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Falaaaaaaa, la vem eu com mais um problema! Tem como configurar para reparar firewalker boots também? E mudar para 120k ambos

 

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end

function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end

local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

if(msgcontains(msg, 'soft') or msgcontains(msg, 'boots')) then
selfSay('Do you want to repair your worn soft boots for 20000 gold coins?', cid)
talkState[talkUser] = 1
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
if(getPlayerItemCount(cid, 10021) >= 1) then
if(doPlayerRemoveMoney(cid, 20000) == TRUE) then
doPlayerRemoveItem(cid, 10021, 1)
doPlayerAddItem(cid, 2640)
selfSay('Here you are.', cid)
else
selfSay('Sorry, you don\'t have enough gold.', cid)
end
else
selfSay('Sorry, you don\'t have the item.', cid)
end
talkState[talkUser] = 0
elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser]) == TRUE) then
talkState[talkUser] = 0
selfSay('Ok then.', cid)
end

return true
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

 

(1º) | [8.60] - Galaxy Server - Download

(2º) | [8.60] - Glorious Server - Download

(3º) | [8.60] - Epic Server - Download

Resolvido por psychonaut

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Spoiler

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
  function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
    function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
      function onThink() npcHandler:onThink() end

        function creatureSayCallback(cid, type, msg)
          if(not npcHandler:isFocused(cid)) then
            return false
          end

          local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

          if msgcontains(msg, 'soft') then
            selfSay('Do you want to repair your worn soft boots for 120000 gold coins?', cid)
            talkState[talkUser] = 1
          elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
            if(getPlayerItemCount(cid, 10021) >= 1) then
              if(doPlayerRemoveMoney(cid, 120000) == TRUE) then
                doPlayerRemoveItem(cid, 10021, 1)
                doPlayerAddItem(cid, 2640)
                selfSay('Here you are.', cid)
              else
                selfSay('Sorry, you don\'t have enough gold.', cid)
              end
            else
              selfSay('Sorry, you don\'t have the item.', cid)
            end
            talkState[talkUser] = 0
          elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser]) == TRUE) then
            talkState[talkUser] = 0
            selfSay('Ok then.', cid)
          end

          if msgcontains(msg, 'firewalker') then
            selfSay('Do you want to repair your worn firewalker boots for 120000 gold coins?', cid)
            talkState[talkUser] = 1
          elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
            if(getPlayerItemCount(cid, 10022) >= 1) then
              if(doPlayerRemoveMoney(cid, 120000) == TRUE) then
                doPlayerRemoveItem(cid, 10022, 1)
                doPlayerAddItem(cid, 9933)
                selfSay('Here you are.', cid)
              else
                selfSay('Sorry, you don\'t have enough gold.', cid)
              end
            else
              selfSay('Sorry, you don\'t have the item.', cid)
            end
            talkState[talkUser] = 0
          elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser]) == TRUE) then
            talkState[talkUser] = 0
            selfSay('Ok then.', cid)
          end

          return true
        end

        npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
        npcHandler:addModule(FocusModule:new())

 

 

Editado por rogaforyn2 (veja o histórico de edições)

Life is so meaningless, there is nothing worth a smile
So goodbye, I'll miss you

 

 

sugestões?

 

 

Postado
  • Autor
19 minutos atrás, rogaforyn2 disse:
  Ocultar conteúdo


local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
  function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
    function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
      function onThink() npcHandler:onThink() end

        function creatureSayCallback(cid, type, msg)
          if(not npcHandler:isFocused(cid)) then
            return false
          end

          local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

          if msgcontains(msg, 'soft') then
            selfSay('Do you want to repair your worn soft boots for 120000 gold coins?', cid)
            talkState[talkUser] = 1
          elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
            if(getPlayerItemCount(cid, 10021) >= 1) then
              if(doPlayerRemoveMoney(cid, 120000) == TRUE) then
                doPlayerRemoveItem(cid, 10021, 1)
                doPlayerAddItem(cid, 2640)
                selfSay('Here you are.', cid)
              else
                selfSay('Sorry, you don\'t have enough gold.', cid)
              end
            else
              selfSay('Sorry, you don\'t have the item.', cid)
            end
            talkState[talkUser] = 0
          elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser]) == TRUE) then
            talkState[talkUser] = 0
            selfSay('Ok then.', cid)
          end

          if msgcontains(msg, 'firewalker') then
            selfSay('Do you want to repair your worn firewalker boots for 120000 gold coins?', cid)
            talkState[talkUser] = 1
          elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
            if(getPlayerItemCount(cid, 10022) >= 1) then
              if(doPlayerRemoveMoney(cid, 120000) == TRUE) then
                doPlayerRemoveItem(cid, 10022, 1)
                doPlayerAddItem(cid, 9933)
                selfSay('Here you are.', cid)
              else
                selfSay('Sorry, you don\'t have enough gold.', cid)
              end
            else
              selfSay('Sorry, you don\'t have the item.', cid)
            end
            talkState[talkUser] = 0
          elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser]) == TRUE) then
            talkState[talkUser] = 0
            selfSay('Ok then.', cid)
          end

          return true
        end

        npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
        npcHandler:addModule(FocusModule:new())

