="script" value="fraglook.lua"/> <event type="look" name="fraglook" event="script" value="fraglook.lua"/> <event type="death" name="Portal" event="script" value="death portal.lua" /> <event type="death" name="DeathBroadcast" event="script" value="deathBroadcast.lua"/> <event type="look" name="questlook" event="script" value="questlook.lua"/> <event type="death" name="metin_death" event="script" value="metin_kill.lua"/> <event type="combat" name="Kamulec" event="script" value="metin_stones.lua"/> <event type="death" name="PlayerDeath" event="script" value="playerdeath.lua"/> </creaturescripts> 4 minutos atrás, Noob II disse: Se quiser pode adicionar, mas olha ai o seu script alterado com loot Ocultar conteúdo local config = { affected = 10, -- how many players (deathAssits) from table deathList should this script be executed for? killStorageValue = 3943, deathStorageValue = 3944, -- commands for the texts (those inside of ||, example: |KILLS| to show skills): KILLS, KILLERNAME, TARGETNAME rewardItem = { use = true, itemid = 5953, minLevel = false, -- false if you don't want any level req minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed). text = "This is a gift to |KILLERNAME| [|KILLERLEVEL|] for killing |TARGETNAME| [|TARGETLEVEL|]" }, killMessage = { use = true, text = "You owned |TARGETNAME|! You have now |KILLERKILLS| kills!", messageClass = MESSAGE_STATUS_CONSOLE_BLUE }, broadcastMessage = { use = true, minLevel = 350, -- false if you don't want any level req minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed). text = "|KILLERNAME| [|KILLERLEVEL|] just killed |TARGETNAME| [|TARGETLEVEL|]!", messageClass = MESSAGE_STATUS_WARNING }, killerAnimation = { use = true, text = "Frag!", -- Only 9 letters! No "commands" here. color = 215 }, targetAnimation = { use = true, text = "Owned!", -- Only 9 letters! No "commands" here. color = 215 } } function onDeath(cid, corpse, deathList) for i = 1, math.min(config.affected, getConfigInfo('deathAssistCount')) do local killer = deathList if(isPlayer(killer) == TRUE) then local targetKills = math.max(0, getPlayerStorageValue(cid, config.killStorageValue)) + 1 local targetDeaths = math.max(0, getPlayerStorageValue(cid, config.deathStorageValue)) + 1 local killerKills = math.max(0, getPlayerStorageValue(killer, config.killStorageValue)) + 1 local killerDeaths = math.max(0, getPlayerStorageValue(killer, config.deathStorageValue)) + 1 setPlayerStorageValue(killer, config.killStorageValue, targetKills) setPlayerStorageValue(cid, config.deathStorageValue, targetDeaths) local killerLevel = getPlayerLevel(killer) local targetLevel = getPlayerLevel(cid) local levelDiff = targetLevel - killerLevel local values = { ["KILLERKILLS"] = killerKills, ["KILLERDEATHS"] = killerDeaths, ["KILLERNAME"] = getCreatureName(killer), ["KILLERLEVEL"] = killerLevel, ["TARGETKILLS"] = targetKills, ["TARGETDEATHS"] = targetDeaths, ["TARGETNAME"] = getCreatureName(cid), ["TARGETLEVEL"] = targetLevel } function formateString(str) return(str:gsub("|([A-Z]+)|", (function(a) return values[a] end))) end if(config.rewardItem.use and (not config.rewardItem.minLevel or targetLevel >= config.rewardItem.minLevel) and (not config.rewardItem.minLevelDiff or levelDiff >= config.rewardItem.minLevelDiff)) then local uid = doPlayerAddItem(killer, config.rewardItem.itemid, 1) doItemSetAttribute(uid, "description", formateString(config.rewardItem.text)) doItemSetAttribute(uid, "aid", "2222") end if(config.killMessage.use) then doPlayerSendTextMessage(killer, config.killMessage.messageClass, formateString(config.killMessage.text)) end