Postado Março 11, 2017 8 anos Da pra adaptar esse script pra 3 estagio e possibilitar premiar mais que 1 item? ganhar com lvl 500, lvl 1000 e 1500 esse é um creaturescript --[script by Renato Ribeiro to TibiaKing.com]-- local config = { level = 500, -- level que irá ganhar storage = 9557, -- storage msg = "Você ganhou 1 addon doll por avaçar o level 500.", -- mensagem ao ganhar qnt = 1000; -- quantidade de crystal coin msgtp = MESSAGE_EVENT_ADVANCE, -- tipo da mensagem itemid = 11755, -- id do crystal coin (pode mudar se quiser) } function onAdvance(cid, oldLevel, newLevel) if getPlayerStorageValue(cid, config.storage) < 1 and getPlayerLevel(cid) >= config.level then doPlayerAddItem(cid, config.itemid, config.qnt) setPlayerStorageValue(cid, config.storage, 1) doPlayerSendTextMessage(cid, config.msgtp, config.msg) end return TRUE end Editado Março 11, 2017 8 anos por jNo (veja o histórico de edições) (1º) | [8.60] - Galaxy Server - Download (2º) | [8.60] - Glorious Server - Download (3º) | [8.60] - Epic Server - Download
Postado Março 11, 2017 8 anos eu uso esse aqui se tiver alguma duvida só avisar Citar local c = { [{1,5}] = { [1000] = {items = {{itemid = 7958, count = 1}}, storage = 40953}, [2500] = {items = {{itemid = 7440, count = 1}}, storage = 40954}, [5000] = {items = {{itemid = 2157, count = 10}}, storage = 40955}, [7500] = {items = {{itemid = 5891, count = 10}}, storage = 40956}, [10000] = {items = {{itemid = 7410, count = 1}}, storage = 40957}, [15000] = {items = {{itemid = 2353, count = 1}}, storage = 40958}, [20000] = {items = {{itemid = 2157, count = 100}}, storage = 40959}, [30000] = {items = {{itemid = 2198, count = 1}}, storage = 40960}, [40000] = {items = {{itemid = 12289, count = 1}}, storage = 40961}, [50000] = {items = {{itemid = 8982, count = 1}}, storage = 40962} }, [{2,6}] = { [1000] = {items = {{itemid = 7958, count = 1}}, storage = 40953}, [2500] = {items = {{itemid = 7440, count = 1}}, storage = 40954}, [5000] = {items = {{itemid = 2157, count = 10}}, storage = 40955}, [7500] = {items = {{itemid = 5891, count = 10}}, storage = 40956}, [10000] = {items = {{itemid = 7410, count = 1}}, storage = 40957}, [15000] = {items = {{itemid = 2353, count = 1}}, storage = 40958}, [20000] = {items = {{itemid = 2157, count = 100}}, storage = 40959}, [30000] = {items = {{itemid = 2198, count = 1}}, storage = 40960}, [40000] = {items = {{itemid = 12289, count = 1}}, storage = 40961}, [50000] = {items = {{itemid = 8982, count = 1}}, storage = 40962} }, [{3,7}] = { [1000] = {items = {{itemid = 5803, count = 1}}, storage = 40953}, [2500] = {items = {{itemid = 7440, count = 1}}, storage = 40954}, [5000] = {items = {{itemid = 2157, count = 10}}, storage = 40955}, [7500] = {items = {{itemid = 5891, count = 10}}, storage = 40956}, [10000] = {items = {{itemid = 8855, count = 1}}, storage = 40957}, [15000] = {items = {{itemid = 2353, count = 1}}, storage = 40958}, [20000] = {items = {{itemid = 2157, count = 100}}, storage = 40959}, [30000] = {items = {{itemid = 2198, count = 1}}, storage = 40960}, [40000] = {items = {{itemid = 12289, count = 1}}, storage = 40961}, [50000] = {items = {{itemid = 8982, count = 1}}, storage = 40962} }, [{4,8}] = { [1000] = {items = {{itemid = 8932, count = 1}, {itemid = 7456, count = 1}, {itemid = 8929, count = 1}}, storage = 40953}, [2500] = {items = {{itemid = 7440, count = 1}}, storage = 40954}, [5000] = {items = {{itemid = 2157, count = 10}}, storage = 40955}, [7500] = {items = {{itemid = 5891, count = 10}}, storage = 40956}, [10000] = {items = {{itemid = 2447, count = 1}, {itemid = 7450, count = 1}, {itemid = 7390, count = 1}}, storage = 40957}, [15000] = {items = {{itemid = 2353, count = 1}}, storage = 40958}, [20000] = {items = {{itemid = 2157, count = 100}}, storage = 40959}, [30000] = {items = {{itemid = 2198, count = 1}}, storage = 40960}, [40000] = {items = {{itemid = 12289, count = 1}}, storage = 40961}, [50000] = {items = {{itemid = 8982, count = 1}}, storage = 40962} } } function onAdvance(cid, skill, oldlevel, newlevel) if skill ~= SKILL__LEVEL then return true end for voc, x in pairs(c) do if isInArray(voc, getPlayerVocation(cid)) then for level, z in pairs(x) do if newlevel >= level and getPlayerStorageValue(cid, z.storage) ~= 1 then local text = "" for v = 1, #z.items do count, info = z.items[v].count, getItemInfo(z.items[v].itemid) local ret = ", " if v == 1 then ret = "" elseif v == #z.items then ret = " and " end text = text .. ret text = text .. (count > 1 and count or info.article).." "..