 

 

 

@rogaforyn2 não apresenta erros, mas quando falo pra reparar a firewalker, ele repara a soft, e quando falo pra reparar soft, n repara

(1º) | [8.60] - Galaxy Server - Download

(2º) | [8.60] - Glorious Server - Download

(3º) | [8.60] - Epic Server - Download

Postado

Tenta aí

 

Spoiler

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
  function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
    function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
      function onThink() npcHandler:onThink() end

        function creatureSayCallback(cid, type, msg)
          if(not npcHandler:isFocused(cid)) then
            return false
          end

          local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

          if msgcontains(msg, 'soft') then
            selfSay('Do you want to repair your worn soft boots for 120000 gold coins?', cid)
            talkState[talkUser] = 1
          elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
            if(getPlayerItemCount(cid, 10021) >= 1) then
              if(doPlayerRemoveMoney(cid, 120000) == TRUE) then
                doPlayerRemoveItem(cid, 10021, 1)
                doPlayerAddItem(cid, 2640)
                selfSay('Here you are.', cid)
              else
                selfSay('Sorry, you don\'t have enough gold.', cid)
              end
            else
              selfSay('Sorry, you don\'t have the item.', cid)
            end
            talkState[talkUser] = 0
          elseif msgcontains(msg, 'firewalker') then
            selfSay('Do you want to repair your worn firewalker boots for 120000 gold coins?', cid)
            talkState[talkUser] = 2
          elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 2) then
            if(getPlayerItemCount(cid, 10022) >= 1) then
              if(doPlayerRemoveMoney(cid, 120000) == TRUE) then
                doPlayerRemoveItem(cid, 10022, 1)
                doPlayerAddItem(cid, 9933)
                selfSay('Here you are.', cid)
              else
                selfSay('Sorry, you don\'t have enough gold.', cid)
              end
            else
              selfSay('Sorry, you don\'t have the item.', cid)
            end
            talkState[talkUser] = 0
          elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser]) == TRUE) then
            talkState[talkUser] = 0
            selfSay('Ok then.', cid)
          end

          return true
        end

        npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
        npcHandler:addModule(FocusModule:new())

 

 

Editado por rogaforyn2 (veja o histórico de edições)

Life is so meaningless, there is nothing worth a smile
So goodbye, I'll miss you

 

 

sugestões?

 

 

Postado
  • Autor
5 minutos atrás, rogaforyn2 disse:

Tenta aí

 

  Mostrar conteúdo oculto


local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
  function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
    function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
      function onThink() npcHandler:onThink() end

        function creatureSayCallback(cid, type, msg)
          if(not npcHandler:isFocused(cid)) then
            return false
          end

          local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

          if msgcontains(msg, 'soft') then
            selfSay('Do you want to repair your worn soft boots for 120000 gold coins?', cid)
            talkState[talkUser] = 1
          elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
            if(getPlayerItemCount(cid, 10021) >= 1) then
              if(doPlayerRemoveMoney(cid, 120000) == TRUE) then
                doPlayerRemoveItem(cid, 10021, 1)
                doPlayerAddItem(cid, 2640)
                selfSay('Here you are.', cid)
              else
                selfSay('Sorry, you don\'t have enough gold.', cid)
              end
            else
              selfSay('Sorry, you don\'t have the item.', cid)
            end
            talkState[talkUser] = 0
          elseif msgcontains(msg, 'firewalker') then
            selfSay('Do you want to repair your worn firewalker boots for 120000 gold coins?', cid)
            talkState[talkUser] = 2
          elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 2) then
            if(getPlayerItemCount(cid, 10022) >= 1) then
              if(doPlayerRemoveMoney(cid, 120000) == TRUE) then
                doPlayerRemoveItem(cid, 10022, 1)
                doPlayerAddItem(cid, 9933)
                selfSay('Here you are.', cid)
              else
                selfSay('Sorry, you don\'t have enough gold.', cid)
              end
            else
              selfSay('Sorry, you don\'t have the item.', cid)
            end
            talkState[talkUser] = 0
          elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser]) == TRUE) then
            talkState[talkUser] = 0
            selfSay('Ok then.', cid)
          end

          return true
        end

        npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
        npcHandler:addModule(FocusModule:new())

 

 

Perfeito! Ja estourei os rep por hoje, fica pra amanhã, esqueço não.

Sera que você consegue consertar esse?

 

 

(1º) | [8.60] - Galaxy Server - Download

(2º) | [8.60] - Glorious Server - Download

(3º) | [8.60] - Epic Server - Download

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