if(config.broadcastMessage.use and (not config.broadcastMessage.minLevel or getPlayerLevel(cid) >= config.broadcastMessage.minLevel) and (not config.broadcastMessage.minLevelDiff or levelDiff >= config.broadcastMessage.minLevelDiff)) then broadcastMessage(formateString(config.broadcastMessage.text), config.broadcastMessage.messageClass) end if(config.killerAnimation.use) then doSendAnimatedText(getCreaturePosition(killer), config.killerAnimation.text, config.killerAnimation.color) end if(config.targetAnimation.use) then doSendAnimatedText(getCreaturePosition(cid), config.targetAnimation.text, config.targetAnimation.color) end doCreatureSetDropLoot(cid, true) end end return true end Spoiler [0:10:52.037] [Error - CreatureScript Interface] [0:10:52.037] data/creaturescripts/scripts/playerdeath.lua:onDeath [0:10:52.037] Description: [0:10:52.037] data/creaturescripts/scripts/playerdeath.lua:27: attempt to call field 'executeQuery' (a nil value) [0:10:52.037] stack traceback: [0:10:52.037] data/creaturescripts/scripts/playerdeath.lua:27: in function
Postado Janeiro 23, 2017 8 anos 5 minutos atrás, tirso disse: Mostrar conteúdo oculto <?xml version="1.0" encoding="UTF-8"?> <creaturescripts> <event type="login" name="PlayerLogin" event="script" value="login.lua"/> <event type="death" name="Aol" event="script" value="aol.lua"/> <event type="joinchannel" name="GuildMotd" event="script" value="guildmotd.lua"/> <event type="receivemail" name="Mail" event="script" value="mail.lua"/> <event type="reportbug" name="SaveReportBug" script="reportbug.lua"/> <event type="advance" name="AdvanceSave" event="script" value="advancesave.lua"/> <event type="think" name="Idle" event="script" value="idle.lua"/> <event type="think" name="SkullCheck" event="script" value="skullcheck.lua"/> <event type="death" name="Golgordan" script="golgordan.lua"/> <event type="death" name="Werewolf" script="werewolf.lua"/> <event type="death" name="Undead Gladiator" script="undead gladiator.lua"/> <event type="think" name="Courtel" event="script" value="Courtel.lua"/> <event type="think" name="Vampire Bride" event="script" value="Vampire Bride.lua"/> <event type="think" name="Nifra" event="script" value="nifra.lua"/> <event type="outfit" name="Addons" event="script" value="outfits.lua"/> <event type="advance" name="lvlup" event="script" value="lvlup.lua"/> <event type="kill" name="Licznik" event="script" value="licznik.lua"/> <event type="think" name="lottery" interval="10800" event="script" value="lottery.lua"/> <event type="kill" name="KillingInTheNameOf" event="script" value="killinginthenameof.lua"/> <event type="preparedeath" name="onPrepareDeath" event="script" value="preparedeath.lua"/> <event type="death" name="Reward" event="script" value="reward.lua"/> <event type="login" name="Conected" script="conected.lua"/> <event type="advance" name="Advance" script="advance.lua"/> <event type="login" name="expRate" event="script" value="extraExpRate.lua"/> <event type="attack" name="AttackGuild" script="attackguild.lua"/> <event type="kill" name="duszek" script="duszek.lua"/> <event type="login" name="fraglook_register" event="script" value="fraglook.lua"/> <event type="look" name="fraglook" event="script" value="fraglook.lua"/> <event type="death" name="Portal" event="script" value="death portal.lua" /> <event type="death" name="DeathBroadcast" event="script" value="deathBroadcast.lua"/> <event type="look" name="questlook" event="script" value="questlook.lua"/> <event