(count > 1 and info.plural or info.name) doPlayerAddItem(cid, z.items[v].itemid, z.items[v].count) end doBroadcastMessage("O jogador -->["..getCreatureName(cid).."] atingiu ao level: ["..level.."] e obteve "..text..".", MESSAGE_STATUS_CONSOLE_BLUE) doPlayerSendTextMessage(cid, 25, "Parabens, voce atingiu ao level: \n ["..level.."] \n e obteve "..text..".") doPlayerSendTextMessage(cid, 19, "Parabens, voce atingiu ao level: "..level.." e obteve "..text..".") doSendMagicEffect(getPlayerPosition(cid), CONST_ME_FIREWORK_YELLOW) setPlayerStorageValue(cid, z.storage, 1) end end end end return true end Editado Março 11, 2017 8 anos por poko360 (veja o histórico de edições)
Postado Março 12, 2017 8 anos Autor 8 horas atrás, poko360 disse: eu uso esse aqui se tiver alguma duvida só avisar Deu erro, segue a print, (TFS 0.4). É possível adicionar mais itens em uma premiação sem ter que aumentar a linha? Algo mais simples; Exemplo: [500] = {items = {{itemid = 11755, count = 1}}, storage = 40953}, {{itemid = 11755, count = 1}}, storage = 40953}, {items = {{itemid = 11755, count = 1}}, storage = 40953}, local c = { [{1,5}] = { [500] = {items = {{itemid = 11755, count = 1}}, storage = 40953}, [1000] = {items = {{itemid = 11755, count = 3}}, storage = 40954}, [1500] = {items = {{itemid = 11755, count = 5}}, storage = 40955}, }, [{2,6}] = { [500] = {items = {{itemid = 11755, count = 1}}, storage = 40953}, [1000] = {items = {{itemid = 11755, count = 3}}, storage = 40954}, [1500] = {items = {{itemid = 11755, count = 5}}, storage = 40955} }, [{3,7}] = { [500] = {items = {{itemid = 11755, count = 1}}, storage = 40953}, [1000] = {items = {{itemid = 11755, count = 3}}, storage = 40954}, [1500] = {items = {{itemid = 11755, count = 5}}, storage = 40955} }, [{4,8}] = { [500] = {items = {{itemid = 11755, count = 1}}, storage = 40953}, [1000] = {items = {{itemid = 11755, count = 3}}, storage = 40954}, [1500] = {items = {{itemid = 11755, count = 5}}, storage = 40955} } } function onAdvance(cid, skill, oldlevel, newlevel) if skill ~= SKILL__LEVEL then return true end for voc, x in pairs(c) do if isInArray(voc, getPlayerVocation(cid)) then for level, z in pairs(x) do if newlevel >= level and getPlayerStorageValue(cid, z.storage) ~= 1 then local text = "" for v = 1, #z.items do count, info = z.items[v].count, getItemInfo(z.items[v].itemid) local ret = ", " if v == 1 then ret = "" elseif v == #z.items then ret = " and " end text = text .. ret text = text .. (count > 1 and count or info.article).." "..(count > 1 and info.plural or info.name) doPlayerAddItem(cid, z.items[v].itemid, z.items[v].count) end doBroadcastMessage("O jogador -->["..getCreatureName(cid).."] atingiu ao level: ["..level.."] e obteve "..text..".", MESSAGE_STATUS_CONSOLE_BLUE) doPlayerSendTextMessage(cid, 25, "Parabens, voce atingiu ao level: \n ["..level.."] \n e obteve "..text..".") doPlayerSendTextMessage(cid, 19, "Parabens, voce atingiu ao level: "..level.." e obteve "..text..".") doSendMagicEffect(getPlayerPosition(cid), CONST_ME_FIREWORK_YELLOW) setPlayerStorageValue(cid, z.storage, 1) end end end end return true end (1º) | [8.60] - Galaxy Server - Download (2º) | [8.60] - Glorious Server - Download (3º) | [8.60] - Epic Server - Download
Postado Março 12, 2017 8 anos só dar shift enter nessa linha dps das virgulas Citar [10000] = {items = {{itemid = 2447, count = 1}, {itemid = 7450, count = 1}, {itemid = 7390, count = 1}}, storage = 40957}, ficando assim: Citar [10000] = {items = {{itemid = 2447, count = 1}, {itemid = 7450, count = 1}, {itemid = 7390, count = 1}}, storage = 40957}, desculpa, esqueci de te passar oq tem em creaturescript.xml Citar <event type="advance" name="VocReward" event="script" value="vocreward.lua"/> em creaturescript/login Citar registerCreatureEvent(cid, "VocReward")
Postado Março 12, 2017 8 anos Autor Ainda não funcionou, upei o level e nada (1º) | [8.60] - Galaxy Server - Download (2º) | [8.60] - Glorious Server - Download (3º) | [8.60] - Epic Server - Download
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