type="death" name="metin_death" event="script" value="metin_kill.lua"/> <event type="combat" name="Kamulec" event="script" value="metin_stones.lua"/> <event type="death" name="PlayerDeath" event="script" value="playerdeath.lua"/> </creaturescripts> Ocultar conteúdo [0:10:52.037] [Error - CreatureScript Interface] [0:10:52.037] data/creaturescripts/scripts/playerdeath.lua:onDeath [0:10:52.037] Description: [0:10:52.037] data/creaturescripts/scripts/playerdeath.lua:27: attempt to call field 'executeQuery' (a nil value) [0:10:52.037] stack traceback: [0:10:52.037] data/creaturescripts/scripts/playerdeath.lua:27: in function Esse script que alterei é o deathBroadcast.lua e não o playerdeath.lua, você substituiu pelo playerdeath? apenas fiz oque você pediu ao cara acima > 23 minutos atrás, tirso disse: deathBroadcast Mostrar conteúdo oculto local config = { affected = 10, -- how many players (deathAssits) from table deathList should this script be executed for? killStorageValue = 3943, deathStorageValue = 3944, -- commands for the texts (those inside of ||, example: |KILLS| to show skills): KILLS, KILLERNAME, TARGETNAME rewardItem = { use = true, itemid = 5953, minLevel = false, -- false if you don't want any level req minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed). text = "This is a gift to |KILLERNAME| [|KILLERLEVEL|] for killing |TARGETNAME| [|TARGETLEVEL|]" }, killMessage = { use = true, text = "You owned |TARGETNAME|! You have now |KILLERKILLS| kills!", messageClass = MESSAGE_STATUS_CONSOLE_BLUE }, broadcastMessage = { use = true, minLevel = 350, -- false if you don't want any level req minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed). text = "|KILLERNAME| [|KILLERLEVEL|] just killed |TARGETNAME| [|TARGETLEVEL|]!", messageClass = MESSAGE_STATUS_WARNING }, killerAnimation = { use = true, text = "Frag!", -- Only 9 letters! No "commands" here. color = 215 }, targetAnimation = { use = true, text = "Owned!", -- Only 9 letters! No "commands" here. color = 215 } } function onDeath(cid, corpse, deathList) for i = 1, math.min(config.affected, getConfigInfo('deathAssistCount')) do local killer = deathList if(isPlayer(killer) == TRUE) then local targetKills = math.max(0, getPlayerStorageValue(cid, config.killStorageValue)) + 1 local targetDeaths = math.max(0, getPlayerStorageValue(cid, config.deathStorageValue)) + 1 local killerKills = math.max(0, getPlayerStorageValue(killer, config.killStorageValue)) + 1 local killerDeaths = math.max(0, getPlayerStorageValue(killer, config.deathStorageValue)) + 1 setPlayerStorageValue(killer, config.killStorageValue, targetKills) setPlayerStorageValue(cid, config.deathStorageValue, targetDeaths) local killerLevel = getPlayerLevel(killer) local targetLevel = getPlayerLevel(cid) local levelDiff = targetLevel - killerLevel local values = { ["KILLERKILLS"] = killerKills, ["KILLERDEATHS"] = killerDeaths, ["KILLERNAME"] = getCreatureName(killer), ["KILLERLEVEL"] = killerLevel, ["TARGETKILLS"] = targetKills, ["TARGETDEATHS"] = targetDeaths, ["TARGETNAME"] = getCreatureName(cid), ["TARGETLEVEL"] = targetLevel } function formateString(str) return(str:gsub("|([A-Z]+)|", (function(a) return values[a] end))) end if(config.rewardItem.use and (not config.rewardItem.minLevel or targetLevel >= config.rewardItem.minLevel) and (not config.rewardItem.minLevelDiff or levelDiff >= config.rewardItem.minLevelDiff)) then local uid = doPlayerAddItem(killer, config.rewardItem.itemid, 1) doItemSetAttribute(uid, "description", formateString(config.rewardItem.text)) doItemSetAttribute(uid, "aid", "2222") end if(config.killMessage.use) then doPlayerSendTextMessage(killer, config.killMessage.messageClass, formateString(config.killMessage.text)) end if(config.broadcastMessage.use and (not config.broadcastMessage.minLevel or getPlayerLevel(cid) >= config.broadcastMessage.minLevel) and (not config.broadcastMessage.minLevelDiff or levelDiff >= config.broadcastMessage.minLevelDiff)) then broadcastMessage(formateString(config.broadcastMessage.text), config.broadcastMessage.messageClass) end if(config.killerAnimation.use) then doSendAnimatedText(getCreaturePosition(killer), config.killerAnimation.text, config.killerAnimation.color) end if(config.targetAnimation.use) then doSendAnimatedText(getCreaturePosition(cid), config.targetAnimation.text, config.targetAnimation.color) end end end return trueend Aqui esta o script, pode continuar dando o item, queria só que o loot caisse, mais se nao der pode ficar sem mesmo
Postado Janeiro 23, 2017 8 anos Autor 2 minutos atrás, Noob II disse: Esse script que alterei é o deathBroadcast.lua e não o playerdeath.lua, você substituiu pelo playerdeath? apenas fiz oque você pediu ao cara acima > Fiz nele mesmo :s Nem o corpo caí no chão, ele some igual quando esta em arena.. Mesmo red ou black nao acontece nada.
Postado Janeiro 23, 2017 8 anos 5 minutos atrás, tirso disse: Fiz nele mesmo :s Nem o corpo caí no chão, ele some igual quando esta em arena.. Mesmo red ou black nao acontece nada. Tá usando qual PlayerDeath? O que já tinha no servidor ou oque o Joaovettor postou? Troca o deathBroadcast por esse: local config = { affected = 10, -- how many players (deathAssits) from table deathList should this script be executed for? killStorageValue = 3943, deathStorageValue = 3944, -- commands for the texts (those inside of ||, example: |KILLS| to show skills): KILLS, KILLERNAME, TARGETNAME rewardItem = { use = true, itemid = 5953, minLevel = false, -- false if you don't want any level req minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed). }, killMessage = { use = true, text = ".", messageClass = MESSAGE_STATUS_CONSOLE_BLUE }, broadcastMessage = { use = true, minLevel = false, -- false if you don't want any level req minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed). text = "|KILLERNAME| [|KILLERLEVEL|] Matou |TARGETNAME| [|TARGETLEVEL|]!", messageClass = MESSAGE_STATUS_WARNING }, killerAnimation = { use = true, text = "Frag!", -- Only 9 letters! No "commands" here. color = 144 }, targetAnimation = { use = true, text = "Owned!", -- Only 9 letters! No "commands" here. color = 180 } } function onDeath(cid, corpse, deathList) for i = 1, math.min(config.affected, getConfigInfo('deathAssistCount')) do local killer = deathList if(isPlayer(killer) == TRUE) then local targetKills = math.max(0, getPlayerStorageValue(cid, config.killStorageValue)) + 1 local targetDeaths = math.max(0, getPlayerStorageValue(cid, config.deathStorageValue)) + 1 local killerKills = math.max(0, getPlayerStorageValue(killer, config.killStorageValue)) + 1 local killerDeaths = math.max(0, getPlayerStorageValue(killer, config.deathStorageValue)) + 1 setPlayerStorageValue(killer, config.killStorageValue, targetKills) setPlayerStorageValue(cid, config.deathStorageValue, targetDeaths) doCreatureSetDropLoot(cid, true) local killerLevel = getPlayerLevel(killer) local targetLevel = getPlayerLevel(cid) local levelDiff = targetLevel - killerLevel local values = { ["KILLERKILLS"] = killerKills, ["KILLERDEATHS"] = killerDeaths, ["KILLERNAME"] = getCreatureName(killer), ["KILLERLEVEL"] = killerLevel, ["TARGETKILLS"] = targetKills, ["TARGETDEATHS"] = targetDeaths, ["TARGETNAME"] = getCreatureName(cid), ["TARGETLEVEL"] = targetLevel } function formateString(str) return(str:gsub("|([A-Z]+)|", (function(a) return values[a] end))) end if(config.rewardItem.use and (not config.rewardItem.minLevel or targetLevel >= config.rewardItem.minLevel) and (not config.rewardItem.minLevelDiff or levelDiff >= config.rewardItem.minLevelDiff)) then local uid = doPlayerAddItem(killer, config.rewardItem.itemid, 1) end if(config.killMessage.use) then doPlayerSendTextMessage(killer, config.killMessage.messageClass, formateString(config.killMessage.text)) end if(config.broadcastMessage.use and (not config.broadcastMessage.minLevel or getPlayerLevel(cid) >= config.broadcastMessage.minLevel) and (not config.broadcastMessage.minLevelDiff or levelDiff >= config.broadcastMessage.minLevelDiff)) then broadcastMessage(formateString(config.broadcastMessage.text), config.broadcastMessage.messageClass) end if(config.killerAnimation.use) then doSendAnimatedText(getCreaturePosition(killer), config.killerAnimation.text, config.killerAnimation.color) end if(config.targetAnimation.use) then doSendAnimatedText(getCreaturePosition(cid), config.targetAnimation.text, config.targetAnimation.color) end end end return true end
Postado Janeiro 23, 2017 8 anos Autor 5 minutos atrás, Noob II disse: Tá usando qual PlayerDeath? O que já tinha no servidor ou oque o Joaovettor postou? Troca o deathBroadcast por esse: local config = { affected = 10, -- how many players (deathAssits) from table deathList should this script be executed for? killStorageValue = 3943, deathStorageValue = 3944, -- commands for the texts (those inside of ||, example: |KILLS| to show skills): KILLS, KILLERNAME, TARGETNAME rewardItem = { use = true, itemid = 5953, minLevel = false, -- false if you don't want any level req minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed). }, killMessage = { use = true, text = ".", messageClass = MESSAGE_STATUS_CONSOLE_BLUE }, broadcastMessage = { use = true, minLevel = false, -- false if you don't want any level req minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed). text = "|KILLERNAME| [|KILLERLEVEL|] Matou |TARGETNAME| [|TARGETLEVEL|]!", messageClass = MESSAGE_STATUS_WARNING }, killerAnimation = { use = true, text = "Frag!", -- Only 9 letters! No "commands" here. color = 144 }, targetAnimation = { use = true, text = "Owned!", -- Only 9 letters! No "commands" here. color = 180 } } function onDeath(cid, corpse, deathList) for i = 1, math.min(config.affected, getConfigInfo('deathAssistCount')) do local killer = deathList if(isPlayer(killer) == TRUE) then local targetKills = math.max(0, getPlayerStorageValue(cid, config.killStorageValue)) + 1 local targetDeaths = math.max(0, getPlayerStorageValue(cid, config.deathStorageValue)) + 1 local killerKills = math.max(0, getPlayerStorageValue(killer, config.killStorageValue)) + 1 local killerDeaths = math.max(0, getPlayerStorageValue(killer, config.deathStorageValue)) + 1 setPlayerStorageValue(killer, config.killStorageValue, targetKills) setPlayerStorageValue(cid, config.deathStorageValue, targetDeaths) doCreatureSetDropLoot(cid, true) local killerLevel = getPlayerLevel(killer) local targetLevel = getPlayerLevel(cid) local levelDiff = targetLevel - killerLevel local values = { ["KILLERKILLS"] = killerKills, ["KILLERDEATHS"] = killerDeaths, ["KILLERNAME"] = getCreatureName(killer), ["KILLERLEVEL"] = killerLevel, ["TARGETKILLS"] = targetKills, ["TARGETDEATHS"] = targetDeaths, ["TARGETNAME"] = getCreatureName(cid), ["TARGETLEVEL"] = targetLevel } function formateString(str) return(str:gsub("|([A-Z]+)|", (function(a) return values[a] end))) end if(config.rewardItem.use and (not config.rewardItem.minLevel or targetLevel >= config.rewardItem.minLevel) and (not config.rewardItem.minLevelDiff or levelDiff >= config.rewardItem.minLevelDiff)) then local uid = doPlayerAddItem(killer, config.rewardItem.itemid, 1) end if(config.killMessage.use) then doPlayerSendTextMessage(killer, config.killMessage.messageClass, formateString(config.killMessage.text)) end if(config.broadcastMessage.use and (not config.broadcastMessage.minLevel or getPlayerLevel(cid) >= config.broadcastMessage.minLevel) and (not config.broadcastMessage.minLevelDiff or levelDiff >= config.broadcastMessage.minLevelDiff)) then broadcastMessage(formateString(config.broadcastMessage.text), config.broadcastMessage.messageClass) end if(config.killerAnimation.use) then doSendAnimatedText(getCreaturePosition(killer), config.killerAnimation.text, config.killerAnimation.color) end if(config.targetAnimation.use) then doSendAnimatedText(getCreaturePosition(cid), config.targetAnimation.text, config.targetAnimation.color) end end end return true end Playdeath Spoiler local config = { deathListEnabled = getBooleanFromString(getConfigInfo('deathListEnabled')), sqlType = getConfigInfo('sqlType'), maxDeathRecords = getConfigInfo('maxDeathRecords') } config.sqlType = config.sqlType == "sqlite" and DATABASE_ENGINE_SQLITE or DATABASE_ENGINE_MYSQL function onDeath(cid, corpse, lastHitKiller, mostDamageKiller) if(config.deathListEnabled ~= TRUE) then return end local hitKillerName = "field item" local damageKillerName = "" if(lastHitKiller ~= FALSE) then if(isPlayer(lastHitKiller) == TRUE) then hitKillerName = getPlayerGUID(lastHitKiller) else hitKillerName = getCreatureName(lastHitKiller) end if(mostDamageKiller ~= FALSE and mostDamageKiller ~= lastHitKiller and getCreatureName(mostDamageKiller) ~= getCreatureName(lastHitKiller)) then if(isPlayer(mostDamageKiller) == TRUE) then damageKillerName = getPlayerGUID(mostDamageKiller) else damageKillerName = getCreatureName(mostDamageKiller) end end end db.executeQuery("INSERT INTO `player_deaths` (`player_id`, `time`, `level`, `killed_by`, `altkilled_by`) VALUES (" .. getPlayerGUID(cid) .. ", " .. os.time() .. ", " .. getPlayerLevel(cid) .. ", " .. db.escapeString(hitKillerName) .. ", " .. db.escapeString(damageKillerName) .. ");") local rows = db.getResult("SELECT `player_id` FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. ";") if(rows:getID() ~= -1) then local amount = rows:getRows(true) - config.maxDeathRecords if(amount > 0) then if(config.sqlType == DATABASE_ENGINE_SQLITE) then for i = 1, amount do db.executeQuery("DELETE FROM `player_deaths` WHERE `rowid` = (SELECT `rowid` FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. " ORDER BY `time` LIMIT 1);") end else db.executeQuery("DELETE FROM `player_deaths` WHERE `player_id` = " .. getPlayerGUID(cid) .. " ORDER BY `time` LIMIT " .. amount .. ";") end end end end Spoiler [1:16:31.773] [Error - CreatureScript Interface] [1:16:31.773] data/creaturescripts/scripts/playerdeath.lua:onDeath [1:16:31.773] Description: [1:16:31.773] data/creaturescripts/scripts/playerdeath.lua:27: attempt to call field 'executeQuery' (a nil value) [1:16:31.773] stack traceback: [1:16:31.773] data/creaturescripts/scripts/playerdeath.lua:27: in function Editado Janeiro 23, 2017 8 anos por tirso Segue o ERRO (veja o histórico de edições)
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